News for hackers. Stuff that matters.
Re:Factorio is coming to Nintendo Switch by lake_vincent on Tuesday September 13, 2022 @11:59AM (#32826038)
Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing?

I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much.

Goodbye everyone!

Re:Factorio is coming to Nintendo Switch by yabones on Tuesday September 13, 2022 @12:09PM (#32826187)
This is tragic news. In the future they will point to this as the pivotal moment that lead to the downfall of my career, relationships, financial security, etc.

Is there a 12 step program for infrastructure maintenance survival horror games?

Re:Factorio is coming to Nintendo Switch by lake_vincent on Tuesday September 13, 2022 @12:14PM (#32826284)
Dear Diary,

I sold my Switch today. I had to do it. I'm devastated, but it was my only choice - I had to protect myself, my career, and my marriage. It was the right call, but I can't believe I didn't even get to say goodbye to all my Animal Crossing villagers. I feel like I betrayed them, but if I kept it, I would have been betraying myself...

I'll never forget you, Lord Bootycheeks. Please forgive me.

Re:Factorio is coming to Nintendo Switch by kbenson on Tuesday September 13, 2022 @01:10PM (#32827163)
Obviously, this is how the age of gods ended for humanity as well. Henry Ford, Godslayer. Err, Goddistracter, at least.
Re:Factorio is coming to Nintendo Switch by Victerius on Tuesday September 13, 2022 @01:05PM (#32827091)
Gamers Anonymous
Re:Factorio is coming to Nintendo Switch by its_bbq on Tuesday September 13, 2022 @08:00PM (#32831665)
There is a 12 step program for Internet addiction. It's so small that most of the meetings are on Zoom
Re:Factorio is coming to Nintendo Switch by vitiral on Tuesday September 13, 2022 @10:21PM (#32832578)
zing!
Re:Factorio is coming to Nintendo Switch by its_bbq on Thursday September 15, 2022 @08:41AM (#32850923)
You're joking but I'm not. It's a problem that's hard to find support groups for
Re:Factorio is coming to Nintendo Switch by creade on Wednesday September 14, 2022 @12:14AM (#32833267)
Re:Factorio is coming to Nintendo Switch by dontreact on Tuesday September 13, 2022 @08:03PM (#32831689)
Re:Factorio is coming to Nintendo Switch by InCityDreams on Tuesday September 13, 2022 @02:15PM (#32828192)
12 step programs are built on religion. Start there.

Nb: 'higher powers', are not necessarily 'religion'.

/

Re:Factorio is coming to Nintendo Switch by calvinmorrison on Tuesday September 13, 2022 @07:23PM (#32831404)
No higher power when I'm already level 126
Re:Factorio is coming to Nintendo Switch by dakial1 on Tuesday September 13, 2022 @12:31PM (#32826535)
May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.
Re:Factorio is coming to Nintendo Switch by pkulak on Tuesday September 13, 2022 @04:08PM (#32829584)
I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".
Re:Factorio is coming to Nintendo Switch by ehnto on Tuesday September 13, 2022 @11:35PM (#32833076)
On top of my other comment below, the game does lack medium to high density mixed zoning, and the transport and services used to serve that. Trucks also only do point to point deliveries which is not realistic. You end up with really tight city blocks, but instead of being full of foot traffic, bicycles and small delivery bikes or at least serial deliveries, it's full of cars and trucks moving a few loaves of bread between a factory and a deli.

I think you need to plan your cities more like a small country town, and expect less density per meter of road than the game actually lets you put down. Rather than playing to the games metrics of population and income, just expect less of the city and spread it out more.

Re:Factorio is coming to Nintendo Switch by darkteflon on Tuesday September 13, 2022 @04:37PM (#32829889)
This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind.

Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either.

Am I missing something? Why does the end-game always have to be traffic? Seems like a wasted opportunity.

Re:Factorio is coming to Nintendo Switch by capableweb on Tuesday September 13, 2022 @05:08PM (#32830199)
Well, traffic is an essential part of city planning, which Cities Skylines is all about, so traffic is a part of that.

You can avoid having to spend too much time on managing traffic if you follow some "design patterns", there is a bunch of them, so Google is probably your best friend.

Although, there is a good comment on reddit that gives a quick overview, with links to more in-depth material, that might be a good starting point for you: https://old.reddit.com/r/CitiesSkylines/comments/m57lq8/how_...

Re:Factorio is coming to Nintendo Switch by pm90 on Tuesday September 13, 2022 @07:00PM (#32831238)
Well the problem is that this is what North American cities look like. But cities can be different. They can be mostly transit + bikes, but that seems impossible to do in CS.
Re:Factorio is coming to Nintendo Switch by ekidd on Tuesday September 13, 2022 @08:51PM (#32831982)
It's definitely possible to build C:S cities that are "mostly transit" (and walking).

However, this only postpones the traffic nightmare. Eventually, the city grows to a point where the remaining ~20% of people using cars overwhelm even large, well-designed traffic systems.

Honestly, this seems depressingly realistic? Paris has lots of public transportion and walkable areas, and the Peripherique is still a traffic jam from hell.

Re:Factorio is coming to Nintendo Switch by massysett on Tuesday September 13, 2022 @08:32PM (#32831861)
As a North American, I’ve always thought Skylines looks like the European creation that it is. Skylines citizens flock to transit, will take multimodal trips, will walk a great deal, and will wait extremely long for transit vehicles to arrive. You can build a city in Skylines that is heavily transit-dependent in a way you would never see in America.

However you do still need roads as businesses need them to ship and receive, and this is where traffic management counts.

Re:Factorio is coming to Nintendo Switch by capableweb on Wednesday September 14, 2022 @07:55AM (#32835894)
No, plenty of places around the world where not every street is zoned, where there is space between industrial and residential zones for example.
Re:Factorio is coming to Nintendo Switch by ehnto on Tuesday September 13, 2022 @11:23PM (#32832986)
There are strategies to remove cars and you can make effectively car free suburbs, but I'm not sure you can make an entirely car free city. The biggest issue is trucks, everything needs to be planned around getting trucks out of the places everyone else is driving.

The other strategy is getting everyone onto bikes and onto public transport. If they can do it, citizens will prioritize public transport and cycling over cars. So once you get rid of the trucks, and design the city in such a way that citizens can cycle/train to work/commercial then you'll reduce heaps of traffic.

Interestingly, I built high speed rail to a second town I built that's only connection is the railway, it's quite small but also very little traffic. Almost everyone takes the rail into the main city for work. I think better cities in the game would actually be to treat suburbs like a series of small towns, rather than lots of massive city blocks.

Re:Factorio is coming to Nintendo Switch by adventured on Tuesday September 13, 2022 @07:29PM (#32831446)
I've always found that going heavy with bike lanes in design removes a large share of the issue around traffic management in Skylines. If I don't feel like getting overly complex in designing for the traffic management, the bike lanes tend to relieve enough of the pressure that it isn't much of an issue.
Re:Factorio is coming to Nintendo Switch by brailsafe on Tuesday September 13, 2022 @05:01PM (#32830133)
the wasted opportunity isn't C:S, it's a lack of a foundational sequel that attempts to learn from this.
Re:Factorio is coming to Nintendo Switch by zwayhowder on Tuesday September 13, 2022 @04:57PM (#32830087)
They can, you just have to sink them lower.
Re:Factorio is coming to Nintendo Switch by pkulak on Tuesday September 13, 2022 @06:10PM (#32830821)
This is what Google told me too! But for some reason, despite all my tries with changing elevation, they always complained at refused to cross. I could have totally been missing something, or maybe my version had a bug.
Re:Factorio is coming to Nintendo Switch by submain on Tuesday September 13, 2022 @04:10PM (#32829600)
I noticed adding more RAM alleviates many issues with Cities: Skylines.

I now have 32GB just to play that game. I'm also considering buying another machine with 64GB for the same reason.

Please, help me.

Re:Factorio is coming to Nintendo Switch by capableweb on Tuesday September 13, 2022 @05:08PM (#32830204)
> buying another machine with 64GB

Well, first step: get a desktop with 4 RAM slots so if you need to upgrade memory, you don't have to buy a whole new machine, just new RAM sticks.

Re:Factorio is coming to Nintendo Switch by oyashirochama on Tuesday September 13, 2022 @08:02PM (#32831685)
Instructions unclear bought datacenter to run heavily modded Rimworld.
Re:Factorio is coming to Nintendo Switch by mcv on Tuesday September 13, 2022 @01:47PM (#32827775)
City Skylines on the Switch? Why do I not know such things? Cheers went up in my house when I told them about Factorio.

Personally I'll always prefer mouse+keyboard, but it's also fun to play games in the living room.

Re:Factorio is coming to Nintendo Switch by IggleSniggle on Tuesday September 13, 2022 @04:22PM (#32829721)
Getting a Steam Deck has absolutely destroyed my life. Plays mouse+keyboard games so comfortably and effortlessly.
Re:Factorio is coming to Nintendo Switch by ghostbrainalpha on Tuesday September 13, 2022 @07:01PM (#32831252)
What are the main games taking hours on the Steam Deck?

I want one, but I'm still having trouble wrapping my head around what I would actually do.

Re:Factorio is coming to Nintendo Switch by IggleSniggle on Wednesday September 14, 2022 @12:08PM (#32839173)
I'm going to out my HN account to my friends if they're on here, but I've been playing Noita, Vault of the Void, Vampire Survivors, Heroes of Might and Magic, Bastion, Boneraiser Minions, Distance, Pawnbarian.

Huge range of games with a wide variety of inputs. I don't want to admit to you what my weekly playtime average looks like since receiving the Deck, but it's high.

Re:Factorio is coming to Nintendo Switch by theshrike79 on Wednesday September 14, 2022 @01:07AM (#32833515)
Anything that has natural stop-off points pretty much.

Vampire Survivors is my most highest played one based on hours though =) You can play it with the sound and most of your brain off, so you can still listen to what's going on in the TV show you're "watching".

GTA V runs perfectly on it, I played through Quantum Break. And as soon as I get Heroic Launcher (Epic + Gog games) working, I'll start with Witcher 3 and CP2077.

Re:Factorio is coming to Nintendo Switch by IggleSniggle on Wednesday September 14, 2022 @12:10PM (#32839199)
I've been appreciating it for games that don't have a natural stop-off point. Unlike on my computer, I'm perfectly content to pause the game, sleep the device, and then pick it back up again later. The ability to turn it off without losing your state is a given on devices like the Switch, but it feels like a really important accomplishment on a PC where I'm often hesitant to even sleep the machine while I have a game open.
Re:Factorio is coming to Nintendo Switch by TaupeRanger on Tuesday September 13, 2022 @08:35PM (#32831892)
Can you give an example mouse+keyboard game that works really well?
Re:Factorio is coming to Nintendo Switch by IggleSniggle on Wednesday September 14, 2022 @12:04PM (#32839122)
I've been playing a lot of Vault of the Void, which is honestly mostly a mouse-only game on the Deck, but being able to map a few key keyboard shortcuts to the plethora of buttons makes it feel effectively the same.

Honestly, its more that it feels like a new input type entirely in a class of its own. I find I use it a lot to mix and match gamepad controls with keyboard shortcuts and mouse click-drag, sometimes all within the same game.

Noita has gamepad controls, but a lot of the interface works a lot better with mouse+keyboard. Deck lets me use gamepad controls for when my character is interacting with the environment, and use mouse+keyboard controls when I open my inventory. This wouldn't be realistic on another device, because the environment/world continues in the background even while you have your inventory open, so you need to be able to switch immediately from inventory management back to world-interaction.

Most games are like this: they rely heavily on one input, but being able to make use of the other inputs simultaneously gives you a ton of options.

The one class of game that I really enjoy but haven't tried yet is heavily-keyboard-focused games like some traditional roguelikes. Some, like Brogue, have a small enough control set that it would be pretty easy to map all the main keys, and supplement with mouse input for eg inventory selection. Many require more keys and don't allow mouse input, however. Cataclysm: Dark Days Ahead has something like FIFO keyboard shortcut for inventory items, and uses a-z plus several symbols; that would be pretty painful on Deck. I haven't played that in years though, so maybe would be better today. I've been seriously meaning to try Cogmind or Caves of Qud on the Deck, though.

Re:Factorio is coming to Nintendo Switch by squeaky-clean on Tuesday September 13, 2022 @03:43PM (#32829290)
It's my favorite airplane activity, but it is really extremely limited compared to the PC version. It has all the vanilla game components but big cities struggle. After a certain population amount the game removes the 3x speed option.
Re:Factorio is coming to Nintendo Switch by nsxwolf on Tuesday September 13, 2022 @03:24PM (#32829076)
I wanted to play Cities but I can’t figure out what I’m doing. I start a new city and usually roads don’t quite work right so traffic never comes, I don’t understand how utilities work and they always show disconnected icons, sometimes I can get a little tiny town going and it quickly dies out from exhaustion of various resources.

I’d like to find a good tutorial on it, but it seems like one of those games that you either get it or you don’t, like Civ (also utterly failed to get anywhere in Civ 6 multiple times)

Re:Factorio is coming to Nintendo Switch by squeaky-clean on Tuesday September 13, 2022 @03:41PM (#32829262)
If you like longer videos with lots of explanations, this one covers most things. There's also further episodes that cover expanding and the DLC, but this first one will covers the main 80% of gameplay.

https://youtu.be/Iu8YwpngbzE

If you want a shorter "just tell me where things go at the start so I can copy it" this one is a strong and easy layout for a city

https://youtu.be/8FXyrf8dwVQ

Also I'd recommend playing a few cities with the unlimited money option enabled.

Re:Factorio is coming to Nintendo Switch by teolandon on Tuesday September 13, 2022 @01:16PM (#32827269)
They stole that from Dwarf Fortress.
Re:Factorio is coming to Nintendo Switch by xani_ on Tuesday September 13, 2022 @01:22PM (#32827365)
DF was more CPU starting to melt than RAM.

Tho from what I remember was mostly due to unmanaged item growth just making your fortress have to calculate more and more and more stuff. With some game knowledge and management you can run few hundred years (Longdeath being one)

Re:Factorio is coming to Nintendo Switch by willis936 on Tuesday September 13, 2022 @01:12PM (#32827212)
I'm willing to bet any more than two city blocks will crush UPS on the switch.
Re:Factorio is coming to Nintendo Switch by brailsafe on Tuesday September 13, 2022 @04:59PM (#32830114)
I thought it was a CPU bottleneck
Re:Factorio is coming to Nintendo Switch by bitdestroyer on Tuesday September 13, 2022 @12:04PM (#32826115)
Same, and I have a Steam Deck arriving today…

Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

Re:Factorio is coming to Nintendo Switch by karlkatzke on Tuesday September 13, 2022 @01:12PM (#32827199)
I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere.

Now, Workers & Resources, Soviet Republic still stays challenging...

Re:Factorio is coming to Nintendo Switch by darkteflon on Tuesday September 13, 2022 @04:29PM (#32829798)
As a Factorio player with well over a hundred hours on the clock and an itch that won’t be scratched, I came here thinking I would “just take a quick look at the comments”, and instead I’m racking up new game recommendations that will likely cost me my marriage.
Re:Factorio is coming to Nintendo Switch by wildrhythms on Tuesday September 13, 2022 @09:11PM (#32832128)
I realized Workers & Resources, Soviet Republic [1] is the hidden gem of logistics/city builders when I found myself spending way too much time trying to figure out the optimal placement of a forklift garage between factories. Still some issues with transportation (last I checked there is no concept of 'transfers' for commuters), but it's being improved all the time. I also love the Tropico series!

[1] https://store.steampowered.com/app/784150/Workers__Resources...

Re:Factorio is coming to Nintendo Switch by KaoruAoiShiho on Tuesday September 13, 2022 @07:02PM (#32831257)
I agree DSP doesn't stay challenging in the end game, but I kinda like that because it more easily maps to how I think logistics works in the real world and all the solutions the real world applies to solve these issues. So it's more immersive for me in that sense.
Re:Factorio is coming to Nintendo Switch by hackernewds on Tuesday September 13, 2022 @12:26PM (#32826453)
Why would you threaten us with a good time?
Re:Factorio is coming to Nintendo Switch by 5d8767c68926 on Tuesday September 13, 2022 @01:09PM (#32827146)
DSP is amazing. Even with some of the rough in-development edges, I really enjoyed that experience. Evidently, I somehow sunk 60 hours into that game inside of two weeks.
Re:Factorio is coming to Nintendo Switch by totoglazer on Tuesday September 13, 2022 @12:36PM (#32826603)
DSP’s best feature is that it’s windows only, so playing on a Mac is low key terrible. That’s helped keep me to only 200 hours played.
Re:Factorio is coming to Nintendo Switch by capableweb on Tuesday September 13, 2022 @12:57PM (#32826959)
Unfortunately, runs great on Linux with Proton on Steam. Source: my life that failed while my construction of my Dyson Sphere was very successful.
Re:Factorio is coming to Nintendo Switch by IggleSniggle on Tuesday September 13, 2022 @04:25PM (#32829751)
Congratulations on your very successful Dyson Sphere. No one will ever understand the magnitude of your accomplishment, so I figure I can at least acknowledge it!
Re:Factorio is coming to Nintendo Switch by KaoruAoiShiho on Tuesday September 13, 2022 @01:14PM (#32827232)
I played 150 hours of it on Mac through Geforce Now. Used the free tier's 1 hour limit addiction management feature.
Re:Factorio is coming to Nintendo Switch by totoglazer on Tuesday September 13, 2022 @02:53PM (#32828665)
I used Shadow - worked really well, sadly no timer kicking you off tho.
Re:Factorio is coming to Nintendo Switch by IX-103 on Tuesday September 13, 2022 @02:45PM (#32828572)
+1
Re:Factorio is coming to Nintendo Switch by Lev1a on Tuesday September 13, 2022 @12:53PM (#32826903)
DSP also works fine on Linux through Proton with no extra effort.
Re:Factorio is coming to Nintendo Switch by phantomwhiskers on Tuesday September 13, 2022 @02:58PM (#32828739)
Getting a Steam Deck and owning Rimworld has been a very dangerous combination for me... Haven't tried Factorio on my Deck yet partly because I don't think there is an official control scheme for it yet, but I'm worried that when I do it will open that addiction right back up and I will become completely useless in the real world.
Re:Factorio is coming to Nintendo Switch by pm90 on Tuesday September 13, 2022 @07:01PM (#32831251)
BTW rimworld is also on consoles.
Re:Factorio is coming to Nintendo Switch by Melatonic on Tuesday September 13, 2022 @01:46PM (#32827754)
I really want to play that game - always loved the concept of a Dyson

I assume its more of a macro type game vs micro? I am thinking in terms of RTS type games here (which do not directly translate obviously). I always loved Total Annihilation for example but could never get into Starcraft at all.

Re:Factorio is coming to Nintendo Switch by tfigment on Tuesday September 13, 2022 @02:09PM (#32828109)
Its very micro but also some macro. Very factorio-esk. When they add combat and hopefully other ways to use energy I will return and waste vast amounts of time again trying to avoid spaghetti (unsuccessfully).
Re:Factorio is coming to Nintendo Switch by KaoruAoiShiho on Tuesday September 13, 2022 @06:59PM (#32831231)
I think the other person who answered your comment doesn't know what micro vs macro is in an RTS sense. This game is all macro and no micro at all. It doesn't even have combat ATM. They're adding combat probably sometime in the next 2 months but when that comes there won't be micro either probably. You're building massive logistical setups that are automated and run themselves.
Re:Factorio is coming to Nintendo Switch by ehnto on Tuesday September 13, 2022 @11:09PM (#32832884)
I avoided it until this year, and it was every bit as addictive as I thought it would be. Fortunately, I'm also older and busier now, so there was actually a hard stop for me.

When it came to developing nuclear powered infrastructure, it was going to take a huge refactor of my factory in order to not have "spaghetti infrastructure" criscrossing my factory. I started estimating the time to abstract resource production and modularize the delivery network, I was looking at a good few hours of focused work to get it done. Maybe I could split it into sub-tasks and approach it that way? Gosh, that sounds a lot like my job. So I stopped.

Re:Factorio is coming to Nintendo Switch by lordnacho on Tuesday September 13, 2022 @03:42PM (#32829264)
Immunization works by exposing someone to a small dose that they can train on. Why don't you try just building a little factory and then stop?

/s

Re:Factorio is coming to Nintendo Switch by lake_vincent on Tuesday September 13, 2022 @04:55PM (#32830064)
Lol! Well, you're kinda right. I've watched enough gameplay footage to know it's dangerous. That was my vaccine!
Re:Factorio is coming to Nintendo Switch by Gene_Parmesan on Tuesday September 13, 2022 @12:56PM (#32826943)
I'm usually OK with me 'wasting' time playing games like Factorio that exercise my brain, and Factorio specifically I feel has actually improved my software/systems architecture skills. But it is definitely very easy to get completely sucked in. The factory must grow.
Re:Factorio is coming to Nintendo Switch by shagie on Tuesday September 13, 2022 @01:41PM (#32827674)
The software/systems architecture and factorio is a real thing.

This is something I wrote a few years ago and has been sitting in the drafts of a blog... https://gist.github.com/shagie/696b98749b7978444a267e5e02c6a...

Re:Factorio is coming to Nintendo Switch by remarkEon on Tuesday September 13, 2022 @12:50PM (#32826835)
Same.

Factorio is such an addictive, amazing game. There’s always one more thing to automate. “What if I could automate my nuclear reactors to keep fuel consumption low … oh, but what if I could automate the fuel production itself?” On and on. It’s kind of like KSP if you play it in hardcore where you can’t do anything except through kOS.

Re:Factorio is coming to Nintendo Switch by idbehold on Tuesday September 13, 2022 @01:08PM (#32827122)
100% fuel efficient 4-core nuclear reactor :) https://www.youtube.com/watch?v=QccZ6lJ6bT0&t=1178s
Re:Factorio is coming to Nintendo Switch by remarkEon on Tuesday September 13, 2022 @01:27PM (#32827462)
Interesting. Simple. I like it. Now to automate delivery via train of fuel cells ...
Re:Factorio is coming to Nintendo Switch by danielheath on Tuesday September 13, 2022 @08:46PM (#32831956)
I shudder at the base size / energy consumption that would necessitate switching fuel-cell delivery from logistics bots to train.
Re:Factorio is coming to Nintendo Switch by booi on Tuesday September 13, 2022 @12:04PM (#32826102)
RIP in peace lake_vincent

How many people must we lose before the government does something??

Re:Factorio is coming to Nintendo Switch by hangonhn on Tuesday September 13, 2022 @12:15PM (#32826310)
The government will do something as soon as the members of government are satisfied and done with growing their factory... Any day now...
Re:Factorio is coming to Nintendo Switch by mastersummoner on Tuesday September 13, 2022 @03:27PM (#32829117)
Actually, that... would explain a surprising amount about government dysfunction.
Re:Factorio is coming to Nintendo Switch by joshu on Tuesday September 13, 2022 @04:37PM (#32829891)
when i realized that it is a strange programming language with an insane IDE i was able to quit
Re:Factorio is coming to Nintendo Switch by lake_vincent on Tuesday September 13, 2022 @05:42PM (#32830515)
Ha! Which programming language would you say it is comparable to? Asking for a friend...
Re:Factorio is coming to Nintendo Switch by contravariant on Tuesday September 13, 2022 @06:45PM (#32831139)
The kind of programming language that's designed to make things not impossible, but just a little inconvenient. A bit like Brainfuck, Excel or Lambda calculus.

If that sounds appealing to you stay the heck away from Zachtronics.

Re:Factorio is coming to Nintendo Switch by sph on Wednesday September 14, 2022 @02:53AM (#32834044)
Most of my factories resembles the Visual Basic 6 programs I wrote in my teenage years. Spaghetti doesn't even describe it.
Re:Factorio is coming to Nintendo Switch by joshu on Wednesday September 14, 2022 @03:30AM (#32834283)
the conveyors are almost literally visual spaghetti!
Re:Factorio is coming to Nintendo Switch by hackcasual on Tuesday September 13, 2022 @01:20PM (#32827319)
The "good" news is no mod support, so it could be worse
Re:Factorio is coming to Nintendo Switch by politician on Tuesday September 13, 2022 @01:04PM (#32827079)
Well, don't worry. The base game is easy to complete in ~20 hours. Nintendo won't allow mods, so you won't have access to the add-ons that boost a single game (Krastorio, SpaceX, Bob's) into the 1000+ hour range.
Re:Factorio is coming to Nintendo Switch by munk-a on Tuesday September 13, 2022 @01:51PM (#32827859)
Although the team currently is working on an expansion of the main content line as well - so that number should be going up!

Also, I disagree that it's easy to complete in 20 hours. The speedrun currently sits at 1h25m and while <20hr is quite possible for anyone to accomplish, it's pretty unrealistic for a first run where you'll likely hit a few progress snags.

Though, unlike some other games, the progress never slows down - misallocating early skill points in some games causes serious pain making up the same points without the proper tools at an exponentially increasing cost... in Factorio a tech is always the same cost so researching out of order simply delays how quickly you can become more efficient.

Re:Factorio is coming to Nintendo Switch by politician on Tuesday September 13, 2022 @06:52PM (#32831190)
Eventually, I'll get around to dusting off the epic 500 hour Covid Lockdown + Krastorio + SpaceX save game that's been sitting on the shelf for the past year, and finishing it.

Given the availability of blueprint imports and YouTube, I don't think 20 hours is unrealistic. There's just too much content out there now on exactly what to do and when -- jump start base, main bus, bots, modules, launch, trains. When I originally got the game, Nilaus hadn't started doing megabase tutorial videos.

It sucks, but over time the Internet spoils games completely. Mods improve the situation because the content can be too niche for mainstream creators to profitably monetize. Kr+SpaceX is basically impossible to cover outside of Discord.

Re:Factorio is coming to Nintendo Switch by sdenton4 on Tuesday September 13, 2022 @07:18PM (#32831367)
I just don't read the wikis 95% of the time. It's more fun to figure things out myself, usually.
Re:Factorio is coming to Nintendo Switch by dmitriid on Wednesday September 14, 2022 @02:32AM (#32833939)
> There's just too much content out there now on exactly what to do and when

So... 100+ hours to research all this, and then <20 hours to complete the game :)

Re:Factorio is coming to Nintendo Switch by euos on Tuesday September 13, 2022 @02:46PM (#32828590)
> a few progress snags.

F... advanced oil processing

Re:Factorio is coming to Nintendo Switch by bregma on Tuesday September 13, 2022 @01:50PM (#32827831)
You do realize that launching a rocket is the end of the introduction, not the end game.
Re:Factorio is coming to Nintendo Switch by darkteflon on Tuesday September 13, 2022 @06:32PM (#32831015)
I’ve never even seen the rocket. I get 20 hours in then decide I need to build the whole thing again from scratch - but properly this time - in Rust.
Re:Factorio is coming to Nintendo Switch by clem on Tuesday September 13, 2022 @03:27PM (#32829110)
Civ VI is on the Switch? Uh, gotta go.
Re:Factorio is coming to Nintendo Switch by lake_vincent on Tuesday September 13, 2022 @04:22PM (#32829714)
Noooo! Man down!

I repeat, MAN DOWN!

Re:Factorio is coming to Nintendo Switch by _carbyau_ on Wednesday September 14, 2022 @01:14AM (#32833555)
A different definition of nerd-sniped...
Re:Factorio is coming to Nintendo Switch by Sakos on Tuesday September 13, 2022 @01:43PM (#32827703)
By this time next year I'll be huddled under a bridge with nothing but a few rags to wear and a Switch in my hands. Shit.
Re:Factorio is coming to Nintendo Switch by cassianoleal on Wednesday September 14, 2022 @08:54AM (#32836471)
I tried the Factorio demo on the Steam Deck and found it unplayable. Everything is just too small and the input is heavily keyboard-based.

This is addressed on the post, and it looks like decent Deck support should happen in the near-to-mid-future.

Re:Factorio is coming to Nintendo Switch by Foivos on Tuesday September 13, 2022 @05:38PM (#32830480)
Ask a friend to set up parental controls at your switch and not tell you the pin. It works fine for me! :|
Re:Factorio is coming to Nintendo Switch by manojlds on Tuesday September 13, 2022 @03:00PM (#32828765)
Well, there's SteamDeck anyway, so nothing should have been stopping you from Factorio addiction
Re:Factorio is coming to Nintendo Switch by Unbeliever69 on Tuesday September 13, 2022 @05:46PM (#32830551)
And you haven't lived until you've built a turning machine in Factorio!
Re:Factorio is coming to Nintendo Switch by alecfreudenberg on Tuesday September 13, 2022 @01:34PM (#32827554)
RIP thank you for your service
Re:Factorio is coming to Nintendo Switch by ikiris on Tuesday September 13, 2022 @11:37PM (#32833085)
Check out Space Exploration mod :P
Re:Factorio is coming to Nintendo Switch by fb03 on Tuesday September 13, 2022 @09:10PM (#32832118)
Please, stay away from Rimworld.
Re:Factorio is coming to Nintendo Switch by moralestapia on Tuesday September 13, 2022 @09:08PM (#32832100)
s/factorio/cracktorio/