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Re:Speeding up the Rust edit-build-run cycle by robdar on Thursday November 14, 2024 @08:39PM (#42143177)
printed/println debugging works if you wrote the code or have a good idea of where to go.

I frequently find myself debugging large unfamiliar code bases, and typically it’s much easier to stick a breakpoint in and start following where it goes rather than blindly start instrumenting with print statements and hoping that you picked the right code path.

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