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Re:Blurry rendering of games on Mac by pezezin on Thursday August 14, 2025 @08:18PM (#44907268)
Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Re:Blurry rendering of games on Mac by crazygringo on Thursday August 14, 2025 @08:31PM (#44907352)
Don't think of notches as something stupid that takes away from screen area.

Think of them as something that allows the overall screen area to increase, as bevels shrink.

And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole.

Fortunately, it's all context-dependent. So when you watch a video that is inherently rectangular on a Mac, that takes precedence. It's only shown below the notch, and the rounded corners on the bottom disappear.

So it's kind of the best of all worlds. Bigger screen with round corners for actual work (the notch is not particularly objectionable in the menu bar), slightly smaller screen with rectangular corners for video (and games too I assume?).

Re:Blurry rendering of games on Mac by eviks on Thursday August 14, 2025 @11:55PM (#44908458)
> then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded.

The rounded laptop corners is a similar design decision. And also it doesn't look weird to me at all compared to rounded corners for windows, especially when they introduce visible desktop garbage in those now-not-perfectly-covering-rectangles corner areas

Re:Blurry rendering of games on Mac by Etheryte on Friday August 15, 2025 @06:07AM (#44910482)
Rounded corners are not simply an aesthetic design choice, they make the device more durable as there's less of a pinch point when you drop, snag or mishandle the device.
Re:Blurry rendering of games on Mac by mcdeltat on Thursday August 14, 2025 @10:39PM (#44908047)
Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.
Re:Blurry rendering of games on Mac by crazygringo on Thursday August 14, 2025 @10:55PM (#44908138)
No, screen size is important. For the same size laptop, less bevel means more screen.

And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

Re:Blurry rendering of games on Mac by pezezin on Friday August 15, 2025 @12:40AM (#44908701)
But a cell phone, maybe. For a laptop, we are talking about a couple of millimetres on each side max, it is not a big deal.
Re:Blurry rendering of games on Mac by userbinator on Friday August 15, 2025 @01:26AM (#44908898)
...and then the same "more space!!!111" people run apps which fill their screen with useless whitespace.
Re:Blurry rendering of games on Mac by LtWorf on Friday August 15, 2025 @05:04PM (#44917236)
I mean… I would be very happy to whip designers in public but I think that's illegal.
Re:Blurry rendering of games on Mac by mikestew on Friday August 15, 2025 @01:38AM (#44908954)
For the love of $DEITY, it’s bezel! :-)

https://www.howtogeek.com/762611/what-is-a-bezel/

Re:Blurry rendering of games on Mac by mcv on Friday August 15, 2025 @07:51AM (#44911212)
I've often wondered about that, because I often see them used interchangeably (and not just here). But you're absolutely right. Here's a random site I found that explains it: https://www.difference.wiki/bevel-vs-bezel/

Is the similarity of the word the only reason they often get mixed up? I think another factor is that flat surfaces surrounded by an angled bevel are fairly common. For example. I just noticed that the bezel of one of my monitors is also beveled.

Re:Blurry rendering of games on Mac by bregma on Friday August 15, 2025 @09:11AM (#44911981)
The bezel on my monitor has a bevel.
Re:Blurry rendering of games on Mac by crazygringo on Friday August 15, 2025 @06:42PM (#44918135)
TIL. Thank you! Suddenly realizing I've had the words confused my whole life :S
Re:Blurry rendering of games on Mac by mcdeltat on Friday August 15, 2025 @02:22AM (#44909183)
My point was at some point maximising screen size is less important than other usability factors. For phone definitely I do not want screen near the edge because fingers are there. For laptop, true, it's less of an issue. Although while opening my macbook my finger is about 1mm from touching the screen.

And the other comment about wasting screen space is funny. Yeah we need 1mm of extra phone screen space when 60% of most webpages are covered with ads (separate problem but still amusing in combination).

Re:Blurry rendering of games on Mac by lightedman on Friday August 15, 2025 @07:52AM (#44911224)
Hi, laptop repair tech here.

You want more bezel. Screens with less bezel have less overall edge protection and will break easier due to opening or closing forces or impacts.

Bezel-less screens are fragile pieces of junk.

Re:Blurry rendering of games on Mac by dreamcompiler on Friday August 15, 2025 @06:55PM (#44918227)
Tell me about it. I've replaced 2 screens on a MBP. One was from cleaning the edge of the screen. I applied just a little too much pressure and it destroyed the whole screen.

Another was when my kitten bit the edge of the screen. It didn't even leave a mark but it was just enough concentrated pressure at the edge of the screen that it killed it.

Now I'm a lot more careful, but thank goodness for Applecare.

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @01:38AM (#44908959)
The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen.

It's an actual objective fact of life.

You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely working workarounds in software that don't cover even half of cases.

Re:Blurry rendering of games on Mac by phire on Friday August 15, 2025 @04:02AM (#44909737)
If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. In some ways, a bezel could be considered to be a "notch" that takes the entire width of the screen.

Personally, I've never run out of space in my menu bar, So the notch gives me 1cm of extra screen space.

It's nothing to do with thinness. It's about packing the largest possible display into the laptop's width/height. Sure, you could argue to just make the laptop 1cm higher for that bezel, but then why not add a notch and get 2cm of extra screen height?

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @04:44AM (#44909996)
> If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content.

That perceived 1cm is largely meaningless for content. And you get less space in the top menu bar.

> Personally, I've never run out of space in my menu bar

I have 27 icons in my menu bar. Not because I collect them, but because quite a few apps add their icons there and I use a few of them.

On the laptop screen it manages to show 10.

IntelliJ idea has 12 top-level menus (I swear they had more). On a laptop the top menu bar manages to show 10 items on the left of the notch, and has to move two more to the right. This both splits the menu for no reason, and reduces the space for icons even further.

The notch has been around for 4 years now, and Apple still hasn't provided a solution for the problem they introduced.

And, of course, when you want to truly take advantage of "more content" you can't because the "safe screen space" without the notch is still squarely below the notch, and apps have to to be very careful to actually use that, or the notch will get in the way.

> It's nothing to do with thinness.

Yes, it does. In this case with thinness of bezels.

> Sure, you could argue to just make the laptop 1cm higher for that bezel

Yes, you could do that if you didn't have an institutional psychosis about thinness everywhere.

Re:Blurry rendering of games on Mac by gommm on Friday August 15, 2025 @07:03AM (#44910841)
> The notch has been around for 4 years now, and Apple still hasn't provided a solution for the problem they introduced.

As a lot of people told you, you can just disable it. I've been doing that for 4 years, just set your resolution to a 16:10 ratio and you're good to go. The resolution is exactly the same as it was before they introduced the notch

Personally I like the fact that Apple gives us the choice. I dislike the notch and prefer my menu bar below because I use apps like intellij. My wife likes the notch and keeps it. So, both of us can have what we want.

Maybe Apple could have made it slightly easier to disable it by having an option instead of choosing a 16:10 resolution but, to be honest, most of the people who dislike it tend to be power users who can figure it out.

Re:Blurry rendering of games on Mac by rootusrootus on Friday August 15, 2025 @03:15PM (#44916380)
What I'm learning from this entire line of discussion is that there is a subset of personalities who will find any reason to hate $COMPANY, in this case Apple. No amount of logical explanation will change their mind, there just isn't anything that $COMPANY can do right, no design decision sensible enough.
Re:Blurry rendering of games on Mac by phire on Friday August 15, 2025 @06:38AM (#44910689)
If the notch bothers you so much, then why not disable it?

It's actually optional, the functionality is built into Mac OS (just check "show all resolutions" in display setting and pick the notchless resolution). You get that bezel you want, along with the full menu bar.

> Yes, it does. In this case with thinness of bezels.

Device thickness is not the same thing as bezel thinness. If you make a phone/laptop thinner, all you get is less battery life. If you make bezels thiner, you get more display area.

Re:Blurry rendering of games on Mac by danieldk on Friday August 15, 2025 @05:43AM (#44910350)
To be honest, I wouldn't be surprised if it is requested and/or greenlit by Apple managers who only use their Macs for Safari or Mail. There can't be another way, because the menu splitting and icon disappearance is pretty infuriating.

Luckily I have mostly used Macs on external screens the last few years. But it ticks me off every time I actually use a MacBook as a laptop.

Re:Blurry rendering of games on Mac by monsieurbanana on Friday August 15, 2025 @03:14AM (#44909480)
I don't understand your logic unless you're implicitly saying the camera needs to go away, but then you should say so (so that I can properly disagree with you).

The notch makes for a smaller menu bar but without the notch there would be no menu bar there, it would take the space underneath instead.

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @03:19AM (#44909510)
> I don't understand your logic unless you're implicitly saying the camera needs to go away

Yup. We never had camera before the notch.

> The notch makes for a smaller menu bar but without the notch there would be no menu bar there

Yup. Before the notch we neither had a menu bar that could comfortably fit most menu items even in professional apps, nor did we have a camera.

BTW, you literally are saying "The notch makes for a smaller menu bar". Imagine if I wrote that as the first sentence in my comment, then there would be no misunderstanding

Re:Blurry rendering of games on Mac by ylk on Friday August 15, 2025 @04:37AM (#44909938)
The screen is a 16:10 screen with some extra pixels added next to the notch. By default, the system uses a resolution of 1512x982 (14"), which you can change to 1512x945 (16:10) to move the menu bar below the notch and end up with black pixels next to the notch.
Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @04:45AM (#44910001)
"If you go make weird contortions and workarounds you might just find a semi-working non-solution to a problem that didn't exist until Apple introduced it".

Also my response here: https://news.ycombinator.com/item?id=44909996

Re:Blurry rendering of games on Mac by Yokolos on Friday August 15, 2025 @05:17AM (#44910203)
What MacBook doesn't have a camera?
Re:Blurry rendering of games on Mac by danieldk on Friday August 15, 2025 @05:45AM (#44910369)
They are being sarcastic because the parent post put forward a false dichotomy between a notch and a camera or no notch but no camera.
Re:Blurry rendering of games on Mac by monsieurbanana on Saturday August 16, 2025 @05:40AM (#44921774)
I didn't think this would be so hard to understand. It's not a false dichotomy, without the notch the screen would have to be smaller to have the camera there. You didn't lose any pixels.
Re:Blurry rendering of games on Mac by vvillena on Friday August 15, 2025 @05:04AM (#44910131)
The screen size advertised by Apple measures the "full screen" area, the undisturbed 16:10 rectangle of pixels. I just took measures on both a 14 and a 16 inch Macbook Pro. The screen we get is indeed slighly larger.

If you want to avoid the extra space, it's as easy as using a 16:10 resolution size. The menubar will drop down to the 16:10 space.

Re:Blurry rendering of games on Mac by righthand on Friday August 15, 2025 @10:54AM (#44913211)
I just tried to do this and Apple has obfuscated that there’s even a 16:10 option. You have to click deep into the Displays customization presets menu. They don’t even label the presets with a display ratio and have them labeled with some obscure Apple design lingo (Apple XDR (P3-1600 nits)).

To change it you have to first display the hidden list by enabling a “display resolutions list” toggle.

That is not something a “I love Apple because it just works” person can figure out.

Re:Blurry rendering of games on Mac by lilyball on Friday August 15, 2025 @04:40PM (#44917032)
Those presets aren't display ratios, those presets have to do with color profiles, HDR support, etc.
Re:Blurry rendering of games on Mac by righthand on Friday August 15, 2025 @05:00PM (#44917190)
Exactly my point. The setting you’re likely looking for is hidden and a similar one of even more advanced color profile technical options is front and center.
Re:Blurry rendering of games on Mac by anonymoushn on Friday August 15, 2025 @03:10AM (#44909455)
my menu icons are hiding behind the notch lol
Re:Blurry rendering of games on Mac by incrudible on Friday August 15, 2025 @04:38AM (#44909946)
First of all, you can not argue anyone out of thinking it looks stupid or ugly. That is a visceral subjective experience and the extra space or whatever does nothing to make up for it.

Now for the bezels, mind that an equidistant circle (or squircle) radius converges to zero. So to avoid having a large inner radius, avoid a large outer radius. The Macbook is not a tablet, you do not hold its corners in your hand.

However, at some point Apple must have decided that the squircle is its entire visual identity and that hard corners on the XY plane are bad. That creates design problems it would not otherwise have.

The fact that developers are led into the trap of not pixel matching to the display however just shows a lack of attention to detail.

Re:Blurry rendering of games on Mac by jameshart on Friday August 15, 2025 @01:09PM (#44914890)
The bottom corners of a MacBook screen are not rounded. The top corners are because the corners of the case are rounded. The corners of the case are rounded because you need to be able to do things like slide it into a laptop bag.
Re:Blurry rendering of games on Mac by crazygringo on Saturday August 16, 2025 @12:11PM (#44924677)
> The bottom corners of a MacBook screen are not rounded.

They are on my M4 MBA. They're software-rounded rather than in the hardware. You can move the pointer over the lower rounded corners; you can't over the upper ones.

Re:Blurry rendering of games on Mac by pdpi on Friday August 15, 2025 @10:35AM (#44912969)
> Fortunately, it's all context-dependent. So when you watch a video that is inherently rectangular on a Mac, that takes precedence. It's only shown below the notch, and the rounded corners on the bottom disappear.

Also, it's worth noting that notches are a hardware-specific. I haven't tried any of the MBAs with notches, but the MBPs have good-enough black levels that the notch just kind of vanishes into the black background when using full-screen apps.

Re:Blurry rendering of games on Mac by userbinator on Thursday August 14, 2025 @11:27PM (#44908318)
I've always preferred the look of non-antialiased fonts on an LCD for this reason - you can finally actually see the sharp square corners of a pixel, yet somehow many like the blurry smoothness of antialiasing to make the screen more like a CRT.
Re:Blurry rendering of games on Mac by userbinator on Friday August 15, 2025 @01:25AM (#44908884)
Please explain why you disagree?
Re:Blurry rendering of games on Mac by bowsamic on Friday August 15, 2025 @02:46AM (#44909305)
People obviously think your comment is sarcastic
Re:Blurry rendering of games on Mac by Findecanor on Friday August 15, 2025 @03:51AM (#44909669)
I prefer text to be hinted and antialiased even in low resolutions on a CRT. The first time I saw this on BeOS in the 90s I thought it was a big step up. You get corners snapped to pixels without jagged lines in-between. However, hinting makes text wider or narrower depending on font size and resolution.

Apple chose not to have hinting so as to make the text more dimensionally accurate. That did look blurry ... so Apple then doubled the screen resolution.

Re:Blurry rendering of games on Mac by dlivingston on Thursday August 14, 2025 @10:06PM (#44907866)
I've got a MacBook with a notch and I literally never notice it. That's a common sentiment among MacBook users, btw -- I very rarely seeing people complain about the notch. I'm sure there are some, but seems to be a minority.
Re:Blurry rendering of games on Mac by bombcar on Thursday August 14, 2025 @11:49PM (#44908432)
You didn’t lose pixels to the notch, you gained pixels beside it!
Re:Blurry rendering of games on Mac by bbrks on Friday August 15, 2025 @06:48AM (#44910764)
I frequently notice when my menubar items overflow and get truncated behind the notch with no built-in way to actually see them!

You have to hoop jump with janky tools[1] that actually let you see and access the icons silently hidden because they overshot the notch.

[1] https://macmenubar.com/menu-bar-managers/

Re:Blurry rendering of games on Mac by MeneDev on Friday August 15, 2025 @09:08AM (#44911958)
I think nothing shows more that Apple has lost it’s eye for detail and good designs than the icons disappearing behind the notch.
Re:Blurry rendering of games on Mac by jameshart on Friday August 15, 2025 @01:13PM (#44914945)
This has to be a vast gulf in terms of usage patterns for different users - I’ve managed at times to get up to six icons in my menu bar; what are you doing that fills up half the screen?
Re:Blurry rendering of games on Mac by bee_rider on Thursday August 14, 2025 @08:53PM (#44907485)
Are the screens OLED? The phones are...

IMO the notch is pointless, but they need space for the front camera. With OLED they can just turn the pixels off when it suits the application and it becomes like a big bevel, which was the alternative anyway.

Re:Blurry rendering of games on Mac by MBCook on Thursday August 14, 2025 @09:16PM (#44907620)
Expected in the next year or two on the pros, but not yet.
Re:Blurry rendering of games on Mac by buildbot on Friday August 15, 2025 @03:22AM (#44909528)
My M1 MacBook Pro turns off the display & backlight that would show the notch as needed, for example right now in full screen Safari you could not tell there is a notch/menu bar area at all. It's actually just as good as it can be already. Free extra space!

Bezel not bevel FYI.

Re:Blurry rendering of games on Mac by bee_rider on Friday August 15, 2025 @10:41AM (#44913043)
The funny thing is, I had bezel initially, but saw so many instances of bevel here that I started to second-guess myself, haha.
Re:Blurry rendering of games on Mac by bigstrat2003 on Thursday August 14, 2025 @09:57PM (#44907811)
Nope. I think they're incredibly stupid as well.
Re:Blurry rendering of games on Mac by jama211 on Friday August 15, 2025 @02:07AM (#44909112)
You realise you can use the largest rectangular section of the screen as a rectangular screen right? Play a video and you’ll see. It’s the best of both worlds
Re:Blurry rendering of games on Mac by AceJohnny2 on Friday August 15, 2025 @12:59AM (#44908782)
Re:Blurry rendering of games on Mac by jeffhuys on Friday August 15, 2025 @03:24AM (#44909540)
Menu bar is on top on mac. I see it as the top bevel becoming a screen, not taking away from any screen real estate, actually FREEING up space for apps. I never see the notch anyway because my wallpaper is black.
Re:Blurry rendering of games on Mac by trinix912 on Friday August 15, 2025 @03:31AM (#44909574)
Until you want to do something full screen, then it might be a glaring black rectangle on top of the screen. The way to do it properly is to hide the camera in the thin bezels or somewhere else (inside the LCD, are we there yet?). This is just a lazy solution that designers probably even thought seems iconic.
Re:Blurry rendering of games on Mac by msh on Friday August 15, 2025 @03:35AM (#44909590)
But if you hide it in a small bezel or behind the LCD you will get significantly worse camera quality.
Re:Blurry rendering of games on Mac by jeffhuys on Friday August 15, 2025 @05:43AM (#44910347)
The quality is already insane if you think about how thin it has to be, with "glass" in front of it and the alu behind it. Pinch it with your fingers, imagine a CAMERA being thinner than that...

I feel like the only one that's still amazed by tech sometimes. I still look at planes and feel amazed we puny humans did that. It's never good enough.

Re:Blurry rendering of games on Mac by jeffhuys on Friday August 15, 2025 @05:41AM (#44910336)
I get what you mean, but to me it just looks like before there was a notch, like there's no screen there. I can't really tell where the bezel ends and the screen starts if it's all black. Just looks like a large bezel.

Guess it's just a matter of taste. I'm never bothered by it.

Re:Blurry rendering of games on Mac by lilyball on Friday August 15, 2025 @04:47PM (#44917082)
Full screen stuff isn't supposed to go behind the notch, unless they opt in to supporting it. By default, fullscreen stuff just gets the notchless 16:10 area under the menubar, and the menubar area goes black, so the notch becomes invisible and nothing is "glaring", it just looks like the top bezel of the screen is larger.
Re:Blurry rendering of games on Mac by floppyd on Friday August 15, 2025 @03:45AM (#44909644)
I don't have a notched laptop screen, but I do like rounded corners, makes screens feel just a little bit more natural. My MacBook is older and doesn't have rounded corners, but I got used to them so much that I ended up simulating them in software.
Re:Blurry rendering of games on Mac by pezezin on Friday August 15, 2025 @08:33PM (#44918845)
More natural why? Paper doesn't (usually) have rounded corners and it looks pretty natural to me.
Re:Blurry rendering of games on Mac by gwd on Friday August 15, 2025 @04:32AM (#44909906)
Look, given current technology there are exactly three options:

1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel.

2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't be used for anything.

3. Have a front-facing camera on your laptop, with a bevel. Now the actual laptop screen has a "dead space" in middle at the top, but can again be as close to the edge of the laptop case as technology will allow. There's a narrow strip at the top that can't be used for anything, but the area to the left and right of the bevel can.

(A number 4 would be to somehow have a front-facing camera that operates without needing to displace screen area. Not clear how this would work without some complicated mechanism to extend the camera out the top of the screen, which would come with its own problems.)

Now, the vast majority of the time, you're going to be using your Mac in a windowed environment, with menus on the left, indicators on the right, and absolutely nothing in the middle.

In the case of #2, this menu bar has to take real estate from the top of your shorter screen, meaning that your windows are all 5mm shorter. #3 allows the menu bar and indicators to take up that space which on #2 is completely dead, freeing up extra space for your actual applications.

And the key thing is this: For modern full-screen games, in #3, you (apparently) can't use the areas to the side of the bezel; but this is the same situation you're in in #2.

IOW, as another commenter has said: The bevel design doesn't take away screen in the middle; it adds screen space on the side of the bevel.

That said, the API here seems obviously mad: What's the point of giving you a resolution if it's going to silently resize it behind your back? It should either give you the resolution which it won't resize, or throw an error when you try to make one higher.

Re:Blurry rendering of games on Mac by dvfjsdhgfv on Friday August 15, 2025 @06:15AM (#44910536)
While I agree in general with your comment, a small nitpick on this:

> There's a 5mm strip at the top of your laptop that can't be used for anything.

Well, it can - on mine I have a physical switch that allows me to block the lens, and it saved me a few times. (I just wish I had a similar one for the microphone.)

Re:Blurry rendering of games on Mac by thesuitonym on Friday August 15, 2025 @10:06AM (#44912592)
> (A number 4 would be to somehow have a front-facing camera that operates without needing to displace screen area. Not clear how this would work without some complicated mechanism to extend the camera out the top of the screen, which would come with its own problems.)

I don't know, Lenovo figured it out, and it's no more ridiculous than Apple's solution. Their notch just goes the other way. It's actually a little bit better, because it gives me a space to put my thumb when I'm opening the laptop to, you know, use it.

Sometimes it seems to me like Apple engineers do not use Apple products, because if they did, there's no way we'd have problems like disappearing icons without a way to get them back (Hell, Windows has had this ability for DECADES, why can't Apple "invent" this technology?). We wouldn't have edge-to-edge glass screens which seem to exist solely to get fingerprints on the screen. We wouldn't have closed lids touching the keyboard, leaving weird patterns on the smudgy glass.

The only other option is that design at Apple is not driven by designers or engineers, but by executives who have no clue. And that's worse.

Re:Blurry rendering of games on Mac by zchrykng on Friday August 15, 2025 @10:34AM (#44912947)
Re:Blurry rendering of games on Mac by bialpio on Friday August 15, 2025 @12:16PM (#44914213)
I like it - do you know if the space added for the camera extends past the bottom half of the laptop when it's closed? If yes, it feels like it would make it easier to open the laptop by grabbing it.
Re:Blurry rendering of games on Mac by kjkjadksj on Friday August 15, 2025 @02:14PM (#44915685)
Option 4 was redesigning a camera unit to be narrow along the whole width of the screen instead of dropping in an oem component that demands the notch.

When you look at the remaining bezel along with the camera unit, the lens is the same size. They really could have built a bezelless mac more or less if they only stretched out the components in that camera unit.

Re:Blurry rendering of games on Mac by thescriptkiddie on Saturday August 16, 2025 @02:17AM (#44920708)
i'll pick option 1 every time. you can't make me but a computer with a camera in it
Re:Blurry rendering of games on Mac by julik on Friday August 15, 2025 @05:04AM (#44910129)
No, you are not the only one
Re:Blurry rendering of games on Mac by simondotau on Friday August 15, 2025 @06:17AM (#44910548)
For what it's worth, Macintosh had rounded corners since its inception in 1984. They were just bitmaps in the screen corners and still addressable by software (and even by the mouse cursor in any context) but this demonstrates an aesthetic heritage.

These software rounded corners disappeared in software when CRTs gave way to flat panels, but they are indisputably part of the Apple design aesthetic.

Re:Blurry rendering of games on Mac by righthand on Friday August 15, 2025 @10:45AM (#44913084)
Nope. I’m right there with you. I can’t even use my laptop undocked because half my applications use the toolbar to store their icon. So I have to plug my laptop into my monitor just to see what is in my screen space.

I have no idea why people praise these laptops, for a cpu I guess. Their design is a joke and feels like a Playskool laptop toy.

At least when the old Apple forced “phablets” as the standard phone size they included a software work around for reaching the top of the screen.

Not adding a dropdown menu for the toolbar is brain dead.

Re:Blurry rendering of games on Mac by mthoms on Friday August 15, 2025 @12:09PM (#44914142)
Yeah, it's annoying. Try:

https://github.com/jordanbaird/Ice

https://github.com/FelixKratz/SketchyBar

https://www.macbartender.com

I think there's a native solution (finally) coming in the next MacOS.

Re:Blurry rendering of games on Mac by righthand on Saturday August 16, 2025 @06:45AM (#44922080)
I’m not trying anything because it should have been implemented before launch natively. Not years after as part of some Product manager promotion cycle. Not installing a fix is how Apple wants me to use my machine by default in a broken state.
Re:Blurry rendering of games on Mac by mthoms on Saturday August 16, 2025 @02:25PM (#44925766)
In the time it took you to write your comments on this issue, you could have just fixed the problem.

It's a valid complaint, don't get me wrong... but insisting on not fixing it as some sort of moral stance is only hurting yourself.

People are weird, man.

Re:Blurry rendering of games on Mac by righthand on Saturday August 16, 2025 @02:32PM (#44925817)
I mostly work attached to a monitor. I will continue to work how I like, I don’t own a Macbook outside of work. I will continue not installing custom untrusted software just because a bunch of “fans” online told me to do it. I will continue complaining about it. All of that BECAUSE I enjoy the entropy it causes more than actually using the piece of garbage laptop.

I can do a lot of things instead of write that comment. And installing work arounds for a trillion dollar company with an attitude problem is not one of them. Give attitude, get attitude.

What’s weird is being a complacent drone even though you understand the issue.

Re:Blurry rendering of games on Mac by kjkjadksj on Friday August 15, 2025 @02:11PM (#44915658)
A lot of games don’t even support the notched resolution so you get business as usual. The ones that do let you chose this resolution as well.
Re:Blurry rendering of games on Mac by tomkarho on Friday August 15, 2025 @04:02PM (#44916738)
Suppose it comes down to psychology. I recall reading long time ago that rounded corners signal safety since they can't cut you so easily so we gravitate towards those shapes.