Depends how fast your build/run cycle is and how many different prcocesses/threads whether a debugger will be faster/easier but a lot of it just comes down to preference. Most time spent debugging for me at least is spent thinking about the probable cause then choosing what state to look at.
though you should note that I'm repeating their claims. What I think is hidden.
I've had to do that on a embedded system that didn't support debugging. It was hell.
Printf-debugging has its uses, but they are very niche (for instance when you don't have access to a properly integrated debugger). Logging on the other hand is useful, but logs are only one small piece of the puzzle in the overall debugging workflow - usually only for debugging problems that slipped into production and when your code runs on a server (as opposed to a user machine).
If, however, it’s something where I need to examine state at multiple times in the execution, I lose track in my mind of the state I’ve seen before. This is where print debugging shines: I can see how state evolved over time and spot trends.
You could do the same with a debugger setting up a breakpoint, but the logs can better surface key application-level decisions made in the process to get to the current bad state.
On a debugger I need to wind back on all functions, which it might get awful as some of them might be likely correct library calls that you need to skip over when going back in time, but that will take a huge portion of the functions called before the breakpoint. I don't think it's impossible to do with a debugger, but logging sort of bypasses the process of telling the debugger what's relevant so it can hide the rest, and it might already be in your codebase, but there's no equivalent annotations already there in the code to help the debugger understand what's important.
To me printf helps surfacing the relevant application-level process to get to a broken state, and debuggers help understand hairy situations where things have gone wrong at a lower level, say missing fields or memory corruption, but these days with safer languages lower level issues should be way less frequent.
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On a side-note, it doesn't help debuggers that going back in time was really hard with variable-length instructions. I might be wrong here, but it took a while until `rr` came out.
I do think that complexities like that resulted in spending too much time dealing with hairy details instead of improving the UI for debugging.
I really value debuggers. I have spent probably half my career solving problems that weren’t possible to solve with a debugger. When I can fall back on it, it helps me personally quite a bit.
If I had the symbols, metadata, powerful debugger engine and a polished UI, I'll take that over printf everyday, but in the average situation printf is just too strong when fighting in mud.
Also, debuggers can do live evaluation of expressions, or do stuff like conditional breakpoints, or they can just simply add additional logs themselves. They are a very powerful utility.
Other than gdb, I can't name any Unix C source code debuggers. I believe they were working on Unix before GDB was created (wikipedia says gdb was created in 1986 - https://en.wikipedia.org/wiki/Gdb).
Plan 9 has acid, but from the man page and english manual, the debugger is closer to cli/tui than gui.
see https://9fans.github.io/plan9port/man/man1/acid.html and https://plan9.io/sys/doc/acid.html
I do care about usable tracebacks in error reports though.
Rust development is mostly fixing compile errors, anyway. Once it compiles, it often works the first time. What matters is compile time for error compiles, which is pretty good.
Incremental compile time for my metaverse client is 1 minute 8 seconds in release mode. That's OK. Takes longer to test a new version.
Debugging through log data still has a place, of course. However, trying to do all of your debugging through println is so much harder, even though it feels easier than learning to use a debugger.
I reach for a “real” debugger when necessary, but that’s less than 5% of the time.
E.g. I keep wondering whether the split between people who can't live without debuggers vs people who rarely use debuggers is actually people who use IDEs versus people who don't.
But I find that if I have to step around more than a handful of times to find the issue then I forget what happened five steps ago. So I teach for print debugging quite often.
Ultimately, if you have a good logging setup and kinda know where the issue is a quick log message could be faster than debugging if all you want to do is look a variable value.
I frequently find myself debugging large unfamiliar code bases, and typically it’s much easier to stick a breakpoint in and start following where it goes rather than blindly start instrumenting with print statements and hoping that you picked the right code path.
I am like you though, I don't typically resort to it immediately if I think I can figure out the problem with a quick log. And the times where I've not had access to a debugger with good UX, this tipping point can get pushed quite far out.
I guess 'many developers' here probably refers to web developers who don't use the debugger, cause it's mostly useless/perpetually broken in JS land ..? I rely heavily on the debugger; can't imagine how people work without one.
If I'm debugging some complicated TomEE application that might take 2 minutes to start up, then I'm absolutely reaching to an IntelliJ debugger as one of my first tools.
If I'm debugging some small command line application in Rust that will take 100ms to exhibit the failure mode, there's a very good chance that adding a println debug statement is what I'll try first
Last time I debugged Rust with CLion/RustRover, the debugger was the same as VSCode uses.
Rust support has improved in 2024 pretty strongly (before this year it just shelled out to lldb); the expr parser and more importantly the variable viewer are greatly improved since January.
It can do any single expression, and the results are better than lldb, but it can’t do multiple statements and not everything in Rust can be one expression; you can’t use {} here
...have you ever used the Visual Studio integrated debugger for C/C++ instead of 'raw' gdb/lldb without a UI frontend?
Outside that circle, maybe not.
Downloading symbols for first time from network symbol server is long but its not part of debugging cycle, at least after 1st run.
Interesting. Is this true? In my work (java/kotlin, primarily in app code on a server, occasional postgres or frontend js/react stuff), I'm almost always reaching for a debugger as an enormously more powerful tool than println debugging. My tests are essentially the println, and if they fail for any interesting reason I'll want the debugger.