Re:Speeding up the Rust edit-build-run cycle
by dietr1ch on Thursday November 14, 2024 @07:06PM
(#42142674)
I find them amazing, it's just that printf is unreasonably good given how cheap it is.
If I had the symbols, metadata, powerful debugger engine and a polished UI, I'll take that over printf everyday, but in the average situation printf is just too strong when fighting in mud.
If I had the symbols, metadata, powerful debugger engine and a polished UI, I'll take that over printf everyday, but in the average situation printf is just too strong when fighting in mud.