Re:Thank HN: The puzzle game I posted here 6 weeks ago got l...
by no_wizard on Tuesday April 08, 2025 @06:53PM
(#43627260)
>My plan is to be acquired by a news company.
I feel like this is going about it the wrong way. This puzzle game licensed by The Atlantic for example, was made because they wanted to provide a fun game experience for their patrons.
With games, the best games come from an organic experience. Its almost worse to have a preset plan.
Not to mention, making a game is work - you have to have approachability, rules think through alot of scenarios even for "simple" games to make sure things make sense etc - and if you haven't even done it before I highly suggest you actually try and make a game first
Re:Thank HN: The puzzle game I posted here 6 weeks ago got l...
by purple-leafy on Tuesday April 08, 2025 @08:45PM
(#43627871)
Thanks for your comment, I’ve toyed with this game idea for about 7 years, no preset plan from the get-go, but within the last year see an opportunity with aligning with a news site.
But I had all the game logic and flow mapped out long before I thought about platform.
Yes games are tough to make, I’ve made a few so far and it’s always a struggle
Did you approach Atlantic, or did they approach you?
I’ve had a word game in-mind for years, and several attempts to implement it. It’s a tricky one but I’ll crack it one day :)
My plan is to be acquired by a news company.
So, how did you go about this? I have some ideas myself