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Re:Facebook loses users for the first time by helsinkiandrew on Thursday February 03, 2022 @06:00AM (#30190979)
> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention.

Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product.

I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't punched out of the 'early adopter'/gamer market yet and even those were balking at having to have FB accounts.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @06:30AM (#30191160)
Facebook bought Oculus and although their hardware is still good, they are being beat in the software and overall hardware experience by Valve. A far smaller company but they built - Valve Index and Half Life Alyx (widely considered the best game in VR).

The Index isn’t perfect, but the actual story of Oculus is just them making a cruddy MVP, Valve taking the time to show their far superior prototypes, and allowing them to copy them, and then Oculus and part of the Valve team selling out to Facebook (ie Michael Abrash). Virtually all the innovation in VR was made by Valve, the only innovation Facebook has added is inside out tracking.

So Oculus is really just another Instagram /WhatsApp - they purchased a solid team and product, but they’re not out innovating even smaller players in the field.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @06:49AM (#30191290)
You conveniently left out how Index is $999 + the cost of a gaming PC whereas Quest 2 is $300 with everything you need to play.

It's hard for me to hear your argument when you don't address the most obvious criticism.

Re:Facebook loses users for the first time by ChuckNorris89 on Thursday February 03, 2022 @07:03AM (#30191395)
>You conveniently left out how Index is $999 + the cost of a gaming PC

Plus the cable tethers and the need to bolt and wire up the IR lighthouses to your livingroom walls vs the Quest that you can slide into your backpack and take with you and play virtually anywhere indoors.

The simplicity, polish and ease of use of the Quest and its ecosystem really killed the tethered VR future regardless of much more high-end the hardware was, just how the iPhone simplicity and UX polish killed the Nokia and Blackberry power-houses.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193445)
The Quest is sold at a loss so that criticism is pretty unfair. Valve makes money out of the Index.
Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @11:02AM (#30194092)
Can you point to a current console platform that isnt sold at a loss? PS5 and Xbox X is sold at a loss. Switches aren't, and it's well known that they are underpowered for current gen. Steam Deck also by Valve is thought to be sold at a loss. https://www.nme.com/news/gaming-news/gabe-newell-says-steam-...

You are criticizing them for a industry standard practice. Make loss on the console, make it up with the software. With what they are doing with the Steam Deck it seems like they have learned a lesson about trying to make a profit on the hardware from their VR efforts.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:48PM (#30195836)
It's unfair to compare the setup experience because Valve has healthier margins? I'm not sure I follow.
Re:Facebook loses users for the first time by IggleSniggle on Thursday February 03, 2022 @08:24AM (#30192062)
Exactly. It’s hard not to make comparisons to the Nintendo approach with Occulus. Delivery a quirky one-of-kind experience moated by platform exclusives, banking on the experiences outweighing the under-delivery of cheap hardware.

But Valve has Alyx. Oculus tried to have a Mario in Lucky’s Tale, and Lucky is a super cute and appealing character, but gaming is older now. I had to look up the name of Lucky’s Tale to remember. Alyx has WAY more mindshare imho.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193451)
The Quest 2 is also reportedly sold at a loss.
Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:13AM (#30193432)
The Quest 2 is reportedly sold at a large loss for FB. So that’s a completely unfair comparison.

I wasn’t looking so much at cost as much as capability to innovate.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:24PM (#30195416)
There's a lot of innovation that has to take place to get the price down and to have a unit that has everything inside the headset. In fact those are probably the 2 things that have to happen before mass adoption. There is never going to be a significant market for VR headsets that you have to hook up to a gaming PC.

The manufacturing cost for the Oculus has to be far less than the Index since Valve reportedly isn't making much off their headsets. For argument if we say Meta's costs are $400/headset and Valve $900/headset, that still makes the Index over twice as expensive and it still can't run anything without being tethered to an expensive PC!

I don't know how you could seriously try to argue that kind of price undercutting isn't "innovating".

Re:Facebook loses users for the first time by shafyy on Thursday February 03, 2022 @07:09AM (#30191425)
I disagree with your analysis. Yes, they bought great leadership with Carmack and Abrash, but what the R&D division of Facebook Reality Labs has been working on and also delivering into products (i.e. Quest 2) is amazing from a technological point of view. Sure, they have more resources and cash than Valve and can afford to sell it at cost, but still it's amazing technological innovation.

I'm hopeing that Apple, Valve and hopefully totally new players can enter the VR/AR market and make better products than FB without selling out to them. My only realistic hope for a competitor to Quest 2 is Apple at the moment.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @10:09AM (#30193370)
Apple? They will never be a realistic competitor to Quest 2 on price. Apple is not in the business of selling below or at cost.

They'll make great hardware but the price will keep it in the "well off consumer" range. Good for Apple because that's where the profits are but it won't make VR mainstream.

Re:Facebook loses users for the first time by shafyy on Thursday February 03, 2022 @12:14PM (#30195250)
Obviously they will sell at a premium, but they will make it affordable for average people in developed countries, just like with the iPhone. If you look at the smartphone market today, other brands also position their flagship products in similar price ranges like the iPhone. And don't forget about the iPhone SE, which is a very good deal price/quality wise.

For VR, I wouldn't be suprised if a lot of people would be ready to pay a premium just to have device that has feature-parity with the Quest 2 but is not owned by Facebook. You have to understand that so many people use the Quest 2, despite the fact that they hate Facebook (yours truly included).

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:43PM (#30200688)
But Apple's premium will probably be upwards of $1000 (I mean, seriously, do you really expect it to cost less? :) ). Meaning more than 3 times the price of the Quest 2! And this is for a product category that has not yet proven itself as indispensable in our daily lives, unlike the smartphone. I'm sure many Apple enthusiasts will buy one because it's shiny and from Apple but it will not be mainstream like that.

I doubt people are willing to pay that much more just to avoid facebook (especially considering facebook is decoupling their logins again from the quest services).

With current inflation rates (The EU is printing money by the billions per day) I do see a big gap in American (especially Silicon Valley) purchasing power and here in Western Europe. Whereas a few years ago I'd see only flagship phones in public transport, now it's a ton of redmi, budget samsungs etc. People don't have a lot of money anymore.

Re:Facebook loses users for the first time by shafyy on Sunday February 06, 2022 @09:32AM (#30232802)
> But Apple's premium will probably be upwards of $1000

Yes, for sure. And I think that's a part of the reason they haven't released a VR headset yet. Give it a few years (maybe 5?) and there will be enough entertainment value and other utlity from a headset, especially if the ergonomics get better, which they will.

Re:Facebook loses users for the first time by lelanthran on Friday February 04, 2022 @09:18AM (#30206999)
> Obviously they will sell at a premium, but they will make it affordable for average people in developed countries, just like with the iPhone.

There's a huge difference between selling a phone which is a status symbol and a VR set that has to have actual utility (entertainment, etc).

People pay more for iPhones even in Africa because it's a status symbol - only the rich can afford them.

Re:Facebook loses users for the first time by shafyy on Sunday February 06, 2022 @09:31AM (#30232787)
The iPhone is hardly a status symbol in Western countries...
Re:Facebook loses users for the first time by ketzo on Thursday February 03, 2022 @12:07PM (#30195104)
iPhones are great hardware, sold far above cost, that are very much mainstream and changed the shape of the entire product field.

Apple's VR doesn't have to compete with the Quest on price if their product is that much better. Which, hey - it's Apple. They might be able to pull that off.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:49PM (#30200740)
iPhones are mainstream and market leader in the US, yes.

In every other region not so much. Here in Western Europe they are far from market leading, though still able to be considered 'mainstream'. But due to the inflation and lack of salary increases here since the 2007 crisis, most people go for midrangers now, and the iPhone SE is not attractive at all (old design, no oled screen). Just looking around on the subway I would see nothing but cheap Chinese phones now, most of the iPhones are from tourists.

Re:Facebook loses users for the first time by pantalaimon on Thursday February 03, 2022 @01:09PM (#30196179)
VR is all about content, I don’t see how Apple could deliver there.
Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:09PM (#30195135)
s/VR/Smartphones/g and you could've logically written this in 2006 when people thought $200 was an obscene amount to pay for a phone.

I'm bullish on Oculus since I think they'll get the software and exclusives right (also I have one and I'm impressed by it) but I don't think Apple being an upmarket brand is going to slow them down at all.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:46PM (#30200716)
Exactly, but $200 was a lot back then because the platform hadn't proven itself yet.

Tthe first iPhone cost $499, and they even dropped the price of the $599 iPhone after a few months to $399, in a pretty unprecedented move by Apple. The price was clearly too high for a market that had not yet proven its value. VR is in the same situation as the modern smartphone was back then.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @06:57PM (#30200814)
IMO it was the 3G iPhone that was the one that mattered and that was only $199 with contract. The original iPhone was like a weird alpha prototype. There was no reason not to get the contract at the time because AT&T was the only company you could use an iPhone on anyways
Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:18AM (#30193503)
Pretty sure the Quest loses money, or it used to. It was way underpriced for what it offers.

Carmack has also left Oculus, hasn’t he?

Re:Facebook loses users for the first time by dbish on Thursday February 03, 2022 @11:55AM (#30194926)
Carmack is still part time, which is like full time for mortals :)
Re:Facebook loses users for the first time by arbitrary_name on Thursday February 03, 2022 @11:03AM (#30194107)
No, he remains as an external advisor
Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @10:53AM (#30193977)
Occulus is a feature complete product that people can pick up, buy, and use. You dont have to own a desktop computer. Its the single most affordable VR option on the market right now. I saw plenty of parents buy them for their kids last Christmas. (The lack of PS5s and Xboxes probably helped that as a fallback choice)

Valve's stuff isnt really superior for most users for what you get for your price point. There price point for entry is TEN TIMES what Occulus is, and I've used both headsets. Yes Valve is better. It's NOT 10x better. Maybe not even 2x better. And if you want to play Half Life Alyx, the cheapest way to do that is to buy an Occulus and hook it up to your computer. Valve has effectively put themselves in the luxury sports car lane when it comes to VR.

Occulus and Sony's VR for Playstation seems to be the actual entry points for most people when it comes to VR. And Valve isnt even really positioning themselves as a competitor to Occulus sense Steam VR has Occulus support. They seem to be fine wiht letting Occulus be the entry point sku and Steam VR being what people do when they go further down the ecosystem of what is currently the VR niche hobby.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:44PM (#30195775)
*Oculus

You seem to know what you're talking about but it's really hard to take it seriously when you misspell the company's name.

Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @02:11PM (#30197198)
Its technically Meta Rift 2 now :)
Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @05:08PM (#30199705)
...you're deliberately trolling now aren't you
Re:Facebook loses users for the first time by grumbel on Thursday February 03, 2022 @08:47AM (#30192307)
> Virtually all the innovation in VR was made by Valve, the only innovation Facebook has added is inside out tracking.

That hasn't been true for a long while. Having a room-scale VR system back in 2016 certainly made Valve look quite a bit ahead of Oculus's "Rift is a sitting experience, have an Xbox controller" disaster.

But these days Oculus is far ahead, they are constantly adding new features (AR, hand tracking, wireless, standalone, 2D app integration, etc), while SteamVR is still mostly the same as it was back in 2016. At the moment SteamVR is barely even usable and full of bugs (resolution and input settings regularly disappear).

That's not to say that Oculus is the only one innovating, Microsoft's WMR Portal was a great attempt at bringing the Desktop into VR and they were the first ones with 6DOF tracking in a standalone headset. Some of the AR pass-through stuff, that Quest2 has just added, could be done on Daydream years ago.

But Daydream is dead, WMR seems to be on life support and SteamVR isn't getting any improvements either, all while Facebook went full throttle and is pumping out new VR features every few months. The only one that might have a chance at competing with Facebook's VR effort at this point is Sony with PSVR2 and maybe Apple, but their VR doesn't seem to not be aiming at the mass market.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:20AM (#30193526)
The Quest has a ton of features, sure.

But: . I don’t see a lot of apps using many of these features at all.

. I don’t think VR will ever win the consumer space. I’ve been working on it for half a decade now, and I don’t know anyone who regularly uses their headset for entertainment. Party trick? Sure. Everyday use to watch a Vr film or play a VR game? Not really. I own a headset myself and I barely use it.

VR is a productivity and industrial tool, that’s where the true user adoption is. FB is fundamentally misdirected, and the sooner people get that the sooner they’ll realise there’s nothing there at the end of the rainbow for Zuck.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:37PM (#30195644)
Aren't they? https://www.nytimes.com/2021/08/19/technology/facebooks-new-...

They've got enough people working on this I don't see how they can't work on gaming and work at the same time.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @04:17PM (#30199006)
Sure business applications are cool. But the hassle of using a headset vs a simple Zoom call? They’d have to build some great conferencing features in there. It’s possible.
Re:Facebook loses users for the first time by cma on Thursday February 03, 2022 @08:22AM (#30192046)
> the only innovation Facebook has added is inside out tracking.

Microsoft was first to this in the consumer space with WMR

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:15AM (#30193470)
Sure, true but afaik it was the Quest ecosystem that really sold to consumers a very good experience. I never experienced the WMR stuff but I heard mixed reviews.
Re:Facebook loses users for the first time by monkeynotes on Thursday February 03, 2022 @09:47AM (#30193070)
VR is never going to gain the traction FB is betting on. Absolutely no one wants to spend their day inside a headset cut off from the outside world. It's uncomfortable, antisocial, expensive (for now), and just clunky overall.

If anything is going to come of this it's going to be AR, without a doubt. People want to be able to see the world they are in, they don't want to walk into tables, have to disrobe to answer the door, tend to children and so on.

AR adds value everywhere in the real world. AR can blend meetings, add meta information to day-to-day tasks. Think driving, you can now have your maps, speed, collision warnings, and so on in a virtual heads up display.

Even if Meta knocks it out of the park with early AR it's going to be a long time coming and they will still have a trust issue that younger, faster AR startups won't have.

Re:Facebook loses users for the first time by yamazakiwi on Thursday February 03, 2022 @01:28PM (#30196480)
I guess I'm absolutely no one. I love being in VR and spend most of my free time in VR and it is ENTIRELY social. I love seeing the world I'm in but I've seen a lot of it already. When I can see things that don't exist in meatspace the possibilities are endless.

AR is the space I'm least excited for. The more we push AR the sooner we will have ads in our face everywhere we go.

Re:Facebook loses users for the first time by throwaway6532 on Thursday February 03, 2022 @08:55PM (#30201842)
>AR is the space I'm least excited for. The more we push AR the sooner we will have ads in our face everywhere we go.

Yup. AR = Awful Reality.

Re:Facebook loses users for the first time by Duralias on Thursday February 03, 2022 @10:32AM (#30193677)
AR will definitely be bigger, it will be a game changer, who needs to buy a TV or extra monitors at that point.

But I disagree that VR is anti-social, it is not exactly the same as being irl social, but the success of VRChat (a social VR platform) and Zenith (the first good VR MMO) has shown how big the social aspect is.

Social VR easily showed its use during the pandemic and the lockdowns.

However, social VR is also immensely useful for more introverted people, which more extroverted people might not realize. It is quite simply easier talking to people in VR than it is in real life. It is good therapy if you want to view it like that.

Re:Facebook loses users for the first time by H1Supreme on Thursday February 03, 2022 @02:07PM (#30197123)
> However, social VR is also immensely useful for more introverted people, which more extroverted people might not realize. It is quite simply easier talking to people in VR than it is in real life.

I think you're confusing introversion with social anxiety.

Re:Facebook loses users for the first time by Duralias on Thursday February 03, 2022 @03:39PM (#30198490)
Yes, I did make that common mistake once again.
Re:Facebook loses users for the first time by hdjjhhvvhga on Thursday February 03, 2022 @07:04AM (#30191405)
> I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public

Provided that it happens at all. People tend to extrapolate too far based on something being subjectively attractive for a limited group. Think of 3D TV hype a decade ago (and we're thinking of technology that actually debuted almost 100 years ago).

Re:Facebook loses users for the first time by j1elo on Thursday February 03, 2022 @08:03AM (#30191873)
> even those were balking at having to have FB accounts

It's been like what, 3 years? that I've been patiently waiting for the UE (or someone, in general) to mandate Facebook to remove mandatory account signup and tie-in, before buying an Oculus Quest (now 2). I don't care if this means I end up not buying and enjoying it at all in the end.

Sadly I guess just a minority have such firm positions when it comes to "vote with your wallet", so in the end the vote ends up being nothing more than a self-imposed punishment. But thankfully VR is just a very superfluous experience for now to be missing it, so I am fine with that.

Re:Facebook loses users for the first time by m4rtink on Thursday February 03, 2022 @11:22AM (#30194386)
This is the reason I backed the Lynx R1[0] headset instead of buying an Oculus - no way in hell I'm going to sign in to a Facebook account on a device with bazillion cameras for inside out tracking!

I'm sure many of the supporters of other independent VR hardware project (such as Simula VR[1]) are of the same opinion.

[0] https://www.lynx-r.com/

[1] https://simulavr.com/

Re:Facebook loses users for the first time by JauntTrooper on Thursday February 03, 2022 @08:36AM (#30192170)
Can you create a new account for the Oculus that isn't tied to anything or used for anything else?
Re:Facebook loses users for the first time by cfcosta on Thursday February 03, 2022 @09:17AM (#30192668)
I haven't tried as I started using an old fb account that i don't use anymore for nothing else, but if you still need a Facebook account to use it, you'll still have to give them heaps of data, including verifying your phone number.
Re:Facebook loses users for the first time by BbzzbB on Thursday February 03, 2022 @01:02PM (#30196087)
You don't anymore, you do need an account but doesn't have to be a Facebook one.
Re:Facebook loses users for the first time by belter on Thursday February 03, 2022 @07:08AM (#30191421)
That was the strategy IBM tried with the Software Group. Buy several 1 to 2 billion dollar companies every year to see what sticks. Did not work.
Re:Facebook loses users for the first time by whiplash451 on Thursday February 03, 2022 @08:08AM (#30191923)
FB does not have access to the M&A trick anymore. Those days are gone. Regulators are tired of seeing GAFAM buying their way out of their lack of innovation. They also want to see new companies succeed on their own. That's where the new GAFAM will come from in the long run. And this is a long run race.
Re:Facebook loses users for the first time by DannyBee on Thursday February 03, 2022 @08:25AM (#30192068)
Depends how fast the market moves. Any acquisition will get enough scrutiny that even if it goes through it will take a while

This will both scare off potential acquisitions and slow things down a lot, enabling others time to make better plays.

Even if they choose all the right targets it will still be hard.

Re:Facebook loses users for the first time by Breza on Thursday February 03, 2022 @06:38AM (#30191210)
I'm curious if you have any thoughts on why VR remains so niche. Decent VR hardware has been available for years. And yet relatively few people use it.
Re:Facebook loses users for the first time by grumple on Thursday February 03, 2022 @06:54AM (#30191326)
Most people are not nerds like us and prefer to interact with people in person. They cook dinner, they make babies, they read, they play with their dog. They use computers for work. Then you have the gamer segment.

VR games are generally casual / active. Not playable in most apartments due to space needed. Most gamers are into either shooters, dark souls style games, or moba-style games. And action/rpg - which is great in VR, but there are also only a couple of them.

Metaverse? Live in VR? Why? You can live in real life. People have other things to worry about.

Re:Facebook loses users for the first time by f6v on Thursday February 03, 2022 @07:59AM (#30191844)
> Most people are not nerds like us and prefer to interact with people in person.

People are also glued to phones. Children are making TikTok videos. My point is that people do interact online. The issue with VR is fidelity. It just doesn’t live up to what people imagined yet. Compare what we have to TV series like “Upload” from Amazon.

Re:Facebook loses users for the first time by lariati on Thursday February 03, 2022 @10:49AM (#30193918)
There is also a problem that is exemplified by VR chess or VR poker.

Anyone who wants to play chess or poker online most likely already has without VR. Sitting across a virtual table with a virtual person with an annoying headset on to play chess or poker online is practically a downgrade from what we have now. It is a one off parlor trick.

Re:Facebook loses users for the first time by wan23 on Thursday February 03, 2022 @12:30PM (#30195527)
VR Poker is a HUGE upgrade from online poker on the web or an app because a poker game is a social experience that benefits from the sense of presence you can get with VR. Chess, not so much.
Re:Facebook loses users for the first time by zelphirkalt on Thursday February 03, 2022 @07:13AM (#30191465)
Personally I have not heard about a great game or experience in VR yet. Nothing I would like to call fun gaming or exploration. Put some VR chairs like in Tom Clancy's Special Netforce youth novels by Diane Duane and that might grab my attention. In a VR I do not want to walk around, but I want to control the character and feel like I am really there. And then of course that FB has its hands in play makes the whole thing stink from the start. Who would engage in any kind of personal interaction with that? At least not I.
Re:Facebook loses users for the first time by penjelly on Thursday February 03, 2022 @10:28AM (#30193622)
> In a VR I do not want to walk around, but I want to control the character and feel like I am really there

these are incongruent.

> Who would engage in any kind of personal interaction with that?

tons of people do regularly. see https://playtracker.net/insight/game/2704 do note: not all vrchat users use VR everytime. but still the numbers arent insignificant. not to mention disabled people who cant participate in society as well as the average person, may want to experience a world where they can walk, go to the theater with their friends or swing around like spiderman.

as for fun games in vr? try pavlovVR, into the radius, until you fall, beat saber, legendary tales...

Re:Facebook loses users for the first time by elxr on Thursday February 03, 2022 @09:36AM (#30192919)
Racing sims are where VR truly comes into its own.

Racing sims especially. Many popular racing sims have great VR support, and a lot of them have very detailed textures (compared to the average VR game). Combine that with a good wheel and a structurally solid rig, and you really feel like you're driving an actual race car.

The downside is that it does take up significant space and requires extra hardware (wheel, pedals, rig, etc.), which is a dealbreaker for many (me included at the moment).

Re:Facebook loses users for the first time by lariati on Thursday February 03, 2022 @10:57AM (#30194019)
I think it works exactly because you are not moving in a real car, the car is moving.

With a physical wheel then just simulating vision makes it true virtual reality for car driving.

Almost nothing else is like this though. Virtual reality swimming I think is the best example of why VR sucks in the general sense. The visual aspect is just a small aspect of the experience of swimming. We can't simulate any other aspect of it with VR goggles.

Simulating most real life experience is much closer to the problem of swimming than the problem of driving a car.

Re:Facebook loses users for the first time by SergeAx on Thursday February 03, 2022 @07:50AM (#30191788)
Half-Life Alyx is quite good. It can be played on a decent gaming PC plus Oculus Quest 2. I also adore Beat Saber, but mostly custom maps (Quest 2 version needs to be patched for it to work), and some social component is lost.
Re:Facebook loses users for the first time by CoastalCoder on Thursday February 03, 2022 @08:19AM (#30192023)
My wife has used some exercise apps for the original Quest. It was really good for workouts when going to the gym wasn't possible.

I've had some basic exercise and lots of fun with "Until You Fall" on the Index.

Re:Facebook loses users for the first time by ChuckNorris89 on Thursday February 03, 2022 @07:11AM (#30191449)
>Not playable in most apartments due to space needed.

Maybe in places like Tokyo or Hong-Kong as even in my small European apartment, I could find the 2x2m space needed for VR.

Re:Facebook loses users for the first time by AnIdiotOnTheNet on Thursday February 03, 2022 @07:55AM (#30191822)
Because VR is expensive and the value of the experience is limited.

Decent VR experiences require space. Room scale requires, well, pretty much a whole room to play it in. A room free from obstacles. An entire empty room just to play a game. I have one such room, and several times I've found that games still insist on placing objects outside the designated walkable area. Most people do not have an entire room to dedicate to VR.

And most VR experiences really aren't worth it. They're largely novelties rather than something you want to interact with every day. The only exception I've experienced so far is Beat Saber, but even that with it's minimal around-the-room movement frequently has to throw up the guardian because I swung my fist too close to a wall.

Re:Facebook loses users for the first time by iLoveOncall on Friday February 04, 2022 @05:26AM (#30205025)
Because the effort required to play is absolutely huge.

If I want to play a game on my PC I just double click the icon and I can start playing.

If I want to play a game on my VR headset I need to move furniture to make space, then I need to unbox the headset, I need to put it on and take 3 min to adjust it because my girlfriend is the last one that used it, then I need to define the space available in the room, and then finally I can enjoy a 720p game, interrupted by the red walls of the guardian when I get too close to the limit of the space I defined. Then I'll need to move back the furniture and everything...

The reason I barely play VR is because it's a chore to setup and I'll have to spend at least 15 min before being in an actual game.

Re:Facebook loses users for the first time by hangsi on Thursday February 03, 2022 @09:01AM (#30192464)
The chip shortage/pandemic has stunted what would have been a massive scale up in vr production in the last 2 years.

This has been a brake to economies of scale applied across the industry, so the existing players can put their logistic efforts in to keeping up their supply of existing products at the same price as they launched, which is enough to start competitive. Without the shortage, I expect we would have seen many more and cheaper Oculus Quests being sold.

For a point of reference, see purchasing the Valve Index, which last I saw if you buy from valve has a lead time of at least a month, despite launching in 2019.