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Re:Factorio is coming to Nintendo Switch by pm90 on Tuesday September 13, 2022 @07:00PM (#32831238)
Well the problem is that this is what North American cities look like. But cities can be different. They can be mostly transit + bikes, but that seems impossible to do in CS.
Re:Factorio is coming to Nintendo Switch by ekidd on Tuesday September 13, 2022 @08:51PM (#32831982)
It's definitely possible to build C:S cities that are "mostly transit" (and walking).

However, this only postpones the traffic nightmare. Eventually, the city grows to a point where the remaining ~20% of people using cars overwhelm even large, well-designed traffic systems.

Honestly, this seems depressingly realistic? Paris has lots of public transportion and walkable areas, and the Peripherique is still a traffic jam from hell.

Re:Factorio is coming to Nintendo Switch by massysett on Tuesday September 13, 2022 @08:32PM (#32831861)
As a North American, I’ve always thought Skylines looks like the European creation that it is. Skylines citizens flock to transit, will take multimodal trips, will walk a great deal, and will wait extremely long for transit vehicles to arrive. You can build a city in Skylines that is heavily transit-dependent in a way you would never see in America.

However you do still need roads as businesses need them to ship and receive, and this is where traffic management counts.

Re:Factorio is coming to Nintendo Switch by capableweb on Wednesday September 14, 2022 @07:55AM (#32835894)
No, plenty of places around the world where not every street is zoned, where there is space between industrial and residential zones for example.