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Re:Blurry rendering of games on Mac by crazygringo on Thursday August 14, 2025 @10:55PM (#44908138)
No, screen size is important. For the same size laptop, less bevel means more screen.

And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

Re:Blurry rendering of games on Mac by pezezin on Friday August 15, 2025 @12:40AM (#44908701)
But a cell phone, maybe. For a laptop, we are talking about a couple of millimetres on each side max, it is not a big deal.
Re:Blurry rendering of games on Mac by userbinator on Friday August 15, 2025 @01:26AM (#44908898)
...and then the same "more space!!!111" people run apps which fill their screen with useless whitespace.
Re:Blurry rendering of games on Mac by LtWorf on Friday August 15, 2025 @05:04PM (#44917236)
I mean… I would be very happy to whip designers in public but I think that's illegal.
Re:Blurry rendering of games on Mac by mikestew on Friday August 15, 2025 @01:38AM (#44908954)
For the love of $DEITY, it’s bezel! :-)

https://www.howtogeek.com/762611/what-is-a-bezel/

Re:Blurry rendering of games on Mac by mcv on Friday August 15, 2025 @07:51AM (#44911212)
I've often wondered about that, because I often see them used interchangeably (and not just here). But you're absolutely right. Here's a random site I found that explains it: https://www.difference.wiki/bevel-vs-bezel/

Is the similarity of the word the only reason they often get mixed up? I think another factor is that flat surfaces surrounded by an angled bevel are fairly common. For example. I just noticed that the bezel of one of my monitors is also beveled.

Re:Blurry rendering of games on Mac by bregma on Friday August 15, 2025 @09:11AM (#44911981)
The bezel on my monitor has a bevel.
Re:Blurry rendering of games on Mac by crazygringo on Friday August 15, 2025 @06:42PM (#44918135)
TIL. Thank you! Suddenly realizing I've had the words confused my whole life :S
Re:Blurry rendering of games on Mac by mcdeltat on Friday August 15, 2025 @02:22AM (#44909183)
My point was at some point maximising screen size is less important than other usability factors. For phone definitely I do not want screen near the edge because fingers are there. For laptop, true, it's less of an issue. Although while opening my macbook my finger is about 1mm from touching the screen.

And the other comment about wasting screen space is funny. Yeah we need 1mm of extra phone screen space when 60% of most webpages are covered with ads (separate problem but still amusing in combination).

Re:Blurry rendering of games on Mac by lightedman on Friday August 15, 2025 @07:52AM (#44911224)
Hi, laptop repair tech here.

You want more bezel. Screens with less bezel have less overall edge protection and will break easier due to opening or closing forces or impacts.

Bezel-less screens are fragile pieces of junk.

Re:Blurry rendering of games on Mac by dreamcompiler on Friday August 15, 2025 @06:55PM (#44918227)
Tell me about it. I've replaced 2 screens on a MBP. One was from cleaning the edge of the screen. I applied just a little too much pressure and it destroyed the whole screen.

Another was when my kitten bit the edge of the screen. It didn't even leave a mark but it was just enough concentrated pressure at the edge of the screen that it killed it.

Now I'm a lot more careful, but thank goodness for Applecare.