I'd really like to be able to just answer the puzzle without answering any of the intermediate stages. It is a much more challenging feat to just hold it all in your head and then type out the one long answer than to answer the individual stages. It promotes some real mental modelling skills that way.
The game, played as-is, is almost no challenge at all. It just feels like busywork.
On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.
I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.
I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.
Edit: And congratulations!
"Go hang a salami, I'm a lasagna hog"
or
"A man, a plan, a canal, Panama"
though it seems that all of the answers (in the one tutorial and one round that I played) are single words, often slid in as character insertions. Just go light on the spacebar, apparently.
I've played about a dozen of these now, and very often I can see what one of the big outer clues is way before I've worked out the inner clues.
If I just solve the big outer clue, the game is done in 20 seconds or so, and I'm not sure I'd keep coming back.
Rather, the challenge is to use what I've understood to work out the inner clues. This is tricky because I've got to keep more in my head at the same time, Towers of Hanoi-style. Or I sometimes write it out.
I have my notes in an open notepad from yesterday, so I can reproduce my thinking without spoiling today's:
[scold, with "at"]: hmmm, no idea.
[something golfers' apparently [scold, with "at"]]: not sure...
["there[something golfers' apparently [scold, with "at"]]]: Ah, ok, got it: [there[X]] has to be "therefore." So I see [something golfers' apparently [X]] is going to be "fore."
So if "fore" = "Something golfers apparently [X]" and X is [scold, with "at"], I can see that innermost one must be "yell."
if not i agree with you. it'd be nice if it flashed green or something around the entire set of brackets but made you still answer all the sub-clues though.
"If you answer early, we'll ignore your guess without letting you on."
Did they take your product as is in those two weeks or rebuild it?
One minor bit of feedback/request: maybe I'm too spoiled by code editors, but it would be nice to have a visual aid for identifying matching brackets -- maybe colorizing matching pairs ("rainbow brackets"), and/or a click-to-highlight feature that highlights the entire contents of a pair of braces for you. I felt like I was spending a lot of time trying to count bracket pairs, which made it hard to keep track of where I was in the puzzle and was less interesting than trying to solve the wordplay.
Also, I would make it more obvious which clues are eligible for solving at the moment rather than penalizing us for not being able to discern which ones are.
Amazing game!
Contra several other people here, I also like that you _can't_ skip ahead - yes, I know that's probably "Venus", which is a good clue for working back up to the clues I _can't_ figure out. It's the journey, not the destination.
(If you have any doubt whatsoever about whether the terms are confidential, assume they are, and don't put anything at risk.)
- Without the tutorial, it's confusing that you're not supposed to click and you're supposed to start typing. I wonder if placing the text box at the top would make that more clear.
- Some of the clues are confusing due to inconsistent punctuation. For example:
[to ___fish, to lure someone in using a fake internet persona] = cat
[do this or cut bait] = fish
[taking a pay one is a bummer] = cut
[rocks when added to soda will NOT cause your stomach to explode] = pop
The first line uses a comma, the second line uses "or", the third and fourth lines don't have any punctuation at all, so the sentences make no sense.> The first line uses a comma, the second line uses "or", the third and fourth lines don't have any punctuation at all, so the sentences make no sense.
... There is no inconsistency there. The 'or' and the comma in lines 1 and 2 are not parallel to each other; they're doing different things. Neither could be replaced by the other without changing the meaning of the clue.
Similarly, in line three, nothing in it could be replaced by a comma or by a disjunction. (But, and I want to emphasize this, line 2 doesn't even contain a disjunction; you appear to have misunderstood all of the clues.)
Line four is a bit different in that it contains a grammatical mistake. It should say [rocks that when added to soda will NOT cause your stomach to explode]. Other than that... it's a fourth style of clue. It isn't comparable to the other three, and there's still no inconsistency.
What do you imagine would add "consistency" to these clues? #s 1, 2, and 4 could be unified like so:
[to ____fish, to lure someone in using a fake internet persona]
[____ or cut bait, common idiom]
[____ rocks, rocks that when added to soda will NOT cause your stomach to explode]
But clue 3 can't be rendered in this style; the closest you can come is [pay ____, taking one of these is a bummer], and the parenthetical isn't really the same as it is for the other three.I think my confusion with clue 2 was that I had never heard of the idiom "[to] fish or cut bait" [1]
Otherwise I quite liked the puzzle.
Glad to hear you will still be making the puzzles yourselves.
There is one point of feedback and it's that I would like to have a native keyboard on iOS instead of a virtual one. For the rest this game is great.
I realize it might be easier to write a puzzle than solve one. Writing them seems quite hard at first, but you have the solution and can choose words to break into clues, and from there do the same again until you have a properly complex puzzle.
Congratulations on getting it picked up by the Atlantic.
Did you approach Atlantic, or did they approach you?
I’ve had a word game in-mind for years, and several attempts to implement it. It’s a tricky one but I’ll crack it one day :)
My plan is to be acquired by a news company.
So, how did you go about this? I have some ideas myself
I feel like this is going about it the wrong way. This puzzle game licensed by The Atlantic for example, was made because they wanted to provide a fun game experience for their patrons.
With games, the best games come from an organic experience. Its almost worse to have a preset plan.
Not to mention, making a game is work - you have to have approachability, rules think through alot of scenarios even for "simple" games to make sure things make sense etc - and if you haven't even done it before I highly suggest you actually try and make a game first
But I had all the game logic and flow mapped out long before I thought about platform.
Yes games are tough to make, I’ve made a few so far and it’s always a struggle
The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles!
HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone.
FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal.
This happened quick and I feel very lucky. The HN community of solvers keeps me honest with much helpful technical and editorial feedback. I love it all -- here or at [email protected]
T[Tom who befriended a volleyball] HN
PS my original post! https://news.ycombinator.com/item?id=43160542