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Re:A fourteen-day free trial ain’t gonna cut it by groestl on Monday May 06, 2024 @11:59AM (#40276118)
Browser games, they've nailed it. So if you're talking about gamification: this is what you ought to be talking about.
Re:A fourteen-day free trial ain’t gonna cut it by wmil on Monday May 06, 2024 @12:30PM (#40276463)
It'd be pretty hilarious if GoLand switched to a mobile pricing model where the IDE is free... But you have to use build gems to run things. You get a fixed number of build gems a week then you can buy more fro $9.99 or $19.99.

Your debug gems would recharge after watching a short ad.

Re:A fourteen-day free trial ain’t gonna cut it by tithe on Monday May 06, 2024 @12:01PM (#40276147)
> Browser games, they've nailed it.

Could you elaborate how?

Admittedly I don't play browser games, but is it as the parent comment says, trials in browser games are usage-based?

Re:A fourteen-day free trial ain’t gonna cut it by groestl on Tuesday May 07, 2024 @04:36PM (#40291139)
> trials in browser games are usage-based?

In principle yes. That's because you want your players to be hooked before you first present them with the prospect to pay for an advantage. So you ensure a specific action is ingrained in muscle memory before it requires payment.