Re:Speeding up the Rust edit-build-run cycle
by bippihippi1 on Thursday November 14, 2024 @04:57PM
(#42141655)
when you write async JS code the debugger essentially adds no value over printing
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Re:Speeding up the Rust edit-build-run cycle
by flohofwoe on Friday November 15, 2024 @03:41AM
(#42144996)
Not in my experience, async JS/TS code is perfectly fine debuggable (at least with setting a breakpoint here and there).
Re:Speeding up the Rust edit-build-run cycle
by bippihippi1 on Monday November 18, 2024 @12:26PM
(#42174649)
the callstacks are hard to read and watching variables across context boundaries is difficult. yea you can pause the program with the debugger, but doing so doesn't give much of a picture of how the program is functioning. I've found seeing the prints from all the 'threads' gives a better sense of what's happening