News for hackers. Stuff that matters.
Re:Project Hyperion: Interstellar ship design competition by codeulike on Wednesday August 06, 2025 @04:44PM (#44817613)
Link to Canva presentation for the winning entry

https://www.canva.com/design/DAGmr3ubC8E/LHHAeeAIGGQe_TkZVs-...

Re:Project Hyperion: Interstellar ship design competition by virgildotcodes on Wednesday August 06, 2025 @05:24PM (#44818035)
Reading through this in detail just cements that we are never leaving this solar system unless we discover some new physics to get around our speed limitations.
Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @05:50PM (#44818274)
> we are never leaving this solar system unless we discover some new physics to get around our speed limitations

The winning proposal coasts at 0.01c. Propulsion systems--not the speed of light--and thus engineering, not phsyics, are the relevant limitors.

Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Wednesday August 06, 2025 @06:09PM (#44818449)
We're one good new religion away from colonizing the solar system.

Cathedrals were built over 100s of years. Imaging just living in a massive one and your whole holy purpose is to survive and thrive and spread.

It's entirely reasonable we'd have the will to make it happen, and pretty reasonable we'd be able to build it with planet scale effort, but sadly quite difficult to imagine it surviving even dust impacts for 400 years.

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @06:11PM (#44818459)
> quite difficult to imagine it surviving even dust impacts for 400 years

Whipple shields [1].

[1] https://en.wikipedia.org/wiki/Whipple_shield

Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Wednesday August 06, 2025 @08:18PM (#44819341)
> up to 18km/s

Vs

> 0.1c

Off by quite a bit

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @09:32PM (#44819696)
Where are you getting either of these figures?
Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Thursday August 07, 2025 @08:33AM (#44823650)
The up to 18km/s is from the linked shield.

Up to 0.1c is from the interstellar spaceship competition "cruise" speeds (also used 0.01c) as presented in their deck.

They're a few orders of magnitude difference.

Also, there's plenty of resources around on interstellar travel that shows interstellar dust/debris is going to be a huge problem.

For example Atomic Rockets, which has a bunch of good reference materials (albeit poorly organized), or the Astronomy Cafe

https://sten.astronomycafe.net/at-what-speed-does-the-inters...

Re:Project Hyperion: Interstellar ship design competition by privatelypublic on Wednesday August 06, 2025 @08:05PM (#44819282)
Whipple shields are consumed by impacts.
Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @09:31PM (#44819694)
> Whipple shields are consumed by impacts

Everything is consumed on such a voyage. If we can send a generation ship at 0.01c, we can send replacement parts quicker and probes ahead to verify our estimates even faster.

Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Thursday August 07, 2025 @08:38AM (#44823701)
Are you just casually handwaving away sending a dockable resupply ship at 0.01c to somewhere in interstellar space, then doing some kind of rendesvous with it at 0.01c with a spaceship measured kilometers in length?

There's no free lunch. Every gram of mass that you want to get to interstellar space requires exactly as much fuel to get there as you'd have to add to the original spacecraft to just carry it.

(thought experiment - have them fly side by side, then connect them by string, then shorten the string until they touch, then weld them together - the fuel required doesn't change at any point).

And a shield + a resupply ship has a lot more grams than just adding the shield to the original thing.

Re:Project Hyperion: Interstellar ship design competition by Apocryphon on Wednesday August 06, 2025 @06:59PM (#44818842)
Re:Project Hyperion: Interstellar ship design competition by teiferer on Thursday August 07, 2025 @03:13AM (#44821497)
> It's entirely reasonable we'd have the will to make it happen

"We" are not even able to sustainably inhabit our current planet. We have hundreds of millions starving every day, we have wars in many places, the threat of thermonuclear war looming as strong as ever, and are still using natural resources at an unsustainable rate even though we know that that's the case. Settling on other planets has all these problems plus the issue of getting there plus the issue that the environment you find there is more hostile than the most hostile desert areas here on earth.

We currently live on paradise planet and can't even make things work well around here. Hard to see how you could make things work on Mars where you can't just go outside pick a leaf to eat and get some water to drink. Or just, you know, breathe.

Re:Project Hyperion: Interstellar ship design competition by ivan_gammel on Thursday August 07, 2025 @03:34AM (#44821630)
We are a life form that triggered major environmental crisis and is trying to adapt to it at unprecedented speed that no other life form achieved in the past. Our base line for being able to make changes isn’t science fiction but couple billions of history of life on this planet. Our goals are ambitious but we are doing surprisingly well. Just not as we want it to happen.
Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Thursday August 07, 2025 @08:41AM (#44823729)
We do not have hundreds of millions starving every day. And if we did, we don't have a large portion of industrialized/militarized missions starving every day anway. We'd send the best of the best, hand picked, with the best tech we can build.

It's fine if you believe we should not go (but I disagree), but the state of the world is not evidence of failure of the mission.

Re:Project Hyperion: Interstellar ship design competition by teiferer on Thursday August 07, 2025 @04:03PM (#44829652)
> We do not have hundreds of millions starving every day.

Then maybe it's time you stop being ignorant. It's not even hard to google. Start with the WHO, over 700 million people faced hunger and malnutrition in 2023. [1] And I'm not particularly interested in how you will try to nitpick your way out of that. It's so easy in the west and in upper classes of the developing world to close your eyes to this.

[1] https://www.who.int/news/item/24-07-2024-hunger-numbers-stub...

> And if we did, we don't have a large portion of industrialized/militarized missions starving every day anway. We'd send the best of the best, hand picked, with the best tech we can build.

Initially, sure. But that's not what I was talking about. Eventually you want to build a civilization there, right? Eventually you have millions there. And it's hard to see how you will be able to organize a society in large scale in a way that does not have the problems humankind currently has if you can't even fix that here which compared to all other planets is a nature paradise. Even after a thermonuclear war, earth is easier to live on than any other planet in this solar system. Time to leave your scifi bubble if you believe otherwise.

> It's fine if you believe we should not go (but I disagree), but the state of the world is not evidence of failure of the mission.

The state of the world is evidence of failure of a mission that is much easier than building a civilization on another planet.

Re:Project Hyperion: Interstellar ship design competition by dotancohen on Thursday August 07, 2025 @08:02AM (#44823362)

  > your whole holy purpose is to survive and thrive and spread.
Religion already covers that.

Go forth, and multiply.

Re:Project Hyperion: Interstellar ship design competition by FuriouslyAdrift on Thursday August 07, 2025 @10:24AM (#44824850)
Imperium of Man?
Re:Project Hyperion: Interstellar ship design competition by os2warpman on Wednesday August 06, 2025 @08:28PM (#44819388)
If you can build and maintain a system capable of sustaining the lives of 1,000 humans for 400 years, why do you care about interstellar travel anymore?

“The indefatigable spirit of exploration” isn’t the answer. People, as a mass, only explore to find new resources due to scarcity.

There are exceptions, but they tend to be thrill seekers or publicity hounds seeking to capitalize on a measure of fame upon their return and dying on a spacecraft 1/5th of the way through its journey isn’t thrilling and no ticker tape parades await your return.

If you can build a spacecraft capable of sustaining 1,000 human lives for multiple centuries, you’ve solved all local resource scarcity problems. You could just mine the solar system and build billions of habitats that lazily circle the sun.

Hell, you wouldn’t even care about habitable planets anymore and a likely endpoint for any interstellar efforts would likely be a long-lived star with large orbiting gas giants you could turn into solid materials in order to build trillions of habitats orbiting that star, not an insignificant earth-like boulder.

Imagine turning all of the methane in a gas giant into carbon strands, using its hydrogen to do it and building a near-infinite number of habitats, each perfectly suited to human existence.

An earth-like planet with its quakes and tsunamis and seasonal cycles would seem pathetic.

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @09:33PM (#44819702)
> People, as a mass, only explore to find new resources due to scarcity

Empirically totally untrue as to be trivially disproven by like half of wealthy social media.

> thrill seekers or publicity hounds seeking to capitalize on a measure of fame upon their return

Everyone on these ships would be a celebrity on Earth. (Ideally, if they so chose.)

Again, a simple reading of one-way trip settler-explorers across history similarly rejects this notion.

> If you can build a spacecraft capable of sustaining 1,000 human lives for multiple centuries, you’ve solved all local resource scarcity problems

The first several of these ships are likely to end in catastrophe. The first to succeed will be breaking down on arrival. If we learn to build luxurious space habitats it will be through these endeavours.

Re:Project Hyperion: Interstellar ship design competition by os2warpman on Wednesday August 06, 2025 @09:43PM (#44819747)
> Empirically totally untrue as to be trivially disproven by like half of wealthy social media.

A week in Bali is not the same thing as interstellar travel…

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @10:06PM (#44819855)
> A week in Bali

Are you genuinely unfamiliar with the folks who launch off on their own into the deep wilderness for years on end. Not only for vanity, but largely to do groundbreaking research?

Re:Project Hyperion: Interstellar ship design competition by urban_winter on Thursday August 07, 2025 @02:17AM (#44821202)
Yes.

Are you confusing "adventurer" and "explorer"? There are plenty of contemporary adventurers (motivated by ego, fame, personal achievement) but explorers? Not so much.

Re:Project Hyperion: Interstellar ship design competition by jandrese on Thursday August 07, 2025 @02:44AM (#44821336)
Sure, individual weirdos can do that for a few years. But you're talking about literally millennia of travel. Hundreds of generations of people living their entire life on the bus never getting to the destination before they die. Trapped out in the cold empty void of space with literally nothing around, for their entire lives, and the lives of their children, and their children's children, for longer than we have had the written word. Never even knowing if the destination is worth it.
Re:Project Hyperion: Interstellar ship design competition by ascorbic on Thursday August 07, 2025 @03:02AM (#44821439)
In this exercise, it's 400 years. A long time, yes, but nowhere near what you're suggesting.
Re:Project Hyperion: Interstellar ship design competition by jandrese on Thursday August 07, 2025 @01:32PM (#44827562)
We don't have anywhere near the engine technology to make it anywhere worth going to in 400 years. That's orders of magnitude more difficult.

Anywhere that might sustain life is no closer than a couple thousand years away if we develop ultra-efficient almost magical engines that only bend the laws of physics instead of breaking them outright. Stuff like accelerating the propellent so hard that it picks up enormous amounts of relativistic mass, like every gram of propellant weighs effectively a ton because you've accelerated it so close to the speed of light, which requires some kind of ultra-dense power source that makes mere matter-antimatter annihilation look like burning a match.

Re:Project Hyperion: Interstellar ship design competition by mjevans on Thursday August 07, 2025 @01:16AM (#44820847)
In that timeframe it would by nature need to be capable of full self repair, with the shipped materials and energy, and with no wasted byproducts.

We'd have to completely re-think industrial processes. I'm in favor of realized nanotechnology and 3d printers at an atomic level. Evolution stumbled across carbon based lifeforms as it's answer on Earth.

Re:Project Hyperion: Interstellar ship design competition by jamiek88 on Thursday August 07, 2025 @03:03AM (#44821442)
> full self repair, with the shipped materials and energy, and with no wasted byproducts.

Isn’t this impossible? Doesn’t entropy preclude perfect ongoing repair?

Re:Project Hyperion: Interstellar ship design competition by ben_w on Thursday August 07, 2025 @07:32AM (#44823167)
> Isn’t this impossible? Doesn’t entropy preclude perfect ongoing repair?

Yes, but we don't actually need "perfect". Also: you can counter a lot of entropy from the energy supply of those engines.

Counter-but: we aren't even close to good enough for what we do need.

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Thursday August 07, 2025 @07:09AM (#44823018)
> it would by nature need to be capable of full self repair

Why? If we can accelerate a small city to 0.01g in a year, we can accelerate smaller packages to catch up with it once a year.

Re:Project Hyperion: Interstellar ship design competition by dotancohen on Thursday August 07, 2025 @08:09AM (#44823407)
How is that package going to navigate, and then match velocity to dock?
Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @08:38AM (#44823705)
Should be doable with beamed propulsion. Basically give each package a lightsail & you can have it maneuver when illuminated by laser arrays either in the home system or on the interstellar craft itself.

The beauty of this setup is that if you are really good at keeping the schedule, this can be all pre-computed. With time slots being allocated beforehand when the laser arrays send beams in a given direction & the packages (or the craft itself) just making really sure they stay in the beam & properly oriented when it arrives at the planed place and time.

Re:Project Hyperion: Interstellar ship design competition by dotancohen on Thursday August 07, 2025 @03:51PM (#44829500)
Imagine the mythology that will develop on that general ship about the beamed packages.
Re:Project Hyperion: Interstellar ship design competition by darccio on Thursday August 07, 2025 @03:29AM (#44821598)
I didn't expect imagining deep space suburbs this morning.
Re:Project Hyperion: Interstellar ship design competition by YurgenJurgensen on Thursday August 07, 2025 @12:53PM (#44826924)
Because if you don’t, someone else will, and they won’t share your values, and now have access to orders of magnitude more resources than you. We’ve seen how that ends.

With exponential growth and the second law of thermodynamics, there’s no such thing as solving resource scarcity, only delaying it.

Re:Project Hyperion: Interstellar ship design competition by munificent on Wednesday August 06, 2025 @08:40PM (#44819465)
I am increasingly certain that culture is by far the biggest limiting factor when it comes to large-scale problem solving now and in the future.

We couldn't even reliably get people to put a piece of fabric over their face to stop killing their own relatives. Even if we could build a generation ship, it would turn into an Event Horizon hellscape if we don't figure out better cultural, communication, and sociological tools to enable us to get along and work together effectively.

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @09:30PM (#44819687)
> We couldn't even reliably get people to put a piece of fabric over their face

Rural Americans couldn’t. But I don’t see anyone proposing we put high school dropouts and polio patients in space.

China, India and Japan managed to pass that test just fine. I imagine one of the former two will be the first to colonise deep space.

Re:Project Hyperion: Interstellar ship design competition by kryogen1c on Thursday August 07, 2025 @01:54AM (#44821063)
>> kill their relatives

> Rural Americans > high school dropouts

Lol HN you really are too much sometimes.

Covid went really well in all the intellectual bastions of liberal democracy right? NYC, SF? California famously no downsides from their policy choices at all.

And then to top it off, you compare response to China - the government that lied through it's teeth about covid from the beginning, jailed journalists and destroyed evidence.

Unreal

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Thursday August 07, 2025 @03:33AM (#44821621)
Oh, nobody managed Covid well. The question was capacity to sacrifice for the common good.

New York is a bad example to call out since it was one of the first places to get hit, locked down hard after a delay, and yet came out with lower per-capita deaths and a stronger economy than most red states. (Speaking as someone who lives in one of the reddest states in the union.)

> jailed journalists and destroyed evidence

Not sure we can call anyone out on this anymore.

Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Thursday August 07, 2025 @08:45AM (#44823781)
The question is not "Would a randomly selected demographic be a good pool for this mission"

The question is "Could we create a cadre of 400 highly effective people that could sustain a colony on a spaceship.

I argue the answer to the first is "No" for any demographic but the answer to the second is a clear "Yes".

Re:Project Hyperion: Interstellar ship design competition by icetank on Thursday August 07, 2025 @09:39AM (#44824322)
Maybe the issue is that people assume that a randomly selected population would consist of US citizens. What if you picked Japanese? They did well during covid. An they are know for having a strong communal responsibility. Maybe the average US citizen is just a bad choice for a generation ship? Then again given the choice between sending foreign citizen's or sending no generation ship would probably result in no generation ship bring launched.
Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @01:41PM (#44827698)
People from latin america might be a good match - last time the fleet of generation ships not only reached the destination in sufficient number, but one of them even ahead of schedule[0]!

[0] https://revelationspace.fandom.com/wiki/Sky_Haussmann

Re:Project Hyperion: Interstellar ship design competition by judahmeek on Thursday August 07, 2025 @09:35AM (#44824285)
> The question is "Could we create a cadre of 400 highly effective people that could sustain a colony on a spaceship?"

For a generational ship, the question becomes even more complex because you would have to build a culture of expertise that can sustain itself over multiple generations.

Re:Project Hyperion: Interstellar ship design competition by marcusverus on Thursday August 07, 2025 @12:54PM (#44826936)
> The question was capacity to sacrifice for the common good.

COVID didn't test for capacity to sacrifice for the common good. Sacrifice is voluntary. It tested for capacity to submit to authoritarian control for the common good.

Re:Project Hyperion: Interstellar ship design competition by jval43 on Thursday August 07, 2025 @02:56AM (#44821399)
Urban Europeans had just as much trouble (speaking as one).
Re:Project Hyperion: Interstellar ship design competition by varjag on Thursday August 07, 2025 @06:47AM (#44822885)
"Europeans" is kinda broad brush. Norwegians around me had little trouble following the safety instructions.

Still not sold though that the cohesion in an small, resource constrained, artificial community can hold over a few generations. Huge risks of it degrading into some cult/dictatorship.

Re:Project Hyperion: Interstellar ship design competition by icetank on Thursday August 07, 2025 @09:31AM (#44824241)
I don't see why smaller societies should not be able to thrive. My grandparents said once that back in the day you could identify what rural village someone was from by their accent. Meaning populations inside of villages changed very little. And most of these villages did just fine with populations as low as 200.
Re:Project Hyperion: Interstellar ship design competition by rurban on Thursday August 07, 2025 @11:38AM (#44825908)
Maybe that's why they seperate the ship into 5 indendent areas, each 480 people. So that at least one culture will survive for 400 years.
Re:Project Hyperion: Interstellar ship design competition by varjag on Thursday August 07, 2025 @12:57PM (#44826964)
They all existed within the greater (regional, national) social context. There still was freedom of movement even if at much greater cost. There were avenues for delinquents and outcasts to seek fortunes in the cities or even overseas. There was no overarching purpose imposed on their life other than the religion.

This is not to say that generation ship societies are doomed to fail but chances are decent.

Re:Project Hyperion: Interstellar ship design competition by random_is_rando on Thursday August 07, 2025 @02:09PM (#44828189)
The real question is what stops them from declaring independence and cutting ties with Earth. Especially after generations of people? They'd need strong ... propaganda, for lack of a better word.
Re:Project Hyperion: Interstellar ship design competition by munificent on Thursday August 07, 2025 @02:03PM (#44828109)
> Rural Americans couldn’t.

One of the primary causes of our cultural disfunction is our seemingly intrinsic compulsion to separate ourselves into groups of Us and Them, and have no limit to the amount of disparaging, scorn, and dehumanization we are willing to dump onto Them.

Re:Project Hyperion: Interstellar ship design competition by aeve890 on Wednesday August 06, 2025 @11:26PM (#44820271)
>that culture

>Limiting Factor

I see what you did here.

Re:Project Hyperion: Interstellar ship design competition by grues-dinner on Thursday August 07, 2025 @03:48AM (#44821723)
I Blame Your Mother
Re:Project Hyperion: Interstellar ship design competition by mighmi on Wednesday August 06, 2025 @10:42PM (#44820040)
Sweden did not have a mask mandate and did very well.
Re:Project Hyperion: Interstellar ship design competition by teiferer on Thursday August 07, 2025 @03:06AM (#44821458)
Are you opining from the outside or did you live here during the pandemic?

If you entered a bus or any public space during that time, most people were wearing masks. And bus schedules were heavily adjusted to decrease density of people. Society did a lot to fight the virus, just not based on mandates but based on getting people to voluntarily do what was necessary because they in majority used common sense and an undertanding of what's the danger and what is needed. Similar to what an intergenerational space ship would need.

So, if your argument is "you can solve big problems without coersion" then I'm with you. You need a high trust society.

Though if your argument is "the mask stuff was just BS, just look at Sweden, they didn't use any and turned out well" then you just don't have a clue what you are talking about.

Re:Project Hyperion: Interstellar ship design competition by Hikikomori on Thursday August 07, 2025 @03:39AM (#44821660)
And most people did use masks. We did not do as good as our neighbours though.
Re:Project Hyperion: Interstellar ship design competition by gus_massa on Thursday August 07, 2025 @10:52AM (#44825272)
Here in Buenos Aires we had a complete lockdown for 6 months, I coud only go walking only up to 1/4 mile and only to buy food. For longer trips I needed a writen authorization.

Most people used mask, even in the street, nobody complained, but a few morons used it in the chin that is not very effective.

Anyway, we got more death per million than Sweden.

Re:Project Hyperion: Interstellar ship design competition by Ekaros on Thursday August 07, 2025 @02:51AM (#44821369)
Yeah. Entirely failed to lock up and isolate the vulnerable for their own good. Which really would have been the altruistic choice. If we are not even ready and capable to do the most obvious and reasonable. How can we expect anything better?
Re:Project Hyperion: Interstellar ship design competition by rurban on Thursday August 07, 2025 @11:36AM (#44825867)
That's why the community has to survive 80 years in the Antarctica without any contact, and only the surving generation may start the travel then. 2400 people on the ship, plus 20% who will not make it. Or maybe 90%?
Re:Project Hyperion: Interstellar ship design competition by gaws on Friday August 15, 2025 @06:22PM (#44917960)
> I am increasingly certain that culture is by far the biggest limiting factor

We're never leaving because "woke."

/s

Re:Project Hyperion: Interstellar ship design competition by scythe on Wednesday August 06, 2025 @08:48PM (#44819495)
Relativity isn't the problem. The problem is that hitting a grain of sand at 0.1 c delivers the energy of several tonnes of TNT.

My guess is that we will colonize the asteroid belt (Palladium! So much palladium!) and send lots of interstellar probes long before we try to send humans outside the solar system. Right now we're like a village that lives by a river and has never reached the mouth talking about sailing across the ocean. There are a lot of intermediate stages.

Re:Project Hyperion: Interstellar ship design competition by pmontra on Thursday August 07, 2025 @01:30AM (#44820927)
It's not only about palladium or any other kind of ore. It's that you can launch from there to Earth orbit and spare most of the costs of lifting mass from the surface of our planet. Then you build habitats and ships with that stuff because it's much cheaper. Too bad we don't have neither mining nor factories in space yet. Two not trivial technologies to develop.

The book Delta V [1] explores that scenario, with an asteroid on an orbit close to Earth to minimize the delta v to ship things back home.

[1] https://daniel-suarez.com/Delta-v_synopsis.html

Re:Project Hyperion: Interstellar ship design competition by Someone on Thursday August 07, 2025 @11:45AM (#44826009)
> Right now we're like a village that lives by a river and has never reached the mouth talking about sailing across the ocean

And that’s an enormous understatement. Let’s say the villagers have travelled a meager 10 km of the river. Then, the ocean is, ballpark, at most 1,000 times as wide as the distance to the sea.

A thousand times the distance between earth and moon (the farthest humans have travelled) gets you, ballpark, to mars.

A lightyear is ~50,000 times the distance to mars or 50,000,000 times as far as humans have travelled. And yet, in interstellar travel, a lightyear gets you nowhere.

Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @02:13PM (#44828251)
Sure, but the speeds you can realistically reach on the surface of a planet for any lenght of time is also many orders of magnitude less than you can reach in space & you also don't really loose speed by friction. That at least partially compensates for the mindboggling distances in space.
Re:Project Hyperion: Interstellar ship design competition by andrewflnr on Wednesday August 06, 2025 @11:20PM (#44820244)
I read their comment as saying that current physics doesn't allow the kind of propulsion systems we need, even with optimal engineering and well below the lightspeed limit.
Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Thursday August 07, 2025 @07:08AM (#44823006)
> current physics doesn't allow the kind of propulsion systems we need

Which is wrong. Direct-drive fusion fits the bill. It’s also easier than terrestrial power-generating fusion since you don’t need to convert to electricity.

Re:Project Hyperion: Interstellar ship design competition by Ekaros on Thursday August 07, 2025 @02:59AM (#44821422)
Energy is the limit. If used Wolfram Alpha right for reasonable comparison that is largest cruise ship with mass of 248663000 kg to speed up to 0.01c mentioned the kinetic energy would be 2.9 times the worlds fossil fuel reserves...

Then double that to slow down. And remember efficiency and that well you need to spend some to keep people alive...

Seems like energy in general is one of the true problems.

Re:Project Hyperion: Interstellar ship design competition by WithinReason on Thursday August 07, 2025 @03:18AM (#44821534)
You wouldn't be burning coal for propulsion, you would fuse atoms: https://en.wikipedia.org/wiki/Project_Orion_(nuclear_propuls...
Re:Project Hyperion: Interstellar ship design competition by Ekaros on Thursday August 07, 2025 @03:31AM (#44821607)
I didn't coal would be used. Just that involved amount of energy would be truly massive. Even with fusion.
Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @08:25AM (#44823566)
Or even better - ride a continuous fission detonation powered by the worlds biggest super-soaker! :)

https://en.wikipedia.org/wiki/Nuclear_salt-water_rocket

Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Thursday August 07, 2025 @06:59AM (#44822942)
> If used Wolfram Alpha right for reasonable comparison that is largest cruise ship with mass of 248663000 kg to speed up to 0.01c mentioned the kinetic energy would be 2.9 times the worlds fossil fuel reserves

This math is wrong.

Back of the envelope: accelerating 250 x 10^6 kg to 1% of c over one year is about 310,000 TWh. That’s like half of current annual energy production.

Even at like 10g, which would accelerate that mass to 1% c in less than half a day, you’d only use like a tenth of our 10^22 joules of fossil fuel reserves.

> double that to slow down

Why the asymmetry? 1x to accelerate, 1x to decelerate. (Less if you can aerobrake and/or use gravity assists.)

Taking the 310k TWh from earlier and doubling it, and assuming 18 MeV for D-T direct-drive fusion, and you need 6,600 kg fuel for the journey. (Plus propellant.) 100x that to account for inefficiency and cooling and you have 660 metric tonnes of hydrogen. That, if kept in its bastard liquid form, takes up about 3 Olympic-size swimming pools in volume.

Re:Project Hyperion: Interstellar ship design competition by ben_w on Thursday August 07, 2025 @07:29AM (#44823147)
Your maths is correct.

Shame we don't have a way to efficiently convert fuel energy directly into a ship's kinetic energy, and have to go via conservation of momentum… though I suppose magnetic launch of interstellar vehicles would be a neat use for a Dyson shell or Niven ring?: https://www.wolframalpha.com/input?i=0.5+*+1+gee+*+%280.01c%...

Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Thursday August 07, 2025 @08:43AM (#44823751)
Is this the right time to mention the Atomic Rockets website?

https://projectrho.com/public_html/rocket/

It's _full_ of good stuff.

Re:Project Hyperion: Interstellar ship design competition by ben_w on Thursday August 07, 2025 @09:48AM (#44824434)
Project Rho is one of my references for the novel I'm trapped in an endless cycle of re-writing :)
Re:Project Hyperion: Interstellar ship design competition by Ekaros on Thursday August 07, 2025 @07:31AM (#44823162)
Yeah, stupid thing went with c^2... Not (0.01c) ^2... My bad from not reading the steps properly.

Still, even half of current annual production is quite a ask. For single ship, and I might venture to guess that 250e6 kg might be light for what is needed...

Re:Project Hyperion: Interstellar ship design competition by kylecordes on Wednesday August 06, 2025 @05:28PM (#44818068)
c appears to be the speed limit of the propagation of information in the universe - never say never, but so far it appears quite unlikely any new physics will overturn this.
Re:Project Hyperion: Interstellar ship design competition by VagabundoP on Thursday August 07, 2025 @03:48AM (#44821725)
If we manage to get anywhere near 0.1c and slow biological ageing we can get nearly anywhere with the right engineering.
Re:Project Hyperion: Interstellar ship design competition by qingcharles on Wednesday August 06, 2025 @10:19PM (#44819921)
Adding to the issue that it is relative pointless (IMO) to send meat popsicles all that way when a robot can make the journey about a million times easier and just send us some postcards.

I hate to be a Debbie Downer, but it's kinda boring out there. We'd certainly not want to make the trek until the robots had scoured the galaxy looking for a fun place to visit. And by that time we'll all be living in some post-Singularity holodeck and won't give a hoot about some empty rock 600 light years away.

Send the bots. I'll watch the highlight reel from my pod.

Re:Project Hyperion: Interstellar ship design competition by philistine on Thursday August 07, 2025 @01:40AM (#44820971)
Said like a true citizen of the Culture. And I mean that as a compliment!
Re:Project Hyperion: Interstellar ship design competition by arethuza on Thursday August 07, 2025 @05:21AM (#44822345)
My own view is that the most likely form of interstellar travel will be something like that used in Greg Egan's Diaspora - with upload communities sending themselves in relatively small ships and choosing whether to experience the journey or not.
Re:Project Hyperion: Interstellar ship design competition by lanfeust6 on Thursday August 07, 2025 @09:49AM (#44824438)
I expect a kind of leapfrogging. Scout ahead, build a gate and/or infrastructure/terraforming, then a small fraction will decide it's worth migrating. Repeat.

Expansion will only go as quickly as travel time allows. Even the speed of light seems insufficient beyond a certain point. We will want to manipulate space.

Re:Project Hyperion: Interstellar ship design competition by WithinReason on Thursday August 07, 2025 @03:14AM (#44821507)
We had the technology to do it in 44 years 60 years ago:

An atomic (fission) Orion can achieve perhaps 9–11% of the speed of light. [...] At 0.1 c, Orion thermonuclear starships would require a flight time of at least 44 years to reach Alpha Centauri, not counting time needed to reach that speed (about 36 days at constant acceleration of 1 g or 9.8 m/s2).

https://en.wikipedia.org/wiki/Project_Orion_(nuclear_propuls...

Re:Project Hyperion: Interstellar ship design competition by notahacker on Thursday August 07, 2025 @05:26AM (#44822376)
Tbf we had nuclear [fission] pulsed propulsion technology in the 1960s in roughly the same way we had nuclear fusion in the 1960s: we had an understanding of some basic principles of physics and some calculations that looked broadly plausible

The problem with using thermonuclear explosions to produce that level of thrust are more "but can we actually do it safely" than "but can we do it in a way that generates more that it takes to produce", but that's a not inconsiderable problem even without all the international agreements about where we shouldn't be exploding nuclear bombs...

Re:Project Hyperion: Interstellar ship design competition by slightwinder on Thursday August 07, 2025 @07:55AM (#44823314)
> We had the technology to do it in 44 years 60 years ago:

No, we had not. That was only theoretical work, no real technology, not even a prototype.

Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @08:40AM (#44823725)
IIRC there were sub-scale test done with chemical explosives. Also Feynman said it should work. :)
Re:Project Hyperion: Interstellar ship design competition by konart on Thursday August 07, 2025 @07:38AM (#44823205)
Speed is one thing. Surviving space is another.
Re:Project Hyperion: Interstellar ship design competition by FuriouslyAdrift on Thursday August 07, 2025 @10:17AM (#44824768)
Speed isn't the problem... time is. Long term travel in space will destroy the body. Even with artificial gravity, cancer is nearly inevitable. I am ignoring the mental and emotional issues.

Astronauts are extremely tough individuals.

Now, if we can figure out some form of suspended animation, that fixes many problems for long range travel.

I am much more convinced that our best way to leave our solar system will be without our physical bodies. Some form of synthetic or uploaded consciousness would be much easier to move around. After constructing a network, they could even be transmitted instead of shipped.

This is obviously in the range of science fiction but if we exist long enough, who knows.

The show, Pantheon, did a fairly decent fictional take on the idea.

Re:Project Hyperion: Interstellar ship design competition by zdragnar on Thursday August 07, 2025 @12:06PM (#44826333)
> Now, if we can figure out some form of suspended animation

You'll still need someone awake to pilot the ship, otherwise you'll end up crash landed on a planet with Riddick running loose.

Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @01:34PM (#44827604)
Yep, it is always a good idea to have a flight crew[0] when most of the passengers are in hibernation. It might take them some time but they will always sort thing out in the end! :)

[0] https://revelationspace.fandom.com/wiki/Galactic_North_(shor...

Re:Project Hyperion: Interstellar ship design competition by random_is_rando on Thursday August 07, 2025 @02:07PM (#44828170)
Some sort of AI algorithm? Don't think anyone pilots the SpaceX Dragon.
Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @02:54PM (#44828822)
Re:Project Hyperion: Interstellar ship design competition by fuckinpuppers on Wednesday August 06, 2025 @08:00PM (#44819255)
Reminds me of the probe from Star Trek IV
Re:Project Hyperion: Interstellar ship design competition by jvanderbot on Wednesday August 06, 2025 @06:07PM (#44818421)
Pretty awesome. I feel like Paul Chadeisson should do a reward render of the assembly/flight. Nobody does space "big stuff" like he does.
Re:Project Hyperion: Interstellar ship design competition by AtlasBarfed on Wednesday August 06, 2025 @07:37PM (#44819092)
Where is the propulsion system design?

Are all of these handwaving propulsion? They seem to all be habitat designs.

Ok I'll take my shot at propulsion:

Pulse nuclear BUT:

For acceleration, we have a launch gun that fires more fuel at the ship, and the ship catches the fuel, imparting momentum from the catch, and more fuel for acceleration.

For deceleration, we have pellets that it catches up to and uses the catching to slow down with, AND gains fuel to decelerate.

If the catch can be done like an ion drive in efficiency, then you get ion drive efficiencies while gaining fuel for the pulse nuclear accelerations/decelerations.

The real problem would be timing the deceleration "catches", and a HELL of a railgun.

We aren't really doing this in current physics without a massive and functional orbital/planetary economy that gives cheap nuclear fuel and materials. We'll probably need solar wind antimatter harvesters as well, if those are actually a thing.

Re:Project Hyperion: Interstellar ship design competition by vl on Wednesday August 06, 2025 @08:22PM (#44819363)
The drive in this design is not yet invented Helium 3 - Deuterium Direct Fusion Drive.

In your design how is it going to catch up to pellets if it's decelerating? I.e. pellets need to be pre-decelerated for this. Which raises the question, would it be cheaper just to bring all deceleration fuel onboard.

Re:Project Hyperion: Interstellar ship design competition by amenhotep on Wednesday August 06, 2025 @08:53PM (#44819519)
You'd spend years firing pellets in advance of the voyage, on the same trajectory but moving a little slower than the ship you plan to launch. Time it all so you catch up with the first of them just as you want to start decelerating.
Re:Project Hyperion: Interstellar ship design competition by WithinReason on Thursday August 07, 2025 @03:23AM (#44821565)
But then the whole project takes thousands instead of hundreds of years
Re:Project Hyperion: Interstellar ship design competition by vl on Thursday August 07, 2025 @04:45PM (#44830117)
And also it requires extraordinary navigation precision. These launches are going to be spread in time, which means that they don't happen from the same place (all celestial bodies move relative to each other). Which in turn means that when you approach the pellet there is going to be perpendicular velocity component.

Even without taking this into account all systems are going to need active guidance - there is no way you do single burn and end up in the same place in the same time few light years away.

The best schema is probably launching all fuels containers that should be picked up for retro burn at the same time with much higher acceleration (orbital rail gun and then a burner), and with very slightly smaller final speed.

Then on the main craft you do short retro burn to match speed to fuels containers, attach them and do full retro burn for orbital insertion.

Benefit of this schema is that you don't need to accelerate everything slowly using main engine, so your original booster can be way smaller. (Energy-wise it only works if you have stationary means to accelerate high-g-capable payloads, i.e. orbital railgun, in this case you don't have to accelerate extra fuel required for initial burn)

Re:Project Hyperion: Interstellar ship design competition by AtlasBarfed on Thursday August 07, 2025 @08:35PM (#44832107)
I didn't say it would be easy :-)

But orion pulse nuclear propulsion is pretty powerful stuff, especially if you can antimatter-catalyze it.

Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @03:32AM (#44821612)
So basically a beam rider, right ?

https://www.orionsarm.com/eg-article/460c3685cd4c4

Re:Project Hyperion: Interstellar ship design competition by M95D on Thursday August 07, 2025 @07:27AM (#44823133)
And if the ship misses one catch, trajectory changes and it misses all the next ones that were already on their way.
Re:Project Hyperion: Interstellar ship design competition by m4rtink on Thursday August 07, 2025 @02:18PM (#44828337)
You could build in some redundancy into the system, but indeed, it keeping to schedule would be a matter of life and endless travels in deep space.
Re:Project Hyperion: Interstellar ship design competition by vl on Wednesday August 06, 2025 @08:49PM (#44819497)
Cool concept, but some things are just strange:

Power provided by toroidal nuclear fusion reactors in the outer shell of the living module, but why do you need such reactors if your primary propulsion is provided by Helium 3 - Deuterium Direct Fusion Drive? If you have direct fusion technology, you don't need toroidal reactors.

Rotating inner shells mechanically for 400 years is terrible design, it's much easier just to rotate entire structure. Once it's going it keeps rotating inertially!

Another comment points to error in speed calculation - at declared acceleration they should go at 0.1c, not 0.01c!

And what is missing of course is the calculation of how many years of current world's GDP is required to complete such project event if all yet-to-be invented technologies exist.

Re:Project Hyperion: Interstellar ship design competition by nn3 on Wednesday August 06, 2025 @09:09PM (#44819591)
If you would spin the whole structure you couldn't have multiple shells all with 1G on their surface. The required spin speed for 1G depends on the diameter. But their whole concept is built around multiple shells, which is clear from the name.

Regarding the GDP needed once you have a working "mine from the moon and send to orbit" economy it doesn't seem to be too bad. The assumption would be that a lot of technology is already developed for other projects. Launching it all from earth obviously wouldn't be possible even with vastly cheaper launch. That's why they put the build into the moon-earth L1 lagrange point to be easily reachable from the moon.

For propulsion and reactors, but there are multiple projects today working on all of this. Building a life support system for 400 years is still an unsolved problem however.

Re:Project Hyperion: Interstellar ship design competition by vl on Thursday August 07, 2025 @04:58PM (#44830279)
Re: orbital assembly. L1 point is bad in every respect. If most materials come from Moon, then the best assembly point is low Moon orbit (as benefit you get a boot to your launch speed to escape Earth gravity), if most material comes from Earth, then best assembly point is low Earth orbit. Hauling all material to L1 is going to be more expensive in either case (unless the ratio of materials is very exact, which is unlikely).

Re: spin. I still claim that the best design is to rotate entire living module as one. Most of the activity is going to be on the outer shell. Warehouses, etc will be in the lower gravity inside. No moving parts.

The only question is what to do with fuel and retro engines. Rotate them as well? Fuel tanks need to be stronger. Do not rotate? Then maybe living module can undock for the flight and rotate separately.

Re:Project Hyperion: Interstellar ship design competition by bbarnett on Thursday August 07, 2025 @03:53AM (#44821768)
Belts and suspenders?

These are supposed to be generational ships. Now imagine you need to take the primary drive down for maintenance? What does the moving colony have for power?

I'd want tri-redundant systems at a least, for everything.

Re:Project Hyperion: Interstellar ship design competition by gus_massa on Thursday August 07, 2025 @10:43AM (#44825141)
I'd want tri-redundant systems at a least, for everything, and zero gears to keep the rotation of the concentrical shells at the correct speed.

My washing mashine self destructed a few times. I don't want to put my children inside one for 400 years.

Re:Project Hyperion: Interstellar ship design competition by stronglikedan on Thursday August 07, 2025 @02:30PM (#44828507)
> I don't want to put my children inside one for 400 years.

I'm sure every parent has thought the opposite at least once.

Re:Project Hyperion: Interstellar ship design competition by thmsths on Thursday August 07, 2025 @02:36PM (#44828599)
Your washing machine probably used cheap nylon gears which self destructed. There are windmills older than 400 years old that still operate today despite using gears :)
Re:Project Hyperion: Interstellar ship design competition by vl on Thursday August 07, 2025 @04:48PM (#44830149)
This is false example - these windmills are actively maintained and repaired, how are you going to replace massive gears or bearings in space? Are you going to bring spare parts with you?
Re:Project Hyperion: Interstellar ship design competition by thmsths on Thursday August 07, 2025 @08:43PM (#44832151)
No, you will bring manufacturing capabilities with you. Decently sized warships carry a machine shop for a reason. A generation ship will have to be totally self sufficient, this will include not just food, air and water but also being able to manufacture pretty much anything they might need.
Re:Project Hyperion: Interstellar ship design competition by gus_massa on Thursday August 07, 2025 @04:51PM (#44830192)
You mean wood gears like in https://www.alamy.com/gears-of-a-windmill-image245974580.htm... ?

I guess they were replaced a few times during the non harvesting season.

To replace the main gears of a rotating shell in space, you must "turn off" gravity for a week (or month).

Re:Project Hyperion: Interstellar ship design competition by vl on Thursday August 07, 2025 @04:51PM (#44830194)
My point is more narrow: if you have magical "direct fusion" technology (which is used in the main engines, as presentation says), you don't need regular toroidal nuclear fusion reactors, just use multiple redundant "direct fusion reactors". Which in turn are going to be more compact and don't need to be built as huge toruses around main cylinder.
Re:Project Hyperion: Interstellar ship design competition by forgingahead on Thursday August 07, 2025 @12:53AM (#44820706)
Perhaps I'm being mean (haven't read the full presentation) - but the winning team is made up of 2 actresses/artists, 1 social innovator, 1 designer, and 1 astrophysicist?
Re:Project Hyperion: Interstellar ship design competition by riffraff on Thursday August 07, 2025 @12:59AM (#44820745)
One of the artist is also an environmental engineer, the other is also a psychologist, the designer is an architect.

But yes, it's a work of design more than a blueprint.

Re:Project Hyperion: Interstellar ship design competition by dirkc on Thursday August 07, 2025 @07:18AM (#44823069)
Thanks for sharing the presentation. I wish I could download it to look at it in a few years from now.

I hope durable file formats regain popularity before humanity starts embarking on interstellar voyages :)