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Re:Speeding up the Rust edit-build-run cycle by dietr1ch on Thursday November 14, 2024 @07:06PM (#42142674)
I find them amazing, it's just that printf is unreasonably good given how cheap it is.

If I had the symbols, metadata, powerful debugger engine and a polished UI, I'll take that over printf everyday, but in the average situation printf is just too strong when fighting in mud.

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