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Re:Spaceships (Reverse Asteroid) by fercircularbuf on Sunday September 13, 2026 @10:17PM (#49691077)
Nice. This makes me want to play a number of games as the bad guy.
Re:Spaceships (Reverse Asteroid) by appplication on Monday September 14, 2026 @12:12AM (#49691896)
Space invaders but you’re the invaders would be fun. And I have to assume it’s already been done.

On a different note, Rampage was a great game where you’re the bad guy. I had a blast playing this as a kid.

Re:Spaceships (Reverse Asteroid) by invader on Monday September 14, 2026 @03:05AM (#49692986)
Yes, like Destroy All Humans, Alien Hominid... Not arcades, though.
Re:Spaceships (Reverse Asteroid) by Steve16384 on Monday September 14, 2026 @06:21AM (#49694537)
I created a reverse Space Invaders a few months ago, but I struggled to get it to be a fun game as you just move left and right avoiding the players bullets. (I'd post a gif, but it looks exactly like Space Invaders to watch).
Re:Spaceships (Reverse Asteroid) by dgently7 on Sunday September 13, 2026 @10:43PM (#49691287)
agree there are probably a bunch that would be fun. packman, play as a ghost and need to multi task to get all the ghosts in a spot to trap pacman

donkey kong, play as donkey and try to time barrel throws to hit mario

galaga, play as the fleet, control left right of the whole fleet and have the 3-4 different "attacks" you could send out.

Re:Spaceships (Reverse Asteroid) by razorbeamz on Monday September 14, 2026 @03:00AM (#49692946)
Nintendo and Namco made a multiplayer Pac-Man for GameCube where three players play as ghosts on Game Boy Advances and can see the whole map, while one player plays as Pac-Man with a limited view.
Re:Spaceships (Reverse Asteroid) by itomato on Sunday September 13, 2026 @10:44PM (#49691290)
Mr. Don’t? “Centimpede”
Re:Spaceships (Reverse Asteroid) by pmontra on Monday September 14, 2026 @01:32AM (#49692384)
The Wizard of Yendor.
Re:Spaceships (Reverse Asteroid) by fho on Monday September 14, 2026 @02:16AM (#49692655)
Rogue Like Celebration is _now_. Great video coverage on YouTube
Re:Spaceships (Reverse Asteroid) by thih9 on Monday September 14, 2026 @01:57AM (#49692535)
You likely know this but in case not: Dungeon Keeper series.
Re:Spaceships (Reverse Asteroid) by dguest on Monday September 14, 2026 @04:00AM (#49693432)
Sim City: you're the disasters.
Re:Spaceships (Reverse Asteroid) by dguest on Monday September 14, 2026 @06:37AM (#49694681)
Sim City was already a "you are the bad guys" game!

The creator of Sim City was working on a game called Raid on Bungeling Bay" [1] where your job was to bomb a fully functional civilization into the stone age. He had so much fun developing the civilization that he decided to make a game of it.

So maybe we just need a "Raid on Bungling Bay Redux: Massacre of The Sims".

[1]: https://en.wikipedia.org/wiki/Raid_on_Bungeling_Bay

Re:Spaceships (Reverse Asteroid) by philipallstar on Monday September 14, 2026 @09:35AM (#49696645)
> Creative Computing in 1984 said that the game "push[es] the animation capabilities of the Commodore 64 to their very limits". The magazine concluded that it would become "one of the all-time great computer games".

Gaming journalism didn't only recently become ridiculous, it turns out.

Re:Spaceships (Reverse Asteroid) by egypturnash on Monday September 14, 2026 @11:28AM (#49698625)
Smooth full-screen scrolling on the c64 was hard. In the years since 1984 people discovered ways to use unintended behavior in the c64's video chips to move a lot more of the screen around seamlessly, but ROBB's fast omnidirectional scrolling was pretty slick for a game from the same year the c64 came out.

Raid Over Bungelling Bay grew into Sim City, which had remakes over two decades and spawned an entire genre of "city builders", I think there is indeed an argument that it became an "all-time great".

Re:Spaceships (Reverse Asteroid) by dguest on Monday September 14, 2026 @10:08AM (#49697163)
There's still plenty of time for a successor!
Re:Spaceships (Reverse Asteroid) by fainpul on Monday September 14, 2026 @04:15AM (#49693550)
Re:Spaceships (Reverse Asteroid) by RobotToaster on Monday September 14, 2026 @09:29AM (#49696544)
DRM free (and cheaper) on GOG https://www.gog.com/en/game/carrion
Re:Spaceships (Reverse Asteroid) by latexr on Monday September 14, 2026 @07:40AM (#49695171)
I second (from another comment) the suggestion for CARRION. Think of it like those 80’s movies where an amorphous creature is captured/created and stuck in a lab. You play as the creature, trying to get out.

https://store.steampowered.com/app/953490/CARRION/

Also, not exactly playing as the bad guy but Enemy Mind is a fun tangential concept where instead of having your own ammo and life, you’re constantly possessing enemy ships and using their resources, before discarding them for the next one.

https://store.steampowered.com/app/285840/Enemy_Mind/

Coincidentally it’s now with 60% discount and it’s worth it at that price. If I recall (it’s been many years since I played it) the game was short and didn’t have a lot going for it outside the gimmick.

Re:Spaceships (Reverse Asteroid) by RobotToaster on Monday September 14, 2026 @09:27AM (#49696516)
In board games there's "kill doctor lucky" which is reverse cluedo/clue.
Re:Spaceships (Reverse Asteroid) by doctorhandshake on Monday September 14, 2026 @10:40AM (#49697684)
Crawl is a great one. Rouguelike where when you die you inhabit the dungeon.
Re:Spaceships (Reverse Asteroid) by jmspring on Sunday September 13, 2026 @10:18PM (#49691079)
Nicely done. Took a minute to figure out.
Re:Spaceships (Reverse Asteroid) by jasonjmcghee on Sunday September 13, 2026 @10:18PM (#49691084)
Fun twist on the game!

I didn't play for too long, but I just clicked between the ship and asteroids and near-instantly destroyed it, quickly passing the waves I played.

Is there difficulty ramp later on?

Re:Spaceships (Reverse Asteroid) by baruz on Sunday September 13, 2026 @10:32PM (#49691205)
The number of ships increases, and then the speed, and then the accuracy with which they fire. The gravity generator seems slower to recharge, and the asteroids are slower to generate, or that may be subjective.
Re:Spaceships (Reverse Asteroid) by baruz on Sunday September 13, 2026 @10:39PM (#49691265)
Around wave ten, I think the ships can teleport.
Re:Spaceships (Reverse Asteroid) by baruz on Monday September 14, 2026 @01:58AM (#49692542)
Different ships that can survive and bounce on slower or glancing hits, shields, more maneuverable saucer ships. Wave fifteen the ships reload and fire really rapidly, decimated a crowded field in seconds.
Re:Spaceships (Reverse Asteroid) by Brian_K_White on Sunday September 13, 2026 @10:36PM (#49691232)
yes
Re:Spaceships (Reverse Asteroid) by linsomniac on Sunday September 13, 2026 @10:23PM (#49691130)
I did a "Asteroid as an FPS" a couple months ago, play it here: https://linsomniac.github.io/roidbelt/
Re:Spaceships (Reverse Asteroid) by keyle on Sunday September 13, 2026 @11:33PM (#49691635)
The silly part is that you end up just looking at the radar and playing regular Asteroid anyway
Re:Spaceships (Reverse Asteroid) by linsomniac on Monday September 14, 2026 @10:34AM (#49697573)
The whole reason I made it was that the "top down" view never really clicked for me, so when I'm playing it I almost never look at it.
Re:Spaceships (Reverse Asteroid) by BobbyTables2 on Sunday September 13, 2026 @10:45PM (#49691303)
That’s really cool! Neat cross of the old tank game with the wireframe graphics and asteroids!
Re:Spaceships (Reverse Asteroid) by vibrio on Sunday September 13, 2026 @10:57PM (#49691383)
Batttlezone was the tank game.
Re:Spaceships (Reverse Asteroid) by senectus1 on Sunday September 13, 2026 @11:54PM (#49691793)
man, I loved that game.
Re:Spaceships (Reverse Asteroid) by linsomniac on Monday September 14, 2026 @10:31AM (#49697522)
Re:Spaceships (Reverse Asteroid) by natnatenathan on Sunday September 13, 2026 @10:32PM (#49691204)
it's beautiful, well done!
Re:Spaceships (Reverse Asteroid) by linsomniac on Monday September 14, 2026 @10:35AM (#49697605)
Thanks!
Re:Spaceships (Reverse Asteroid) by linsomniac on Monday September 14, 2026 @10:35AM (#49697596)
While we're at it, I also did Tempest: https://linsomniac.github.io/teapot/
Re:Spaceships (Reverse Asteroid) by andsoitis on Sunday September 13, 2026 @10:33PM (#49691212)
Feature request: support LRUD.
Re:Spaceships (Reverse Asteroid) by dgently7 on Sunday September 13, 2026 @10:39PM (#49691261)
unlike regular asteroids where you can keep track of your ship bc you only have to follow one object around the screen and you control it it seems like the hardest part of this game is finding the ships. esp. when they star to be multiple shapes. it would lightly break the vibe but making the ships a different color would help a lot.
Re:Spaceships (Reverse Asteroid) by blueaquilae on Monday September 14, 2026 @01:57AM (#49692530)
Second that. Colors is a requirement. Yet I loved the concept.
Re:Spaceships (Reverse Asteroid) by SillyUsername on Monday September 14, 2026 @03:22AM (#49693115)
I preferred it without colour, half of the fun is finding the ships, like a where's wally/waldo
Re:Spaceships (Reverse Asteroid) by throwawayffffas on Monday September 14, 2026 @07:19AM (#49695005)
At least one of the ships is shaped very close to the smallest asteroids making it very hard to track.
Re:Spaceships (Reverse Asteroid) by Sniffnoy on Monday September 14, 2026 @04:47AM (#49693787)
It's especially bad that they can hide behind the UI sometimes...
Re:Spaceships (Reverse Asteroid) by Morromist on Sunday September 13, 2026 @10:56PM (#49691372)
Its a fun game! The only thing I would add is the ability to see the players cry and lose their quarters after you smash their ship.
Re:Spaceships (Reverse Asteroid) by senectus1 on Monday September 14, 2026 @12:01AM (#49691829)
oh i really like this idea. very cool
Re:Spaceships (Reverse Asteroid) by astero1dz on Monday September 14, 2026 @12:03AM (#49691844)
Here's another great interpretation of "reverse Asteroids" from the JS13K comp in 2015: https://js13kgames.com/games/behind-asteroids-the-dark-side (Hi greweb!)
Re:Spaceships (Reverse Asteroid) by xenophonf on Monday September 14, 2026 @12:50AM (#49692120)
That was so much fun!
Re:Spaceships (Reverse Asteroid) by Founderarcstone on Monday September 14, 2026 @01:09AM (#49692240)
Really awesome this makes me want to play old school games
Re:Spaceships (Reverse Asteroid) by zargon on Monday September 14, 2026 @01:36AM (#49692403)
Fun for about 5 minutes but screeches to a halt when ships start to teleport. Only takes a few minutes to be able to get to wave 12 and then there's no progress after that.
Re:Spaceships (Reverse Asteroid) by xingped on Monday September 14, 2026 @10:52AM (#49697926)
Yeah, the teleporting was an exceedingly annoying and un-fun mechanic. In games, players don't like when something happens without warning and are unable to react to it. This is why we have telegraphing. Dev, if you want to keep the mechanic, give it a charge up time and an indicator of the impending direction of a warp. Otherwise, funny idea for a game.
Re:Spaceships (Reverse Asteroid) by xbar on Monday September 14, 2026 @10:53AM (#49697959)
I agree that the idea that some number of teleporting ships scales past the ability to bring enough chaotic asteroids to bear on them seems like a design problem. For me, that was six ships on wave 14. The field is rapidly emptied of threats.
Re:Spaceships (Reverse Asteroid) by dimond on Monday September 14, 2026 @02:45AM (#49692837)
Great Game! I think we'd all have an easier time with color added, which is why this game is challenging in a good way. Side-note: I beat 9th place globally! Let's go.
Re:Spaceships (Reverse Asteroid) by tommica on Monday September 14, 2026 @02:46AM (#49692846)
Oh this is a fun game! Just keep moving the asteroids non-stop, that way you can catch them when they spawn
Re:Spaceships (Reverse Asteroid) by p2detar on Monday September 14, 2026 @02:59AM (#49692940)
Neat game! I managed to get to level 11 but got beat up.

There can be a set of really cool things one can do with Asteroids. Some years ago I made a game which is a mix of Asteroids+Bomberman+Pacman.

https://kenamick.itch.io/spaceghost-cga

Re:Spaceships (Reverse Asteroid) by Sniffnoy on Monday September 14, 2026 @04:09AM (#49693506)
The controls/rules are pretty unclear. This thing could use a controls/rules option.
Re:Spaceships (Reverse Asteroid) by Vishal_Max on Monday September 14, 2026 @04:52AM (#49693838)
The game is pretty confusing i still do not understand how to play this the right way a guide there would make it good.
Re:Spaceships (Reverse Asteroid) by Sniffnoy on Monday September 14, 2026 @04:57AM (#49693881)
So I got a really high score before I signed in, only signed in afterwards, and now, even though my high score displays on the "best wave" display for me, it's nowhere on the global high score board. I'm just going to have to, like, get it again somehow?? That's annoying.
Re:Spaceships (Reverse Asteroid) by ricardobeat on Monday September 14, 2026 @05:47AM (#49694250)
May I suggest removing/rephrashing the "you are not the ship" subtitle. It's obvious AI "this button is not red" phrasing that cheapens it a bit.
Re:Spaceships (Reverse Asteroid) by vtemp009 on Monday September 14, 2026 @05:49AM (#49694273)
"Are you not Asleep?" is the one question AI cannot answer
Re:Spaceships (Reverse Asteroid) by kridsdale1 on Monday September 14, 2026 @10:32AM (#49697537)
I disagree. The subtitle was half the fun for me.
Re:Spaceships (Reverse Asteroid) by ricardobeat on Monday September 14, 2026 @01:45PM (#49700919)
And this is why we'll have to live with AI slop for the next decade
Re:Spaceships (Reverse Asteroid) by IvanLudvig on Monday September 14, 2026 @06:04AM (#49694413)
I made a planet-defending game back in 2018. Didn't realize that it actually mimicks Asteroid

https://play.google.com/store/apps/details?id=ru.ivanludvig....

Re:Spaceships (Reverse Asteroid) by esperent on Monday September 14, 2026 @08:06AM (#49695473)
One of the most frustrating things about mobile gaming is that you can't just release a game, you have to commit to keeping it updated for the rest of your life or else accept that in 2-3 years nobody will be able to play it.
Re:Spaceships (Reverse Asteroid) by putna on Monday September 14, 2026 @06:42AM (#49694724)
https://www.npmjs.com/package/@harvis/asteroids

for those who want to have easter egg on their pet projects with konami cheat code

Re:Spaceships (Reverse Asteroid) by nnevatie on Monday September 14, 2026 @06:57AM (#49694847)
Since not all asteroids are pulled to the gravity simultaneously, some kind of background starfield could make it clearer that the camera/viewport is moving.
Re:Spaceships (Reverse Asteroid) by daitangio on Monday September 14, 2026 @07:02AM (#49694884)
Very fun! I sucks playing asteroids, here I am an Ace!
Re:Spaceships (Reverse Asteroid) by RugnirViking on Monday September 14, 2026 @07:21AM (#49695028)
game is sideways on my portrait monitor!
Re:Spaceships (Reverse Asteroid) by pentacrypt on Monday September 14, 2026 @11:36AM (#49698764)
Had an actual fun for about 5 minutes, thank you! Good casual game!
Re:Spaceships (Reverse Asteroid) by lacoolj on Monday September 14, 2026 @11:53AM (#49699034)
now go make "Bowser: Kidnap the Princess"

Thanks!

Re:Spaceships (Reverse Asteroid) by burnt-resistor on Monday September 14, 2026 @03:54PM (#49702973)
Neat. Got to level 10 before there were too many ships firing and teleporting.
Re:Spaceships (Reverse Asteroid) by pjmlp on Wednesday September 16, 2026 @07:46AM (#49725318)
Kind of fun.