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Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by skhr0680 on Monday November 21, 2022 @06:48AM (#33691520)
When you were a teenager and played CS skins were free. Now the game is aimed at the same age group but entices* kids to spend $2.50 for very low odds of winning at a slot machine and getting a skin worth thousands of dollars.

* Valve banned servers from "Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.)"

Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Monday November 21, 2022 @11:37AM (#33694513)
Maybe it's just me, but I'd think it's hard for kids to spend $2.50 if parents don't give them $2.50 to spend. I don't expect kids to make good decisions about money, or gambling, or games. I put that responsibility on the parents.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by prawn on Tuesday November 22, 2022 @02:15AM (#33702996)
I don't give my son the means to buy things within Fortnite, but he talks about it frequently, and about peers that are buying things. It can build a bit of resentment that needlessly complicates already-challenging parenting.
Re:Cigars, Booze, Money: How a Lobbying Blitz Made Sports Be... by frumper on Tuesday November 22, 2022 @10:23AM (#33706742)
I agree with everything you just said, but I'm still in a place where I won't let my kids have the funds without me.