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Re:Show HN: Number Gacha, a gacha game distilled to its essence by bschwindHN on Monday May 18, 2026 @07:59PM (#48187548)
I love the sound design, and the dithered look is also great. Feels more polished than many "real" games.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by xyzzy_plugh on Monday May 18, 2026 @08:20PM (#48187704)
This is very well done. Where are the microtransactions? You could be rich beyond your wildest dreams, dear author, if only you let me buy gems.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @09:27AM (#48193074)
Cmon, you heard the xyzzy, let us gamble on sexy numbers you coward /j
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nkrisc on Monday May 18, 2026 @08:50PM (#48187906)
Having never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by pynappo on Monday May 18, 2026 @09:52PM (#48188318)
Generally speaking I think the allure of modern-day gachas is providing a near-premier gaming experience (like paid RPGs, open-world games, etc.) while being free-to-play, at the cost of slowly encouraging you to spend a lot of time and/or money to get better characters in order to actually keep up with the end-game content and/or PvP side of the game.

If you commit to playing the gacha for an extended period of time, the system of:

- daily rewards that encourages you to play for a couple minutes each day to get enough currency to get good characters from the gacha

- newer characters being better than older ones (in visual design appeal and/or power-level)

- harder end-game content requiring better rosters of characters (or more grind)

- sales on the premium currency used to pull

- the ol' sunk-cost fallacy

all combine to encourage players to spend money over time

In this regard, the game in the post obviously does not have the scope of a game that actually costs money, and doesn't have the goal of getting you to spend money, but it does cover the grind and gacha part of pulling for different rarity characters and such.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by applfanboysbgon on Monday May 18, 2026 @10:14PM (#48188457)
No, this is nothing like a real gacha game at all. Gacha games have a wide variety of mechanics, and can have significant depth to them. Trading card games were the original gacha games, and those have entire competitive scenes with tournaments, etc. (Magic the Gathering, Yugioh, Pokemon TCG). Digital gacha games are similar. In a real gacha game you aren't rolling for a static number, you're rolling for a package of numbers and modifiers and mechanics that feed into a complicated combat system, and there's tons of strategizing around how you combine different packages of numbers together in deckbuilding/teambuilding, plus the decision-making in the battles themselves.

Gacha is really just a monetization approach. The mechanics that accompany it are the real draw, and you can have card games, RPGs, tactics games, action games, etc.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by wordpad on Tuesday May 19, 2026 @12:07AM (#48189056)
You have all that with Gacha pulls and battle system.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by applfanboysbgon on Tuesday May 19, 2026 @12:37AM (#48189219)
The battle system is too rudimentary to capture the essence of gacha. Insofar as gacha lends itself to gameplay mechanics and not just monetization, deck/teambuilding is absolutely integral. Obviously, the game is a parody, but even as a parody I think it does a poor job of capturing that aspect of building and experimenting with your deck/team. Which is fine, not a criticism of a silly little app, but the person I was responding to asked if this is what real gacha games play like and why people play them and I do not believe this is sufficiently representative.

In fact, I would describe this as an idle game, not a gacha game. In other words, a gacha-themed Cookie Clicker reskin. The emphasis is on the gacha, but in a real gacha game, rolling gacha occupies <1% of the playtime, and this doesn't adequately capture how the gacha model intersects with real gameplay mechanics.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by Supermancho on Tuesday May 19, 2026 @08:53AM (#48192659)
> The battle system is too rudimentary to capture the essence of gacha

Gacha is not related to battle systems at all. wordpad was referencing the random awards from the battle system as another funnel.

Constantly trying to no-true-scotman what Gacha means, is not definitive or compelling.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by applfanboysbgon on Tuesday May 19, 2026 @12:23PM (#48195446)
I am repeating myself, but somebody asked if this is what playing a gacha game is like. Elaborating that it is not is not a no true scotsman, FFS. This is "gacha", but it does not play like a gacha game.

The specific type of battle system is not inherent to a gacha, but having a gameplay system of at least moderate complexity is. The one thing that virtually all gacha games share is that they have a large number of distinct game pieces of varying rarity. This lends itself specifically to deckbuilding/teambuilding. I've played dozens of gacha games and they all have teambuilding elements. I'm sure you can find some exception that proves the rule, but it is the basis for the genre, insofar as it is one. If you wanted to actually boil a gacha game down to its abstract essence to showcase what playing a gacha game is like to someone who had never played a gacha game before, you could not possibly give them an accurate experience without it.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by auszeph on Monday May 18, 2026 @09:00PM (#48187968)
I think the idea is that many games in essence boil down to this. Gamified random number generators.

It's really well done, and hilarious.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by nkrisc on Wednesday May 20, 2026 @08:45AM (#48206787)
Pretty much any game does (even the ones I enjoy).

What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by vunderba on Wednesday May 20, 2026 @01:46PM (#48211372)
> Pretty much any game does (even the ones I enjoy)

The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one.

If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless.

https://en.wikipedia.org/wiki/Coin_pusher

Re:Show HN: Number Gacha, a gacha game distilled to its essence by nkrisc on Wednesday May 20, 2026 @04:03PM (#48213333)
What I meant is games being basically numbers dressed up in something more fun. Pretty much all games are just data manipulation GUIs. Though some do definitely incorporate game mechanics that strongly prioritize and reward good decision making and input by the player.

Even many tabletop games are really just interesting ways to modify numbers.

Though of course, it's the way you manipulate the numbers that makes it fun.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by vunderba on Wednesday May 20, 2026 @05:29PM (#48214407)
yeah, I ca see that. A lot of that (particularly for RPGs) is more that you’re trying to simulate a real-world experience. How do you represent how dextrous a player character is, or how hard someone can bludgeon you over the head with a morning star?

So you create these gross oversimplifications as numerical values that can be discretely manipulated, then toss in some RNG to make things a bit more fun especially in games like Dungeons & Dragons.

But I've also been DM'ing a D&D campaign for years, and I've found that the farther you can get away from needing to refer to the numbers, and instead rewarding player ingenuity is both more liberating and more fun.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by bsder on Tuesday May 19, 2026 @05:30AM (#48191177)
RNGesus is far, far, far too nice on this game. :)

In real gacha, the odds of pulling something good are generally super ridiculously low.

The odds are generally so bad that they will implement a "pity" system to avoid the awful PR from the common case of spending a ton of money and getting absolute garbage.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Tuesday May 19, 2026 @08:22AM (#48192378)
It's any game that has rng drops. Theyve been doing it years
Re:Show HN: Number Gacha, a gacha game distilled to its essence by soared on Monday May 18, 2026 @09:02PM (#48187985)
Fun! On iOS I can drag numbers into my battle team - it tries to refresh the page when I drag outside a very short range.

Edit - refresh fixed it?

Re:Show HN: Number Gacha, a gacha game distilled to its essence by minimaxir on Monday May 18, 2026 @09:10PM (#48188031)
It's not a gacha essence unless there are numbers with increasingly sexy designs.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by amarant on Monday May 18, 2026 @10:18PM (#48188477)
Oh you just didn't unlock 69 yet ;)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by asimovDev on Tuesday May 19, 2026 @04:09AM (#48190574)
personally disappointed that it wasn't a legendary alongside 42
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @09:28AM (#48193091)
Most of us nerds only get to 2138008 ;)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by alienbaby on Tuesday May 19, 2026 @10:20AM (#48193672)
5318008 ftfy ;)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @10:51AM (#48194107)
Alas, the only ones I'll see are my own (who am I kidding I'm flat as fuck)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Forgeties79 on Monday May 18, 2026 @10:14PM (#48188453)
Stupid, sexy integers
Re:Show HN: Number Gacha, a gacha game distilled to its essence by sanex on Monday May 18, 2026 @09:10PM (#48188035)
Pulled a 100, A tier for PVE but still holding out for a 69 and a 42.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Forgeties79 on Monday May 18, 2026 @10:14PM (#48188456)
Don’t let your dreams be memes. Spend spend spend
Re:Show HN: Number Gacha, a gacha game distilled to its essence by SarikayaKomzin on Monday May 18, 2026 @09:36PM (#48188215)
Reminds me of NumberWang from Mitchell and Webb’s skits.

https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih

Re:Show HN: Number Gacha, a gacha game distilled to its essence by bambax on Tuesday May 19, 2026 @06:32AM (#48191561)
Very funny. What is this a parody of?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by tdeck on Tuesday May 19, 2026 @08:11AM (#48192288)
Perhaps it's a riff off of Mornington Crescent which is another British sketch comedy show nonsense game:

https://en.wikipedia.org/wiki/Mornington_Crescent_(game)

Re:Show HN: Number Gacha, a gacha game distilled to its essence by fennecbutt on Wednesday May 20, 2026 @06:35PM (#48215226)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by foobarian on Tuesday May 19, 2026 @09:30AM (#48193108)
And let's not forget the OG Progress Quest! [1]

[1] https://progressquest.com/play/

Re:Show HN: Number Gacha, a gacha game distilled to its essence by piltdownman on Tuesday May 19, 2026 @10:57AM (#48194199)
Frank Lantz's Universal Paperclips is the absolute pinnacle of taking game mechanics to a logical extreme. Engaging to the point of existentialist crisis - anyone who describes themselves as a gamer owes it to themselves to complete a playthrough.

https://en.wikipedia.org/wiki/Universal_Paperclips

Re:Show HN: Number Gacha, a gacha game distilled to its essence by genewitch on Wednesday May 20, 2026 @09:13AM (#48207140)
well, hold on. Progress Quest is a zero player game. Paperclips is an incremental; e.g. https://www.incrementaldb.com/

this game has been added to incrementaldb!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by soared on Monday May 18, 2026 @09:48PM (#48188290)
3rd pvp round is 852 and seems quite difficult
Re:Show HN: Number Gacha, a gacha game distilled to its essence by QuercusMax on Monday May 18, 2026 @10:49PM (#48188624)
Seems to be a fair bit of luck as to whether the boss attacks the same number twice in a row, or maybe it's based on who attacked most recently?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by cheald on Monday May 18, 2026 @09:58PM (#48188360)
Very fun! There seems to be an exception when using the 10-roll function that might need some attention.

    index-BwvgcC1c.js:62 Uncaught TypeError:
      C is not a function at zi (index-BwvgcC1c.js:62:150798)
Those lines of code are:

    for (var oe = [], ce = 0; ce < 10; ce++)
      oe.push(C());
Re:Show HN: Number Gacha, a gacha game distilled to its essence by robot_jesus on Tuesday May 19, 2026 @08:38AM (#48192507)
Confirming the same error on my side.

This is the only (very small) blemish on an otherwise fantastic game.

I know this game is a satirical sendup of gacha, but in the same way that Universal Paperclips subverted the clicker game genre and made something fantastic, I find this stripped-down gacha utterly charming. Thank you to the dev!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by babel16 on Tuesday May 19, 2026 @10:13AM (#48193589)
Thank you!!! Fixed.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by yakattak on Monday May 18, 2026 @10:06PM (#48188407)
This is so silly, but I’m really enjoying it lol. If you wanted to add some extra juice, haptic feedback on the rolls would be super cool!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by amarant on Monday May 18, 2026 @10:16PM (#48188463)
Love this! I wanna make parody games of all the game genres I don't like now, just to tease.

This game is inspiring. And reinforces my previous view that gacha is a silly genre.

Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be?

There are layers to this parody. Love it!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by piltdownman on Tuesday May 19, 2026 @10:54AM (#48194144)
TBF gacha is best described not as a genre, but rather as a dark mechanic designed to promote a psychologically exploitative stimulus/reward system as a revenue increasing measure.

In much the same way as Arcade Games are designed to counter 1-credit completion, or how console games later augmented playtime to surpass a standard weekend rental window, Gacha is something that compromises genres rather than defines one.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by Forgeties79 on Monday May 18, 2026 @10:17PM (#48188472)
This is really clever and one of those projects that strikes the delicate balance of “I could’ve done this” and “actually no.” When I look more closely, the details (which I wouldn’t have nailed) sell it. The slow down as it lands on a number, the way it displays, etc.

It really does distill the whole experience down. It’s so reductive yet somehow it makes me want to keep playing. Honestly the more I think about it the more impressive it is.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by davidsojevic on Monday May 18, 2026 @10:28PM (#48188531)
This is actually a very well-polished game and I think you've definitely got that core gacha distillation down pat!

I love that you can solve math problems to unlock more rolls and that you can buy packs and then the "slicing" of the packs is very satisfying too.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by qwertytyyuu on Monday May 18, 2026 @10:35PM (#48188563)
I hate how addicted immediately got addicted to this game
Re:Show HN: Number Gacha, a gacha game distilled to its essence by gavmor on Monday May 18, 2026 @11:10PM (#48188748)
Yeah, that's a scary way to lose 20 minutes...
Re:Show HN: Number Gacha, a gacha game distilled to its essence by malicka on Monday May 18, 2026 @11:59PM (#48189012)
20 minutes? Try an hour!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Murfalo on Tuesday May 19, 2026 @01:15AM (#48189440)
Help, it's 1 a.m. and I haven't eaten dinner!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Supermancho on Monday May 18, 2026 @10:38PM (#48188573)
If the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by kingstnap on Monday May 18, 2026 @10:47PM (#48188615)
Exactly, clicking on the buttons is so slow. I want to be able to use keyboard keys.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nottorp on Tuesday May 19, 2026 @07:06AM (#48191774)
It would be too easy for the geeky audience then :)

That being said, I'm so plugging my proper gaming mouse (that's normally used on my gaming desktop as the elder gods intended) into my laptop to do battle as soon as i get home...

[dead]
Re:Show HN: Number Gacha, a gacha game distilled to its essence by gruez on Tuesday May 19, 2026 @10:26AM (#48193733)
This works better if you change "block-button" to "attack-button", because you need to attack far more than block.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by timvdalen on Tuesday May 19, 2026 @10:28AM (#48193756)
Once you get past the first level you're never using the attack action
Re:Show HN: Number Gacha, a gacha game distilled to its essence by gruez on Tuesday May 19, 2026 @10:50AM (#48194100)
I don't get it, aren't you supposed to attack to get the enemy HP down? How else are you supposed to win?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nosrepa on Tuesday May 19, 2026 @11:02AM (#48194288)
A spoiler, but higher level numbers gain auto attack.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by wodenokoto on Wednesday May 20, 2026 @01:59AM (#48203656)
You need to change the numbers you bring into battle to have at least one star
Re:Show HN: Number Gacha, a gacha game distilled to its essence by stavros on Tuesday May 19, 2026 @02:40PM (#48197452)
This script doesn't work for me, and mouse-based battle makes me want to throw the entire computer out the window.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by tsukurimashou on Wednesday May 20, 2026 @06:23AM (#48205547)
its an endgame shop perk, costs 150 clovers "Adds keybindings to block" ;)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by KaoruAoiShiho on Monday May 18, 2026 @10:49PM (#48188625)
Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by ydj on Monday May 18, 2026 @11:01PM (#48188690)
I think some people do like the collection mechanics. And some games require specific team comps in order to beat the harder content.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by LAAGU on Monday May 18, 2026 @11:09PM (#48188738)
idk i just like to play stuff like this where there is a random chance to get something rare
Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Tuesday May 19, 2026 @08:18AM (#48192347)
> to get something rare

It's only rare cos they programmed the drop rate. Might as well sit rolling a dice and trying to guess the numbers.

Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

Re:Show HN: Number Gacha, a gacha game distilled to its essence by v64 on Tuesday May 19, 2026 @10:11AM (#48193566)
> Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

arguably this is why Chess960 was created

Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Tuesday May 19, 2026 @11:06AM (#48194344)
Dang, didn't realise that had been done. i did mean like you start with pawns and have to acquire the better pieces like rooks and bishops etc, or you can buy chess credits and spend them on two queens at once or sommething
Re:Show HN: Number Gacha, a gacha game distilled to its essence by KaoruAoiShiho on Tuesday May 19, 2026 @06:59PM (#48200804)
Then that's just a video game might as well as play a video game why limit yourself to still confined to the rules of chess.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by v64 on Tuesday May 19, 2026 @09:02PM (#48201760)
And that video game is called Gambonanza [1]

[1] https://store.steampowered.com/app/3509230/Gambonanza/

Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Wednesday May 20, 2026 @08:08AM (#48206402)
You mean like add skins?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Iron_Ninja5 on Tuesday May 19, 2026 @12:21AM (#48189134)
Do people like slot machines at casinos?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Tuesday May 19, 2026 @08:16AM (#48192323)
At least money falls out of a slot machine... This is just rolling a dice and seeing what number you get. Seriously, that's all it was for me... where are the battles people spoke about?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nosrepa on Tuesday May 19, 2026 @09:28AM (#48193086)
You have to play for longer.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by ThrowawayR2 on Tuesday May 19, 2026 @10:38PM (#48202451)
You'd be surprised. In the mobile app stores, there are slot machine simulator games that are licensed reproductions of popular physical slot machines but don't pay out any actual money. They play all the visuals and sound effects of a win that the physical machine would if the player spins a winning combination and award virtual currency for more spins. Despite this, they rake in absurd revenue from people spending real currency to play beyond the daily free allotment of spins.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Wednesday May 20, 2026 @08:09AM (#48206414)
No I get the fruit machine emulators, I used to play them, paying for it might have been a step too far tho
Re:Show HN: Number Gacha, a gacha game distilled to its essence by xboxnolifes on Tuesday May 19, 2026 @03:01AM (#48190172)
I've seen people stop wanting to play a game after they removed gacha mechanics for their monetization in favor of just a skin shop. There are legitimate addicts.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by bcjdjsndon on Tuesday May 19, 2026 @08:17AM (#48192329)
> gacha mechanics

*gambling. It's been around centuries, nothing new

Re:Show HN: Number Gacha, a gacha game distilled to its essence by xboxnolifes on Tuesday May 19, 2026 @12:33PM (#48195598)
Sometimes it's useful to create more specific terminology. When i say gacha, people who know what gacha games are know that I'm not talking about plain lootboxes, or slot machines, or blackjack, or dice games.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @09:36AM (#48193157)
I can only speak for the 2 gacha games I'm familiar with (genshin impact and love and deepspace, neither of which I play but know people who do)

In genshins case, that's an alright game aside from the gacha mechanics. People like it because of the cast of characters that can only be unlocked via gambling for them. Everyone has a favorite and sees cool fanart online and then wants to have them.

Love and deepspace on the other hand, is pretty much propped up on sex appeal. Women will spend embarrassing amounts of money for media that prioritises their desires over what men think they want. I should know, I am one (despite not having played love and deepspace because of the gacha mechanics, I do like otome games)

Re:Show HN: Number Gacha, a gacha game distilled to its essence by legacynl on Wednesday May 20, 2026 @10:15AM (#48208216)
It basically functions the same way as gambling machines. There's a hook that gets people to play, and then the game itself uses psychological techniques to keep people playing, like increasing the time between payouts (or level ups).
Re:Show HN: Number Gacha, a gacha game distilled to its essence by whichdan on Monday May 18, 2026 @10:55PM (#48188655)
Honestly the feedback loop of "do math to roll more" would make this an excellent game for kids IMO
Re:Show HN: Number Gacha, a gacha game distilled to its essence by knotalegend on Monday May 18, 2026 @10:55PM (#48188657)
I’m on level 11 and I’m now convinced the number 7 does not exist
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mportela on Tuesday May 19, 2026 @02:14AM (#48189837)
The legit gacha experience
Re:Show HN: Number Gacha, a gacha game distilled to its essence by LAAGU on Monday May 18, 2026 @11:10PM (#48188742)
Its so satisfying to play
Re:Show HN: Number Gacha, a gacha game distilled to its essence by AuthAuth on Monday May 18, 2026 @11:35PM (#48188891)
OP probably made this as a joke on Gacha but all the comments are unironically enjoying it(including me, I got a legendary 3rd on my 2nd roll)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by djvu97 on Tuesday May 19, 2026 @12:24AM (#48189154)
Is there any way to decrease block cooldown??
Re:Show HN: Number Gacha, a gacha game distilled to its essence by hofrogs on Tuesday May 19, 2026 @12:46AM (#48189270)
Awesome game! I guess that makes the first (and probably the last) game I've played in that genre. Completed the collection in about 2 hours. Would like to know how many math problems (microtransactions) I had to do and how much resources I spent on rolls/packs/lost battles. The battle system is frustrating and I don't know if that's by design or not. Being able to block and heal with hotkeys would make it significantly easier, but there's still RNG. Loved the visuals, the sound effects, the quotes, and the general look and feel.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by autoexec on Tuesday May 19, 2026 @12:54AM (#48189326)
Some suggestions and thoughts:

Could use a little more color. Countdowns (like the ones for packs and events about to expire) should be red and bold when they get close to 0

Use different colors for each type of currency.

Locked battle levels should still show what the prizes will be to encourage players to unlock them early.

I've accidentally purchased packs I was trying to trash. Probably a good idea to keep that though!

Prices for packs, early refreshes/unlocks should be based on the amount of currency you currently have. Charge people more if they're hording wealth. They can afford it and you'll profit when they're hurting for currency.

The price for early refreshes/unlocks should gradually increase over time at first if they are affordable to the player to make them feel like it's costing them to wait to spend their currency and then the cost can gradually start to decrease after a certain point. This encourages players to spend fast, and can cause them to end up spending more if they strategically wait unless they are willing to wait for the entire cool down.

Having costs that are constantly fluctuating are good for getting people to play higher prices too

If two or more packs in the shop are waiting on timers and a copycat pack comes up lower the odds of the other waiting packs being good ones unless the player can't afford them. Increase the odds of good packs appearing in the shop when the player can't afford them so that they spend more money (or in this case, work harder) to get the currency they need.

Right now my maim strategy for battles was to just pump high numbers. Detect this and lower the odds of 80s/90s pack and the number of copycats when 90s packs (or anything that looks like it's being being pumped) were the last packs used.

Events should be less frequent if the player has rolls available.

Timers should be longer in general.

If you use progress bars instead of telling the player the exact number of seconds before something becomes available/unavailable you can mess with that. Slowing things down a little or speeding them up when its to your advantage. For example when you detect that player is away or too idle.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by gausswho on Tuesday May 19, 2026 @01:14AM (#48189433)
There seems to be a graphical issue that makes the text very hard to read. It may be Firefox or my Dark Reader addon.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nosrepa on Tuesday May 19, 2026 @09:31AM (#48193122)
It is dark reader.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by legacynl on Wednesday May 20, 2026 @10:19AM (#48208291)
"hey, i have this add on that changes how websites are displayed, and I just wanted to let you know that my changes to your website break the site! Thanks"
Re:Show HN: Number Gacha, a gacha game distilled to its essence by yogorenapan on Tuesday May 19, 2026 @01:15AM (#48189438)
Wow. Surprisingly fun game. I got to level 7 before it became a bit too difficult
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nbbaier on Tuesday May 19, 2026 @01:24AM (#48189514)
Love this and I'm addicted - wish there were hot keys in the battle
Re:Show HN: Number Gacha, a gacha game distilled to its essence by whiterook6 on Tuesday May 19, 2026 @01:43AM (#48189641)
That is addictive!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by GenericDev on Tuesday May 19, 2026 @01:48AM (#48189679)
I cannot believe how much time I spent playing this. In fact, I am still playing this! You have done such an amazing job with such a simple idea.

If I can, my only feedback is that the battle system is REALLY hard for me. If there were keyboard shortcuts to block I wouldn't complain, but having to mouse to block is too much. I ended optimizing by letting one on the left or right die and then praying I could block enough to kill the boss.

Really great work! Seriously love this stuff!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by SeanSullivan86 on Tuesday May 19, 2026 @02:30AM (#48189946)
Same. I think it's probably easier on a touch screen than with mouse, but I'm stuck on level 10 for now. Maybe it's intentionally frustrating. Need to finish this level to unlock the last number I think, but I guess I've I've sunk enough time into it and will let it rest there.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by robot_jesus on Tuesday May 19, 2026 @08:41AM (#48192530)
I struggled with the battle system, as well. Block was way too difficult with a mouse on desktop.

Keyboard buttons would be better or slightly more windup to the attacks to allow more reaction time.

But, I still found some tactics. Similar to OP, I'd send two sacrificial lambs up and focus entirely on a single decently-high (say, 70+) leveled-up number (minimum level 3). Let the other two numbers die, block on the focused number, heal as needed and hit that Divide as soon as possible. With 6 or 7 hearts I was able to finish levels 10 and 11 that way.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by qwertytyyuu on Tuesday May 19, 2026 @01:50AM (#48189702)
I think roll 10 is broken...
Re:Show HN: Number Gacha, a gacha game distilled to its essence by measuredincm on Tuesday May 19, 2026 @01:55AM (#48189740)
Ha - I've thought about making something like this - good on you!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by ChicknNuggt on Tuesday May 19, 2026 @01:56AM (#48189749)
Quite a cool game! With a bit of refining and colours, I would say would be a hit!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nottorp on Tuesday May 19, 2026 @02:34AM (#48189971)
Business idea: turn this into a skinnable library and license it for a couple hundred to wannabe gacha peddlers.

Or make it more predatory and up the price to a couple thousand.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @09:38AM (#48193180)
Eh, that seems like a thing that wouldn't be that successful solely because of licensing costs. It's a glorified random number generator, everything else would need to be rewritten to a degree for most games
Re:Show HN: Number Gacha, a gacha game distilled to its essence by matheusmoreira on Tuesday May 19, 2026 @03:45AM (#48190452)
You got everything right. Impressive.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by noobermin on Tuesday May 19, 2026 @04:10AM (#48190577)
There once was an rpg that had you move boxes around and fight random box encounters, and the battles were likewise just deducting each other's hp in turn with a rng. There was no dialogue I can recall. Basically similar spirit but I remember playing it in the mid 2000s.

I might be misremembering but your characters also had "spells," a menu for attacks but each attack was a random string of characters.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by asimovDev on Tuesday May 19, 2026 @04:10AM (#48190581)
OP, it would be fun to have a letterboxd / imdb list of all of the movies the quotes are from

unless i just got incredibly lucky and all of the numbers I rolled were movie related and other numbers have quotes from other places

Re:Show HN: Number Gacha, a gacha game distilled to its essence by boredhedgehog on Tuesday May 19, 2026 @04:15AM (#48190620)
You can't just have that. It won't feel good unless you unlock it with honest gacha!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by arijun on Tuesday May 19, 2026 @04:26AM (#48190693)
I am unable to assign different numbers to battle slots. On iOS I could just drag them, on firefox nothing seems to work.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by gitowiec on Tuesday May 19, 2026 @02:18PM (#48197126)
I also use Firefox and it works for me (Android Firefox)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by arunkant on Tuesday May 19, 2026 @04:28AM (#48190717)
This is pretty well done
Re:Show HN: Number Gacha, a gacha game distilled to its essence by wvbdmp on Tuesday May 19, 2026 @04:41AM (#48190810)
On mobile, I would appreciate the numerical keyboard for the math problems.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by nosrepa on Tuesday May 19, 2026 @09:31AM (#48193118)
It's there for me on Firefox on android.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by yuppiepuppie on Tuesday May 19, 2026 @05:22AM (#48191109)
I honestly had no idea what a Gacha is - but the sound of rolling kept me playing. :)

Ive added this to the HN Arcade https://hnarcade.com/games/games/number-gacha

Re:Show HN: Number Gacha, a gacha game distilled to its essence by gitowiec on Wednesday May 20, 2026 @01:06PM (#48210805)
Thank you for telling about hnarcade, I just bought a game from this web page!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by yuppiepuppie on Thursday May 21, 2026 @01:24AM (#48218232)
Whoa! This is the best thing I’ve heard in a long time :)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by aerohhfai on Tuesday May 19, 2026 @06:31AM (#48191554)
there are roblox games who already reached this point - unironically. see https://www.roblox.com/games/13586065205/balls-rng
Re:Show HN: Number Gacha, a gacha game distilled to its essence by izucken on Tuesday May 19, 2026 @06:39AM (#48191606)
Essence of gacha games is predatory monetisation realised via fomo, drip feeding and sex - not numbers.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mghackerlady on Tuesday May 19, 2026 @09:39AM (#48193190)
oxford comma, I can only imagine 'dripfeeding and sex' is the name of a heavy handed 'love and deepspace' parody about comatose anime men
Re:Show HN: Number Gacha, a gacha game distilled to its essence by degurechaff on Tuesday May 19, 2026 @07:00AM (#48191740)
is pity system implemented? i don't want play gatcha game without it
Re:Show HN: Number Gacha, a gacha game distilled to its essence by hmokiguess on Tuesday May 19, 2026 @08:37AM (#48192500)
Where can one find good research on the human psychology around these patterns? They're fascinating (ideally more towards gaming, not the casino side of it though I understand the crossing between both)
Re:Show HN: Number Gacha, a gacha game distilled to its essence by dccoolgai on Tuesday May 19, 2026 @09:14AM (#48192909)
Not exactly on the "casino" nose, but "100 things every designer should know about humans" by Weinschenk has a lot of these principles outlined (backed up with academic references).
Re:Show HN: Number Gacha, a gacha game distilled to its essence by dccoolgai on Tuesday May 19, 2026 @09:53AM (#48193348)
You might also really enjoy the work of Rory Sutherland - listen to one of his shorts on tiktok/YouTube.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by piltdownman on Tuesday May 19, 2026 @10:48AM (#48194046)
Sutherland is seductive, but essentially just a Marketing Executive with after-dinner speaking skills. For something a bit more robust, I'd recommend the consumer culture exposition in Adam Curtis''The Century of the Self'; particularly the segment where Edward Bernays used psychoanalysis to market cigarettes to women as feminist "torches of freedom".

Curtis' summary at the conclusion of the series works just as well as a chilling indictment of Gacha Gaming and the self-imposed Skinnerbox of the microtransaction era - "Although we feel we are free, in reality, we - like the politicians - have become the slaves of our own desires."

Re:Show HN: Number Gacha, a gacha game distilled to its essence by rbn3 on Tuesday May 19, 2026 @08:44AM (#48192560)
>Play on Desktop for the best experience

on level 10 this statement starts to feel truly evil, wish i could just use a touchscreen instead

Re:Show HN: Number Gacha, a gacha game distilled to its essence by Kiro on Tuesday May 19, 2026 @08:57AM (#48192706)
What does "factor" do in battles?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by rbn3 on Tuesday May 19, 2026 @09:00AM (#48192731)
if a number is a factor of whatever number you're fighting against it gets bonus multipliers to its stats
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Arcorann on Tuesday May 19, 2026 @09:51AM (#48193307)
Fun game overall, took a little over 2 hours to beat. Some notes: - I found the decade theming of the packs a nice touch. - I'm mildly curious as to the maximum difficulty of the math problems. - I did find the combat a little frustrating as the levels increased, I found that I had to basically ignore the block button if it was on cooldown at level 10 because the time between attacks is shorter than the cooldown, and I was definitely reaching the limit of my reaction times there. - I recognised most of the movie quotes but some did elude me.

On the topic of incremental game gacha parodies, I couldn't help but think of the recent game One Trillion Free Draws (https://duducat.moe/gacha/), the premise of which is that you need to use your draws to get upgrades to use up your 1 trillion free draws faster. I've come across a few others in my time but I don't quite recall the others.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by aicivilization on Tuesday May 19, 2026 @09:56AM (#48193373)
çok beğendim hakkatan çok harika
Re:Show HN: Number Gacha, a gacha game distilled to its essence by aicivilization on Tuesday May 19, 2026 @09:57AM (#48193381)
guzel yeni işlere başarılar
Re:Show HN: Number Gacha, a gacha game distilled to its essence by jtwilson on Tuesday May 19, 2026 @11:48AM (#48194922)
shared this with my gacha fiend friends and they unanimously enjoyed it
Re:Show HN: Number Gacha, a gacha game distilled to its essence by gitowiec on Tuesday May 19, 2026 @12:10PM (#48195255)
What are the rules to play this game? I don't understand it. Please could someone tell?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by t_gamer_kle on Tuesday May 19, 2026 @12:26PM (#48195494)
Is the ~20k opponent at level 10 much faster than others at attacking? 11-14 have not been nearly as difficult.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by ranger207 on Tuesday May 19, 2026 @01:10PM (#48196142)
In a similar vein is https://rngdle.com/ which takes daily games where you post your scores to social media to gloat to its logical conclusion
Re:Show HN: Number Gacha, a gacha game distilled to its essence by mos_basik on Tuesday May 19, 2026 @01:11PM (#48196151)
Completed the collection in 4h 11m here :)

Good job OP!

I think the Sunset Boulevard quote is used twice: for 32 and 40.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by joshstrange on Tuesday May 19, 2026 @02:07PM (#48196945)
Well I beat the game on my phone then moved to my laptop to write some JS to see what I could automate. I know this is child's play for most of the people here (and especially with LLMs but I did it all by hand):

- Used hnfong's script [0] to make it easier to block

- Wrote a script to auto-heal and auto-divide (might need to be smarter about only auto-healing when hearts get low as to not use up all your hearts on healing when you need some for dividing)

- Wrote a script to power-level my cards (just rolling and occasionally solving the math, all automated)

- Wrote some code to slice open packs but never got around to writing code to click on the packs (I just did that manually)

I got up to level 31 in the fighting and leveled all my cards to 10. I'm trying not to fall into the rabbit hole of "Can I write some JS to level _and_ fight from 0 with no interaction from me?" - I mean I know it's possible, just would take some more time. I never wrote an auto-blocking code but I'm sure that would be possible, probably just need to watch for classes on the boss to indicate which direction it's attacking.

I greatly enjoyed the game in "manual" mode and in my automated mode. I love things like this (and Universal Paperclips, and Kitten's Game, etc).

[0] https://news.ycombinator.com/item?id=48191366

Re:Show HN: Number Gacha, a gacha game distilled to its essence by photonair on Tuesday May 19, 2026 @03:23PM (#48198143)
This is a fascinatingly minimalist project that really strips back the gacha genre to its bare essentials. I found myself surprisingly invested in trying to collect all numbers, which really highlights how powerful that core collection loop can be even without flashy graphics. The 'Roll' mechanic feels very snappy, and I appreciate the clean, distraction-free UI you've built here. It's a great interactive way to explore the psychology of probability and collection.
Re:Show HN: Number Gacha, a gacha game distilled to its essence by tsukurimashou on Tuesday May 19, 2026 @08:12PM (#48201393)
this is great, did you use some kind of framework to make the same?
Re:Show HN: Number Gacha, a gacha game distilled to its essence by tsukurimashou on Tuesday May 19, 2026 @10:14PM (#48202281)
game*
Re:Show HN: Number Gacha, a gacha game distilled to its essence by Thundernerd on Wednesday May 20, 2026 @04:12AM (#48204624)
Absolutely fantastic. Gave me a good chuckle as it very much captures the essence of gacha games!
Re:Show HN: Number Gacha, a gacha game distilled to its essence by a13o on Wednesday May 20, 2026 @09:46AM (#48207711)
I had a lot of fun. I think the progression curve gets boring around Boss Level 11. Introducing a prestige system could extend the runway.

I thought both Factor and Divide were interesting twists to the battle system, but neither were given enough room to breathe. With different boss numbers in the early progression, Factor can be tuned to make battles winnable that otherwise aren’t. That saves Divide for later in the progression. As it is now, they both surface around the same time and crowd each other’s debut.

It’d also be good to highlight new developments by making them unlockable in the Clubs skill tree. E.g. make an unlock or unlocks for “2-star numbers auto attack”. And “Unlock Factor where factorials of boss numbers get huge stat increases.” It mostly gives you a way to spell out and educate new mechanics, but also it pads out the Clubs skill tree which is a bit thin comped to other games like this.

I hope you keep iterating on it, it’s a really good game!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by swapnsri on Wednesday May 20, 2026 @09:47AM (#48207743)
liked the game
Re:Show HN: Number Gacha, a gacha game distilled to its essence by stiray on Wednesday May 20, 2026 @10:06AM (#48208050)
Interesting game, but the battle is absolutely ruining it.

Opened everything possible, I still have 3 locks to open, battle at 2001 (level 6), the attacker movement is just too fast to be able to react.

Would be probably doable by keyboard but with mouse I just closed the browser tab as with 3 more locks to go, it just doesnt make any sense to even try.

Re:Show HN: Number Gacha, a gacha game distilled to its essence by stiray on Wednesday May 20, 2026 @12:38PM (#48210417)
The game was changed so now you can use Q, W, E for battle, much, much better.

Meanwhile some things just dont let me sleep... it was more fun while decompiling games and trying to understand a logic in good ol' times...

(function() { let itbe = 99999; let rawSave = localStorage.getItem('gacha'); let decoded = atob(rawSave); let saveData = JSON.parse(decoded); saveData.clubs = itbe; saveData.spades = itbe; saveData.hearts = itbe; saveData.diamonds = itbe; let reEncoded = btoa(JSON.stringify(saveData)); localStorage.setItem('gacha', reEncoded); location.reload(); })();

Re:Show HN: Number Gacha, a gacha game distilled to its essence by nottorp on Wednesday May 20, 2026 @05:19PM (#48214289)
Thanks :)

The QWE is a charm shop item and at the end. Also the update made the other piece of JS below that added 1,2,3 stop working.

So I'm afraid I cheated to give myself the clubs to enable key block...

Re:Show HN: Number Gacha, a gacha game distilled to its essence by wodenokoto on Thursday May 21, 2026 @10:23AM (#48223134)
I completed it in ... (I think the rolls are counted wrong. How can I have more packs than rolls?)

106 rolls

160 packs

1,769 numbers

36 battles

and 1 day, 20 hours, 18 minutes

You reached level 11 in battle. Try pushing yourself higher!

Re:Show HN: Number Gacha, a gacha game distilled to its essence by clickeraddict on Monday May 25, 2026 @01:15AM (#48263605)
After 4 days, 1 hour, and 11 minutes, I got collection "super complete" (max level everything). This game is dangerous, nice job!

Some feedback:

  - The battle reward scaling falls off a cliff after the main game (after around level 10 or so).
  - There is a bug that can eat card packs if you spam click them while either a 10-pull or another card pack is finishing up (I don't remember which one it was, since it occurred sporadically).
  - 6 appears disproportionately often compared to every other number, seemingly because it is the only "common" in the first row. I'm not sure if this needs fixing.
  - In battles, if you "divide" while the boss is winding up, the animation cancels, but the attack still invisibly proceeds.