Not really seeing that this time around.
It’s pretty bananas they’ve crammed an M2 into a headset with all the cameras, sensors, ML engines, and high res displays. The M2 chip alone (I have an M1 Pro) is still blowing my mind with the low wattage performance.
But much like the first iPhone, it is yet to be seen if it will stick. I do think it’s far more capable than existing VR headsets.
Maybe in a decade small thumb-drives will have an M2 chip equivalent built into them. To encrypt/decrypt data on the fly with zero latency on multiple GB/s data. Or whatever other application can gobble up that much compute power.
However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I think nobody knows that yet.
But no word that I’ve seen on VR controllers.
[0] https://developer.apple.com/videos/play/wwdc2023/10088/?time...
Good news!
Apple should have made a standard gaming control that all games could use.
(IIRC though Xbox and Nintendo controllers can also be used.)
[0] https://developer.apple.com/videos/play/wwdc2023/10088/?time...
That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.)
It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a gensture based system. So far so good.
It is far more presumptious if they say they will NOT allow controllers.
When claiming credit for launching a new space called "spatial computing" -- it is very short-sighted / arrogant to state that a one click finger gesture is all you will ever need for all your comupting needs.
There are games obviously where multiple simultaneous actions need to be triggered. There are 3D modelling applications -- actually a great use case for a AR/VR HMD. And I am sure there are tons of other applications that can benefit from innovative and ergonomic approaches to interactions. Why would Apple go out of their way to say there will be no controllers.
Apple should ideally have an open SDK to allow third party wireless controllers. Knowing apple though ... they will probably sell $499 bluetooth earbuds and call them Apple Ear Pro or something.