Re:Thank HN: The puzzle game I posted here 6 weeks ago got l...
by wyldfire on Tuesday April 08, 2025 @01:49PM
(#43624532)
If you look at it instead like a 1D version of a crossword puzzle, then it's not skipping to the end so much as just filling out one of the other words.
I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.
Re:Thank HN: The puzzle game I posted here 6 weeks ago got l...
by BoiledCabbage on Tuesday April 08, 2025 @02:19PM
(#43624860)
Except the games isn't linear. The goal is to answer all of the clues without getting any wrong. Answering one clue doesn't do that.
Re:Thank HN: The puzzle game I posted here 6 weeks ago got l...
by hiccuphippo on Tuesday April 08, 2025 @05:46PM
(#43626782)
Isn't the goal to get the final answer? I think it should be allowed. Similar to not using all the available attempts at wordle or finding a secret passage to the end in a videogame.
I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.