pynappo
The worst generative AI posters and restaurant menus I'm seeing from newer small businesses do not instill the same feeling that I'm getting generic-like value. To keep with the drug analogy, they feel like the combo pills you find somewhere in the back of a gas station which combine 10+ random supplements to help with 20+ different symptoms. Especially for new restaurants where real reviews are limited, menus with terrible AI generated food drawings really give me the same ick - that they might not be providing any good value at all.
However, i do admit that part of this is also that i live in an area where there is tons of competition for most cuisines I'm interested in, so I can use menu quality as a differientiating factor in the first place. If enough places around me were using sloppy AI menus i would probably ignore it.
I prefer vivaldi's UX to firefox enough that i am willing to settle for technically-worse adblocking. If I notice this becoming practically-worse, I will consider switching.
CCTV doesn't work well when people feel like nobody is going to bother to check its footage (e.g. pocketing a $2 drink from a big-box department store). But when it comes to homes, there are much higher chances of captured footage being used and examined, so it may cause opportunistic burglars to look at other houses instead.
On vivaldi mobile on an android phone (with an approximately 6x3" display), i see this as the first line:
> On 2026 August 5, within a few minutes of 06:35 UTC, an upper stage (section) of a rocket used for a lunar mission will hit the
And for me, reading a 124 character wide line on a 3" wide screen (75mmish) is not particularly comfortable.
If you commit to playing the gacha for an extended period of time, the system of:
- daily rewards that encourages you to play for a couple minutes each day to get enough currency to get good characters from the gacha
- newer characters being better than older ones (in visual design appeal and/or power-level)
- harder end-game content requiring better rosters of characters (or more grind)
- sales on the premium currency used to pull
- the ol' sunk-cost fallacy
all combine to encourage players to spend money over time
In this regard, the game in the post obviously does not have the scope of a game that actually costs money, and doesn't have the goal of getting you to spend money, but it does cover the grind and gacha part of pulling for different rarity characters and such.
e.g. it took until 2025 for this RFC to be opened on moving PowerShell profiles and modules out of Onedrive: https://github.com/PowerShell/PowerShell-RFC/pull/388. It should not be taking seconds for my powershell profile to load just because i have onedrive enabled by default.
I also had a non-technical friend recently get burned by a default MS Office setting where edited documents located in the OneDrive folder save directly to onedrive, and it only gets saved on disk when onedrive gets the new copy and uploads it back it to the user's disk. So if the MS office to onedrive integration fails your changes won't save. Apparently users have to enable a setting to first save to a folder on disk? That folder can even be the onedrive folder so onedrive will eventually sync it back up.
The avoid system is now more flexible. You have 3 pin slots for people you never really want to see on your team again, plus 12(?) regular avoid slots to avoid people for a week at a time like usual. In situations where too many avoid conflicts occur and the matchmaker struggles to create a match (e.g. high ELO), it will start to ignore people's avoid slots in order of (last regular avoid > first regular avoid > pin slots), i think.
Isn't that part still the crux of the article as it contains the answer to the title?
https://github.com/neovim/neovim/issues/20893#issuecomment-1...
The goal of Anubis isn't to stop them from scraping entirely, but rather to slow down aggressive scraping (e.g. sites with lots of pages being scraped every 6 hours[1]) so that the scraping doesn't impact the backend nearly as much
[1] https://pod.geraspora.de/posts/17342163, which was linked as an example in the original blog post describing the motivation for anubis[2]
https://store.steampowered.com/search/?sort_by=Released_DESC...
They also likely have another half-life game in the works, as mentions of half-life-esque things have popped up around their codebase (as published through updates of their existing source 2 games):
Also the field75 he mentioned in the OP does tie that keyboard's wired latency:
If you look at the linked thread the quote came from [1], the quote is actually answering a similar issue titled "Why are there nodejs files in my zed install". Judging by the response, the dev had interpreted the issue title as a "what does zed uses nodejs for" and not "why does zed downloads nodejs without informing the user" and answered accordingly.
There are more relevant links to PRs and comments further down the GitHub thread (the one in the OP) where the zed devs acknowledge that they are still thinking about how to best implement the UX for extensions downloading LSPs and whatnot.
[1]: https://github.com/zed-industries/zed/issues/7054#issuecomme...
I believe Valorant and Roblox have had devs/employees state that supporting Linux isn't worth it for the small proportion of the player base vs the increased cheat risk as well, although feel free to take that with a grain of salt
Wallhacks can be mitigated but can't be shut down completely. Valorant for example limits the information provided to clients based on pre-generated tile maps (for example, players in a tile won't have information about enemies on the other side of the map but will have information on the enemies on the adjacent tile within reasonable LoS) but wallhacks still exist because the LoS check has to be overly generous to account for ping and such
While I also have fond memories of pre-SBMM Halo/CoD from the 2000s, they're more focused on pure shooter mechanics rather forcing players to work together to win an objective, so doing well but losing still feels fine. I find SBMM is needed in more objective focused esport games like overwatch, because the game is designed such that it's harder to do well individually (and thus have any fun) if your teammates aren't doing well.
My perception (purely from personal gaming experience, to be fair) is that most esports games' existing anti-cheat solutions are good enough at suppressing obvious cheaters, so there's not enough benefit to adopting a system like this for the vast majority of players for the cost.
My understanding of TF2's problem is partially that it's easy to cheat, but unlike other games, it's also easy to cheat on multiple accounts simultaneously on the same machine, and there's not enough (if any?) enforcement to deter people from doing this.
see https://github.com/neovim/neovim/pull/26334 and the comments in highlight_group.c
living rent free generally means that you are able to easily recall a piece of knowledge (and often do, even if you don't want to).
something that pays rent might be like an important concept for an upcoming school test, for a class you're not interested in.