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Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by AlexandrB on Sunday November 20, 2022 @07:22PM (#33687132)
Gambling seems to have become absolutely rampant in the last 10 years. Between loot boxes in games, (e)sports gambling, crypto, online gambling sites, and an increasing number of unregulated gambling services as well it's crazy how widespread it is now. I don't know what to make of it.

As an industry, gambling doesn't really produce anything. It is a form entertainment, but a very expensive one for the consumer relative to something like movies. It can also be extremely exploitative. The information imbalance between the consumer and provider is massive and there's a whole industry around innovating new ways to make gambling more appealing and profitable.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by p1necone on Sunday November 20, 2022 @07:35PM (#33687227)
The gaming industry seems to have been moving away from loot boxes recently. Overwatch and Call of Duty have both stopped using them (replaced with a battle pass subscription with fixed rewards).

TBH I think it's kind of a shame because I never had a problem with this sort of thing for cosmetic only rewards. It's fun to crack them open and see what you get and it doesn't give you any sort of advantage over other players because it's all cosmetic.

Mobile games where the lootboxes contain stuff you actually need to progress in the game (and often require you to spend hundreds or thousands to get to the upper tiers of power/content) are a whole different story but thankfully that doesn't seem to have corrupted the PC/Console gaming space yet.

Are there any big AAA PC/Console games that still use these mechanics? Fifa/Madden I'm assuming but I'm also out of the loop and haven't played a Fifa game since like 2018.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by vogt on Sunday November 20, 2022 @07:49PM (#33687339)
The gaming industry has moved away primarily because legislation has been getting passed in countries like Japan and China forbidding lootboxes in games. It's been a hot topic off and on in Congress and Parliaments around the world for a few years now and I assume game developers are (of course) skittish about it.

To your point about cosmetic-only though, that still exists. Rocket League, which I play regularly, gives out boxes you open and get a random cosmetic with varying degrees of rarity. You can get a net larger amount of these cosmetic boxes by paying for the Rocket Pass premium (something like $10 a season). But the loot boxes only ever contain skins, wheels, etc.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by fomine3 on Sunday November 20, 2022 @08:10PM (#33687479)
There's still no law for lootboxes in Japan (but have some regulation by industry) so many gacha games still being released. Discussion at congress is minor AFAIK. I suspect that China also haven't completely forbid lootboxes at least, since they also still operate such games. (But anyway China strictly manages releasing games)
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by b4je7d7wb on Sunday November 20, 2022 @08:25PM (#33687573)
Netherlands is perhaps the furthest in the process. I think at least lost ark is not available in steam for dutch users.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by l3uwin on Monday November 21, 2022 @01:15AM (#33689434)
You know you went too far when the dutch are looking at you thinking 'hmm that's too much gambling' from their boat casino

And they're correct lmao

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by braymundo on Monday November 21, 2022 @04:23AM (#33690567)
Correct. Diablo Immortal was not even launched here because of this.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by p1necone on Sunday November 20, 2022 @08:01PM (#33687420)
The Overwatch lootboxes were purely cosmetic too. The Call of Duty ones weren't. The new CoD battle pass isn't entirely cosmetic either, but the worst it does is give you faster access to weapons that you could have unlocked through regular gameplay for free.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by AtlasBarfed on Sunday November 20, 2022 @09:22PM (#33687920)
Why isn't it, and the atrocious conduct of pat to win games a bigger deal here? Chest china has more sense and integrity than our government
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by vikingerik on Sunday November 20, 2022 @09:48PM (#33688097)
Well, there's the online-CCG industry. Magic and Hearthstone and the others are all lootbox, with varying allowances of being able to grind it in the free tier.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by kriro on Monday November 21, 2022 @04:52AM (#33690774)
I can only speak for MTG Arena. Been playing it 100% for free since a bit before DMU came out. I play pretty much the number of games that give me stuff, often 4 wins/day because I don't have time to play more.

Mythic in Standard is possible (played cheap monoblue last season to diamond 1, mono black now almost mythic) and having some fun drafting. 0% need to invest any money. Obvioulsy I won't have all the stuff but that's fine. I'm ok with identifying one deck I like to play for standard and then just drafting until coins/gems run out (ideally never because the winrate is good enough). I also don't care at all about cosmetics and was happy to see there's even an option to turn them sort of off (hide alternate card styles). I still got quite a lot of free cosmetics as well.

It is however interesting that they do have a pretty good value "first buy" option. I was always curious if it is priced so cheaply to get people from a "I'm a free player mindset" to...well payed once, might as well buy more now (+the friction of setting up payment is gone).

I'm an avid board gamer and I can say very confidently that I would never get into any paper based CCG because the pricing/collection is just ridiculous to me. If it wasn't for the free to play online veryion, I wouldn't play magic (I did buy some of the stuff back in the college days but quickly realized what a money sink this would be). I do/did collected some LCGs and still rank Android Netrunner as one of the best gaming experiences in my life.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Sunday November 20, 2022 @10:01PM (#33688193)
I have a problem with the cosmetic stuff also as it's especially sticky for younger players. My son plays Fortnite and I think a lot about the variety of games I played while growing up, while a huge share of his gaming is the story-lite and constantly restyling Fortnite.

I admire the strategy and the creativity that goes into reinventing it, but I also wonder if this will mean he misses both the diversity and also story-heavy classics from my childhood and onwards. All while chasing gold guns and dance moves.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by noduerme on Sunday November 20, 2022 @10:23PM (#33688330)
The addiction to things like Fortnite is stronger than any addiction I've ever seen - and I mean this as a casino owner who watched and often banned people struggling with gambling addiction. It's of a different quality and on another level. Your blackjack addict is essentially a fully grown human who has transmuted his sense of rejection into a wish to lose on cards and thus gain a sense of release, or absolution, having been rejected one more time by the gods of fate. A Fortnite addict is on the make and believes in some ephemeral salvation that might be experienced by temporary success. The former knows when to quit, or at least is encouraged to do so. The latter has hope. The nastiest thing about gambling marketing is selling hope... it should be banned. Yet somehow when you can't win anything at all, it's fine to sell it.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by p1necone on Sunday November 20, 2022 @10:38PM (#33688449)
This is inane bullshit. It's a video game. Kids have always fucking loved video games. I and most of my friends used to spend most of our free time playing video games when I was in highschool because they're fun. We now all have stable relationships and 6 figure salaries, and most of us still play a decent amount of video games.

Kids play a lot of Fortnite because it's a fun game with a compelling "just one more round" hook (you should try it, or PUBG or Warzone if you want something a bit less wacky, it's fun!). It's not that insidious. When I was younger my peers were just as obsessed with (pick one of WoW, DOTA, Counterstrike).

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by noduerme on Sunday November 20, 2022 @10:49PM (#33688507)
My friends and I played a lot of Marathon over LAN and played a lot of poker, and honestly if I were the lord in charge of the network to monetize either, I'd say poker is the less immoral thing to run moderation on and profit for your efforts. That's what I'm trying to say.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by ericd on Monday November 21, 2022 @01:19AM (#33689461)
To be fair, WoW caused a couple of people I knew to really suffer in college, and one failed out as a result of a WoW addiction. DOTA addiction caused at least one other to fail out.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by maxbond on Monday November 21, 2022 @01:24AM (#33689481)
> This is inane bullshit. It's a video game.

I think you may be unaware of the extent to which players, including children, are engaging in real-money gambling at the periphery of video games. Here's some recent reporting on the topic.

https://youtu.be/eMmNy11Mn7g

Tl;Dw there's a thriving, multibillion dollar gray market for gambling with cosmetic items in games, as well as a market for trading these items for real money. Together this creates stealth real money casinos.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by skhr0680 on Monday November 21, 2022 @06:48AM (#33691520)
When you were a teenager and played CS skins were free. Now the game is aimed at the same age group but entices* kids to spend $2.50 for very low odds of winning at a slot machine and getting a skin worth thousands of dollars.

* Valve banned servers from "Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.)"

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Monday November 21, 2022 @11:37AM (#33694513)
Maybe it's just me, but I'd think it's hard for kids to spend $2.50 if parents don't give them $2.50 to spend. I don't expect kids to make good decisions about money, or gambling, or games. I put that responsibility on the parents.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Tuesday November 22, 2022 @02:15AM (#33702996)
I don't give my son the means to buy things within Fortnite, but he talks about it frequently, and about peers that are buying things. It can build a bit of resentment that needlessly complicates already-challenging parenting.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Tuesday November 22, 2022 @10:23AM (#33706742)
I agree with everything you just said, but I'm still in a place where I won't let my kids have the funds without me.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Sunday November 20, 2022 @10:32PM (#33688398)
One thing that doesn't help is that Fortnite is 'juiced' beyond almost anything ever before it. So if you try to pitch your kids trying a different game (say, with a clever mechanic or thought-provoking story), it is harder for that game to compete.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by p1necone on Sunday November 20, 2022 @10:53PM (#33688533)
Eh, I don't think arguing that really good animation/sound/art design being a bad thing somehow is a line of reasoning that results in sensible outcomes.

Be wary of predatory monetization techniques yes, but a bunch of people playing Fortnite because it's a fun, well designed game is not a bad thing.

(I deleted a comment where I worded the same thing much less eloquently. I'll keep the incredulous hostility to the one comment in this thread)

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Sunday November 20, 2022 @11:05PM (#33688617)
You mentioned playing multiple games across your childhood. I did too, and I have fond memories of dozens of them and various styles (platformers, puzzles, FPS, RPG, etc). My son, left to choose, will just play Fortnite. It feels a bit like an adult only watching Marvel movies and ignoring brilliant movies made in other genres, with other pacing, from other cultures. Or eating fries and drinking Coke while ignoring every other cuisine. Bit of a monoculture.

I've played a fair bit of Fortnite Duos with him (or Squads), and don't get me wrong, I can appreciate the design and so on. It's a fun, clever game. The juicing I'm talking about is the chests, and the skins, and rolling in the latest movie co-marketing. And the way it is all stimulus and barely story.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by p1necone on Sunday November 20, 2022 @11:36PM (#33688813)
I had periods of time where I played nothing but a single game, though those were never more than a few months. Definitely seems like it would be good for your son to broaden his gaming horizons somewhat.

Re: "Juicing" - I saw the word and immediately assumed you were using the definition from this classic gamedev talk, well worth a watch: https://www.youtube.com/watch?v=Fy0aCDmgnxg

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Tuesday November 22, 2022 @02:22AM (#33703042)
Yes, I also focused on single games at times, but like you it was for a month or two. He's played almost nothing but Fortnite for two years. He only plays Minecraft or Goat Simulator because I don't let his younger siblings play/watch Fortnite, and he only played a Star Wars flightsim game because I occasionally say he's allowed to play games but only if it's not Fortnite.

Meanwhile, I can recall dozens of really memorable games I played while growing up. And into adulthood, there have been fantastic games with storylines comparable to all-time classic movies. Imagine missing GTA V, Last of Us, Red Dead, HZD and so on because you only ever played multiplayer CoD for years on end; huge shame, IMO.

And yes, I know that video - we tried to use that thinking with a game we developed. I was thinking of juicing beyond visual gameplay. Chests that act like gambling scratchies, etc.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by matt_s on Monday November 21, 2022 @08:11AM (#33692087)
I think the major draw to games like Fortnite that was not around when I (or possibly you) were a kid is the social element. Playing an awesome, gripping story single player game gets them zero social points. Joining a friend and bragging you have the latest movie co-marketing thing in Fortnite gets social points.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Monday November 21, 2022 @11:33AM (#33694457)
I think this is what it was for me. I played a huge variety of games growing up, and it was multiplayer, specifically multiplayer that built stronger ties to socialize that became the biggest draw. Warcraft 3 was a blast online with friends, but Starcraft I could join a clan and always have friends online to play with.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by ericd on Monday November 21, 2022 @01:22AM (#33689470)
Yeah, the slot-machine-like reward tricks have gone way too far.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by leetcrew on Sunday November 20, 2022 @10:47PM (#33688495)
doesn't fit the AAA definition, but counterstrike is very popular and has a f2p + cosmetic-only items for purchase.

I can see how the mechanics around lootboxes specifically can be problematic, but overall, f2p + paid skins seems like a pretty good business model for a game. no one is priced out of the base game, which is a) just nice in general, and b) leads to a healthy playerbase size. the people that care the most end up funding the ongoing support, and the developer is incentivized to make the base game enjoyable enough to be worth purchasing skins for.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by girvo on Monday November 21, 2022 @12:22AM (#33689109)
CS:GO is a bad example with the Valve-ignored gambling that exists for it, due to the skins having real world monetary tradable value.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by api on Sunday November 20, 2022 @07:31PM (#33687184)
The mobile revolution seems like a major factor in a lot of this. People have this little portable device that seems oddly addictive in and of itself and the perfect gateway to wider worlds of pointless addiction.

It's like mobile devices are digital cigarettes.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by thatguy0900 on Sunday November 20, 2022 @08:06PM (#33687451)
Gambling has always been extremely widespread https://www.casino.org/blog/medieval-gambling/ https://historycollection.com/the-intriguing-past-times-of-p... that's why so many laws have been made around it. The lottery and scratch off scene in the US has always been insane
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by paulgb on Sunday November 20, 2022 @08:33PM (#33687607)
One thing about gambling on real-world events (as opposed to dice rolls) is that it puts a price on overconfidence. I was into political betting for a while and found that the more avid amateur bettors usually have a better grasp of the near future than professional pundits do. I'm not sure if the same is true in sports betting, but it wouldn't surprise me.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by BobbyJo on Sunday November 20, 2022 @10:55PM (#33688550)
Bettors have the financial incentive to consider all possibilities as objectively as possible.

Pundits have the financial incentive to become memorable caricatures.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by sokoloff on Sunday November 20, 2022 @09:52PM (#33688126)
> The information imbalance between the consumer and provider is massive

Some of the worst odds are offered by state-run lotteries and it's got nothing to do with information imbalance.

People literally line up to play MegaMillions/Powerball and all the information is readily available.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by nopenopenopeno on Monday November 21, 2022 @01:03AM (#33689381)
The decline of meritocracy makes the lottery a rational last-ditch source of hope for the impoverished working class. Without hope, they die. See: deaths of despair.

The apologists for this sort of thing are every bit as disgusting as those presiding over it.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by ur-whale on Monday November 21, 2022 @04:10AM (#33690488)
>The apologists for this sort of thing are every bit as disgusting as those presiding over it.

Holier-than-thou much?

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by usrusr on Monday November 21, 2022 @06:50AM (#33691538)
You write as if you'd consider that a bug, but it's a feature: those lotteries exist to give citizens an outlet for their gambling desires that openly admits that participating is a bad idea. Gambling is a problem not because of the (usually tiny) cut of the house, it's a problem because it distracts addicts from seeking more productive solutions and because of the diminishing returns of money in terms of happiness. State run (or endorsed) lotteries are a damage mitigation strategy that has bad odds by design and they used to serve us pretty well, before sports betting somehow snuck in and took over (same thing happened in multiple European countries)
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Monday November 21, 2022 @11:10AM (#33694129)
The odd's are stupidly long, but they aren't lining up to play when the prize is $50m. They're lining up to play when it's $1B+. $2 for a ticket and a chance to become a billionaire.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by kingTug on Sunday November 20, 2022 @09:57PM (#33688157)
For the half of working Americans who earn < $35k/yr, gambling and lotteries and such appear to be the only way to have a shot at a dignified retirement. Like so many problems, I think it can mostly be explained by stagnant wages and gargantuan, historic levels of wealth inequality.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by bluedevil2k on Sunday November 20, 2022 @10:22PM (#33688323)
Where’d you get the number $35k as half of Americans? Median household income in the US is $70k.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by yieldcrv on Sunday November 20, 2022 @10:29PM (#33688384)
household is defined as 4 people so divide by the number of adults and you get the same data
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by leetcrew on Sunday November 20, 2022 @10:40PM (#33688452)
no, a household is a tax filer plus a spouse and any others claimed as dependents. if you are single with no children and file a tax return, you are an entire household yourself. the median income for adults employed fulltime is about 33% less than the median household figure, not half.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by yieldcrv on Monday November 21, 2022 @12:16AM (#33689078)
okay 33% less, not half, there you have it folks
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by pyrale on Monday November 21, 2022 @05:44AM (#33691100)
> for adults employed fulltime

That's still not what the original poster was talking about. I didn't check his numbers, but involuntary partial employment is a thing, and I don't see a reason why those people shouldn't be counted.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by keithalewis on Sunday November 20, 2022 @10:13PM (#33688274)
You are on to something. Dignified retirement used to mean a pension for years of hard work. We now live in a world of charlatans, and people who allow themselves to be taken advantage of. Paging P. T. Barnum. P. T. Barnum to the sucker born every minute phone.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by throwaway894345 on Monday November 21, 2022 @08:02AM (#33692024)
We also live in a world devoid of conventional wisdom. My grandparents learned that gambling was at best entertainment, they also learned to scrimp and save. My peers don’t learn this, they depend on regulation to protect them against everything, and when there isn’t regulation, they racked up six figures of student loan debt (financing a party lifestyle) and they gamble as a financial strategy.

The point isn’t to shame my peers, nor is it that my grandparents generation was without vice, but that maybe there’s something robust about developing a culture of conventional wisdom as a fallback for an increasingly unreliable government? Maybe policy isn’t the only thing that matters?

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by michaelscott on Monday November 21, 2022 @08:40AM (#33692329)
Well our grandparents lived in a world (if they were in a first world country) where working a normal job with a stay-at-home mom was enough for a comfortable retirement. This made gambling, at best, the entertainment it was viewed as.

In a lot of ways things are much more difficult now considering decades of wage stagflation and the wealth inequality globally, and this is before we factor in the recent rise in inflation everywhere. If you're not in a first world country you can raise these problems by an order of magnitude easily. It's not difficult to see how people look to gambling as the last sliver of financial hope

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by throwaway894345 on Monday November 21, 2022 @12:16PM (#33695071)
I think it probably has more to do with them living through the Great Depression and WWII. I don't know why living in better economic times would have made them less cautious.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by michaelscott on Tuesday November 22, 2022 @04:33AM (#33703826)
I'm not sure how you got less cautious from my comment. In fact I was saying the opposite, that they viewed gambling as a pastime or entertainment, not as a legitimate way to make money. It's when a person considers it a means of getting out of a financial tight spot that they start to make ridiculous and dangerous bets.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by jimbob45 on Monday November 21, 2022 @12:14AM (#33689062)
The lottery should not be used as an investment strategy by anyone.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by hnbad on Monday November 21, 2022 @05:28AM (#33690982)
Okay, according to this article[1], you need a "nest egg" of $2 million to have a retirement income of $80k per year. In 2021[2] the median household income was about $70k. The average household size[3] in the US is currently around 2.5 people, so let's round this up to 3. The poverty line[4] for a 3 person household in 2022 is roughly $23k, for 2 people it's roughly $18k.

Let's say we want a nest egg allowing a two-person household to have a retirement income of $60k: quite a bit below the median household income in the US but still considerably above the poverty line, a net positive considering you don't need to work for a living as long as you don't plan for either one of you to live for more than 30 years.

$60k is 75% of $80k, so that nest egg shrinks down to a mere $1.5 million dollars. But you should aim to live on 80% of your pre-retirement salary, so your pre-retirement salary should therefore have been $75k. In order to get there you need to set aside 15% of that $75k household salary (including any 401(k)s) every year, or just shy of $12k, leaving you with $62k actual income after retirement savings or $5.2k per month for the household (you, your spouse, any children, rent, cost of living and savings for emergencies like health, maintenance or replacements).

If that doesn't sound so bad, consider that this is for someone living just above the median and aiming to maintain a similar standard of living. The further your household income is below the median, the more painful those 15% will be and the only reward will be to get to live in the same level of distress just with a more reliable stable income (assuming it doesn't get eaten up by other expenses you couldn't save for or that arise as a consequence of your already low standard of living, e.g. health issues).

So if that's the "best case" prospect, can you imagine why the chance to become a "millionaire" (and remember: a $2 million nest egg represents a $80k retirement income, a good $10k above the median household income) might be more enticing to a significant chunk of the population than the safer more reliable investments that will at best help them maintain their meager standard of living as long as they don't have any unforseen emergencies?

The exact numbers here are entirely irrelevant. Jobs with higher income generally also offer better options for investment and retirement plans, jobs with low income may not even offer a 401(k). Low income also means any expense represents a larger percentage of your income because costs don't scale linearly, especially when it comes to essentials (e.g. gas prices are the same for everyone and a cheap car may actually get worse mileage and require more frequent repairs compared to a newer model that may still be in warranty).

[1]: https://www.investopedia.com/retirement/how-much-you-should-...

[2]: https://www.census.gov/library/publications/2022/demo/p60-27...

[3]: https://www.statista.com/statistics/183648/average-size-of-h...

[4]: https://aspe.hhs.gov/topics/poverty-economic-mobility/povert...

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by hnbad on Monday November 21, 2022 @05:49AM (#33691130)
As an addendum, as I don't want to add even more text to this reply itself, my point is that while gambling is clearly an irrational investment strategy as the odds are so bad compared to conventional forms of investment (some of which are at least guaranteed to not incur any losses beyond inflation), it's entirely understandable why it's appealing if the alternative is to be stuck on the lower end of the income range (or even dropping into welfare) forever.

While wealthy "whales" exist and the gambling industry likes to portray them all as Saudi oil barons with more money than sense so you don't feel bad about them sinking a few billion dollars into gambling as extravagance because they still come out as billionaires, the truth is the most reliable source of income are people (and for cultural reasons especially men) with a low income who see no career path to "striking it big" and think gambling will work for them because beating the literal odds feels more managable than doing so at the job market.

On my way to work I drive past four gambling halls, including two sports betting places. There's another sports betting machine at a nearby bodega. The cars parking in front of these places aren't fancy, they're average at best. The people coming in and out of these places or discreetly trying to smoke outside without being identified by people who might know them are mostly typical workers, more likely to be immigrants than not, often enthusiastically chatting about their dead-end side-hustles or acquaintances of acquaintances who have "struck it big" but often just end up "reinvesting" their gains and losing it all again.

The gambling halls and sports betting places don't provide entertainment. They provide empty promises. Especially with sports betting the gamblers understand it as a game of skill rather than chance and they think they just have to do good enough to become millionaires.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by ndriscoll on Monday November 21, 2022 @01:25PM (#33695999)
This sort of analysis is common in the financial "advice" (sales, really) industry, but makes no sense. You shouldn't start from your income while working, but from your expected expenses. For example my 3 person household has about 40k/yr in expenses, which is more-or-less independent of my income, given that I make more than that. Once our mortgage is paid off, that will be more like 28k. The average social security benefit is ~18.5k/yr, so that leaves a 10k/yr shortfall at our current lifestyle, which only requires 250k in retirement savings at the 4% rate you're using. Our discretionary spending has inflated somewhat in the past couple years (some of it has been "buy-it-for-life" stuff like furniture), but my wife and I as a 2 person household could comfortably live on just SS once the house is paid off. We'd just be living like we did in our 20s again, and we were perfectly comfortable then. We'd also still have the things we've bought over the years, so really we'd be more comfortable. Presumably there will be some additional health expenses as we age, but as far as I know Medicare isn't so bad that we'd need anywhere close to $80k income in retirement. That additional $10k/yr lifestyle above SS could also be covered by $100/month contributed over 40 years at 7% real returns.

So assuming you can put together a down payment (possibly 3.5% for FHA loans), and assuming you believe in the long term stability of US economic conditions in general, the boring, responsible path to a quiet, comfortable life continues to work even below median income levels.

(This also assumes good health for most of your life. Certainly many people get the short end of the stick there, but many more simply don't take care of themselves.)

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by paganel on Monday November 21, 2022 @03:23AM (#33690185)
Unfortunately sports gambling has already become a world-wide problem by this point, for reasons similar to what say apply to the US working people.

I live in an Eastern-European country, and the half-time pause of yesterday's football World Cup opener was more than 75% filled with sports bet adds. This was happening on national television. I can sincerely say that that wasn't the case 10 to 15 years ago.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by headsoup on Monday November 21, 2022 @06:53AM (#33691563)
With of course the irony that it will almost guarantee they don't get that.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by djbebs on Monday November 21, 2022 @07:22AM (#33691739)
Ironic that they are giving up their actual realistic chance for a dignified retirement by blowing their money on gambling.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by andrepd on Monday November 21, 2022 @08:30AM (#33692246)
Is it realistic if it was never going to happen in the first place?
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by noduerme on Sunday November 20, 2022 @10:10PM (#33688249)
>> As an industry, gambling doesn't really produce anything

This is true. And as you say, it can be exploitive. But the same could be said ten times over for casual "click" games that take money for useless tokens, or AAA games that take money to buy mods, or even socal media sites that use deep/dark pattern UX methods developed originally by casinos to monetize every second of user interaction - none of which even have the possibility of returning some of the money or money-for-time spent by the user. With that - 100% theft - as the modern paradigm, a game of chance or skill with a 95% ROI, and provable stats of winning or losing, regardless of how manipulative its marketing may be, is somehow more noble than selling someone useless tokens or virtual goods, in my opinion. As long as they're adults and know what they're signing on for, let's stop treating people like children. But people who buy virtual goods shouldn't be allowed to play blackjack, IMHO. They're not capable of making financial decisions with their own money.

Call me old school but I grew up in Vegas and never believed in offering a wheel of fortune where no one could win, or a game where someone didn't fully understand their risks and chances.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by kriro on Monday November 21, 2022 @05:40AM (#33691063)
I don't fully agree. I do think it's a pretty bad and predatory industry but there's a tiny bit of value.

It does provide good estimators of probabilities of real world events. Like if someone would ask me how likely it is that team X will win the world cup I'd look up the betting odds. In general, if there's a betting market for something I'd always use the odds as placeholder until I can come up with a better estimate (which quite frankly seems unlikely). If I were to build an ML model that tries to predict something with a betting market that would be the baseline I'd measure against for example.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by wnoise on Sunday November 20, 2022 @10:25PM (#33688348)
Good list, but you forgot the stock market (and derivatives!).
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by dfxm12 on Sunday November 20, 2022 @10:46PM (#33688488)
It can also be extremely exploitative.

This, along with the ubiquity, is the big problem. It's bad enough if you have to go to a physical sports book in a certain state. It's downright exploitative when you're watching a game & you see an ad egging you on to bet, oh and by the way, here's also how to bet with just a few pokes on your phone. Sometimes you can even gamble on credit!

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by glangenderfer on Sunday November 20, 2022 @11:58PM (#33688963)
poker, a game of chance, gave me a reason to learn about probability and eventually coding. Gambling and games of chance are an incredible outlet to learn these valuable skills.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by qikInNdOutReply on Monday November 21, 2022 @03:56AM (#33690386)
It produces the ilusion of escape from hopeless circumstances.

Stuck in a dead end job. Gamble.

Alimoney and no way out. Gamble.

Stuck in a dictatorship which can crush your life for arbitrary reasons every day. Gamble

Its a valve for deeply dysfunctional societies. A faked flame of hope for hopeless situations.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frankzander on Monday November 21, 2022 @04:13AM (#33690506)
Well said, Well said!
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by chiefalchemist on Monday November 21, 2022 @08:20AM (#33692168)
And funny how the rise of online gambling - at least in NJ and PA, came just in time for Covid lockdowns.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by vageli on Monday November 21, 2022 @09:23AM (#33692764)
NJ legalized online gambling a decade ago and Nevada's monopoly on sports betting was dissolved in 2018.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by chiefalchemist on Monday November 21, 2022 @10:11AM (#33693401)
But there was a massive advert push once PA did. The PHL sports radio talks more betting than sports. With, of course, the occasional "need help?" disclaimer.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by SteveDR on Monday November 21, 2022 @05:06PM (#33698716)
I don’t think gambling is any more escapist than movies, TV, podcasts, games, books, or literally any other form of entertainment. Entertainment is escapism.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by deminature on Monday November 21, 2022 @08:46PM (#33700759)
Those other forms of entertainment don't have nearly the destructive potential on a person's life and finances that gambling can have. A movie is a $5 one-time purchase, gambling is an endless recurring purchase that may not stop until the person is bankrupt, if they have addictive tendencies.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by dsfyu404ed on Monday November 21, 2022 @05:45AM (#33691111)
>Between loot boxes in games, (e)sports gambling, crypto, online gambling sites, and an increasing number of unregulated gambling services as wel

Except online gambling pretty much all of these "technologies" are just "gambling with plausible deniability so that the people who like to look down their nose at the old lady playing slots can engage in it without feeling like a hypocrite.

It's kind like the gambling equivalent of how people who look down their nose at cheap school cafeteria type chicken patties that have plant based filler will happily buy a partially soy chicken patty that costs 5x as much if you market it correctly.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by chiefalchemist on Monday November 21, 2022 @08:19AM (#33692156)
It's a very lucrative one for government (i.e., tax revenue), and at least for me, any company serving ads.

Take away the gambling ads and the pharma ads and there wouldn't be much left.

There's next to no incentive for traditional safe guards to safe guard. I'm not suggesting it go bqck to being illegal, only that the ad impressions be limited.

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by HDThoreaun on Monday November 21, 2022 @04:34PM (#33698297)
> but a very expensive one for the consumer relative to something like movies

Doesn't have to be. I gamble on the NFL weekly and in the last 5 years have never lost more than $20 a year, less than the cost of a movie near me somehow.