Re:Speeding up the Rust edit-build-run cycle
by fiedzia on Thursday November 14, 2024 @03:54PM
(#42141102)
Debugging in Rust is substantially less common for me (and probably not only for me) because it is less often needed and more difficult - many things that are accessible in interpreted world don't exist in native binary.
I do care about usable tracebacks in error reports though.
Re:Speeding up the Rust edit-build-run cycle
by nicce on Thursday November 14, 2024 @06:32PM
(#42142439)
Main challenge with debuggers in Rust is to map the data correctly into the complex type system. For this reason I rarely use debuggers, becase dbg! is superior in that sense.
I do care about usable tracebacks in error reports though.