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Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Thursday June 08, 2023 @11:19PM (#36252702)
I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant).

I will buy the Apple thing, too.

There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to have controllers.

This is just like the infamous "if you see a stylus, they blew it" approach with the iPhone. Double down on the simplest possible input mechanism and pretend it is enough. Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129.

The controllers on the Quest Pro are fantastic, and although Meta also seems to be pushing as hard as they can to improve hand tracking and gesture recognition, too, there are and will always be immense benefits to having a hardware controller compared to just waving your hands and pinching your fingers. Precision, haptics, joysticks and buttons, additional positional audio, and more.

I have no doubt that if Vision OS succeeds, it will also eventually get spatially tracked controllers as well. But it is going to start without them.

That to me seems like the main competitive advantage Meta's Quest lineup has, other than the price. It's obviously superior in terms of delivering a deeper and more varied lineup of games; Apple seems to understand that and are hardly mentioning games (although, that makes sense due to the price as well).

It will be interesting to see how Meta tries to leverage this advantage. OTOH maybe some enterprising developer will just figure out how to connect Meta's controllers (or other similar ones) to the Apple Vision Pro.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by boloust on Thursday June 08, 2023 @11:42PM (#36252841)
By all accounts, the Vision Pro eye tracking is extremely good, so for pointing inputs it would probably beat hardware controllers on speed and precision metrics, as well as feeling more direct and natural.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by truncate on Thursday June 08, 2023 @11:47PM (#36252868)
I was thinking if eye tracking can cause more eye strain over long time, cause you'd have to focus your eyes more on something, than say casually moving pointer with a mouse or controller.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by esperent on Thursday June 08, 2023 @11:53PM (#36252909)
My guess is it'll be a personal thing where for a percentage of people it'll be fine for daily use, for another percentage it'll be tiring, and then for a final smaller percentage it'll be truly awful and cause migraines or whatever. Also I have yet to see much talk about how this will work for people with abnormal/poor vision (e.g. abnormal pupils or sclera, vision only in one eye, etc.). Although I do think Apple has a good track record for accessibility?

There's no way know until many thousands of people are using this device how those percentages will pan out.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw74775 on Thursday June 08, 2023 @11:52PM (#36252899)
From the early reports, there is nobody saying they have to focus in some special way - you just look at the control, and tap.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by m3kw9 on Thursday June 08, 2023 @11:53PM (#36252901)
I don’t think I’ve try to click something without looking exactly where the pointer tip goes ever
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Foxhuls on Thursday June 08, 2023 @11:40PM (#36252820)
I would strongly recommend looking at the results people are achieving with Apple’s game porting toolkit just days after it was released. With the hardware that the vision pro is supposed to have, I seriously think it will be the best gaming headset on the market if the final product ends up living up to what was announced.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Laremere on Thursday June 08, 2023 @11:45PM (#36252857)
I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by albert_e on Friday June 09, 2023 @12:00AM (#36252953)
MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP.

That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.)

It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a gensture based system. So far so good.

It is far more presumptious if they say they will NOT allow controllers.

When claiming credit for launching a new space called "spatial computing" -- it is very short-sighted / arrogant to state that a one click finger gesture is all you will ever need for all your comupting needs.

There are games obviously where multiple simultaneous actions need to be triggered. There are 3D modelling applications -- actually a great use case for a AR/VR HMD. And I am sure there are tons of other applications that can benefit from innovative and ergonomic approaches to interactions. Why would Apple go out of their way to say there will be no controllers.

Apple should ideally have an open SDK to allow third party wireless controllers. Knowing apple though ... they will probably sell $499 bluetooth earbuds and call them Apple Ear Pro or something.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by bredren on Friday June 09, 2023 @12:32AM (#36253176)
* * *
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by EamonnMR on Friday June 09, 2023 @12:35AM (#36253203)
I've wanted finger guns as an input mechanism since the Kinect disappointed me with its lack of finger gun halo. But the tracking would need to be crazy precise.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by faeriechangling on Friday June 09, 2023 @12:15AM (#36253056)
I’m sceptical for a very simple reason. When Apple came up with the UI for the iPhone, the functionality of it wasn’t some vague promise, Steve Jobs gloated at length about how intuitive it all was while audiences gasped and applauded over and over. He did this by introducing several new sensors and technologies simultaneously.

Not really seeing that this time around.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @12:40AM (#36253242)
They have insanely low latency. Every VR has noticeable latency but so far everyone who have tried vision pro says it’s unnoticeable. That’s a huge leap forward. And this is in a device that doesn’t feel like a center block on your head.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by pnpnp on Friday June 09, 2023 @12:46AM (#36253285)
I think a lot of that was just the Steve Jobs’s presence and presentation style.

It’s pretty bananas they’ve crammed an M2 into a headset with all the cameras, sensors, ML engines, and high res displays. The M2 chip alone (I have an M1 Pro) is still blowing my mind with the low wattage performance.

But much like the first iPhone, it is yet to be seen if it will stick. I do think it’s far more capable than existing VR headsets.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Foxhuls on Friday June 09, 2023 @02:00AM (#36253867)
I really think people aren’t putting enough weight behind the fact that it’s going to have an M2 chip in it. Obviously there’s no way to tell if it’ll deliver until it’s released but the idea of having a headset with potentially the full power of a MacBook is kind of insane.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by albert_e on Saturday June 10, 2023 @03:11AM (#36268392)
OTOH wasn't it inevitable -- that small devices of tomorrow will overtake the most powerful cutting-edge gadgets of the past in computing power, storage, performance.

Maybe in a decade small thumb-drives will have an M2 chip equivalent built into them. To encrypt/decrypt data on the fly with zero latency on multiple GB/s data. Or whatever other application can gobble up that much compute power.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by gorbypark on Friday June 09, 2023 @03:39AM (#36254589)
I think the eye tracking is the multitouch of this generation of devices. It's not a new idea, but it's the first device to ship with it (at least in the "consumer" space). Even if they end up with some sort of controllers in the future, the eye tracking enables so many interactions. Not to mention foveated rendering, which they mentioned in a few of the slides. Basically, render a super high quality dot where the user is looking, and fade out the quality in the peripheral vision. 2x4k screens is a lot of pixels to render, even with the M2 being a decent GPU, but with eye tracking, it's possible to really push the rendering quality.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:10AM (#36253023)
I haven't heard that they won't allow them. Just that they won't make them. I suspect it would support Xbox and Playstation and Nintendo controllers at launch, even, since their other platforms do.

However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I think nobody knows that yet.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by armadsen on Friday June 09, 2023 @01:01AM (#36253426)
Yep, they explicitly mentioned (and showed, IIRC) that you can connect game controllers to the Vision Pro. Presumably it will indeed be PlayStation, Xbox, and Switch controllers, as well as the various third party controllers specifically sold for Apple devices.

But no word that I’ve seen on VR controllers.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by numpad0 on Friday June 09, 2023 @01:57AM (#36253854)
If you hold one Apple Remote each on your hands, and your hands were perfectly tracked, isn’t that basically same as Quest 1 with controllers?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @01:25PM (#36261030)
definitely not
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by drewbeck on Wednesday June 14, 2023 @01:39AM (#36321869)
There's a reference in this developer video [0] to using VR controllers

[0] https://developer.apple.com/videos/play/wwdc2023/10088/?time...

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Wednesday June 14, 2023 @03:38AM (#36322720)
I guess that makes perfect sense, actually, now that I see they are making such a big push to make Unity games work. Presumably some of those existing Unity games can't work without such controllers.

Good news!

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by silvestrov on Friday June 09, 2023 @05:43AM (#36255490)
Personally I think this is what has held Pads (and iPhones) back from becoming better at gaming: sometimes a PlayStation style controller is just way better than touch controls on an iPad. Touch controls often don't register with the same reliability as physical controls and it does not have any physical feedback.

Apple should have made a standard gaming control that all games could use.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:04PM (#36259909)
But the Playstation controller is a (de facto) standard gaming control that all games can use. They just let Sony make it.

(IIRC though Xbox and Nintendo controllers can also be used.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by drewbeck on Wednesday June 14, 2023 @01:38AM (#36321857)
There's a reference in this developer video [0] to "using VR controllers" – I don't think they're going to disallow them, just not make their own.

[0] https://developer.apple.com/videos/play/wwdc2023/10088/?time...

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Foxhuls on Friday June 09, 2023 @12:07AM (#36253001)
As others have mentioned, I’m sure that this will support controllers such as a PlayStation controller like the other iOS devices. I also just personally view this as more of a computer worn on your head than a VR headset. I personally purchased the first Vive that released and sold it shortly after. I’ve also tried a few other headsets afterwards. I have yet to experience a time that VR headsets have seemed to be more than a gimmick for a variety of reasons. From what was showed I think the Vision Pro could be the thing that changes my opinion. I don’t even know that I would personally get one but I do think that if it delivers on the hype that they’ve built, it will the headset landscape.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jsnell on Friday June 09, 2023 @12:22AM (#36253097)
You're not going to play VR games with a vanilla console controller. And if you're thinking of emulating non-VR PC games on the headset, that seems like it would not be all that compelling. What's the draw?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by lmm on Friday June 09, 2023 @01:10AM (#36253496)
> You're not going to play VR games with a vanilla console controller.

You might. Flight sims are one of the most immediately compelling things to do in VR, and a controller is a huge step up from nothing.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Foxhuls on Friday June 09, 2023 @01:14AM (#36253523)
I was never talking about VR games, other people keep mentioning them. I brought up the game porting toolkit because of the performance people are achieving on their laptops that have similar or the same apple chip that the headset will have. I understand not everyone will see the appeal of playing regular games on a headset but I feel that it makes sense with what the way they are marketing it. The draw is that I could play AAA titles practically anywhere I want with just a headset and a controller. Those games would appear to be displayed on a full size TV or smaller/larger depending on personal preference.

I have yet to find a reason to buy and keep a VR headset as most things just feel so gimmicky to me. At this point unless you’re either tethered to a more powerful device to be able to do the heavy lifting for the headset or you have a standalone headset that can play some basic arcade like games. A single device that can be taken on the go and play new releases not made specifically for the headset would be amazing to me. Obviously until it’s released who can say what it will actually be capable of but if it has the equivalent power of a MacBook, when my mid 2015 MacBook Pro finally dies I’d honestly consider replacing it with the vision pro but wouldn’t run out to buy one to have in addition to the MacBook.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by fomine3 on Friday June 09, 2023 @01:35AM (#36253687)
Gaming is always 2nd class citizen for Apple. It will continue for Apple Vision
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Foxhuls on Friday June 09, 2023 @02:03AM (#36253890)
I really don’t think that’s the case anymore after seeing WWDC and what people are doing with the new game porting toolkit. Individuals at their homes have Diablo 4 already running what seems to be flawlessly on their MacBooks using it. Also they brought Hideo Kojima out during the conference to talk about it, including announcing that DS was going to be released on max along with the sequel. I think apple is finally acknowledging gaming exists.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw74775 on Thursday June 08, 2023 @11:55PM (#36252921)
It’s compatible with any Bluetooth controller, but I see no reason it would be a nonstarter.

Remember it has full hand tracking. If you want to hold something e.g. a lightsaber or whatever, there is no reason not to. An inert plastic prop should work just fine.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Thursday June 08, 2023 @11:59PM (#36252951)
I'm not a huge gamer, aside from fitness games like Thrill of the Fight, but I've tried a bunch of VR games just to see.

And there is just no way that a lightsaber game could be good without haptic feedback, in a world where haptic feedback exists. And I think many other kinds of game.

YouTube guy MKBHD even called out the lack of haptics in his initial impressions video, not even for a game: the butterfly flew over to him in the Apple demo, and he held out his finger, and when the butterfly landed on it... nothing. And that was kind of jarring, he said. (And it would be.)

Haptic feedback is a big deal.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw74775 on Friday June 09, 2023 @12:34AM (#36253198)
By haptics you mean a buzzer? That doesn’t replicate any kind of real-world experience.

But again - there is no reason gamers can’t have a control, but it’s silly to use a game controller to interact with a computing environment when you can use your hands.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:49AM (#36253317)
I am not sure how it works, but what PlayStation calls "rumble". In the light saber game, you can feel it when your light saber hits your opponent, or your light sabers clash, and it absolutely adds to the experience immensely. I think almost all players of those types of game would prefer to have that feedback, barring some kind of disability or something.

I don't think you need the haptic vibration function for interacting with floating menus and the OS, although again it helps for button presses, which is why all smartphones now feature haptic feedback.

But the other reason to use a controller in general-purpose OS use scenarios is precision. If you can directly touch something, then by all means that is the best. But if the menu to be interacted with is too far away, say 8 meters away, all current systems I have seen make you shout a beam out of your hand to the button or object, then do some gesture to click.

A controller is way more accurate for this, kind of how a mouse is more precise for most people than a trackpad. But even more so.

So on all of Meta's systems so far, the controller can more precisely highlight and click things at distance. And I think this holds true for all other currently-available systems as well.

What Apple Vision Pro is bringing that is new, though, is the eye-tracking. Supposedly, it is as good as, or perhaps even better, at selecting an object at distance. If so, then yeah, controllers wouldn't really provide a significant advantage for most non-game activity.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw74775 on Friday June 09, 2023 @12:52AM (#36253349)
Yeah - I’ve tried metas controllers and it felt clumsy and effortfull to use the UI. The descriptions of Apple’s eye tracking sound far superior.

Why wouldn’t makers of light saber toys just add a buzzer? That would be far better than a game controller, and super cheap to add.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:59AM (#36253405)
You mean... so we could like, battle our small children in our kitchens with lightsabers?

My kids indeed do have sword toys that vibrate and make sounds, so I have done this. And I'm sorry to have to report that it is... substantially less compelling than fighting Darth Vader in VR. (Perhaps not for them, though.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by elefanten on Friday June 09, 2023 @12:47AM (#36253297)
Oculus wands would make a barely more compelling experience of a butterfly landing on your finger.

When Apple’s ready they’ll release haptic gloves that smash that experience out of the park.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:50AM (#36253332)
Hope so! I would buy them immediately. :-D

(Not holding my breath, though...)

And yeah, the Oculus controllers wouldn't nail the butterfly on finger demo, but if they had controllers, the demo would be a hawk landing on your forearm. (And that would work, even though it doesn't quite make sense that your palm would vibrate when a bird lands on your forearm... but haptic feedback is weird.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jjcon on Friday June 09, 2023 @12:04AM (#36252979)
Noone wants to use vr with a 2D game controller (a la xbox)- that completely destroys the point. You want spatially tracked controllers that fit each hand and are meant for vr. Even if there are third party controllers that get around the tracking problems, developers won’t have a controller standard to work against
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw74775 on Friday June 09, 2023 @12:36AM (#36253210)
> won’t have a controller standard to work against

There is no reason this is how it would play out.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jjcon on Friday June 09, 2023 @02:42AM (#36254175)
Apple specifically has said they will not have controllers so yeah… that’s already how it has played out
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jachee on Thursday June 08, 2023 @11:55PM (#36252922)
Don’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:06AM (#36252996)
They do. The Quest Pro I have has been getting better and better at bare-hand control with each release. But AFAIK they all come with controllers, and it is the default (and generally is still easier and more precise to use, despite the continually-improving hand tracking).
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by MadcapJake on Friday June 09, 2023 @12:05AM (#36252992)
No, only a small selection of games do hand tracking and it's usually only good if it's been made primarily for handtracking. Even with true hand tracking games, the amount of controls you can do is limited.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by wahnfrieden on Thursday June 08, 2023 @11:57PM (#36252933)
iPadOS and iOS support PlayStation etc controllers so I would expect it here soon too
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by machdiamonds on Friday June 09, 2023 @01:06AM (#36253463)
The best gaming headset on the market would have to be able to connect to a Windows PC. The M2 chip in the headset doesn't have the power to run an intensive game at 4K resolution for each eye. Even if the headset could be tethered to a Mac for additional power, the GPUs in Macs don't come close to the capabilities of the 4090, which itself struggles to support 2K per eye for demanding games. One potential solution could be foveated rendering, which has shown some performance improvements on the Quest Pro and PSVR2, albeit not significantly. However, it's possible that Apple's implementation of this might yield better results.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by byvirtueof on Friday June 09, 2023 @02:11AM (#36253949)
I still believe that for the masses (think console gamers and pc gamers without the gaming rig) cloud gaming will be the future.

I've been playing fps/rts/rpg games through GeForce Now on a MacBook M1 and so far there's few obvious drawbacks - good internet required, slight input lag which can be annoying for some FPS games sure, and not all games are available yet - but for those who only play a few games regularly, it's also much better than running the game on an i3/i5 Windows laptop.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by machdiamonds on Friday June 09, 2023 @02:32AM (#36254092)
I agree, the prospects for cloud gaming do seem promising. However, we can't forget that in VR, latency is a much more important factor. One solution could be for companies to establish datacenters near high-population areas to guarantee low latency. But, I believe a more effective approach might involve advanced foveated rendering coupled with technologies like DLSS. At present, it seems like a viable strategy for both Apple and Meta would be to sell "boxes" equipped with console-grade hardware that can wirelessly connect to their headsets, providing additional compute.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by henrikschroder on Friday June 09, 2023 @07:04AM (#36256058)
> I agree, the prospects for cloud gaming do seem promising.

Every attempt so far has failed, spectacularly. What is promising about that?

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by solardev on Friday June 09, 2023 @09:07AM (#36257262)
GeForce Now, Luna, Xbox Cloud Streaming, PS Cloud, Shadow, and a few others are still around. GeForce Now is especially awesome, being Nvidia's own offering with access to their latest GPUs at a very reasonable price point.

After thirty years of desktop gaming PCs, I sold mine and just use GFN now. It's completely silent (no fan), minor lag (only matters for competitive shooters), and much cheaper than maintaining a high end gaming rig.

Compared to consoles, it has much better graphics, can be played anywhere where you have good internet, supports mouse/keyboard, ultrawide, 120Hz, etc.

Compared to the Stream Deck, it has much better graphics, much longer battery life (it's just streaming video, not rendering on device), and no heat or fan noise. I also sold my Steam Deck because GFN plus a streaming portable (Logitech gCloud) was way more ergonomic.

Did cloud streaming really fail, or is it just a niche? It's come a long way since OnLive. Stadia was a royal fuckup but not because of its technology; Google just had no idea how PC gaming culture works. Their competitors are still around and doing fine, if not making billions.

It is still a very useful tech that I use daily.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by detourdog on Friday June 09, 2023 @09:10AM (#36257298)
Probably true and Apple is smart enough to not talk about the easy stuff or even hype things. The amazing thing is the finger tracking in space.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by tptacek on Thursday June 08, 2023 @11:41PM (#36252836)
To a first approximation, nobody uses the Apple Pencil as a primary input device on an Apple device.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Thursday June 08, 2023 @11:48PM (#36252879)
True, although that might be where my analogy breaks down. Controllers are today the primary input device for pretty much all VR headsets out there. So, maybe the better analogy would be the Blackberry's keyboard.

And we know who won that one. I think Apple is probably right to just double down on bare hands and voice as the input mechanism for spatial computing. I'm just also saying that controllers do have some advantage, so Meta should probably try to leverage it where they can.

(BTW, I myself do use the iPad primarily with the stylus, now that you can use handwriting everywhere just like the Newton MessagePad of yore... but I concede that probably very few people do this.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by tptacek on Friday June 09, 2023 @12:03AM (#36252975)
I guess my point would be that Apple's approach towards inputs with the iPad and, much more importantly, the iPhone were vindicated probably as thoroughly as anything in the history of the computer industry?

Jobs made the stylus wisecrack in 2010. In 2023, that statement remains dead on the money. Lots of things Jobs said didn't age that well. This one did.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:16AM (#36253063)
Yeah, I actually agree with you completely. I probably didn't phrase things as well as I should have (maybe because I love me some stylus, haha).

What I meant was that probably someday Apple will be happy to sell us super high tech controllers for spatial computing, but for launch they are taking the same stance as they did with the iPhone, and going all-in on designing the whole experience to just use your hands.

(And, yes, this is probably the correct decision here, just as it was then.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by wahnfrieden on Thursday June 08, 2023 @11:58PM (#36252945)
Controllers will not make the jump to lightweight/outdoor AR
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:01AM (#36252959)
Totally agree. Like a stylus (or physical keyboard) it is only an advantage in some subset of usage scenarios.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by poglet on Friday June 09, 2023 @12:00AM (#36252954)
I think there are a few reasons for this:

The Apple Pencil is only available for the iPad devices:

iPad navigation relies significantly on gestures that require multiple fingers, which is frustrating when holding the pencil.

The iPads are much larger in size then phones and it's often awkward to use the pencil as a primary input.

The pencil is kinda annoying to keep with the iPad, it magnetically sticks and is prone to falling off. My previous pencil fell and hit the nib, immediately breaking the tiny sensor that sits behind it.

They onscreen keyboard is too big to use with the pencil, and although you can use (a multi-fingered) gesture to make it smaller, it still isn't great.

For reference, I loved using the stylus as my primary input device for my Samsung Note. There were a bunch of quality of life features built around the stylus and you could stick it back in the phone to keep it safe.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by lajupechere on Thursday June 08, 2023 @11:36PM (#36252798)
To be fair, the Apple stylus is considered an art and creative _accessory_, not the predominant way of interacting with the system.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Thursday June 08, 2023 @11:41PM (#36252833)
Totally true, and I suspect that the same will hold true for Vision OS — controllers will always be optional (even when Apple has "the world's most advanced spatial controller" to sell us for $999/pair).
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throw9away6 on Friday June 09, 2023 @12:46AM (#36253291)
It works so much better when it does but it’s not fully hashed it and a lot of stuff doesn’t quite work interface wise
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by unobatbayar on Thursday June 08, 2023 @11:47PM (#36252871)
Meta Quest 3 really looks like it's made by Xiaomi, matches their entire theme and price range.

What made you buy it?

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Thursday June 08, 2023 @11:55PM (#36252923)
Well, I am just really interested in the idea of taking a spatial computer headset device around with me, and doing work (writing software, so think VS Code/JetBrains/Xcode) in a large spatial environment instead of a laptop with a single small screen.

I did know that the Quest Pro would not live up to that task (and it doesn't), but I wanted to see how close you could get today for $1500 (now, $1000).

I also do boxing and similar fitness games almost every day, so I knew it would at least serve me well for that, despite being pretty expensive. (An yeah, for that, it's pretty great.)

The new Apple gizmo looks way better for programming and work like that, though, so I'm excited about it. After many years, we appear to be getting close to something that is actually pleasant to use. (Even the Quest Pro technically can be used for this, but the experience is far from pleasant.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by idle_zealot on Friday June 09, 2023 @01:30AM (#36253650)
> The new Apple gizmo looks way better for programming and work like that

Based on Apple's track record, they're going to disallow development on the Vision like they do for all iOS/iPad devices.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @01:51AM (#36253814)
I don't think so. For one thing, they actually want you to develop your Vision OS app while using the Vision Pro. They had a session at WWDC where they highlighted that you can open a floating 4K resolution Xcode window inside the spatial environment, and have your app floating next to it.

(This does require a Mac to be also present, though.)

Secondly, none of these devices have anywhere close to enough computing power to make doing builds on them directly feasible — at least not for most coding work, including the work I do.

So I want to develop using the model popularized by tools like VS Code's remote development extensions or GitHub Codespaces. I want the headset to render all the editors and other windows locally. I want the device to connect to my mechanical keyboard and mouse, so that I can do all my normal coding stuff. But the machine where the code actually is, where the build is actually done, and where the local dev server or similar runs -- all remote.

This is actually the workflow I now prefer even on desktops and laptops, now that the tooling is so good. But for a spatial computing headset device, this will have to be the main model.

And while I also am not at all a fan of Apple's limiting what we can do on our devices the way they do, putting that aside you can already do this workflow in iPad. You can use CodeSpaces in the browser, but there is a cool native app called Blink[1] that lets you use your own hardware as the build machine.

I use a large and high-spec Linux workstation with 4 large monitors in my day-to-day work. But with VS Code remote, when I have to travel with my laptop, I just connect to the Linux workstation (via Tailscale in my case, but there are various options) and use the code editor locally on the laptop, but the CLI, build, etc is happening on the remote machine.

On a laptop, this works great. It is better than the regular workflow of doing it all on the laptop, because the tooling (if you use VS Code, anyway, but others are also working on this) is so good and the remote build machine is so much more powerful than a laptop. It also lets you just switch to a new device whenever you want without worrying about having to commit your changes first. So I can go to the office or just a different room of my house and just sit down at whatever computer is available and pick up where I left off.

But I've also done this using both the Quest Pro and iPad, just to check in with the state of the art on those devices. Both of them can do it. The Quest sucks in lots of ways (clunky OS, low-quality passthrough of the real environment, glitches). The iPad actually works fine, except teven the largest iPad Pro is a laughably tiny monitor to work on. (YMMV tho... if you are one of those "I love small screen!" people then this workflow works fine, and an iPad works as well as a laptop.)

For me, Quest Pro and iPad aren't good enough. But I want to do this workflow on a headset device, and Vision Pro looks promising.

Anyway, my point here is that even if Apple does make weird restrictions about being able to use dev tools locally on the device, that won't prevent it from doing the workflow I am interested in.

[1] https://apps.apple.com/us/app/blink-shell-build-code/id15948...

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by vxNsr on Friday June 09, 2023 @03:00AM (#36254302)
Just fyi, by many accounts of people who used the vPro its screen resolution is on par with the qPro. As in not significantly better or different. I would recommend taking advantage of their demos if you’re in the right city. Or waiting until it’s available to tryout in a nearby Apple Store before committing to a $3500 purchase for something that apparently isn’t much better than what you already have, for the purpose you’re buying it for.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @03:50AM (#36254674)
Thanks. I'd definitely take the opportunity to test it prior to buying, if possible. OTOH though I am kind of an avid hobbyist in this area, so I buy one or two of these machines each year (and sell the ones I don't have continued use for). So I'll probably end up buying it regardless, unless it is somehow awful when it actually comes out.

The resolution isn't the problem with Quest Pro (although I always want more) but the passthrough of the real environment around you is terrible. It's very distorted, as if the cameras are far lower resolution than the screen is.

I've heard that this aspect of the experience is better on the Apple Vision Pro, although I don't know for sure since I haven't yet tried it myself.

This actually doesn't matter that much, because the resolution is still good enough to walk to the fridge and grab a drink (or whatever) without taking it off.

The other super interesting thing to me is the external display of your eyes on the surface of the headset.

This sounded so stupid to me when it leaked before they announcement, that now I am embarrassed, because the problem is one we have all the time in my own house. I've realized it is a fundamental problem with these devices, and one I even had all the time, and yet I couldn't see how that would solve it. But it really does seem to.

The problem we always have is, our kids put on one of the headsets we have, but then we (their mom and I, and their siblings/friends) can't tell whether they can see us or not. This actually really matters a lot -- if the wearer cannot see, then we need to make sure no other kids get near them, otherwise there is a risk of collision and injury. This is partially solved by casting the view from the headset to the TV or whatever, but this is glitchy and sometimes even disabled.

The other scenario where this is really useful is at the office, or even a coffee shop. When a coworker walks up to you, they have a visual indicator of whether you can see them or not. Actually a very important social cue.

Or when the waitress comes up to bring you your coffee. You can look at her and accept the coffee, and it is obvious to her that you can see the cup she's handing you. Sure, she'll still probably be a little weirded out the first time, but she'll get used to it. :-D

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by drcode on Thursday June 08, 2023 @11:55PM (#36252920)
The Apple Helmet is heavy as all out, because they refused to make it out of plastic, and are instead using glass/metal- Definitely an Apple move.

(heavy, considering there's no included battery)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by wahnfrieden on Friday June 09, 2023 @12:01AM (#36252964)
AirPods Max hurts my head so much I have to wear a hat/beanie. Not a great track record
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by fomine3 on Friday June 09, 2023 @01:38AM (#36253710)
What's wrong with it?
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by dymk on Thursday June 08, 2023 @11:49PM (#36252884)
> This is just like the infamous "if you see a stylus, they blew it" approach with the iPhone

> Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129.

Apple Pencil does not work with iPhone, only with iPads, which... makes sense. Artists use them as drawing tablets. But nobody uses a Apple Pencil with an iPhone.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jachee on Thursday June 08, 2023 @11:53PM (#36252904)
Also, as a single point of anecdata: My $129 stylus spends the vast majority of the time magneted to the top of my iPad while my fingers do the actual work. It’s not exactly a regret, but as a not-really-an-artist, it’s… probably money I could’ve spent better. :)
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ewoodrich on Friday June 09, 2023 @01:08AM (#36253480)
Same. But I would use it more if it would allow triggering all gestures (particularly home) without awkward assistive touch workarounds so it could be used for general navigation like the S-pen on my Galaxy Tab and phone.

Which I imagine is intentional by Apple for aesthetic reasons since iPad should only be navigated by touch.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by dotnet00 on Friday June 09, 2023 @01:11AM (#36253501)
Is that more because no one can use it with an iPhone?

The stylus support on Samsung flagships is very convenient to have cross device capability on, and everyone I know who has those devices feels similarly.

Eg when doing something on the tab with the pen and having a calculator open on the phone and seamlessly being able to use the pen for that. Support on phones, especially with the large screens these days, allows for all sorts of little synergies that make the experience much more smooth.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by dymk on Friday June 09, 2023 @04:51PM (#36264005)
I'm not commenting on if apple should make iPhones compatible, I'm pointing out that the argument in the parent comment doesn't make sense, because Apple has never backtracked on "iPhone does not have a stylus"
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Saturday June 10, 2023 @11:54AM (#36271605)
Well, what you say is technically true, but when Apple Pencil was released, there was no iPadOS -- all iPhones and iPads were just iOS devices, at different sizes.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Dah00n on Friday June 09, 2023 @05:48AM (#36255540)
>Apple Pencil does not work with iPhone

ehhh...

>But nobody uses a Apple Pencil with an iPhone.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by detourdog on Friday June 09, 2023 @08:48AM (#36257078)
The Pencil is not a primary interface for iOS it is a specialized device that provides greater resolution than a finger. People love to try to point out how inconsistent and hypocritical Apple is and the criticism is usual unfounded, not thought through,...
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Saturday June 10, 2023 @12:01PM (#36271667)
That isn't what I was trying to say.

I was saying that Apple tends to ignore the specialized/higher-precision option initially, focusing on the majority of the market that may not need it.

But then they introduce it later. As I suspect they will do in this case, too. But that leaves an opening (maybe, temporarily, if they can capitalize on it) for competitors that do support more specialized input devices.

If you wanted to draw diagrams or use handwriting input, Android had a huge advantage at first, ... until it didn't.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by detourdog on Saturday June 10, 2023 @04:18PM (#36274650)
Sorry I misunderstood. I agree Apple focuses on the general problem without trying to solve all the exceptions. Once they are comfortable with the working principles that start filling in the gaps.

It took me 3 days just to really feel I understood what the Vision Pro video demonstrated. I was very uncomfortable watching the initial video. The first feeling was voyeuritistic as if I was spying on the user. The second feeling was the horror of actual people using them in isolated squalid environments. Eventually I rationalized that the demonstration was really about hand/finger/eye tracking in space. The "spatial" interface was the most special thing they demoed. The rest of the demo was hardware power and the ergonomics.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ravst3s on Friday June 09, 2023 @12:07AM (#36253002)
Although these devices will be compared to each other ceaselessly, I think they're targeting two distinct markets. Apple believes that Vision Pro is the future of personal computing. Meta keeps marketing the Quest as social-connected VR gaming device. The former market is far larger and anything that displaces the PC will be transcendental.

Although Meta will sell more units in the short-term due to Apple's pricing, I do think they will have a tough time catching Apple on the hardware. The eye-tracking, <12ms image processing and display, and the M2 are things that Meta is well behind on.

Zuck mentioned that activity and "doing things" are Meta advantages, but people don't want to exercise while gaming or consuming entertainment.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seanmcdirmid on Friday June 09, 2023 @12:23AM (#36253110)
> Zuck mentioned that activity and "doing things" are Meta advantages, but people don't want to exercise while gaming or consuming entertainment.

A lot of people actually do. There is a whole community built around it.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @12:36AM (#36253212)
A lot of people say they will and never do. Anthony from LTT used his Intel tech upgrade to get VR to be more active and only became more overweight.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @12:49AM (#36253314)
Ew. Fat shaming is not a good look.

You don’t know him. You don’t know the reasons for his weight. He very well could be using the device daily to exercise for all you know and it could be an issue with his metabolism. Or another medical condition. Or a side effect of drugs. Or literally hundreds of other reasons.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Takennickname on Friday June 09, 2023 @01:48AM (#36253792)
"Don't smoke cigarettes they'll kill you"

"Wow. Why you cancer shaming bro?"

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @02:23AM (#36254031)
Oh please, get real.

Blaming their continued weight increase on an assumption that the other commenter would have no way of figuring out is totally the same thing as “don’t smoke cigarettes they’ll kill you”. Totally.

Their reply to my comment just solidifies the fact that it was just a shitty opinion with no basis in reality. There is no way for them to know how healthy or unhealthy Emily is, nor what they have done to lose weight.

Transitioning, for instance, messes heavily with your metabolism and body composition. But no it was clearly because they never use that Oculus they bought. Obviously.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Takennickname on Friday June 09, 2023 @11:41AM (#36259496)
It is very obvious that that they have neither an exercise routine nor a healthy diet. It shows in the skin the hair, the posture, etc. The only it's not true is if by some miracle he had separate conditions that somehow when put together appear like a person who is sedentary by habit and enjoys junk food.

Nevermind the typical reddit mod looking apartment we saw in the $5k challenge. None of this some unique story. It's all the same pattern. It's just an exceptionally public one.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @01:20PM (#36260980)
So you live with them? Or are their doctor? That's how you know all this, and can say it with absolute confidence, right?

Oh wait, no, it's all just speculation and shitty assumptions by someone who has nothing better to do with their life.

You don't know them. You don't know their struggles. Stop pretending that you do and grow up.

Fat can come and go, but your personality is here to stay.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @08:59PM (#36266455)
Fat may come and go until you have a heart attack because of an unhealthy life style.

> You don’t know them.

If I did I would have helped them exercise and lose some weight. Get healthy. So that keyboard warriors don’t come along trying to defend their unhealthy lifestyle choices.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @02:07AM (#36253908)
Being overweight is unhealthy. Period.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by vjjsejj on Friday June 09, 2023 @02:29AM (#36254070)
Being transphobic is not a good look either..
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @02:33AM (#36254098)
I actually changed the pronouns once I saw the video that was pointed out and which multiple people pointed out was news to them (like seemingly everyone else, I don’t follow their channel and it was announced only 2 weeks ago so it’s not like it’s common knowledge yet), but I’m not the one that literally dead named them along with using their old pronouns.

Could you possibly be more misguided here? Like come the fuck on.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by aldonius on Friday June 09, 2023 @03:09AM (#36254369)
(you missed one of the pronouns, which might be the issue here)
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @03:14AM (#36254397)
Too late to edit now, but unlike the commenter I originally replied to, I at least made an effort rather than replying “Noted” and calling it a day.

But that’s still apparently not enough. ¯\_(ツ)_/¯

[dead]
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @03:56AM (#36254714)
Changing their pronouns would have had no material impact on comprehension, even if you kept the dead name.

Using their name and linking to their video would have similarly been clear.

You chose to do neither.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @05:11AM (#36255242)
I don’t need to link to the video as it’s clearly linked in a replied comment directly under mine.

There is no need to change their name. The original video of the tech upgrade contains their original name still. If you want to get upset go talk to Linus and get all references updated.

I can only assume you’re overweight as you’ve taken this whole thing very personally. Maybe you need some exercise?

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @09:46AM (#36257752)
Gotta love making up excuses for refusing to honor one’s wishes and use their name and pronouns.

I thought it was because you wanted to “let people learn” or whatever BS you had originally come with. You spent three whole paragraphs talking about how much it would confuse people.

Turns out, you just don’t respect them enough to do such a simple thing. It was plainly clear from your fat shaming, but at least you’ve spelled it out in words.

You weren’t even the one being called a transphobe, you just decided to jump in and make it clear why you explicitly didn’t choose to update their pronouns or dead name after you found out.

> I can only assume you’re overweight as you’ve taken this whole thing very personally. Maybe you need some exercise?

I can only assume you’re a bigot as you’ve taken this whole thing very personally. Maybe you need to not be a shitstain on humanity?

Do better. It’s not hard.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @10:09PM (#36266847)
> I can only assume you’re a bigot as you’ve taken this whole thing very personally.

Just remember you’re the one who can’t understand English. Not only can you not follow the conversation you’re having. But you literally fit the definition of a bigot and then called me one. That is hilarious.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Friday June 09, 2023 @11:04PM (#36267179)
Says the person who can’t take two seconds to correct someone’s correct name and pronouns when pointed out.

Because it would “be confusing” or whatever bullshit you came up with.

It’s pretty clear who the bigot is here and it’s not the person who is advocating for treating someone respectfully regardless of their weight. Or making an effort to change the pronouns and names used when pointed out.

Your comments are visible to the world, you realize that right? Just because they’ve been (rightly) flagged to death doesn’t mean they’re invisible.

Grow up. You’re clearly not mature enough for this site. Or the internet in general.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Saturday June 10, 2023 @12:31AM (#36267613)
Lol because there’s no need for them to be corrected.

Your comments are visible to the world. Quite embarrassing for Microsoft to have an employee who rages at people and gets upset giving them a bad name.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mynameisvlad on Saturday June 10, 2023 @12:51AM (#36267697)
> Lol because there’s no need for them to be corrected.

Because you’re a bigot who refuses to respect a person’s wishes, yes. You’ve made that clear already. Glad we’re in agreement.

Trying to spin advocating for treating people respectfully as a bad thing is the only thing that’s embarrassing here. And that’s sure not coming from me.

I’m done here, good luck continuing to live as a shitstain on the world.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Saturday June 10, 2023 @01:27AM (#36267875)
Lol you can ask Santa for a dictionary to help break you out of the fantasy world you’re living in.

You’re not advocating for anything. You jumped in and started being angry, swearing in the first post (which you edited out when the tiny lightbulb went off and you realised that was a dumb move) and then continued to be loud and aggressive and try to paint a non existent picture.

So I’ll continue living my awesome life while you keep living in a bubble thinking the whole world is against you and being angry at nothing.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Hamuko on Friday June 09, 2023 @12:54AM (#36253366)
Sounds like the age-old home gym equipment tale. I imagine there are more stationary bikes being used as clothes rack than as exercise equipment.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by htag on Friday June 09, 2023 @01:41AM (#36253739)
I'm unsure if you meant to deadname Emily, or if you are unaware of her public transition a couple of weeks ago.

https://youtu.be/b-owBhLGaH4

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mjamesaustin on Friday June 09, 2023 @01:59AM (#36253863)
News to me – way to go, Emily! Love her videos, and really glad to see her taking this scary and exciting step into public life. Looking forward to more great content from her in the future!
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by throwaway2990 on Friday June 09, 2023 @02:07AM (#36253913)
News to me too. Explains why there hasn’t been any videos recently with them.

Noted.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ceejayoz on Friday June 09, 2023 @12:24AM (#36253120)
> people don't want to exercise while gaming

Quite a few do. I use Beatsaber, Pistol Whip, and Superhot (more yoga-y than exercise) for this. Boredom during exercise is my primary issue with sustaining it; VR has removed that obstacle.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ravst3s on Friday June 09, 2023 @12:35AM (#36253208)
Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly.

If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still.

Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mcphage on Friday June 09, 2023 @12:46AM (#36253290)
> The Wii lost its novelty pretty quickly.

It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ravst3s on Friday June 09, 2023 @12:55AM (#36253378)
That's decent for single games, but overall those are low figures.

These companies are aiming to have installed bases in the hundreds of millions if not billions.

Active gaming will be a nice use case, but will not be the reason 40-50m people buy a headset every year.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by shard on Friday June 09, 2023 @01:50AM (#36253808)
Don't forget Just Dance. Just Dance 2 was the best selling 3rd party title for the Wii. Just Dance 3 was the 2nd best selling title of 2011, behind Call of Duty. As of 2013, Just Dance is Ubisoft's 2nd biggest franchise, behind Assassin's Creed. Teenage girls nowadays are still playing Just Dance all night at sleep overs.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by Hamuko on Friday June 09, 2023 @02:01AM (#36253875)
Just because it sold a bunch of copies doesn't mean that it wasn't a novelty and got actively used. Fidget spinners sold like hot cakes. 15 million copies is also less than half of what Wii Fit pulled, so it sounds like people did in fact lose interest in Nintendo exercise games.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mcphage on Friday June 09, 2023 @09:53AM (#36257833)
> Fidget spinners sold like hot cakes.

Fidget spinners sold like hotcakes for a very brief window of time. Nintendo motion games are continuing to sell millions of titles even 15 years after they first debuted.

> less than half of what Wii Fit pulled

Hmm, what numbers are you looking at? I see 22 million for Wii Fit, and 21 million for Wii Fit Plus (a separate title).

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by zeknife on Friday June 09, 2023 @05:12AM (#36255248)
Having used VR, I actually think I would rather move around for 3 hours than stand still for 3 hours
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by sebzim4500 on Friday June 09, 2023 @06:23AM (#36255751)
That's certainly true but sitting for three hours is better than either.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ImAnAmateur on Friday June 09, 2023 @08:45AM (#36257042)
As someone who used to stand or move around while gaming, I'd much rather go back to that than sitting. Unfortunately for me I love the precision of a keyboard and mouse. One day I'll find the right compromise.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by rpastuszak on Friday June 09, 2023 @08:25AM (#36256782)
Yup, I think the main difference is the default use case:

- Oculus <=> content consumption

- Apple Vision <=> productivity

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by atleastoptimal on Friday June 09, 2023 @12:26AM (#36253133)
"spatial computing" is such a silly marketing phrase. All we saw was 2D windows placed in a fake 3D world. It's all just an aesthetic upgrade, a minor QOL improvement that has its own downsides, nothing more.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by veidr on Friday June 09, 2023 @12:34AM (#36253199)
Hmm, you think so?

To me, the term just sounds better than "VR" or "AR" without meaning anything different (other than being less specific). There's nothing Apple-exclusive about it; it would apply to existing "VR" or "mixed reality" apps like Horizon Workrooms or Virtual Desktop just as much as to what Apple is doing.

Personally, I feel "spatial computing" sounds clearer and less silly than the previous terms. But, that's just my opinion so I guess we'll see if it catches on...

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by askafriend on Friday June 09, 2023 @12:30AM (#36253163)
That's a skeumorphic anchor to get people comfortable with a new technology. If you're going to introduce technology to the masses, you have to do it in stages. There's a lot more going on here than is apparent on the surface.

You could have said all of things about the original iPhone. It did similar things to a lot of existing smartphones at the time (send email, play music, browse web, make call).

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by nonethewiser on Friday June 09, 2023 @01:10AM (#36253492)
They made a VR headset and used their own marketing name for it. A term which no one else uses.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by askafriend on Friday June 09, 2023 @01:16AM (#36253541)
It's called communication.

It's not a VR headset and it's not an AR headset. It's something else. It's reasonable to give your specific vision of these technologies a more human name.

Also, it's something that's going to be released in very limited quantities in a year from now. And it was announced at a developer conference so developers can start to prepare apps. We've only really seen a preview and the technology is in the earliest stages.

There's a ton of stuff they only mentioned in passing - like their proprietary camera format and cameras that can record the world in immersive depth-mapped 3D. Those will likely be licensed out to studios and sports leagues which can prepare content for Vision Pro.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by prawn on Friday June 09, 2023 @02:53AM (#36254256)
"A term which no one else uses."

Yet. They've set it rolling and so far own a perspective separate to AR/VR. Leaves the competition brawling over headsets for a still-to-be-defined VR concept while they pitch customers on their thing. Computing. Ties in to work. Easier to justify spending $x000.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by danieldk on Friday June 09, 2023 @02:26AM (#36254051)
That's a skeumorphic anchor to get people comfortable with a new technology.

Not just that. It also makes the Vision not just an ill-defined VR product, but also a 'MacBook Air or iPad for on the go with far more screen real estate'. This pitch resonates with pro users who are not necessarily interested in VR. The initial reaction of Apple-using friends/family is: I'd probably buy this as a replacement for a MacBook + external screen. It also makes the pricing more acceptable - it's about the same prices as a non-mediocre spec'ed MacBook Air + Studio Display.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by tsimionescu on Friday June 09, 2023 @03:59AM (#36254737)
> The initial reaction of Apple-using friends/family is: I'd probably buy this as a replacement for a MacBook + external screen

Then I believe they misunderstood the presentation, since this device is not a replacement for a MacBook, since it just can't run the same software. And even if it could, it would be much, much slower at it, since it has to spend huge compute resources on constant refresh of two 4k+ screens plus advanced vision algorithms to process the camera input and overlay the 3D graphics onto it in the expected locations.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by sebzim4500 on Friday June 09, 2023 @06:24AM (#36255759)
For the significant portion of users that spend $2k on a macbook and then use it as a webbrowser 99% of the time I think this could work great.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by alaskamiller on Friday June 09, 2023 @01:28AM (#36253639)
Spatial computing as an idea is from early 2000s. It was in Wired and sci-fi pulp and something the graybeards would hobnob about. Sometimes it just takes 20 years for an idea to come to fruition.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by calf on Friday June 09, 2023 @05:17AM (#36255295)
I wanted to know what Douglas Englebart would think about all this VR stuff, while I was watching the Apple Vision video.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by detourdog on Friday June 09, 2023 @09:07AM (#36257273)
I think he would love the internet access, think the web was stupid, and that Apple Vision is alien technology he dreamed of. He more or less spent his productive years defining the world we currently live in. I take him as man of vision and principal. He would be astounded by the tech and hate the content.

I was greatly disturbed by the product demonstration. After 72 hours I realized that since I work alone there are no real drawbacks to having a hands free computer. (I have been working in a 60'x30' studio that I have equipped with 8MP cameras, shopping for 4k and 8k projectors. The idea is to have the cameras act as an interface and use the projectors to create an image on the floor as feedback. The Vision Pro seems like it might be easier and cheaper. Although not as analog and collaborative.)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by detourdog on Friday June 09, 2023 @08:57AM (#36257173)
Hands anywhere in space they were visible acted as the primary interface to their ecosystem. The integration was so seamless that it was easy to miss the quantity of processing power and sensors at work.

Spatial computing is actually a good Apple name for this interface as it differentiates from the lower effort products that cost $3,000 less. This draws a line between AR/VR and what Apple is doing which is Spatial Computing. Apple needed to co-ordinate the fundamentals of Human Interface design and production. When they finally had same they could actually produce that also function they shipped it.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seydor on Friday June 09, 2023 @12:30AM (#36253167)
Also, i don't understand the reasoning behind not having controllers. You are freeing up your hands for ... what? You are already wearing a blindfold on your face. ( I think the passthrough will be used very little because in most cases it's distracting)
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by teolandon on Friday June 09, 2023 @12:41AM (#36253259)
Freeing up your hands for comfort and intuitiveness.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by nailuj on Friday June 09, 2023 @12:43AM (#36253271)
On the contrary, I think the passthrough will be one of the defining differences to other headsets for the time being. Not having anything to hold in your hand while you go ahead and do non-VR things in your real environment adds a layer of convenience that's hard to appreciate from product videos. The improved passthrough, as bad as it still is, is one of my favorite additions on the Quest Pro.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seydor on Friday June 09, 2023 @01:02AM (#36253435)
What other things and how often though? Is it worth it losing the improved precision of the controller (and adding so much more complexity and battery use)

I think Facebook should consider usign only 1 controller though (i know I do). Also, to put the battery in the controller and tether it to the headset to make it even lighter. If apple is using a tether then it's ok to do it

I wonder if passthrough can be done mechanically, by rotating the lenses to a hole

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by nailuj on Friday June 09, 2023 @01:23AM (#36253606)
That really depends on what you're doing with the device I guess. For gaming, controllers will remain indispensable, and you're planning to disconnect from the real world for a while anyways.

For everything else, quickly being able to grab a snack or drink, respond to a phone notification or change the place you're using the device from reduce friction.

It might be enough to push VR over that "I don't want to use the device because I don't want to commit to not doing anything else for at least 30 minutes now" hurdle that still very much exists.

That being said, I have no doubt Meta is going to be able to get there in due time too.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by cltsang on Friday June 09, 2023 @12:49AM (#36253324)
It's more about not having to perform a ritual before using the headset, like making sure the controllers are charged, and picking them up.

When you are holding controllers, you can't interact with the environment and people around you naturally, like how Apple showed it in the videos, before "reversing" the ritual.

Apple also wants users to plug it in and use it all day. You can't do that with the limit of controller battery.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seydor on Friday June 09, 2023 @12:56AM (#36253384)
Apple wants users to charge their earbuds, their watch, every day in order to listen to music and track their oxygen. These could all be integrated into the phone, but they chose not to, in order to sell more products. Everyone does this thing nowadays
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by wahahah on Friday June 09, 2023 @12:58AM (#36253396)
So I can drink my coffee, use my keyboard, or eat my popcorn.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seydor on Friday June 09, 2023 @01:06AM (#36253459)
assuming that handtracking doesnt confuse you eating popcorn with pinching gesture. But anyway i hope your headset doesnt smell of popcorn and coffee afterwards
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by wahahah on Friday June 09, 2023 @01:31AM (#36253660)
They showed that exact activity a couple times, fwiw, and my headphones don't retain smell so I don't imagine the set will.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by hamburglar on Friday June 09, 2023 @01:38AM (#36253709)
As a quest pro owner, I can tell you that trying to do anything with your hands, such as take a sip of coffee, is extremely awkward, and so is the act of attempting to pick up the controllers after setting them down to do something. Same goes for handing off the headset for someone else to have a turn. There’s always this super awkward controller transfer and they fumble to orient them the right way in their hands, frequently accidentally swapping left and right and then discovering it’s hard to swap them without dropping them because you have to hold both in one hand.

Not having the controllers at all would be very nice for this. Not sure it’s worth losing the haptics though.

And given how little you actually touch the headset, you’d really have to be some kind of sloppy maniac to end up with it “smelling of popcorn and coffee.”

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by hamburglar on Friday June 09, 2023 @01:57AM (#36253851)
Another annoying thing about having your hands full is when you want to take the headset off briefly, eg to answer the phone. You need to find a place to set the controllers so you can use both hands to take it off. And unless you’re using passthrough, you’re blind to where you can set them down. Then when you put it back on, you need to then find the controllers. My usual routine is to intentionally break the guardian barrier so I can see well enough to find a table to put the controllers on. Without controllers, I’d just reach up and remove the headset in 2 seconds.
Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by pja on Friday June 09, 2023 @04:57AM (#36255144)
There’s a reason that all the drinks containers that Apple showed in their videos on the Vison headset had closed lids and straws.

You can’t easily drink out of an open topped container whilst wearing a headset, so without highlighting that (minor) issue, they wanted to plant the idea of having a sealed container with a straw on your desk as a solution before you ran into the problem yourself.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by grumbel on Friday June 09, 2023 @05:46AM (#36255520)
It's not to free the hands. The primary reason to go for this interface is comfort and ergonomics. Holding up your hands in the air for prolonged amounts of time is hard. We use keyboards and mice because we can rest our hands with them.

Apple's approach avoids that and lets your eyes do the selection, while still using your fingers for the clicking, thus giving you the responsiveness you are used to (i.e. no weird "hover over icon for one second to active").

Also according to people that tested it, it feels extremely natural, basically like mind reading, since the moment you look at something, you can click it. There is no separate step where you have to look at something and then also have to navigate your laser pointer over it to activate it.

As for passthrough, I think that will become extremely useful and commonly used when combined with the depth sensor, as it allows you to partly fade in and out pieces of reality. You can have a virtual office on the moon, but the desk in front of you, is still your actual real desk, while all the displays on it are virtual.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by seydor on Friday June 09, 2023 @06:10AM (#36255682)
> approach avoids that and lets your eyes do the selection,

I m not sure if they use the eyes as a pointer. It sounds very imprecise to me.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by grumbel on Friday June 09, 2023 @07:12AM (#36256125)
They have some quite extensive developer documentation and video dealing with how to design apps around eye tracking and maximize the precision of it:

* https://developer.apple.com/videos/play/wwdc2023/10073

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by worrycue on Friday June 09, 2023 @12:58AM (#36253395)
> Double down on the simplest possible input mechanism and pretend it is enough. Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129.

The thing is, it is enough for general use. The Apple Pencil (or whatever they call it) is a specialised tool for people who need the extra precision.

The difference between modern no-stylus-needed touch screens and old stylus-required touch screens is exactly that, with the old screens they aren’t functional at all without the stylus.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by jayd16 on Friday June 09, 2023 @03:43AM (#36254619)
It would be pretty ironic if the Quest Pro controllers end up being the defacto 3rd party controller for AVP. Would certainly make porting games that much easier.

I'm also curious if Apple plans to use iPhones as an input mode. Speech to text is nice but I'd like to be able to discretely type something.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by bick_nyers on Friday June 09, 2023 @10:58AM (#36258812)
Relevant video from The Onion: https://youtu.be/9BnLbv6QYcA