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Re:Blurry rendering of games on Mac by crazygringo on Thursday August 14, 2025 @08:31PM (#44907352)
Don't think of notches as something stupid that takes away from screen area.

Think of them as something that allows the overall screen area to increase, as bevels shrink.

And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole.

Fortunately, it's all context-dependent. So when you watch a video that is inherently rectangular on a Mac, that takes precedence. It's only shown below the notch, and the rounded corners on the bottom disappear.

So it's kind of the best of all worlds. Bigger screen with round corners for actual work (the notch is not particularly objectionable in the menu bar), slightly smaller screen with rectangular corners for video (and games too I assume?).

Re:Blurry rendering of games on Mac by eviks on Thursday August 14, 2025 @11:55PM (#44908458)
> then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded.

The rounded laptop corners is a similar design decision. And also it doesn't look weird to me at all compared to rounded corners for windows, especially when they introduce visible desktop garbage in those now-not-perfectly-covering-rectangles corner areas

Re:Blurry rendering of games on Mac by Etheryte on Friday August 15, 2025 @06:07AM (#44910482)
Rounded corners are not simply an aesthetic design choice, they make the device more durable as there's less of a pinch point when you drop, snag or mishandle the device.
Re:Blurry rendering of games on Mac by mcdeltat on Thursday August 14, 2025 @10:39PM (#44908047)
Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.
Re:Blurry rendering of games on Mac by crazygringo on Thursday August 14, 2025 @10:55PM (#44908138)
No, screen size is important. For the same size laptop, less bevel means more screen.

And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

Re:Blurry rendering of games on Mac by pezezin on Friday August 15, 2025 @12:40AM (#44908701)
But a cell phone, maybe. For a laptop, we are talking about a couple of millimetres on each side max, it is not a big deal.
Re:Blurry rendering of games on Mac by userbinator on Friday August 15, 2025 @01:26AM (#44908898)
...and then the same "more space!!!111" people run apps which fill their screen with useless whitespace.
Re:Blurry rendering of games on Mac by LtWorf on Friday August 15, 2025 @05:04PM (#44917236)
I mean… I would be very happy to whip designers in public but I think that's illegal.
Re:Blurry rendering of games on Mac by mikestew on Friday August 15, 2025 @01:38AM (#44908954)
For the love of $DEITY, it’s bezel! :-)

https://www.howtogeek.com/762611/what-is-a-bezel/

Re:Blurry rendering of games on Mac by mcv on Friday August 15, 2025 @07:51AM (#44911212)
I've often wondered about that, because I often see them used interchangeably (and not just here). But you're absolutely right. Here's a random site I found that explains it: https://www.difference.wiki/bevel-vs-bezel/

Is the similarity of the word the only reason they often get mixed up? I think another factor is that flat surfaces surrounded by an angled bevel are fairly common. For example. I just noticed that the bezel of one of my monitors is also beveled.

Re:Blurry rendering of games on Mac by bregma on Friday August 15, 2025 @09:11AM (#44911981)
The bezel on my monitor has a bevel.
Re:Blurry rendering of games on Mac by crazygringo on Friday August 15, 2025 @06:42PM (#44918135)
TIL. Thank you! Suddenly realizing I've had the words confused my whole life :S
Re:Blurry rendering of games on Mac by mcdeltat on Friday August 15, 2025 @02:22AM (#44909183)
My point was at some point maximising screen size is less important than other usability factors. For phone definitely I do not want screen near the edge because fingers are there. For laptop, true, it's less of an issue. Although while opening my macbook my finger is about 1mm from touching the screen.

And the other comment about wasting screen space is funny. Yeah we need 1mm of extra phone screen space when 60% of most webpages are covered with ads (separate problem but still amusing in combination).

Re:Blurry rendering of games on Mac by lightedman on Friday August 15, 2025 @07:52AM (#44911224)
Hi, laptop repair tech here.

You want more bezel. Screens with less bezel have less overall edge protection and will break easier due to opening or closing forces or impacts.

Bezel-less screens are fragile pieces of junk.

Re:Blurry rendering of games on Mac by dreamcompiler on Friday August 15, 2025 @06:55PM (#44918227)
Tell me about it. I've replaced 2 screens on a MBP. One was from cleaning the edge of the screen. I applied just a little too much pressure and it destroyed the whole screen.

Another was when my kitten bit the edge of the screen. It didn't even leave a mark but it was just enough concentrated pressure at the edge of the screen that it killed it.

Now I'm a lot more careful, but thank goodness for Applecare.

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @01:38AM (#44908959)
The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen.

It's an actual objective fact of life.

You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely working workarounds in software that don't cover even half of cases.

Re:Blurry rendering of games on Mac by phire on Friday August 15, 2025 @04:02AM (#44909737)
If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. In some ways, a bezel could be considered to be a "notch" that takes the entire width of the screen.

Personally, I've never run out of space in my menu bar, So the notch gives me 1cm of extra screen space.

It's nothing to do with thinness. It's about packing the largest possible display into the laptop's width/height. Sure, you could argue to just make the laptop 1cm higher for that bezel, but then why not add a notch and get 2cm of extra screen height?

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @04:44AM (#44909996)
> If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content.

That perceived 1cm is largely meaningless for content. And you get less space in the top menu bar.

> Personally, I've never run out of space in my menu bar

I have 27 icons in my menu bar. Not because I collect them, but because quite a few apps add their icons there and I use a few of them.

On the laptop screen it manages to show 10.

IntelliJ idea has 12 top-level menus (I swear they had more). On a laptop the top menu bar manages to show 10 items on the left of the notch, and has to move two more to the right. This both splits the menu for no reason, and reduces the space for icons even further.

The notch has been around for 4 years now, and Apple still hasn't provided a solution for the problem they introduced.

And, of course, when you want to truly take advantage of "more content" you can't because the "safe screen space" without the notch is still squarely below the notch, and apps have to to be very careful to actually use that, or the notch will get in the way.

> It's nothing to do with thinness.

Yes, it does. In this case with thinness of bezels.

> Sure, you could argue to just make the laptop 1cm higher for that bezel

Yes, you could do that if you didn't have an institutional psychosis about thinness everywhere.

Re:Blurry rendering of games on Mac by gommm on Friday August 15, 2025 @07:03AM (#44910841)
> The notch has been around for 4 years now, and Apple still hasn't provided a solution for the problem they introduced.

As a lot of people told you, you can just disable it. I've been doing that for 4 years, just set your resolution to a 16:10 ratio and you're good to go. The resolution is exactly the same as it was before they introduced the notch

Personally I like the fact that Apple gives us the choice. I dislike the notch and prefer my menu bar below because I use apps like intellij. My wife likes the notch and keeps it. So, both of us can have what we want.

Maybe Apple could have made it slightly easier to disable it by having an option instead of choosing a 16:10 resolution but, to be honest, most of the people who dislike it tend to be power users who can figure it out.

Re:Blurry rendering of games on Mac by rootusrootus on Friday August 15, 2025 @03:15PM (#44916380)
What I'm learning from this entire line of discussion is that there is a subset of personalities who will find any reason to hate $COMPANY, in this case Apple. No amount of logical explanation will change their mind, there just isn't anything that $COMPANY can do right, no design decision sensible enough.
Re:Blurry rendering of games on Mac by phire on Friday August 15, 2025 @06:38AM (#44910689)
If the notch bothers you so much, then why not disable it?

It's actually optional, the functionality is built into Mac OS (just check "show all resolutions" in display setting and pick the notchless resolution). You get that bezel you want, along with the full menu bar.

> Yes, it does. In this case with thinness of bezels.

Device thickness is not the same thing as bezel thinness. If you make a phone/laptop thinner, all you get is less battery life. If you make bezels thiner, you get more display area.

Re:Blurry rendering of games on Mac by danieldk on Friday August 15, 2025 @05:43AM (#44910350)
To be honest, I wouldn't be surprised if it is requested and/or greenlit by Apple managers who only use their Macs for Safari or Mail. There can't be another way, because the menu splitting and icon disappearance is pretty infuriating.

Luckily I have mostly used Macs on external screens the last few years. But it ticks me off every time I actually use a MacBook as a laptop.

Re:Blurry rendering of games on Mac by monsieurbanana on Friday August 15, 2025 @03:14AM (#44909480)
I don't understand your logic unless you're implicitly saying the camera needs to go away, but then you should say so (so that I can properly disagree with you).

The notch makes for a smaller menu bar but without the notch there would be no menu bar there, it would take the space underneath instead.

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @03:19AM (#44909510)
> I don't understand your logic unless you're implicitly saying the camera needs to go away

Yup. We never had camera before the notch.

> The notch makes for a smaller menu bar but without the notch there would be no menu bar there

Yup. Before the notch we neither had a menu bar that could comfortably fit most menu items even in professional apps, nor did we have a camera.

BTW, you literally are saying "The notch makes for a smaller menu bar". Imagine if I wrote that as the first sentence in my comment, then there would be no misunderstanding

Re:Blurry rendering of games on Mac by ylk on Friday August 15, 2025 @04:37AM (#44909938)
The screen is a 16:10 screen with some extra pixels added next to the notch. By default, the system uses a resolution of 1512x982 (14"), which you can change to 1512x945 (16:10) to move the menu bar below the notch and end up with black pixels next to the notch.
Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @04:45AM (#44910001)
"If you go make weird contortions and workarounds you might just find a semi-working non-solution to a problem that didn't exist until Apple introduced it".

Also my response here: https://news.ycombinator.com/item?id=44909996

Re:Blurry rendering of games on Mac by Yokolos on Friday August 15, 2025 @05:17AM (#44910203)
What MacBook doesn't have a camera?
Re:Blurry rendering of games on Mac by danieldk on Friday August 15, 2025 @05:45AM (#44910369)
They are being sarcastic because the parent post put forward a false dichotomy between a notch and a camera or no notch but no camera.
Re:Blurry rendering of games on Mac by monsieurbanana on Saturday August 16, 2025 @05:40AM (#44921774)
I didn't think this would be so hard to understand. It's not a false dichotomy, without the notch the screen would have to be smaller to have the camera there. You didn't lose any pixels.
Re:Blurry rendering of games on Mac by vvillena on Friday August 15, 2025 @05:04AM (#44910131)
The screen size advertised by Apple measures the "full screen" area, the undisturbed 16:10 rectangle of pixels. I just took measures on both a 14 and a 16 inch Macbook Pro. The screen we get is indeed slighly larger.

If you want to avoid the extra space, it's as easy as using a 16:10 resolution size. The menubar will drop down to the 16:10 space.

Re:Blurry rendering of games on Mac by righthand on Friday August 15, 2025 @10:54AM (#44913211)
I just tried to do this and Apple has obfuscated that there’s even a 16:10 option. You have to click deep into the Displays customization presets menu. They don’t even label the presets with a display ratio and have them labeled with some obscure Apple design lingo (Apple XDR (P3-1600 nits)).

To change it you have to first display the hidden list by enabling a “display resolutions list” toggle.

That is not something a “I love Apple because it just works” person can figure out.

Re:Blurry rendering of games on Mac by lilyball on Friday August 15, 2025 @04:40PM (#44917032)
Those presets aren't display ratios, those presets have to do with color profiles, HDR support, etc.
Re:Blurry rendering of games on Mac by righthand on Friday August 15, 2025 @05:00PM (#44917190)
Exactly my point. The setting you’re likely looking for is hidden and a similar one of even more advanced color profile technical options is front and center.
Re:Blurry rendering of games on Mac by anonymoushn on Friday August 15, 2025 @03:10AM (#44909455)
my menu icons are hiding behind the notch lol
Re:Blurry rendering of games on Mac by incrudible on Friday August 15, 2025 @04:38AM (#44909946)
First of all, you can not argue anyone out of thinking it looks stupid or ugly. That is a visceral subjective experience and the extra space or whatever does nothing to make up for it.

Now for the bezels, mind that an equidistant circle (or squircle) radius converges to zero. So to avoid having a large inner radius, avoid a large outer radius. The Macbook is not a tablet, you do not hold its corners in your hand.

However, at some point Apple must have decided that the squircle is its entire visual identity and that hard corners on the XY plane are bad. That creates design problems it would not otherwise have.

The fact that developers are led into the trap of not pixel matching to the display however just shows a lack of attention to detail.

Re:Blurry rendering of games on Mac by jameshart on Friday August 15, 2025 @01:09PM (#44914890)
The bottom corners of a MacBook screen are not rounded. The top corners are because the corners of the case are rounded. The corners of the case are rounded because you need to be able to do things like slide it into a laptop bag.
Re:Blurry rendering of games on Mac by crazygringo on Saturday August 16, 2025 @12:11PM (#44924677)
> The bottom corners of a MacBook screen are not rounded.

They are on my M4 MBA. They're software-rounded rather than in the hardware. You can move the pointer over the lower rounded corners; you can't over the upper ones.

Re:Blurry rendering of games on Mac by pdpi on Friday August 15, 2025 @10:35AM (#44912969)
> Fortunately, it's all context-dependent. So when you watch a video that is inherently rectangular on a Mac, that takes precedence. It's only shown below the notch, and the rounded corners on the bottom disappear.

Also, it's worth noting that notches are a hardware-specific. I haven't tried any of the MBAs with notches, but the MBPs have good-enough black levels that the notch just kind of vanishes into the black background when using full-screen apps.