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Re:Apple M1 Ultra by Geee on Tuesday March 08, 2022 @04:35PM (#30607405)
This is insane. They claim that its GPU performance tops the RTX 3090, while using 200W less power. I happen to have this GPU on my PC and not only it costs over $3000, but its also very power-hungry and loud.

Currently, you need this kind of GPU performance for high resolution VR gaming at 90 fps, but its just barely enough. This means that the GPU will run very loudly and heat up the room, and running games like HL Alyx on max settings is still not possible.

It seems that Apple might be the only company who can deliver a proper VR experience. I can't wait to see what they've been cooking up.

Re:Apple M1 Ultra by eyegor on Tuesday March 08, 2022 @06:15PM (#30608675)
Ehh, I wouldn't put too much stock in graphs of "relative performance" on a 0-200 scale like these. Marketing can cook up whatever they like when they want to make a product look good. Wait for actual benchmarks before trying to judge the product. Their base claim is >2x the m1 max, which is still nowhere close to the performance of a 3090.

Apple's footnotes don't even pretend to explain what these charts are.

> Performance was measured using select industry‑standard benchmarks.

Re:Apple M1 Ultra by mwint on Tuesday March 08, 2022 @06:32PM (#30608857)
Remember last time Apple put out these weird relative performance charts, and we all thought they were hiding something?

The M1 announcement. They turned out to be pretty accurate.

So I’ll wait and see real benchmarks, but it wouldn’t surprise me if this does have incredible performance.

Re:Apple M1 Ultra by batiudrami on Tuesday March 08, 2022 @07:15PM (#30609282)
Their GPU claims weren’t accurate though. The M1 max doesn’t have real world performance anything like the 3070 as claimed.
Re:Apple M1 Ultra by gilgoomesh on Wednesday March 09, 2022 @01:54AM (#30611636)
On raw Metal performance, yes it does get the same performance. The benchmarks showed this.

The problem was the implication that you'd get 3070 gaming performance. That was never going to be true because of the un-optimisation tax for games on Mac.

There doesn't exist a AAA game built for Metal and the Mac. The closest are games like World of Warcraft, Divinity Original Sin 2 – and even they are just "good ports" not originally designed for Mac (and are far from AAA graphics). This is why on Intel Macs, games under Bootcamp always ran 30%-50% faster, even though the hardware was the same.

Games on M1 Max run as you'd expect – about 30% slower than a 3070 for the same old reasons (and some new ones, like not being compiled for Apple Silicon at all). The GPU is about the same speed as a 3070 and it's doing what you'd expect, given the 30% unoptimization-tax workload.

Re:Apple M1 Ultra by eoerl on Wednesday March 09, 2022 @03:04AM (#30612041)
pushing all this to "un-optimization tax" is an easy pass on apple. - nvidia really is a software company, it's the running joke in the industry. when you buy a nvidia gpu, you pay for the drivers & the frameworks (cuda, dlss, optix, ..). Apple does close to nothing there, they support Metal and CoreML and call it a day, you can decently lay some of the blame at their feet

- the workloads in games can vary a lot, vertex/fragment shaders imbalance, parallel compute pipelines, mixed precision (which the M1 gpu does not do), .. So another explanation is that you can get some 3070 parity on a cherry picked game, like a broken clock is right twice a day, but that does not make it generally true. Objective benchmarks have put the M1 gpus way slower than 3070 on average, and software support seems like an easy but false distraction given the Proton tax on Linux (which is not 30/50%)

- the M1 gpus are lacking a ton of hardware, matrix mul, fp16 again, ray tracing, VRR probably (not sure about this last one). These are used by modern games or applications, you may find a benchmark which skip them, but in the grand scheme of things it's something that the M1 gpu will have to emulate more often than not, and this has a cost

Waving all that as "the GPU is about the same speed" is technically wrong, or not really backed by facts at the very least

Re:Apple M1 Ultra by spacedcowboy on Wednesday March 09, 2022 @09:56AM (#30615057)
I know that Baldur’s Gate 3 looks pretty frigging awesome on my mbp-max, and it has a native arm binary, so no need for Rosetta and uses Metal2.
Re:Apple M1 Ultra by josephg on Tuesday March 08, 2022 @11:05PM (#30610808)
For what its worth, they were comparing the M1 max to nvidia's mobile 3070, which is a completely different card than the desktop 3070.

My understanding was that it was a reasonable comparison in some benchmarks, though when plugged in to power the mobile 3070 still had more headroom.

Re:Apple M1 Ultra by chippiewill on Wednesday March 09, 2022 @04:21AM (#30612508)
_Some_ of the claims were pretty accurate.

A lot of them, particularly the GPU benchmarks, were misleading because they only looked at performance that they had dedicated silicon for.

Re:Apple M1 Ultra by TheKarateKid on Tuesday March 08, 2022 @05:37PM (#30608255)
What we're seeing right now with Apple's M1 chips for desktop computing is on the same level of revolutionary as what the original iPhone did for mobile phones.

The advancements in such a short period of time in the amount of computing power, low power usage, size, and heat usage of these chips is unbelievable and game-changing.

Re:Apple M1 Ultra by schmuelio on Tuesday March 08, 2022 @09:29PM (#30610288)
Don't get me wrong, the benefits of using ARM architectures for general purpose vs. x86 are really compelling.

The performance of x86 has been a leader for a while mostly because of the sheer amount of optimization work that has gone into them, but the cruft of the x86 instruction set and the architectural stuff you have to do to make the instruction set work is really showing it's age.

That being said, the GPU performance claims are incredibly misleading. The previous "relative performance" benchmarks that were done on the M1 Max for GPU performance were misleading as well, they definitely cannot keep up with a mid-tier modern discrete GPU.

The GPU claim isn't an ARM/x86 comparison like the CPU performance would be. This is comparing a 64 core 800GB/s GPU with a 10k core 900GB/s GPU and trying to make them look equivalent through misleading marketing.

None of this is to say that the M1 Ultra is bad necessarily, even if it performs roughly the same as a mobile GPU or powerful iGPU it would still be a very good chip, and I'd love to use one if I could use it in my environment properly. I'm just saying don't put too much faith in the GPU performance measurements provided here.

Re:Apple M1 Ultra by inkyoto on Tuesday March 08, 2022 @10:10PM (#30610486)
> The performance of x86 has been a leader for a while mostly because of the sheer amount of optimization work that has gone into them

Without denying some good work and engineering having gone into some x86 chips, they are not the reasons for the x86 becoming a leader. The duopoly of Intel and Microsoft – coupled with the aggressive Intel strategy to undermine competitors on the pricing and the sheer production volume they could quickly ramp up – has squeezed every single other viable competitor out of the market and relegated very few to become niche players (e.g. POWER) and entrenched the duopoly as a unfortunate leader. And then complacency and arrogance had set in for years to come until recently.

Re:Apple M1 Ultra by formerly_proven on Wednesday March 09, 2022 @05:43AM (#30613071)
GP was talking about performance not marketshare.
Re:Apple M1 Ultra by bradmcgo on Tuesday March 08, 2022 @05:58PM (#30608501)
It really feels like this is all in the name of their AR/VR efforts. The killer device as far as I can think would be a simple headset that packs the capabilities of full-blown workstations. Apple Silicon seems like it could totally be on that track in some way.
Re:Apple M1 Ultra by TheKarateKid on Thursday March 10, 2022 @10:43PM (#30635898)
I don't think so. I think it stemmed from Apple's desire to make their SoC fully in-house for their iPhones. They realized they were onto something, and took it to a whole new level by focusing on desktop-class performance.

This was probably further fueled by their soured relationship with Intel which was responsible for thermal issues on MBP's for years, poor performance increases across their entire Mac lineup, and poor cellular radio performance on some iPhone models -- forcing them to settle with Qualcomm and ditch Intel for mobile radios.

Re:Apple M1 Ultra by GekkePrutser on Wednesday March 09, 2022 @04:54AM (#30612734)
True but I can only imagine the cost of that headset. It will be sure the 1% of the 1% :'(
Re:Apple M1 Ultra by michaelmrose on Tuesday March 08, 2022 @06:12PM (#30608647)
Why would you believe that it tops the RTX 3090? It's just 2 of their prior chips in the same package? This is purely marketing nonsense with nothing to back it up.

At least in the US You can get a 3090 for 2200 even with markup and an almost as good 3080 for $1150. If you wait until its in stock at a big box store you can get one for less even. A machine could be built with a 3080 for $2000.

Meanwhile a system based on on the 64 core GPU will run you $5000 and as such is affordable to nearly nobody thus few will get a chance to see it drastically under perform in the gaming arena on any of the games that don't support mac on arm.

With an absolutely invisible market share in the gaming desktop there will never be any incentive for anyone to change this insofar as direct support leaving you reliant on translation from x86 and from windows executables paying doubly in terms of compatibility and performance from an already very expensive and lackluster starting point.

Re:Apple M1 Ultra by outworlder on Tuesday March 08, 2022 @05:05PM (#30607819)
Too bad that historically Apple has not given any attention to Mac gaming.
Re:Apple M1 Ultra by bobbylarrybobby on Tuesday March 08, 2022 @05:13PM (#30607936)
Part of Apple's historic MO has been to not invest in areas they don't see themselves having a competitive advantage in. Now that they can make gaming happen with a very low wattage budget they may well try to enter that space in earnest.
Re:Apple M1 Ultra by altairprime on Tuesday March 08, 2022 @05:24PM (#30608092)
The difference between an Apple TV and a Mac Mini is essentially how powerful of Apple silicon it has, whether it runs tvOS or macOS, and whether it has HDMI out or not.

The Studio is a more compact form factor than any modern 4K gaming console. If they chose to ship something in that form factor with tvOS, HDMI, and an M1 Max/Ultra, it would be a very competitive console on the market — if game developers could be persuaded to implement for it.

How would it compare to the Xbox Series X and PS5? That’s a comparison I expect to see someday at WWDC, once they’re ready. And once a game is ported to Metal on any Apple silicon OS, it’s a simple exercise to port it to all the rest; macOS, tvOS, ipadOS, and (someday, presumably) vrOS.

Is today’s announcement enough to compel large developers like EA and Bungie to port their games to Metal? I don’t know. But Apple has two advantage with their hardware that Windows can’t counter: the ability to boot into a signed/sealed OS (including macOS!), load a signed/sealed app, attest this cryptographically to a server, and lock out other programs from reading with a game’s memory or display. This would end software-only online cheating in a way that PCs can’t compete with today. This would also reduce the number of GPUs necessary to support to one, Apple Metal 2, which drastically decreases the complexity of testing and deployment of game code.

I look forward to Apple deciding to play ball with gaming someday.

Re:Apple M1 Ultra by neetdeth on Tuesday March 08, 2022 @05:51PM (#30608403)
This all makes sense, and in that context it’s unfortunate that Apple’s relationship with the largest game tools company, Epic, is... strained, to say the least.

They could always choose to remedy that with a generous buyout offer.

Re:Apple M1 Ultra by madars on Tuesday March 08, 2022 @10:37PM (#30610638)
Won't there be a Pluton-based anti-cheating solution? Seems like a natural opportunity for Microsoft.

Edit: https://arstechnica.com/information-technology/2022/01/pluto... says

> Microsoft already used Pluton to secure Xbox Ones and Azure Sphere microcontrollers against attacks that involve people with physical access opening device cases and performing hardware hacks that bypass security protections. Such hacks are usually carried out by device owners who want to run unauthorized games or programs for cheating.

So initially you could have Pluton-only servers and down the line non-Pluton hardware will simply be obsolete.

Re:Apple M1 Ultra by altairprime on Wednesday March 09, 2022 @12:12AM (#30611172)
Yep. On the plus side, anything with Apple silicon or a T2 chip has this available today already in macOS, so that's every shipping Mac starting in what looks like 2018: https://support.apple.com/en-us/HT208862

They won't have the Ultra GPU, but Apple's been shipping for years and Microsoft is just now bringing Pluton to market. I do wish them luck, but that's a lot of PC gamer hardware to depreciate.

Re:Apple M1 Ultra by derac on Tuesday March 08, 2022 @08:31PM (#30609962)
Seems unlikely that the general population would spend 2-4k on a console.
Re:Apple M1 Ultra by antifa on Thursday March 10, 2022 @06:49AM (#30625879)
If you could spend 2-4k on a special playstation or xbox with double/triple/quadruple graphics capability, it would sell. The games will work fine on the cheapest m1 mac mini, not everyone and every game will need max settings on 4k at 144hz to be a great experience.
Re:Apple M1 Ultra by altairprime on Wednesday March 09, 2022 @12:14AM (#30611184)
Well, only the macOS users would be spending a thousand dollars or more for their console-capable Macs, which are general purpose computers with absurd amounts of memory. TV users could spend a lot less for an Apple TV 4K with M1 inside, assuming Apple released it with less of this or that.
Re:Apple M1 Ultra by ralfd on Wednesday March 09, 2022 @11:00AM (#30615894)
The Apple TV (A12 chip) is currently $199. The new iPad Air with the M1 chip costs $599.

They also don't need the display, camera, microphone. And could sell it at a loss and make the margins with TV+ and game sales.

But they would need their own bundled controller/accessories and get serious about AAA gaming.

Re:Apple M1 Ultra by philistine on Wednesday March 09, 2022 @04:22PM (#30620144)
Apple has never sold a hardware product at a loss. Never.
Re:Apple M1 Ultra by codyb on Tuesday March 08, 2022 @10:09PM (#30610482)
Don’t gamers spend tons of money on gaming PCs?

Also, might be cheaper a couple years down the line.

Re:Apple M1 Ultra by afavour on Tuesday March 08, 2022 @11:43PM (#30611030)
PC gamers do. Console gamers don't. And there are a lot more of the latter than the former.
Re:Apple M1 Ultra by ralfd on Wednesday March 09, 2022 @10:41AM (#30615656)
> I look forward to Apple deciding to play ball with gaming someday.

I wish.

But playing ball is more than hardware. It is spending billions to buy Activision or Bungie. And I can't honestly imagine Apple having the cultural DNA or leader aspiration to make a game like The Last of Us where the player is brutally beating zombies to bloody clumps.

In video games the business side demands having exclusives, or timed exclusives, to sponsor twitch streamers playing your game and cutting special deals with studios. This is very different to the App store where Apple emphasizes their role as a neutral arbiter and a dev having the same deal as any other dev. Can you imagine the complains here on hn if Epic Games would get a a special deal just because they are a bigger fish and Fortnite is popular?

Re:Apple M1 Ultra by t3rabytes on Tuesday March 08, 2022 @06:58PM (#30609113)
A recent keynote compared an Apple series chip to an Xbox One S, can’t remember which though.
Re:Apple M1 Ultra by fomine3 on Tuesday March 08, 2022 @09:04PM (#30610154)
Pippin atmark again!
Re:Apple M1 Ultra by kllrnohj on Tuesday March 08, 2022 @05:21PM (#30608051)
The gaming performance of the existing M1 GPUs is, well, crap (like far behind the other laptop competition, to say nothing of desktop GPUs). The Ultra probably isn't changing that, since it's very unlikely to be a hardware problem and instead a software ecosystem & incentives problem.
Re:Apple M1 Ultra by kitsunesoba on Tuesday March 08, 2022 @06:59PM (#30609125)
I don’t think the performance is that bad. On a whim I tried running WoW on a 16” M1 Pro MBP and it consistently got FPS higher than the refresh rate (120hz) with the game rendering at 1x scale and most effects maxed out. Granted, that’s not as good as what you’d get with a mobile RTX 3080 or something, but it’s nothing to sneeze at for a laptop that doesn’t get scorching hot and doesn’t sound like a leaf blower when being pushed.

I could definitely see the Max and Ultra with a beefier cooling system (like the Studio’s) having pretty respectable performance.

Re:Apple M1 Ultra by kllrnohj on Tuesday March 08, 2022 @08:34PM (#30609986)
https://www.anandtech.com/show/17024/apple-m1-max-performanc...

M1 Max struggles to keep up with an RTX 3060 mobile.

Now that's with the overhead of Rosetta 2 and all that, so it's of course "not fair" for the M1. But that's also the current reality of the market, so ya know.

Re:Apple M1 Ultra by ohgodplsno on Wednesday March 09, 2022 @02:13AM (#30611745)
WoW isn't exactly the pinnacle of demanding performance. It's like saying you can run counter strike at 200FPS: congrats, so can everyone else, without paying $2000
Re:Apple M1 Ultra by Croftengea on Wednesday March 09, 2022 @09:37AM (#30614812)
Yes, it's "crap" not because GPU is slow but rather that most triple A title games are optimized for Windows. So it's difficult to expect a good performance from a game that runs with API conversion layer(s) (Windows -> Mac) and then CPU emulation (x86 -> arm).

So publishers/developers need to make more native games. Even though every Mac port will probably make 1/10th revenue of a Windows title I guess Mac users would be happy to pay more for better games. I certainly would.

Re:Apple M1 Ultra by gameswithgo on Wednesday March 09, 2022 @10:35AM (#30615589)
It is a video memory problem. Unified memory is nice but you need GDDR6 to feed a powerful GPU. But you don't want GDDR6 for the cpu.
Re:Apple M1 Ultra by michaelmrose on Tuesday March 08, 2022 @09:06PM (#30610169)
$4000-$6000 is a toy for a tiny number of rich people or a work machine for a well paid professional.

In the PC space the average spend is $800 and a PS5 is $500.

Re:Apple M1 Ultra by torginus on Wednesday March 09, 2022 @03:20AM (#30612139)
This has been always very strange for me. Apple chips used in smartphones were very consistently near the top of the pack even in terms of GPU performance, and unlike their Android counterparts, they rarely throttled, and could deliver said perf with decent battery life.

Yet the iOS 'gaming' scene, despite being one of the major revenue drivers, consists mostly of low-quality F2P games.

Re:Apple M1 Ultra by novok on Tuesday March 08, 2022 @09:56PM (#30610413)
Every god damn child has an iPad already to keep them entertained and the hardware is plenty good enough. Going one step further in the age ranges to get big game revenue like the switch will help them capture more.
Re:Apple M1 Ultra by arvinsim on Wednesday March 09, 2022 @04:41AM (#30612645)
Or maybe Jobs was just salty about the Halo buyout?

In any case, it's a moot point. Apple clearly doesn't care about desktop gaming and it shows in both their hardware and software.

Re:Apple M1 Ultra by miohtama on Tuesday March 08, 2022 @05:32PM (#30608201)
Apple has now too much money and is running out of core business areas. Expect more investing in non-Apple areas like gaming, cars, etc.

Though every video game company on the planet hates them because of App Store terms.

Re:Apple M1 Ultra by flipgimble on Tuesday March 08, 2022 @06:09PM (#30608609)
"every video game company" = Epic Games, and mostly because they don't like to pay overhead for their Fortnite loot boxes that most parents wish they could have some control over. I don't have allegiance to either company mostly because they don't care about me, just my money.
Re:Apple M1 Ultra by lostlogin on Wednesday March 09, 2022 @12:04PM (#30616940)
> I don't have allegiance to either company mostly because they don't care about me, just my money.

This criticism is something that is a positive to me. Opposing companies are often dependant on adverting money and the things this leads to are a whole lot worse in my view.

Re:Apple M1 Ultra by t3rabytes on Tuesday March 08, 2022 @06:59PM (#30609126)
Epic doesn’t do lootboxes, next.
Re:Apple M1 Ultra by derac on Tuesday March 08, 2022 @08:34PM (#30609987)
In the spirit of his argument, they do use time-gated content and other methods to psychologically exploit their users into buying things.
Re:Apple M1 Ultra by codyb on Tuesday March 08, 2022 @10:10PM (#30610489)
They used to? At least Rocket League had them for a long time. Unsure how long after Epic purchased it they had them though.
Re:Apple M1 Ultra by jen20 on Tuesday March 08, 2022 @05:55PM (#30608458)
> Expect more investing in non-Apple areas like gaming, cars, etc.

I remember people saying this about phones in 2006.

Re:Apple M1 Ultra by nr2x on Tuesday March 08, 2022 @05:39PM (#30608276)
The first half of the event was old wine in new bottles - I reckon that’s the main growth area they are squeezing.
Re:Apple M1 Ultra by lostlogin on Wednesday March 09, 2022 @12:08PM (#30617003)
Or was it last seasons wine in old bottles?
Re:Apple M1 Ultra by kllrnohj on Wednesday March 09, 2022 @07:07PM (#30621660)
The "new" display is an 8 year monitor whose updates were a better webcam & integrated speakers, and they're charging more for it than ever before. More like rotten wine in old bottles.
Re:Apple M1 Ultra by onethought on Tuesday March 08, 2022 @07:34PM (#30609472)
Except when Bungie was going to release Halo on Mac[0] and Microsoft swooped in bought them and made it an Xbox thing.

[0] https://www.youtube.com/watch?v=Tzrme9yWens

Re:Apple M1 Ultra by lostlogin on Wednesday March 09, 2022 @12:10PM (#30617048)
The Marathon days were really great. That jump was a huge loss to me, even if it wasn’t to Apple.
Re:Apple M1 Ultra by xbmcuser on Tuesday March 08, 2022 @11:08PM (#30610827)
Once they are confident of their graphics advantage I think they will enter the console market against Microsoft and Sony with Apple tv console
Re:Apple M1 Ultra by hajile on Tuesday March 08, 2022 @11:52PM (#30611067)
Apple is the world's biggest and most profitable gaming company. For every AAA gamer, there are a hundred casual gamers (one reason why Nintendo consoles run circles around Sony and Microsoft).

Apple has invested billions into their gaming division. The big thing they need right now is a new version of Metal that gets feature parity with Vulkan or DX.

Also of note, there are very persistent rumors of an upcoming VR headset. Their M1 alone would blow away competition like the Quest. A Pro or max chip with some disabled CPU cores wouldn't cost a ton due to being scavenged cores and would positively stomp the competition.

Re:Apple M1 Ultra by pjmlp on Wednesday March 09, 2022 @01:45AM (#30611602)
In what concerns developer productivitiy, it is Vulkan that needs to get feature parity with Metal.
Re:Apple M1 Ultra by tanduv on Tuesday March 08, 2022 @08:23PM (#30609884)
HL Alyx is actually quite well optimized, and you can definitely run it on Ultra with super-sampling on a 3090.

[1] https://www.youtube.com/watch?v=kjNaC0-hiPE

Re:Apple M1 Ultra by Geee on Tuesday March 08, 2022 @09:39PM (#30610345)
I didn't see display resolution (or the model of HMD) mentioned in the video. I'm using Varjo Aero, which has 2880x2720 per eye, which is almost quapruple (per eye) compared to Valve Index. I think this resolution is enough for a good VR experience; pixels are almost invisible, and even small text is readable. However, HL Alyx doesn't run at 90 fps on full resolution.
Re:Apple M1 Ultra by needle0 on Tuesday March 08, 2022 @09:54PM (#30610400)
Uh, Varjo Aero is a clear outlier in terms of resolution and definitely does not represent the current typical VR headset experience (which in early 2022 would be around Quest 2 or Valve Index). If you went out of your way to get an expensive niche high-end headset, it struggling on a 3090 is your problem, not HL:A's.
Re:Apple M1 Ultra by Geee on Tuesday March 08, 2022 @11:33PM (#30610973)
I'd say that its just a couple of years ahead of the mainstream curve. My thinking is that Apple probably wants to make a very high resolution VR headset (similar or close to Varjo Aero), and it seems that with their new chips, they might be able to pull it off.
Re:Apple M1 Ultra by ralfd on Wednesday March 09, 2022 @11:31AM (#30616415)
How is the foveated rendering? Is it noticeable?
Re:Apple M1 Ultra by Geee on Wednesday March 09, 2022 @01:53PM (#30618537)
There's no software support for foveated rendering in any games yet, afaik. It works in desktop mode and it's fast enough to be unnoticeable.
Re:Apple M1 Ultra by ihuman on Tuesday March 08, 2022 @09:44PM (#30610364)
The author of that video is using the valve index, which is 1440×1600 per eye
Re:Apple M1 Ultra by wyager on Wednesday March 09, 2022 @12:03AM (#30611129)
That HMD looks pretty badass. Didn't realize hardware support for eye tracking/foveation already existed. Does any software support it? That would fix your perf issue.
Re:Apple M1 Ultra by Geee on Wednesday March 09, 2022 @01:51PM (#30618499)
Yes, that would probably fix it, but there's no software support yet in any games, afaik. It works only in desktop mode.
Re:Apple M1 Ultra by EugeneOZ on Tuesday March 08, 2022 @05:10PM (#30607887)
But it's still impossible to replace RTX 3090 with this new Mac Studio because games just will not run on MacOS.
Re:Apple M1 Ultra by idonotknowwhy on Tuesday March 08, 2022 @05:57PM (#30608483)
Maybe Valve can port proton to mac
Re:Apple M1 Ultra by OOPMan on Tuesday March 08, 2022 @06:28PM (#30608821)
That would not help. The reason proton works so well is because Linux on x86 and Windows on x86....are both on x86.

Proton on ARM Mac's would involve Rosetta and while that does a surprisingly good job of running x86 on ARM I'm not sure it's up to the job of running games at high speed...

Re:Apple M1 Ultra by kitsunesoba on Tuesday March 08, 2022 @07:01PM (#30609143)
Games seem playable running through Microsoft’s inferior x86 compatibility layer in a Windows ARM VM on M1 Pro/Max, so I don’t see how running games through Rosetta would be any worse.
Re:Apple M1 Ultra by EugeneOZ on Tuesday March 08, 2022 @08:10PM (#30609774)
If you have some monster like 3090, you expect it to run games smoothly on “ultra” settings. In reality, some games are pushing its limits even on “middle” settings (Cyberpunk 2077 @ 2k, RDR2 @ 4k). Any emulator will hit performance, so if you want some top-of-the-top performance - you still need Windows PC with RTX 3090. And it will not be even more expensive than Mac Studio ;)
Re:Apple M1 Ultra by dcow on Tuesday March 08, 2022 @08:32PM (#30609971)
I want my game to vsync with my monitor. That is all I care about.
Re:Apple M1 Ultra by OOPMan on Tuesday March 08, 2022 @08:44PM (#30610033)
Your 4k monitor?
Re:Apple M1 Ultra by dcow on Tuesday March 08, 2022 @10:34PM (#30610613)
I have a 5k monitor, but yes. That is literally all I care about.
Re:Apple M1 Ultra by ohgodplsno on Wednesday March 09, 2022 @02:16AM (#30611766)
Congratulations, no video card in the world is able to keep up a 5k res at 60FPS while doing even slightly demanding things. Nor will the M1 Ultra be.
Re:Apple M1 Ultra by charrondev on Wednesday March 09, 2022 @03:32AM (#30612194)
My 3090 can drive 4k100hz for most demanding games at their highest settings.

Some games are a stable 4k120 and others are more like 4k75.

I feel the 3090 could feasibly drive 5k60 as a result.

Re:Apple M1 Ultra by EugeneOZ on Wednesday March 09, 2022 @04:38AM (#30612624)
They are not the most demanding games, that's why :)
Re:Apple M1 Ultra by opless on Wednesday March 09, 2022 @09:19AM (#30614630)
Real world example M1 Max;

GTAV on Win11 Arm VM - okay, but not great.

GTAV on Crossover - much much better, lack of joystick support (but that's a crossover issue)

Re:Apple M1 Ultra by kaladin-jasnah on Tuesday March 08, 2022 @06:34PM (#30608882)
They used to have a Proton port for Mac, and discontinued it.
Re:Apple M1 Ultra by namlem on Tuesday March 08, 2022 @08:52PM (#30610082)
The 3090 should have no problem playing all but the most poorly optimized VR games at max or near-max settings. Often times the difference between "very high" and "ultra" is indistinguishable btw, with "ultra" just being shit that wasn't well optimized to begin with.
Re:Apple M1 Ultra by willis936 on Wednesday March 09, 2022 @11:59AM (#30616845)
The relative graphics claims are particularly dubious. M1 Ultra has 10% less memory throughput than a 3090. I somehow doubt that nvidia has left performance on the table that Apple is picking up, even with the power savings of being on a smaller node. On the balance of things this just seems wrong. The intuitive range of relative performance for a 3090 in flat-out single precision vector workloads should top out at 90% but more likely 75% or less.
Re:Apple M1 Ultra by bodge5000 on Wednesday March 09, 2022 @03:17AM (#30612116)
The problem is, last time I checked, you're not able to really make use of it for gaming. Obviously MacOS doesn't run all that many games compared to Windows and now Linux (with Proton, or to be honest quite possible even without), and something like parallels can't take advantage of the M1's power.

Not to say it'll never happen, but its not a done deal basically, and to my knowledge the process hasn't yet started

Re:Apple M1 Ultra by wyager on Wednesday March 09, 2022 @12:00AM (#30611113)
> you need this kind of GPU performance for high resolution VR gaming at 90 fps, but its just barely enough

I run VR games on the index at 144hz with high settings without issue on a 3060 Ti.

I've been on the market for a 3070-3090, but only because I want a card for which a water block is available, not because I need more power for any extant game.

Re:Apple M1 Ultra by ceroxylon on Wednesday March 09, 2022 @12:26AM (#30611231)
I play Rust (the game, not the language) with decent graphics on an M1 Air with no issues other than heat, which an external fan quickly mitigates.

Really looking forward to Apple's VR offering after seeing the performance of their compact SoC

Re:Apple M1 Ultra by Synaesthesia on Wednesday March 09, 2022 @03:11AM (#30612084)
But Rust runs even on intel integrated graphics without any problem (HD4000)
Re:Apple M1 Ultra by ChrisRR on Wednesday March 09, 2022 @06:39AM (#30613413)
You're right, it is insane, but this is Apple.

So expect what that graph actually means is some extremely specific, cherry-picked benchmarks

Re:Apple M1 Ultra by arvinsim on Tuesday March 08, 2022 @08:56PM (#30610111)
After their comparison claims on the M1 Pro/Max and Nvidia GPUs, I would take these comparisons with a huge grain of salt.
Re:Apple M1 Ultra by quickthrower2 on Tuesday March 08, 2022 @06:09PM (#30608604)
I wonder how it compares for crypto mining, and if that group would be buying these up
Re:Apple M1 Ultra by tenuousemphasis on Tuesday March 08, 2022 @07:04PM (#30609167)
Poorly compared to an ASIC which has the SHA-256 algorithm encoded as hardware circuits. Maybe better than GPUs when it comes to mining Ethereum or others where ASICs aren't as prevalent.
Re:Apple M1 Ultra by wyager on Wednesday March 09, 2022 @12:06AM (#30611146)
If you're mining crypto you want 95% of your capex to go to graphics cards/ASICs, not to RAM+NICs+CPU+case+etc.
Re:Apple M1 Ultra by 5etho on Saturday March 12, 2022 @10:00PM (#30657460)
if it isn't marketing straight from the Apple HQ I will be wrong
Re:Apple M1 Ultra by gameswithgo on Tuesday March 08, 2022 @05:53PM (#30608437)
unless it has its own gddr6 it won’t be anything like a 3090 for games