Re:Blurry rendering of games on Mac
by userbinator on Thursday August 14, 2025 @11:27PM
(#44908318)
I've always preferred the look of non-antialiased fonts on an LCD for this reason - you can finally actually see the sharp square corners of a pixel, yet somehow many like the blurry smoothness of antialiasing to make the screen more like a CRT.
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Re:Blurry rendering of games on Mac
by userbinator on Friday August 15, 2025 @01:25AM
(#44908884)
Please explain why you disagree?
People obviously think your comment is sarcastic
Re:Blurry rendering of games on Mac
by Findecanor on Friday August 15, 2025 @03:51AM
(#44909669)
I prefer text to be hinted and antialiased even in low resolutions on a CRT. The first time I saw this on BeOS in the 90s I thought it was a big step up.
You get corners snapped to pixels without jagged lines in-between. However, hinting makes text wider or narrower depending on font size and resolution.
Apple chose not to have hinting so as to make the text more dimensionally accurate. That did look blurry ... so Apple then doubled the screen resolution.