Typing something into Spotlight, having it pull up the right result and highlight it, and me hitting the Enter key, and the search results suddenly updating after and highlighting some new result and then opening that instead.
It’s not just Liquid Glass. It’s bugs like these where I realized Apple software was truly rotten to the core. Whomever is running the show (Craig) can’t do their job.
I’m now noticing the same bug in the latest versions of Windows 11 when I hit the start button and run a search.
This was a solved computer science problem.
To be fair, it's not just macOS, but many webpages which load dynamic content as well.
I haven’t seen browsing this buggy outside weird niche Linux browsers in… 15+ years?
On a related note, maybe one of these days iCloud will have a force sync option that tells the other devices to trash their copies vs having to remove all devices and re-add to get everything coherently synced.
Some designers say that refresh buttons shouldn't exist because the interface should always reflect the current state of reality. They're right, but until the day we get 100% bug-free bidirectional sync with perfect conflict resolution that instantly polls the network whenever it reconnects, refresh buttons are a necessary evil.
Chrome extensions, functionning ad blocking (without having to pay for a stupid Apple blessed extension) and just generally more usefull feature set is the real reason Google is winning.
Apple can't even be bothered to try making a cross platform browser, because he would cost them too much money or whatever (not that the pile of cash they are sitting on is getting a lot of valuable use).
This bug is so blatant that I assumed my would have been fixed by now, but no.
AppKit was developed for the Mac from the ground up. All effort that went into it was to make the Mac as good as possible. Experience from that went into making UIKit, which was made to be as good as possible for iPhone. Focus on iPhone made the Mac suffer somewhat from a lack of resources, but AppKit was still a rock solid foundation.
Swift UI is primarily made for iPhone. It's secondarily made for iPad. I'm willing to bet that almost all the effort that goes into it is focused on making iPhone and iPad apps better. And it is succeeding there, to some degree (though not without its own issues; especially now with iOS 26). Mac support, however, is clearly an afterthought. Yet it's now the foundation of everything in macOS.
It's not too dissimilar from what it would look like if Apple had decided to rewrite large swathes of the system in GTK when the GTK developers only really care about how well GTK works in a GNOME desktop.
> Swift UI is primarily made for iPhone. It's secondarily made for iPad. I'm willing to bet that almost all the effort that goes into it is focused on making iPhone and iPad apps better.
i think there is also another issue at play; i think with swiftui being "data based" for lack of a better term, you can easily end up with ui that matches underlying data models but doesn't match the users model/expectation... you can see this really clearly with the settings app vs the old preferences; its pretty obvious (imo) they are looping over underlying data and just spitting out endless lists and dialogs etc instead of mapping it to a presentation in a user-first way...Everyone I know just try to do stuff with them and at some point go find a computer to actually get shit done, frustrated with how backward everything is on those platforms.
Now they want to make the Mac the same. What the fuck.
That is how the current chaos feels like.
In-between not paying attention to general software quality and not voicing concern, Craig Federigi should not get a free pass.
In-between kissing the boots of Kings, and dining with Murderers, and posting AI slop on Twitter, Tim Cook ought to have been more involved.
There is enough blame to pass around at Apple today among the leadership, but the specific shitty UI buck stops with Dye. Dye is putting his signature on it and is the face of the Liquid Glass demo, if he wants the primary fame, he can have the primary blame.
Regardless of whether the C-suite recognized the problem or made a conscious decision to replace Dye with Lemay, it is likely that this outcome will, indeed, result in improved UI.
Tim Cook, by all accounts, can be very micromanaging and demanding when it comes to logistics underlings, but has been extremely hands-off with all his other underlings, doesn't insert himself into their loops or require his approval, doesn't decide by decree like Jobs which forces underlings to fight the bureaucracy on their own, leaves them to resolve conflicts among themselves on their own. He treats Apple like a machine or system where his role is to keep things running smoothly.
It's not "the rest of the executives", that's how Cook's Apple is run. Reportedly.
The thing is, when glass was presented the very first to cry in disbelief were designers. It is very much at odds with many industry standards.
So I really have nothing on how this came to pass. At this point, the tinfoil hat view that this design was a resource hogger as a feature for obsolescence sounds reasonable. At least there would be a method to the madness.
> Ive’s focus on visual styling vexed the software design team. Though they obsessed over colors and shapes, they prioritized how people interacted with the phone and often built demonstrations of the software they planned to introduce so they could experience how intuitive it would be for users and adjust as needed. Many of them believed that design was how the software behaved and thought that Ive was myopically focused on how it looked. [...] At Ive’s direction, they shifted from demonstrating how an app worked to making paper printouts that showed how an app looked. They became more like graphic designers than software savants.
The book then details a big talent drain from the design team.
Fast forward to the Liquid Glass release, reportedly many Apple designers hated the direction. Fast forward to last week, John Gruber says Ive hates Liquid Glass and Dye, and heavily implies that he heard this either from Ive himself or a close associate.
When you leave a moron in charge and a chunk of the talent leaves, Liquid Glass is what you get. It's ultimately Cook's fault. Dye was under Jeff Williams (operations, now gone) who was under Cook. Operations dictates everything under Cook, I doubt anyone else could say no to him.
> The book then details a big talent drain from the design team.
is this the book you are referring to?https://www.amazon.com/After-Steve-Became-Trillion-Dollar-Co...
I'm always annoyed by random idiots arguing that since Cook made Apple a shit ton of money, he must be good. By the same standard, cartel head drug dealers are extremely good and an asshole who inerhit a business with a captive market and just manages to make more money by raising price is just as good.
Outside of Apple Silicon, much of what Apple has produced in the last 10 years isn't really good. And even Apple Silicon has major tradeoffs that do not look like they'll improve meaningfully.
This is what surprises me the most to be honest. CarPlay seemingly still suffers from a (sometimes deadly) issue of covering the entire map on your dashboard with the avatar/number of the person calling, so if you're actively using it for navigation (since, you know, there is a map there and all) someone calling you is a highly stressful moment and more than not you need to hang up because otherwise the call is in the way.
I've had my iPhone 12 Mini for so many years now, and this is still an issue, the only conclusion I can take from this is that people at Apple actually all have Android phones.
If Apple leadership doesn't care about software quality, then Apple engineers can't care about software quality. They use the same buggy crap that we do, because they have no choice.
There is also subconscious resistance to create an action that will uncover a bug and then remind of personal failure.
Then once whole teams get used to this, it's not possible to get it fixed as it gets deprioritised always.
What does offend me are all the bugs, as you say. It's still utterly broken all these months after the public release. Spotlight is a mess; I've seen it take DAYS before it has made an app in '/Applications' findable through search (even as the app shows up in Spotlight's long scrollable list of apps), and the animation where it comes in as a result of the four finger gesture has so many bugs I won't go through them all here. The most annoying is that it can end up in a state where Spotlight is not on screen, but you need to do the "make Spotlight go away" gesture before the "make Spotlight appear" gesture works again. It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second. It's arguably better from a UX design perspective than Launchpad was, but Launchpad was so much more polished and better performing.
There's also just constant minor graphical glitches. Things which pop in, things which load in with the wrong background color, that sort of stuff. The Settings app sometimes loads in stuff gradually and parts of the app jump around for a second before it settles, like a bad web app. It feels janky.
Mac OS X used to feel like a solid operating system. It has been going downhill for a while, but macOS 26 is the biggest leap in a long time.
I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
So very frustrated.
I'm talking, I pull up the camera and try to take literally 4-5 shots quickly and by the 6th there's what feels like seconds of lag between the button press and the photo being taken.
It feels like I'm using an ancient camera phone, or a more modern phone but in extreme heat when the CPU is just throttling everything. But instead, this is a 2 year old iPhone at room temperature.
And Photos. Will it sync? Yes. When? Who the fuck knows? Doesn't matter whether you're on Ethernet or Wifi, gigabit internet. You can quit Photos on both devices, you can then keep Photos open foreground... so what? Photos will sync when it wants to, not what when you want it to.
So I'm guessing you use some default Mac editor (Xcode?)? You don't change your color scheme, you don't change your font, etc?
Aside: Software devs are very weird, they spend all this time crafting their dev setup and but when it comes to their OS they just give up and whatever Tim Cook feeds them their in. Makes no sense. Anyway, off to Linux land. See ya'll!
This is true whether I'm on my laptop running macOS or my desktop running Fedora.
Incidentally, if I was using some native-ish editor like Xcode and a native-ish browser like Safari, I would probably care way more since I'd be interacting with Liquid Glass more as a primary UI. Now it only really touches the stuff surrounding what I care about, while my terminal, editor and browser are all blissfully non-native.
This is frequent, if not constant, on iOS for me. I never witnessed it before the 26 update.
How can it take an entire second or more to display an icon in list in the settings application? It was literally a solved problem for every iOS version I've ever used.
At least a new Mac doesn’t try to serve you ads in the app launcher.
What are you waiting for?
https://www.dell.com/en-us/shop/dell-laptops/sr/all-products...
Generally, it's the Precision workstation and laptop lines, the Pro Max desktops & laptops, and the XPS laptops. They've recently started to offer RHEL on the Precisions, too.
(And all their servers, too, of course)
(big fan of MacOS, and esp. third-party Mac software, the quality of which simply does not exist on any other platform)
(Also, I have huge affection for Linux. I used Linux exclusively for years personally, and any place I could sneak it into my work environment)
It's a weird time when Linux has the best sleep support overall.
I use a ThinkPad P1 Gen 3. My dGPU actually died due to overheating caused by Windows failing to sleep properly. On Windows, the fans were always noisy and temperatures stayed above 60°C.
Since switching to Linux, the fans are very quiet and temperatures sit between 40–50°C. What surprised me most is that sleep mode works much better on Linux than on Windows, where the frequent failures eventually killed my GPU.
[1] http://www.catb.org/esr/jargon/html/L/Lumber-Cartel.html
Here's some of the stuff I had to do on my new Dell, from memory:
- Uninstall all the bloatware apps that come installed with Windows 11. They nag and beg you not to uninstall them, but after several prompts, they mostly seem uninstalled?
- Remove the trial offers from the Start menu.
- Remove the third-party stub apps from the Start menu (eg. TikTok).
- Remove the O365 stub apps.
- Remove the McAfee antivirus payware.
- Remove Dell SupportAssist from the laptop.
- Then, just reinstall Windows 11 from scratch, because of all the remaining detritus left after performing the above steps. And uninstalling SupportAssist caused some instability and weird errors upon login.
- Uninstall all the bloatware apps the come installed with Windows 11 again.
- Remove the trial offers from the Start menu.
- Remove the third-party stub apps from the Start menu (eg. TikTok).
- Remove the O365 stub apps.
Compared to on my Mac:
- Remove apps from the Dock
- Go into /Applications and uninstall about 6 Apple apps I don't use.
Or, you know, just format the disk and install Linux.
Or is the default Windows 11 just that full of shite?
It comes with... TikTok?!?
I do, and the fact that it isn't even optional is crazy.
Windows Vista vibes where they first looked at what the could technically pull off on todays' hardware. And mind you: Liquid Glass is very impressive!.
It's just not necessary.
I'm not sure if this reduces the buggy artifacts though.
I don’t particularly like it either — reality is what it is and if I don’t like it that much, there are other phones I can buy when I upgrade.
Apple is quickly becoming a trash company and we're seeing the effects of an industry writ large when you only hire leetcode monkeys.
You don't pay anything for the software, so the quality matches
You pay for it in lots of ways, including an obscene premium on minor hardware upgrades, not to mention you have to buy their hardware to even use the software itself.
Catalyst was an ambitious project, which works… mostly. But in the details, it has a lot of rough cuts. I fully expect Apple to end up rewriting Messages and co completely in SwiftUI eventually, but that will take many years, if they ever do it.
For the rest, most of the time my wild guess would be that Apple is constantly migrating their frameworks, or creating new ones, and the engineers developing apps are using ever moving frameworks. The framework stabilizes at the end of the release cycle (or sometimes even later…), which leaves no time for the front devs to truly finish quality control on their part.
Basically, to summarize, the release cycle is too small. Apple should do releases every two years instead of every year. Or drop the cycle altogether and just release when ready.
Would be funny if devs @Apple were using Surface machines when developing the newest MacOS, just like MS devs were using Apple hardware when developing Windows.
Unacceptable for the premium you pay for Apple software. Unacceptable for any software one is paying for. I hope they get their shit together and start fixing before they continue adding new stuff. 26.2 doesn't inspire me that they're on that trajectory.
The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!