> The idea that, as a consumer, I'm going to sit down and fully evaluate a piece of software over the course of 7/14/30 consecutive days to then make a purchasing decision is bizarre.
Maybe it’s my past life as a software reviewer (and current life as someone frequently asked about my assessment/opinion on apps), but for consumer software (SaaS, especially for business like what OP article is about, I think is different), I really don’t think this is that bizarre.
To me, a trial is really instructive because if I’m finding myself opening or using an app frequently during the trial, that’s a good indicator I’ll get value out of the application. Similarly, if I did a trial in January for one task, then came back to do that same task again in May and the trial is expired, it’s a good way for me to evaluate if it makes sense for me to buy a license or not. There are some programs I use two or three times a year that I purchase because it is useful enough for that one task, but there are others that I use infrequently enough to try to seek out other options. A time-based trial, for me, is a good forcing function to determine if I’m actually going to use the program.
It seems you're very focused on what people "oughta" pay for. But what matters is simply what people do pay for. You tell this story, but it seems very inconsistent with my experience or my understanding of pricing theory.
I don’t know who the “you” is referring to. All I said was that in my personal experience, there have been occasions (not frequent, but it has happened) where I’ll buy a perpetual license to something for a task I use a few times a year. Because the $20 or whatever the license cost was worth the time I saved. In most cases, what I said was that if I didn’t use a piece of software after the trial expired, that was a good forcing function to figure out if it was something I find value in or not. And in most cases, the answer is going to be “I don’t need to buy this.”
I’m not at all focused on what people oughta pay for so I don’t know where you are misreading this.
I also said that for business and SaaS options like the OP article is about, things are completely different (your Copilot example). The comment I replied to was about consumer software trials and how they don’t think time limits make sense. I happen to disagree.
You can die from exposure.
Let's say, you sell your software as a single-version perpetual license. You sell it for 150$. A typical user uses it 8 hours a month. After a year, that's 96 hours. So they spend less than 2$ per hour (I'm rounding in the seller's favor.) So using it for 5 minutes, 1/12h, is less than 25 cents. (Again rounding up in the seller's favor.)
Is this about not giving away 25 cents?
This is where SaaS wins over, but even there, the overhead, both for sellers and users, of managing payment for people who want to do one-shot work is never going to be worth it.
Why? They couldn’t market the obfuscator, so they were winding it down. People didn’t want a license for something they used for ten minutes four times a year.
(We did later hire an intern to fix bugs in the obfuscator. The app was constrained to a specific JAR size, and those gave us enough headroom for about another dozen features. And I made a change late in the project that got me space for two more, via suffix sorting the constant pool instead of prefix sorting it).
I wouldn't be quick to judge either way.
That is very strange.
> https://tailscale.com/pricing
I have genuinely deployed tailscale in paying locations on basis of my really positive experience on the "Personal" plan, which is effectively almost the whole product for up to three users/100 devices, for free.
I don't think there is a universally right answer for all products/services on this question though.
That's why they want that model. Complaints like the GP's are just a thin veil over being too cheap to pay for the software they use. You can see it in the other responses to your comment.
Flip that. I find most people do the second thing first. If what I'm doing in the software takes 5 minutes, chances are I can find something else out there that will do the same thing for free as well. Sometimes the same software lets you trial it again because it's been so long. And so all the additional features you'd review them for amount to nothing when I'm just using them to remove the background in my picture.
But here is the bigger issue.
> it’s a good way for me to evaluate if it makes sense for me to buy a license or not
It's a horrible way for me to evaluate licensing. Why? Because, I probably want to get on with whatever task should only take 5 minutes and do something else. I don't want to spend time evaluating licensing and determine the cost benefits analysis of this software purchase (which more and more tends toward a monthly/yearly fee).
I want to do the 5 minute thing and move on, and I will spend more time searching for another free solution than pay.
You want to get me to pay you? Make that 5 minutes showcase the things I did't know I needed.
And yes, if you have the only thing that can do the thing I'm looking to do, sure. But, a monopoly isn't exactly what we are talking about here.
But that's exactly what you described yourself as doing. You downloaded the software, used it, found that it satisfied your needs, and were familiar enough with the software to recognize that you needed it again three months later.
The real bizarre thing is that someone can blame the software provider for giving away free use of their software, or for "only" allowing them to use it for 30 days for free.
Honestly, I don't understand what model would actually satisfy you while also leaving a window for the software developer to get paid. If someone gave you 14 separate days to run a trial and you utilized the software on the same 3 month schedule, you'd have over 3 years to "evaluate" the software without paying a dime.
> The idea that, as a consumer, I'm going to sit down and fully evaluate a piece of software over the course of 7/14/30 consecutive days to then make a purchasing decision is bizarre.
I don't understand this complaint, either. You already used the software, saw that it solved your problems, and then knew it well enough to know that you needed it again 3 months later. What more do you want? A full year to think about it while it solves your problems?
Would you prefer if the software was usable in "trial" mode indefinitely, but you couldn't actually output anything (save files, get non-watermarked output) until you purchased it? That's the only alternative I can think of that would help you try the software longer, but then you would be forced to pay on the very first use in your example above. That actually leaves you worse off, not better.
This whole conversation reminds me of why it's so much easier to deal with B2B and Enterprise software: With cheap consumer software, you get people who will complain to the ends of the earth about your $20 software or jump through hoops to avoid paying less than the cost of a couple drinks to purchase software that clearly solves their needs.
A 14-day (or 7, or 30 day) trial is actually perfect for this situation.
But you can't make everyone happy. If someone is starting the trial and then not using the software for a week or month, that's their mistake.
There was a time when nagware software was popular: You got to use it for free, but it would nag you with a popup or delay every once in a while asking you to purchase it. You can still occasionally find software with this model, but most developers quickly learned that the more leeway you give the free trial users, the less likely they are to buy it.
Yes, you can probably make more by adding more pressure than nagware did. But you’re doing it at the expense of being pro-user. I do think it’s reasonable to be less friendly than that, if it doesn’t work for you.
You can probably make even more than free trials by getting people into a monthly subscription, making it harder to cancel, and/or making it so it’s easier to forget that they’re being charged, etc. There are many ways to enrich yourself at the expense of others. And many companies seem to have justified each of these to themselves.
No, that's your mistake as a software maker. User behavior is user behavior.
If you're losing potential paying customers because you lock them out of the trial because they didn't come back to it for a week, it's your sales that will suffer.
Business are risk averse. They don't care about that as much as the real worst case: you become winRar and you have a lot of paying customers that never convert because you gave away too much of your product. It's really hard to put thst genie back into the bottle.
That's not what happens. I download it, use some tiny part of it once (like the noise reduction filter of a full audio editing suite), forgot about it, googled noise reduction 3 months later, discovered I'd already installed it 3 months ago, and now can't try it with a different file because the trial expired.
> The real bizarre thing is that someone can blame the software provider for giving away free use of their software, or for "only" allowing them to use it for 30 days for free.
But they deserve the blame, because now I'm going to go download a different audio editing suite to try their noise reduction instead. And if now I keep having to do noise reduction because it's no longer a one-off thing, I'll purchase that competitor. Because the first piece of software stopped letting me try it out so I can't even compare anymore. Even though I'd only used it for 5 minutes.
My whole point is that "30 days for free" is meaningless if I only use it for 5 minutes. It makes much more sense for trials to be usage-metered rather than contiguous calendar days.
I don't see the problem here other than "I don't want to pay for software." which isn't the programmer's concern. If you don't want to pay, the programmer likewise couldn't give a damn if you can't use his program.
Someone will drop $20 on lunch from some place with no guarantees to its quality and think nothing of it.
But asking the same amount for software requires a painstakingly thorough evaluation.
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Products like Gmail, Facebook, Dropbox etc have trained consumers that the normal price of software is $0.
So if you first play with interface for few days, but end up not attempting to write more of your great next novel for two months because you were swamped with real life, you can come back and there's still most of the trial left.
After 30 days of ACTUALLY using it (days which are sometimes few and far between, and sometimes more closely spaced) is really a point at which, yes, it's justified to purchase, showing that it has been "the tool of choice" so many times, and likely to be so into the foreseeable near to mid future, too.
The trial is critical to a) proving that it does the useful things, b) determining that that it does said specific things better than the alternatives for some relevant definition of better, and c) giving enough of a chance to really learn it well enough to make an informed decision.
The free period builds tremendous goodwill, and is a really sane and "nice to the community" choice for a tool that might get used occasionally. It shows the confidence that the market really is there for it in general. People who can/do reap value from it on an ongoing basis will convert.
The current SaaS model is like going to the store and you can only buy 5 gallons of butter or milk and you have one week to use it. It "feels" like most of your money is being "wasted". At least that's my perception.
Just because you offer a 7 day trial and I had time today to try it out a bit, doesn't mean I'll necessarily have any time at all over the next 6 days to finish evaluating it. Life and other work priorities happen.
I know everyone complains about Adobe's switch to subscription, but it would fit the model you'd want where you could pay for a month of usage and then turn it back off.
Yes, exactly.
The parent comment says they are not going to pay to use it for another 5 minutes. So if it were usage-based, would they pay to use it for the 21st times, after they run out the 20 free uses?
And they only use it once per three months. So the 21st use is 5 years later. Will the software still be maintined by the time? Will the dev still exist? Will the problem itself still exist?
That was my point. If I'm using something for only the 2nd time, then statistically it's very unknown whether I'll ever use a 3rd time. If I paid for it now, there's a good chance I'd be throwing away my money.
Whereas if I've used something 20 times, then it's extremely likely I'll be using it another 20, 50, 100, or 1,000 times. It's clearly worth paying for after 20 times.
In your example above (needing it every 3 months) it would take over 5 years to reach that point.
I'm going to guess that within those 5 years it's likely that the developer would have released a new major release (with a new trial period), or that you would have reinstalled your OS (resetting the trial timer), or that you would have gotten a new computer...
In other words, you'd never pay for the software.
That wasn't my example. It was 3 months between the first and second times.
In my experience, your need for a tool often increases gradually. You have a one-off project that needs a tool briefly, then a couple of projects a few months later you need to try it more, then it becomes a regular thing.
It's pretty rare that I go from never needing a tool to needing it constantly as an instant switch. Which is the only scenario where 7/14/30-day trials make sense.
> I would pay for it *by* the 21st time.
By the 21st time != the 21st time.
By the 21st time == at some point prior to the 21st time. Possibly the 5th or 6th time. Maybe the 10th time. Maybe the 3rd time.
Even with large relationships, they refuse to provide utilization metrics. So our team has to implement obnoxious processes to validate your use, or pay 15-25% more than we need to.
Then that's a terrible business model.
As a business, you want both customers to come back.
If a contiguous time-based trial model results in losing half your potential customers, while a usage-based trial model results in keeping all potential customers, then the contiguous time-based trial is objectively terrible.
So it doesn't demonstrate the usefulness at all.
Maybe its still better to let them get a long free trial so they tell their friends about it, I dunno. Not a marketer, but it struck me as kind of disingenuous that if you came back to a tool after 3 months where you know you need to use it, they still don't want to pay.
I.e. too short to actually be able to try it is a problem. How long "too short" is varies a lot based on what it is you're selling. Too short to be able to try multiple times may actually be a positive for total sales though, particularly in the consumer software space. As always the answer is "test and see what changes your sales" but that not much does it this way is more likely a hint it doesn't execute well with most models rather than nobody is trying it.
Not really. In my experience, I learned only a tiny percentage of the tool -- like how to run a noise reduction filter and nothing else. I know that one thing worked the one time for that one file, but not for other files with different types of noise. And I didn't even remember it -- I googled "noise reduction software" again, discovered the top link was purple, and only then remembered I'd already installed it on my system and forgotten its name. I started it up and it says I can't use it anymore because the trial expired.
I might have a whole bunch of clips I need to noise reduce now, maybe it's going to become a regular thing at this point, but I can only test with competitors' software now...
They want you to pay for it, don't they?
What I do think would be worth it is micropayments, so for each usage you will pay just $0.2 or so. Unfortunately such a payment scheme is not practical under current Visa/Mastercard system.
No offense, but micropayments have to be the most often suggested non-solution to any problem since the "402 Payment required" code was added to the HTTP spec
Buying behavior is a psychological concept driven by time and attention. A persons mental wallet is open for a limited period of time. The goal of the trial is a conversion to sale.
The scenarios you describe are edge case-ish, and often times companies will accommodate them as edge cases.
Also, the app is self-hosted, so part of the trial benefit is that users can test the installation process, which is usually the biggest push-back against self-hosting.
I wonder if that might fit the average pattern of a casual stats user a bit better (only actually checking the data when asked by the manager) to keep them hooked for a much longer 'wall clock' time and get them to eventually convert (I've been depending on this for half a year now)
In practice, because it's self-hosted, "cracking" might be an issue. Customers might edit the files that affect the retention, for example. Maybe most customers won't do it, but I don't know. This also feels a bit like I would have to implement some "DRM", which I really don't want.
Now that you mentioned it, maybe a better trial would be a freemium model, where I can serve a different version for free that only has some features. The problem with this, is that the customer won't get all the benefits of using the product, so they might not like it enough to upgrade to the full version.
It's an analytics platform, so I could offer just basic stats for free and for premium all the other features (segments, heatmaps, recordings, A/B tests, AI integration, etc.). This could work as a good marketing technique for the top of the funnel, but then customers would still probably want to trial the pro features, so I am stuck with the same problem as before.
After reading more of those comments, I am still unsure what's the way to go. Maybe simply keep the trial but make it 30 days instead of 14 days.
The problem with premium features, is that I would then need a free version of the product. But I don't want to provide a free version without support, as it's a self-hosted product.
A lot of companies are firmly on the evil track, looking for any dark pattern that makes the numbers go up, sadly. Good on you for not being there.
I have a lower tier that users can move to which is an effective filter to see who really wants to move forward, since our set up & initial support costs are relatively high also on trials. So that works well, even if we make a loss on smaller tiers it's a sign of commitment.
A downside of this is that if you don’t choose the right metric, people might burn through a lot of their uses due to mistakes. Like, to use your input files example, imagine someone accidentally selects a huge directory with more than 100 files and then end up with no free uses left.
Some of this also comes down to overall UX design too, of course.
Your debug gems would recharge after watching a short ad.
Could you elaborate how?
Admittedly I don't play browser games, but is it as the parent comment says, trials in browser games are usage-based?
In principle yes. That's because you want your players to be hooked before you first present them with the prospect to pay for an advantage. So you ensure a specific action is ingrained in muscle memory before it requires payment.
Often it's an investment in your life to free up time. You can always get and earn more money, but it's impossible to add more time to your life.
I agree not everything has to be a SaaS though, some are better as usage based, or a basic fee plus usage/overage.
A time-based trial records the date you started to use it somewhere.
A usage-based trial records the number of times you've done something somewhere.
I can't see why there would be any difference in reliability. The mechanism of recording and checking some value is identical.
So my point stands. There's no difference in reliability.
The trial state isn't like a cassette tape that degrades in quality each time you record over it!
If we're selling consumer software, and our expectation is that people might use it only rarely, and only need a fraction of the features, but get value out of it when they do... can we do free trials without this perception?
Don't do free trials? Cripple the trial so that user can see what it can do, but user can't get the benefit they want? Break a big package/suite into many small tools sold separately, to avoid the perception of paying for more than you need or can evaluate? Pay per metered use? Renewable subscription tiers?
> The idea that, as a consumer, I'm going to sit down and fully evaluate a piece of software over the course of 7/14/30 consecutive days to then make a purchasing decision is bizarre.
Except you did do that, in your example. You evaluated it over the span of 5 minutes (you didn't even need days or weeks), and then were apparently satisfied enough with it that you remembered it and came back to it months later to use it again.
And then you balk at the idea that you should have to pay for something that you already know you get value out of. I find that bizarre.
The same reason that people complain about the weapons behavior in Breath of the Wild or why no one uses the fine china: a usage-based trial actually _discourages_ usage.
As someone else said, Scrivener offers this. I downloaded it and wanted to give it a try, but I was always hesitant to fire it up. I always felt that if I did use it and realized five minutes in that today wasn't the day I was going to write a lot, then I had wasted one of my 30 days. People as a whole are loss adverse, and so it is with usage-based trials.
Hmm I would say usage-based free trials are problematic because a small company might only use it 10 times but an enterprise might need to run 10k files to fully trial the product. So what usage level would you set it at? If you go too high the small companies can be on a free trial for years, effectively a freemium model.
As someone who has made and sold such software, no it is not bizarre.
It's very effective.
My general use case is to download and test software to use it a single time, for some random new task I only need that day. To use the software for 5 minutes.
Then three months later, oh it turns out I need to do that thing again, or test it out in a new way. It says the trial has expired, even though I only used it for 5 minutes. And I'm not going to pay $$$ just to use it for another 5 minutes and possibly never again.
I don't understand why x-day free trials haven't been replaced with usage-based free trials. E.g. whether it's exporting a final result 20 times, or running a filter 50 times, or processing 100 input files, or whatever metric makes sense for the particular product. Or heck, keep it a 14-day free trial but count the days individually -- so if I use it on May 2 and then on May 15, that's only two days.
The idea that, as a consumer, I'm going to sit down and fully evaluate a piece of software over the course of 7/14/30 consecutive days to then make a purchasing decision is bizarre.