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Re:Ambient CSS v3 – Blender meets CSS by CSSer on Tuesday September 01, 2026 @12:20PM (#49524124)
I really dislike how the dribbble/envato style somehow escaped containment into Claude and now I’m seeing it everywhere mixed with mediocre design layouts. I think to myself that maybe stuff like this will help counteract that but then I see it in use with 12px typography (the kubernetes 3D dashboard thing) and I recoil in horror. Please consider this a PSA: Claude doesn’t understand UX or good design principles out of the box. Please go hug a designer.
Re:Ambient CSS v3 – Blender meets CSS by graypegg on Tuesday September 01, 2026 @12:38PM (#49524384)
UI greebling [0] is something I'm not looking forward to.

People always miss out the fact that older information-dense UIs were... information dense. We get this weird simulacrum of information density where the LLM has slapped on "every pod has a machine", a made-up PDU for pods with a watt rating somehow, and random status labels EVERYWHERE. All it's missing is the green circle "LIVE" label that every claude app seems to have...

[0] https://en.wikipedia.org/wiki/Greeble

Re:Ambient CSS v3 – Blender meets CSS by ipdashc on Wednesday September 02, 2026 @04:17AM (#49533346)
Wow, greebling is a good metaphor for it that I never would have thought of.

> "every pod has a machine"

Everything you mentioned is annoying, but I think this one is the worst. I don't know why it loves slapping on meaningless info blurbs like that. I guess it carries over from training on test/demo programs where the functionality is clearly spelled out, but on a production UI it looks so bad.

Re:Ambient CSS v3 – Blender meets CSS by bargainbin on Wednesday September 02, 2026 @04:31AM (#49533455)
I had no idea “eyebrows” was a term until I started using Claude to generate designs. That model is eyebrow crazy, every section of the output has them.

Even comprehensive design skills like impeccable miss filtering them out (it only detects “eyebrow chips” and not the prolific barrage of basic eyebrows.)

Re:Ambient CSS v3 – Blender meets CSS by andai on Tuesday September 01, 2026 @04:15PM (#49527521)
I'm waiting for Skeumorphism to make a comeback, but that will require a superior AI paradigm.
Re:Ambient CSS v3 – Blender meets CSS by slj on Tuesday September 01, 2026 @07:48PM (#49529901)
It will not take superior models or LLM processes to do skeuomorphism again. It was always possible to do skeuomorphic design, it just took hard work and a focussed design effort. Just as it’s now easier than ever to do any sort of UI/UX design now with LLMs, the missing link is the work, the effort. When you want to create a skeuomorphic design, don’t defer the hardest parts to the LLM, you should investigate for yourself the intentionality and thoughtfulness of each element you create. That’s what made the skeuomorphic design of yore so attractive, it was thoughtfully designed, down to the details.
Re:Ambient CSS v3 – Blender meets CSS by dmix on Tuesday September 01, 2026 @04:07PM (#49527385)
Pro-tip: ask Claude (or Claude Design) to reference the Apple HIG https://developer.apple.com/design/human-interface-guideline... and then review your interfaces
Re:Ambient CSS v3 – Blender meets CSS by wlesieutre on Tuesday September 01, 2026 @05:26PM (#49528467)
Has anyone tried giving it the Apple HIG from 20 years ago instead?
Re:Ambient CSS v3 – Blender meets CSS by theturtle32 on Wednesday September 02, 2026 @12:54PM (#49539090)
This! That was, IMO, a golden era for UI design. We've lost SOO much to the wild west experimentation brought on by the advent of touch interfaces. A really strong shared design language across apps and vendors is an unbelievably valuable productivity enhancer that lets people apply the intuition they've learned in one app to a UI in a different app that they've never seen before. When everyone tries to make their app look and feel and operate with uniqueness and visual distinction, much is lost.
Re:Ambient CSS v3 – Blender meets CSS by wlesieutre on Wednesday September 02, 2026 @02:17PM (#49540219)
In the words of the old HIG:

Consistency in the interface allows users to transfer their knowledge and skills from one application to another. Use the standard elements of the Aqua interface to ensure consistency within your application and to benefit from consistency across applications. Ask yourself the following questions when thinking about consistency in your product:

- Is it consistent with Mac OS X standards? For example, does the application use the reserved and recommended keyboard equivalents (see "Keyboard Shortcuts Quick Reference" (page 309)) for their correct purposes? Is it Aqua-compliant? Does it use the solutions to standard tasks Mac OS X provides? (For more information on these solutions, see "Using Mac OS X Technologies" (page 61).)

- Is it consistent within itself? Does it use consistent terminology for labels and features? Do icons mean the same thing every time they are used? Are concepts presented in similar ways across all modules? Are similar controls and other user interface elements located in similar places in windows and dialogs?

- Is it consistent with earlier versions of the product? Have the terms and meanings remained the same between releases? Are the fundamental concepts essentially unchanged?

- Is it consistent with people’s expectations? Does it meet the needs of the user without extraneous features? Does it conform to the user’s mental model? (For more information on this concept, see "Reflect the User’s Mental Model" (page 40).)

Meeting everyone’s expectations is the most difficult kind of consistency to achieve, especially if your product is likely to be used by an audience with a wide range of expertise. You can address this problem by carefully weighing the consistency issues in the context of your target audience and their needs. See "Know Your Audience " (page 25) for more information on how to define your audience

Compared to today's version https://i.imgur.com/OfFcJ0k.png

Re:Ambient CSS v3 – Blender meets CSS by dmix on Wednesday September 02, 2026 @08:30PM (#49544476)
You were filtering the sidebar for "consistency", that's not a search box.

From 2026 HIG:

> Create a list of common terms, and reference that list to keep your language consistent. Consistent language, along with a voice that reflects your app’s values, helps everything feel more cohesive.

> Build language patterns. Consistency builds familiarity, helping your app feel cohesive, intuitive, and thoughtfully designed. It also makes writing for your app easier, as you can return to these patterns again and again.

https://developer.apple.com/design/human-interface-guideline...

I'm sure there's others

But otherwise I agree I liked old MacOS design.

Re:Ambient CSS v3 – Blender meets CSS by wlesieutre on Wednesday September 02, 2026 @11:13PM (#49545545)
Oh you're right, well in that case I'd like to complain about turning the big PDF into a linked web document and not giving it an obvious whole-HIG search box. Worse experience than cmd-F 20 years ago.
Re:Ambient CSS v3 – Blender meets CSS by scythmic_waves on Tuesday September 01, 2026 @04:58PM (#49528105)
What's a good example that comes to mind for you of it done right? I don't do much frontend so I think I just uncritically accept whatever design is put in front of me.
Re:Ambient CSS v3 – Blender meets CSS by CSSer on Tuesday September 01, 2026 @05:32PM (#49528540)
I can’t teach someone design in a day, but I can elaborate on the reference and point out some of the worst habits. A lot of these designs feature ornamentation without purpose. Look critically at the content in a design it produces. Ask yourself if each piece of information is serving a purpose for the end-user. This used to be, at least a little, harder to get wrong when adding noise came at the cost of more effort. The other thing is most often just typography. For a number of reasons, text below 16px should be treated very seriously. Claude throws it around everywhere.
Re:Ambient CSS v3 – Blender meets CSS by alexaholic on Tuesday September 01, 2026 @12:21PM (#49524142)
We used to do this during the Web 2.0 era with PNGs, GIFs and `progid:DXImageTransform` because back then you couldn't do it with standard CSS alone. Then as CSS (and MS!) evolved to enable it, the world moved on to flat UIs. It's ironic, isn't it?
Re:Ambient CSS v3 – Blender meets CSS by mcdonje on Tuesday September 01, 2026 @01:39PM (#49525209)
There was a lot of one-upsmanship at the time. People did it because it was hard. When it wasn't difficult to do anymore, they stopped because it wasn't actually good clean design.

Also, early on, there was an idea that cyberspace should resemble meatspace so the meats don't get confused. That's no longer much of a concern.

Re:Ambient CSS v3 – Blender meets CSS by thesuitonym on Tuesday September 01, 2026 @02:12PM (#49525650)
> they stopped because it wasn't actually good clean design.

Unfortunately, they didn't replace it with good, clean design.

Re:Ambient CSS v3 – Blender meets CSS by dleeftink on Tuesday September 01, 2026 @12:25PM (#49524200)
Remember motiongerm and the whole sleek 60fps flash design thingamabob? Bespoke interfaces everywhere
Re:Ambient CSS v3 – Blender meets CSS by alexaholic on Tuesday September 01, 2026 @01:05PM (#49524778)
> Bespoke interfaces everywhere

From bespoke to Bootstrap, to Tailwindshitification

Re:Ambient CSS v3 – Blender meets CSS by phoronixrly on Tuesday September 01, 2026 @01:30PM (#49525091)
... To Claudification... All of this project is completely vibecoded.
Re:Ambient CSS v3 – Blender meets CSS by isodev on Tuesday September 01, 2026 @12:14PM (#49524033)
I love the concept but (at least on mobile Safari) most of it feels unusable.
Re:Ambient CSS v3 – Blender meets CSS by fwip on Tuesday September 01, 2026 @12:36PM (#49524337)
The knobs are especially difficult to use (on desktop here). The first two knobs only respond to click & vertical drag - moving up rotates clockwise, moving down rotates ccw. Moving left or right does nothing. The second knob's grab handle is just totally wrong, appearing in only about the 4 o'clock to 6 o'lock position.
Re:Ambient CSS v3 – Blender meets CSS by SwellJoe on Tuesday September 01, 2026 @12:40PM (#49524412)
Round knobs are just a terrible idea. They never work comfortably with a mouse or touchpad, and are often an accessibility challenge.
Re:Ambient CSS v3 – Blender meets CSS by esperent on Tuesday September 01, 2026 @01:29PM (#49525083)
Same on Brave on Android. But I think that's largely orthogonal to the design, which I like a lot.
Re:Ambient CSS v3 – Blender meets CSS by som on Tuesday September 01, 2026 @05:19PM (#49528365)
Both performance and mechanics of the knobs :|
Re:Ambient CSS v3 – Blender meets CSS by kikkupico on Tuesday September 01, 2026 @05:52PM (#49528751)
With the knobs, I just figured out the problem was a stray div from an earlier version of the app overlapping the knobs in the components section of the demo app. I've fixed that now. Checked in both desktop and android Chrome and looks ok. haven't tested in mobile safari yet.

P.S: I agree knob controls in general are terrible UX. A real knob is usually turned with two fingers and the way on-screen knobs are operated is nothing like that.

Re:Ambient CSS v3 – Blender meets CSS by graypegg on Tuesday September 01, 2026 @12:16PM (#49524067)
Nitpick, but elevation would make much more sense if you assumed a base plane + set a perspective, and then translate3d'd upwards on the Z axis. It would grow the size of the element as well.

Saying that, probably annoying to work with transformed DOM nodes, but the background being the only thing moving in the "bounce" example just stood out to me as weird.

Re:Ambient CSS v3 – Blender meets CSS by kikkupico on Tuesday September 01, 2026 @05:42PM (#49528650)
Orthographic projection was chosen here deliberately - that's why elevation makes no difference to the size of the object but changes the shadow. Perspective projection won't work well with scrolling because the angle of the object would have to subtly change when the user scrolls. Orthographic projection doesn't need to handle that.

The docs have a page where the lighting and camera setup is explained with an actual threejs 3d scene - https://kikkupico.github.io/ambientcss/guide/concept/#how-it... . Hope it helps!

Regarding the textures, they respond to lighting but not especially well. In the demo app, you can scroll to the materials page and use the theme switcher at the top to see how the texture respond.

Re:Ambient CSS v3 – Blender meets CSS by ricardobeat on Tuesday September 01, 2026 @07:00PM (#49529452)
I'm sorry but that's just slop. The elevation in the actual CSS makes the shadow progressively lighter (technically correct, thought the proportions look very wrong, 2 is too dark), while the 3D model has it constant. There is nothing in this 'camera and lighting setup' that was translated to the styles.
Re:Ambient CSS v3 – Blender meets CSS by kikkupico on Tuesday September 01, 2026 @07:44PM (#49529867)
The threejs scene in the docs is only for explaining the setup; it doesn't have a raytracer to render shadows accurately. The reference renders for the CSS were done in Blender. See https://kikkupico.github.io/ambientcss/ambient-css/grounded#... for examples.
Re:Ambient CSS v3 – Blender meets CSS by rf15 on Wednesday September 02, 2026 @01:20AM (#49532053)
Some of these seem incredibly far off for no reason
Re:Ambient CSS v3 – Blender meets CSS by ricardobeat on Wednesday September 02, 2026 @10:44AM (#49537107)
Indeed. Those are even more off. It's like they haven't actually looked at what the AI produced - or the agent is also the one writing the replies here.
Re:Ambient CSS v3 – Blender meets CSS by DrinkerOfBeers on Wednesday September 02, 2026 @02:51AM (#49532643)
>Perspective projection won't work well with scrolling because the angle of the object would have to subtly change when the user scrolls.

That would actually be pretty cool imo. Probably too performance intensive to do with css hacks though

Re:Ambient CSS v3 – Blender meets CSS by troupo on Tuesday September 01, 2026 @12:15PM (#49524059)
Isn't this just short-lived neumorphic design from a few years back? https://neumorphism.io/#e0e0e0
Re:Ambient CSS v3 – Blender meets CSS by smallnix on Tuesday September 01, 2026 @01:32PM (#49525124)
It does take the idea further by anchoring the design system in real world objects.
Re:Ambient CSS v3 – Blender meets CSS by woodrowbarlow on Tuesday September 01, 2026 @02:13PM (#49525685)
so, skeuomorphic
Re:Ambient CSS v3 – Blender meets CSS by __alexs on Tuesday September 01, 2026 @12:03PM (#49523881)
This has mid 2000's LiteStep theme vibes.
Re:Ambient CSS v3 – Blender meets CSS by yboris on Tuesday September 01, 2026 @01:09PM (#49524829)
LiteStep forever in our hearts ♥
Re:Ambient CSS v3 – Blender meets CSS by varispeed on Tuesday September 01, 2026 @12:10PM (#49523993)
Looks cool, but I can't see myself using something like this. The readability is poor, it is difficult to gauge if button was pressed or what is selected.

But still, I love it!

Re:Ambient CSS v3 – Blender meets CSS by drcongo on Tuesday September 01, 2026 @12:05PM (#49523910)
You see a lot of this kind of look in AUv3 plugins on the iPad and I love it - it's so nice to have visually tactile interfaces rather than the flat shit that OSs have been forcing on us.
Re:Ambient CSS v3 – Blender meets CSS by tuvix on Tuesday September 01, 2026 @12:23PM (#49524181)
Reminds me of VST GUIs, looks great! But, like other commenters have noted, I think a number of these controls might be desktop only, which is totally fine. There’s too much UI stuff centered around mobile anyway these days
Re:Ambient CSS v3 – Blender meets CSS by SwellJoe on Tuesday September 01, 2026 @12:35PM (#49524325)
Counterpoint: I hate VST GUIs. They're often skeuomorphic hell.

They love fiddly round knobs which are terrible to control with a mouse or touchpad, and are bad for accessibility. They also tend to have a bunch of mystery meat navigation because the historic hardware UIs they're emulating were forced to bury stuff behind menus due to limitations of the technology, and cost limitations, at the time. Some are better than others, but the priority is often looking cool in screenshots rather than being comprehensible and discoverable.

I don't mind shadows and shapes that look three dimensional; affordances that indicate what you can do with an interactive element is great and an improvement over the flat trend. But, VST GUIs are among the worst examples to copy. And, round knobs are probably never the right choice for a computer GUI.

Re:Ambient CSS v3 – Blender meets CSS by tuvix on Tuesday September 01, 2026 @12:46PM (#49524498)
Haha yeah I think I’m mostly speaking from nostalgia. I do remember wrestling with knobs in Massive or whatever free VSTi back in the day was pretty terrible.

I can’t deny I love the look, though.

Re:Ambient CSS v3 – Blender meets CSS by immmmmm on Tuesday September 01, 2026 @02:20PM (#49525825)
While I have a massive collection of VSTs I always end up using my very limited modular and Rytm mk1. And Elektron machines are an UI nightmare.
Re:Ambient CSS v3 – Blender meets CSS by tuvix on Wednesday September 02, 2026 @10:57AM (#49537320)
If you can learn Elektron gear it’s like a music creation superpower though. I tried with a Digitakt and couldn’t get into the flow
Re:Ambient CSS v3 – Blender meets CSS by QuantumNomad_ on Tuesday September 01, 2026 @03:55PM (#49527234)
> Reminds me of VST GUIs

I was thinking the same thing. And I was also thinking, now that Ableton Live has a JavaScript toolkit [1], maybe this Ambient CSS could be useful in that context.

I’m still on Ableton Live 11 so the Ableton Live Extensions SDK is not available for me. Therefore I cannot try this idea myself yet.

[1]: https://www.ableton.com/en/blog/introducing-extensions-sdk/

Re:Ambient CSS v3 – Blender meets CSS by tuvix on Tuesday September 01, 2026 @06:23PM (#49529048)
From what I remember reading it was pretty limited and only applied to context menu actions.

I was pretty disappointed when I saw that, but they’ll probably expand it

Re:Ambient CSS v3 – Blender meets CSS by QuantumNomad_ on Tuesday September 01, 2026 @06:38PM (#49529222)
I was also unsure about that. A couple of YouTube videos I saw gave me the impression that it is possible to spawn a web view with your own HTML, JS and CSS. But without being able to try it out myself yet, I can’t really know if I understood correctly or not. But they did say that in terms of what you can do API wise it is very limited still indeed. But also that they are going to expand the capabilities of what you can do over time.

It being pretty limited is also part of the reason why I’ve not yet decided if I should pay for the upgrade from 11 to 12, or if I should wait it out until say Ableton Live 13 or 14 or 15 comes out.

I have the Suite version, so if I upgrade it will be a pretty expensive upgrade. Although, I did see that they also have a rent-to-own option to pay little by little over several months. And then there is also the possibility of discounts on Black Friday and Cyber Monday, which is only a couple of months away.

Also there is still a lot of content and capabilities in Ableton Live Suite 11 that I haven’t even made use of yet, including the full M4L that comes included with Suite. So even if I were to wait years before upgrading I wouldn’t run out of things to learn about the version I currently have anytime soon :)

Re:Ambient CSS v3 – Blender meets CSS by thenthenthen on Wednesday September 02, 2026 @02:06AM (#49532329)
Same, a Teenage Engineering VST =D
Re:Ambient CSS v3 – Blender meets CSS by inexcf on Tuesday September 01, 2026 @12:32PM (#49524300)
God this site has atrocious scrolling behavior. Allowing me to scroll halfway to the next "page" but then forcing me to stop scrolling and start again to get to the next one made me close the page half way through.
Re:Ambient CSS v3 – Blender meets CSS by SwellJoe on Tuesday September 01, 2026 @12:38PM (#49524380)
When a page about a new GUI thing fucks around with well-defined behaviors, back-button, scrolling, widget interaction, I know I can't trust their judgement. We don't want the same things and it's best if I move on.
Re:Ambient CSS v3 – Blender meets CSS by cluckindan on Tuesday September 01, 2026 @12:56PM (#49524644)
Isn’t it just scroll-snap?
Re:Ambient CSS v3 – Blender meets CSS by inexcf on Tuesday September 01, 2026 @02:35PM (#49526081)
Nah, this one stops you while you are scrolling and only lets you move on if you stop for a moment.
Re:Ambient CSS v3 – Blender meets CSS by charlesrice on Tuesday September 01, 2026 @12:38PM (#49524365)
My favorite is the knobs where some of them you can grab and rotate like they are physical but other ones only react to the vertical position of the cursor so you feel like a crazy person trying to use them
Re:Ambient CSS v3 – Blender meets CSS by rrr_oh_man on Tuesday September 01, 2026 @02:41PM (#49526177)
Can I plug https://mydogisthebest.org?

If you're into skeumorphism, you'll love it. I put a lot of care into how the buttons and other elements work and interact with each other.

(It's a free little dog journaling app I created with my partner to help us cope with losing our dog)

Re:Ambient CSS v3 – Blender meets CSS by BorisMelnik on Tuesday September 01, 2026 @04:02PM (#49527331)
well done! very nicew
Re:Ambient CSS v3 – Blender meets CSS by rrr_oh_man on Wednesday September 02, 2026 @03:29PM (#49541193)
Thanks, Boris
Re:Ambient CSS v3 – Blender meets CSS by fugaziboutit on Wednesday September 02, 2026 @02:47AM (#49532615)
Please let a visitor explore (a) what it does, (b) what it actually looks like, before asking them to register. You need to show value before asking for user information even when what you're offering is free.

A 30-second demo video on the landing page would be absolutely fine, or half a dozen large screenshots showing the features.

Re:Ambient CSS v3 – Blender meets CSS by rrr_oh_man on Wednesday September 02, 2026 @03:29PM (#49541191)
I agree with your sentiment, but it's totally fine if no one uses it.

It was founder therapy first and foremost (and an exercise in serious play).

Re:Ambient CSS v3 – Blender meets CSS by trueno on Tuesday September 01, 2026 @03:14PM (#49526636)
vercel apps really do have a reputation
Re:Ambient CSS v3 – Blender meets CSS by drfloyd51 on Tuesday September 01, 2026 @01:44PM (#49525277)
Worked like crap on mobile as well.
Re:Ambient CSS v3 – Blender meets CSS by irickt on Tuesday September 01, 2026 @01:21PM (#49524982)
Re:Ambient CSS v3 – Blender meets CSS by microflash on Tuesday September 01, 2026 @01:38PM (#49525194)
> A user you’ve blocked has previously contributed to this repository.

Sigh.

Re:Ambient CSS v3 – Blender meets CSS by jdiff on Tuesday September 01, 2026 @01:41PM (#49525231)
Only 5 "contributors," did you block one of the AI bots bouncing around in there?
Re:Ambient CSS v3 – Blender meets CSS by microflash on Tuesday September 01, 2026 @01:45PM (#49525287)
Yup.
Re:Ambient CSS v3 – Blender meets CSS by jdiff on Tuesday September 01, 2026 @02:06PM (#49525556)
Just Claude or have you managed to block Jules as well? I haven't figured out Jules yet myself.
Re:Ambient CSS v3 – Blender meets CSS by Quitschquat on Tuesday September 01, 2026 @01:43PM (#49525263)
Why must UI/UX be a fashion. I knew this skeuomorphic shit would return eventually.
Re:Ambient CSS v3 – Blender meets CSS by Y-bar on Tuesday September 01, 2026 @03:10PM (#49526577)
I’ve been clamouring for the return of usable and at-a-glance understandable interface elements like this!
Re:Ambient CSS v3 – Blender meets CSS by noduerme on Tuesday September 01, 2026 @01:45PM (#49525283)
I wrote something a bit like this years ago as an experimental portfolio site... a sort of responsive engine managing flat "cards" with CSS shadow cues for depth. (The responsive aspects are all JS on a loop that tweens everything). Ever since Photoshop released drop shadows on the world, I've generally thought that their overuse was a way to mask bad design, but I thought it was interesting at the time to see how far you could get using only drop shadows. Note: This site hasn't been updated in a decade. Not made for dark mode.

https://thestrikeagency.com

Re:Ambient CSS v3 – Blender meets CSS by TechSquidTV on Tuesday September 01, 2026 @01:49PM (#49525335)
I had tried (and failed) to do something similar. https://analogui.com/
Re:Ambient CSS v3 – Blender meets CSS by nekooooo on Tuesday September 01, 2026 @03:07PM (#49526539)
you definitely reached the limits of skeumorphism. click and drag, especially along an invisible, curved path, is not user-friendly.
Re:Ambient CSS v3 – Blender meets CSS by rahulmax on Wednesday September 02, 2026 @09:12AM (#49535683)
This is fantastic. Why do you say failed? Fellow 'skeuomorphist' here. (typestax.com)
Re:Ambient CSS v3 – Blender meets CSS by TechSquidTV on Sunday September 06, 2026 @01:27AM (#49583587)
It's incredibly poor performance, unfortunately.
Re:Ambient CSS v3 – Blender meets CSS by dnpls on Wednesday September 02, 2026 @09:32AM (#49535977)
yeah the light and shadows constantly spinning are a bit much, but it's not all bad!
Re:Ambient CSS v3 – Blender meets CSS by wasmperson on Tuesday September 01, 2026 @02:09PM (#49525607)
The keyboard controls to select a radio button shouldn't depend on the visual orientation of the radio buttons. Browsers get this right by default, but the radio buttons aren't implemented with `<input type="radio">` and instead are just a row of plain buttons and a bunch of javascript. A quick check in the dev tools confirms the other widgets are similarly implemented :(

I love the look, though!

Re:Ambient CSS v3 – Blender meets CSS by dvt on Tuesday September 01, 2026 @03:01PM (#49526435)
Skeuomorphism is back, baby! Apart from the wonky dragging on some of the knobs, I really like these. Kind of reminds me of teenage engineering.
Re:Ambient CSS v3 – Blender meets CSS by BugsJustFindMe on Tuesday September 01, 2026 @03:03PM (#49526469)
Nobody who cares about UX adds virtual knobs to flat interfaces.
Re:Ambient CSS v3 – Blender meets CSS by wigster on Tuesday September 01, 2026 @03:33PM (#49526915)
is it too much to ask for a button in a different colour to the background. ffs
Re:Ambient CSS v3 – Blender meets CSS by mminer237 on Tuesday September 01, 2026 @03:34PM (#49526937)
Neat idea, but feels very poorly made.

The light direction governs the whole grid for some reason but stops outside an arbitrary div and often just stops working period, on top of feeling laggy for such a simple effect.

Channels are messed up. The example doesn't seem to work, while in the video it just makes two edges white for some reason?

The color options and textures are kinda ugly. The glass colors clearly just don't work. "Brass" turns into "Olive" on the last one for no reason?

The radio buttons are a bad idea for a digital interface, implemented completely inconsistently(‽), and the middle one just doesn't work at all.

Buttons have virtually no feedback if they're pressed or not.

Reminds me a lot of Google's material design, at least the older versions of it, just much sloppier and less usable and less colorful.

Re:Ambient CSS v3 – Blender meets CSS by danudey on Tuesday September 01, 2026 @03:47PM (#49527109)
It supports a dark theme but then you can't see 90% of what it actually does because drop shadows on dark backgrounds just plain don't work.
Re:Ambient CSS v3 – Blender meets CSS by dkersten on Tuesday September 01, 2026 @04:23PM (#49527627)
It’s also glitchy and flickery for me on iOS.
Re:Ambient CSS v3 – Blender meets CSS by JackFr on Tuesday September 01, 2026 @04:53PM (#49528059)
And knobs are a useless control on in any mouse/pointer based interface.
Re:Ambient CSS v3 – Blender meets CSS by BorisMelnik on Tuesday September 01, 2026 @04:00PM (#49527302)
badass. i so desperately want to use this on a small business website
Re:Ambient CSS v3 – Blender meets CSS by eigenblake on Tuesday September 01, 2026 @04:49PM (#49528017)
For a course I'm taking, I made an "Exposure Triangle" demo inspired by Duolingo. This feels like I just struck gold. Whether I use this implementation or another, I'd like to develop a library of these Skeumorphic components. I want to make a later version of my application -- where I make explanatory mathematics and this kind of minimal diegetic interface is exactly what I need to pull that off
Re:Ambient CSS v3 – Blender meets CSS by xgulfie on Tuesday September 01, 2026 @08:15PM (#49530139)
Imagemap still works btw
Re:Ambient CSS v3 – Blender meets CSS by vivzkestrel on Tuesday September 01, 2026 @11:17PM (#49531309)
material design 3.0?
Re:Ambient CSS v3 – Blender meets CSS by stevage on Wednesday September 02, 2026 @01:38AM (#49532170)
I don't really see the Blender connection here? This just seems to be a component library leaning heavily on 3D effects and lighting?
Re:Ambient CSS v3 – Blender meets CSS by dnpls on Wednesday September 02, 2026 @09:30AM (#49535947)
Glad I'm not the only one. It's just skeuomorphic CSS? I guess mentioning Blender must be better for SEO, or maybe that's just what the GPT suggested...
Re:Ambient CSS v3 – Blender meets CSS by kikkupico on Wednesday September 02, 2026 @09:57AM (#49536336)
Re:Ambient CSS v3 – Blender meets CSS by Prydown on Wednesday September 02, 2026 @03:48AM (#49533106)
Interesting concept, but CSS alone already feels like I'm wrestling a 3D renderer some days. Hope it doesn't add too much cognitive load.
Re:Ambient CSS v3 – Blender meets CSS by voidUpdate on Wednesday September 02, 2026 @03:51AM (#49533138)
I enjoy how much the page lags when it loads in a new section. Also how is this related to Blender?
Re:Ambient CSS v3 – Blender meets CSS by Trace88 on Wednesday September 02, 2026 @03:57AM (#49533189)
Reminds me of earlier visual CSS tools; the output code was always the problem. Curious if this iteration solves that.
Re:Ambient CSS v3 – Blender meets CSS by Saltloaf on Wednesday September 02, 2026 @04:04AM (#49533254)
Blender for CSS? The mental image alone is wild. If it simplifies complex layouts, I'm all for it.
Re:Ambient CSS v3 – Blender meets CSS by noncovalence on Wednesday September 02, 2026 @04:59AM (#49533665)
Nitpick, but that font really needs a slashed zero.
Re:Ambient CSS v3 – Blender meets CSS by caxco93 on Wednesday September 02, 2026 @05:42AM (#49533974)
can we remove the Blender part of the title? it's totally misleading to say the least. if anything a more accurate word would be PBR or something
Re:Ambient CSS v3 – Blender meets CSS by ricardobeat on Wednesday September 02, 2026 @10:47AM (#49537151)
It is meant to be based on Blender renders: https://kikkupico.github.io/ambientcss/ambient-css/grounded
Re:Ambient CSS v3 – Blender meets CSS by rahulmax on Wednesday September 02, 2026 @09:07AM (#49535627)
I'm going to try using this for enhancing my UI on http://typestax.com

Typestax is where you can pick and choose different typefaces and adjust it, preview them in a website and blog format, and also export your tokens in different formats.

Re:Ambient CSS v3 – Blender meets CSS by dzonga on Wednesday September 02, 2026 @09:18AM (#49535768)
that's a beautiful ui
Re:Ambient CSS v3 – Blender meets CSS by MetroWind on Thursday September 03, 2026 @07:08PM (#49558379)
I'm not sure why they had to mention Blender. It's just regular CSS?