To your point about cosmetic-only though, that still exists. Rocket League, which I play regularly, gives out boxes you open and get a random cosmetic with varying degrees of rarity. You can get a net larger amount of these cosmetic boxes by paying for the Rocket Pass premium (something like $10 a season). But the loot boxes only ever contain skins, wheels, etc.
And they're correct lmao
Mythic in Standard is possible (played cheap monoblue last season to diamond 1, mono black now almost mythic) and having some fun drafting. 0% need to invest any money. Obvioulsy I won't have all the stuff but that's fine. I'm ok with identifying one deck I like to play for standard and then just drafting until coins/gems run out (ideally never because the winrate is good enough). I also don't care at all about cosmetics and was happy to see there's even an option to turn them sort of off (hide alternate card styles). I still got quite a lot of free cosmetics as well.
It is however interesting that they do have a pretty good value "first buy" option. I was always curious if it is priced so cheaply to get people from a "I'm a free player mindset" to...well payed once, might as well buy more now (+the friction of setting up payment is gone).
I'm an avid board gamer and I can say very confidently that I would never get into any paper based CCG because the pricing/collection is just ridiculous to me. If it wasn't for the free to play online veryion, I wouldn't play magic (I did buy some of the stuff back in the college days but quickly realized what a money sink this would be). I do/did collected some LCGs and still rank Android Netrunner as one of the best gaming experiences in my life.
I admire the strategy and the creativity that goes into reinventing it, but I also wonder if this will mean he misses both the diversity and also story-heavy classics from my childhood and onwards. All while chasing gold guns and dance moves.
Kids play a lot of Fortnite because it's a fun game with a compelling "just one more round" hook (you should try it, or PUBG or Warzone if you want something a bit less wacky, it's fun!). It's not that insidious. When I was younger my peers were just as obsessed with (pick one of WoW, DOTA, Counterstrike).
I think you may be unaware of the extent to which players, including children, are engaging in real-money gambling at the periphery of video games. Here's some recent reporting on the topic.
Tl;Dw there's a thriving, multibillion dollar gray market for gambling with cosmetic items in games, as well as a market for trading these items for real money. Together this creates stealth real money casinos.
* Valve banned servers from "Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.)"
Be wary of predatory monetization techniques yes, but a bunch of people playing Fortnite because it's a fun, well designed game is not a bad thing.
(I deleted a comment where I worded the same thing much less eloquently. I'll keep the incredulous hostility to the one comment in this thread)
I've played a fair bit of Fortnite Duos with him (or Squads), and don't get me wrong, I can appreciate the design and so on. It's a fun, clever game. The juicing I'm talking about is the chests, and the skins, and rolling in the latest movie co-marketing. And the way it is all stimulus and barely story.
Re: "Juicing" - I saw the word and immediately assumed you were using the definition from this classic gamedev talk, well worth a watch: https://www.youtube.com/watch?v=Fy0aCDmgnxg
Meanwhile, I can recall dozens of really memorable games I played while growing up. And into adulthood, there have been fantastic games with storylines comparable to all-time classic movies. Imagine missing GTA V, Last of Us, Red Dead, HZD and so on because you only ever played multiplayer CoD for years on end; huge shame, IMO.
And yes, I know that video - we tried to use that thinking with a game we developed. I was thinking of juicing beyond visual gameplay. Chests that act like gambling scratchies, etc.
I can see how the mechanics around lootboxes specifically can be problematic, but overall, f2p + paid skins seems like a pretty good business model for a game. no one is priced out of the base game, which is a) just nice in general, and b) leads to a healthy playerbase size. the people that care the most end up funding the ongoing support, and the developer is incentivized to make the base game enjoyable enough to be worth purchasing skins for.
TBH I think it's kind of a shame because I never had a problem with this sort of thing for cosmetic only rewards. It's fun to crack them open and see what you get and it doesn't give you any sort of advantage over other players because it's all cosmetic.
Mobile games where the lootboxes contain stuff you actually need to progress in the game (and often require you to spend hundreds or thousands to get to the upper tiers of power/content) are a whole different story but thankfully that doesn't seem to have corrupted the PC/Console gaming space yet.
Are there any big AAA PC/Console games that still use these mechanics? Fifa/Madden I'm assuming but I'm also out of the loop and haven't played a Fifa game since like 2018.