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Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @06:30AM (#30191160)
Facebook bought Oculus and although their hardware is still good, they are being beat in the software and overall hardware experience by Valve. A far smaller company but they built - Valve Index and Half Life Alyx (widely considered the best game in VR).

The Index isn’t perfect, but the actual story of Oculus is just them making a cruddy MVP, Valve taking the time to show their far superior prototypes, and allowing them to copy them, and then Oculus and part of the Valve team selling out to Facebook (ie Michael Abrash). Virtually all the innovation in VR was made by Valve, the only innovation Facebook has added is inside out tracking.

So Oculus is really just another Instagram /WhatsApp - they purchased a solid team and product, but they’re not out innovating even smaller players in the field.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @06:49AM (#30191290)
You conveniently left out how Index is $999 + the cost of a gaming PC whereas Quest 2 is $300 with everything you need to play.

It's hard for me to hear your argument when you don't address the most obvious criticism.

Re:Facebook loses users for the first time by ChuckNorris89 on Thursday February 03, 2022 @07:03AM (#30191395)
>You conveniently left out how Index is $999 + the cost of a gaming PC

Plus the cable tethers and the need to bolt and wire up the IR lighthouses to your livingroom walls vs the Quest that you can slide into your backpack and take with you and play virtually anywhere indoors.

The simplicity, polish and ease of use of the Quest and its ecosystem really killed the tethered VR future regardless of much more high-end the hardware was, just how the iPhone simplicity and UX polish killed the Nokia and Blackberry power-houses.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193445)
The Quest is sold at a loss so that criticism is pretty unfair. Valve makes money out of the Index.
Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @11:02AM (#30194092)
Can you point to a current console platform that isnt sold at a loss? PS5 and Xbox X is sold at a loss. Switches aren't, and it's well known that they are underpowered for current gen. Steam Deck also by Valve is thought to be sold at a loss. https://www.nme.com/news/gaming-news/gabe-newell-says-steam-...

You are criticizing them for a industry standard practice. Make loss on the console, make it up with the software. With what they are doing with the Steam Deck it seems like they have learned a lesson about trying to make a profit on the hardware from their VR efforts.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:48PM (#30195836)
It's unfair to compare the setup experience because Valve has healthier margins? I'm not sure I follow.
Re:Facebook loses users for the first time by IggleSniggle on Thursday February 03, 2022 @08:24AM (#30192062)
Exactly. It’s hard not to make comparisons to the Nintendo approach with Occulus. Delivery a quirky one-of-kind experience moated by platform exclusives, banking on the experiences outweighing the under-delivery of cheap hardware.

But Valve has Alyx. Oculus tried to have a Mario in Lucky’s Tale, and Lucky is a super cute and appealing character, but gaming is older now. I had to look up the name of Lucky’s Tale to remember. Alyx has WAY more mindshare imho.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193451)
The Quest 2 is also reportedly sold at a loss.
Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:13AM (#30193432)
The Quest 2 is reportedly sold at a large loss for FB. So that’s a completely unfair comparison.

I wasn’t looking so much at cost as much as capability to innovate.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:24PM (#30195416)
There's a lot of innovation that has to take place to get the price down and to have a unit that has everything inside the headset. In fact those are probably the 2 things that have to happen before mass adoption. There is never going to be a significant market for VR headsets that you have to hook up to a gaming PC.

The manufacturing cost for the Oculus has to be far less than the Index since Valve reportedly isn't making much off their headsets. For argument if we say Meta's costs are $400/headset and Valve $900/headset, that still makes the Index over twice as expensive and it still can't run anything without being tethered to an expensive PC!

I don't know how you could seriously try to argue that kind of price undercutting isn't "innovating".

Re:Facebook loses users for the first time by shafyy on Thursday February 03, 2022 @07:09AM (#30191425)
I disagree with your analysis. Yes, they bought great leadership with Carmack and Abrash, but what the R&D division of Facebook Reality Labs has been working on and also delivering into products (i.e. Quest 2) is amazing from a technological point of view. Sure, they have more resources and cash than Valve and can afford to sell it at cost, but still it's amazing technological innovation.

I'm hopeing that Apple, Valve and hopefully totally new players can enter the VR/AR market and make better products than FB without selling out to them. My only realistic hope for a competitor to Quest 2 is Apple at the moment.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @10:09AM (#30193370)
Apple? They will never be a realistic competitor to Quest 2 on price. Apple is not in the business of selling below or at cost.

They'll make great hardware but the price will keep it in the "well off consumer" range. Good for Apple because that's where the profits are but it won't make VR mainstream.

Re:Facebook loses users for the first time by shafyy on Thursday February 03, 2022 @12:14PM (#30195250)
Obviously they will sell at a premium, but they will make it affordable for average people in developed countries, just like with the iPhone. If you look at the smartphone market today, other brands also position their flagship products in similar price ranges like the iPhone. And don't forget about the iPhone SE, which is a very good deal price/quality wise.

For VR, I wouldn't be suprised if a lot of people would be ready to pay a premium just to have device that has feature-parity with the Quest 2 but is not owned by Facebook. You have to understand that so many people use the Quest 2, despite the fact that they hate Facebook (yours truly included).

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:43PM (#30200688)
But Apple's premium will probably be upwards of $1000 (I mean, seriously, do you really expect it to cost less? :) ). Meaning more than 3 times the price of the Quest 2! And this is for a product category that has not yet proven itself as indispensable in our daily lives, unlike the smartphone. I'm sure many Apple enthusiasts will buy one because it's shiny and from Apple but it will not be mainstream like that.

I doubt people are willing to pay that much more just to avoid facebook (especially considering facebook is decoupling their logins again from the quest services).

With current inflation rates (The EU is printing money by the billions per day) I do see a big gap in American (especially Silicon Valley) purchasing power and here in Western Europe. Whereas a few years ago I'd see only flagship phones in public transport, now it's a ton of redmi, budget samsungs etc. People don't have a lot of money anymore.

Re:Facebook loses users for the first time by shafyy on Sunday February 06, 2022 @09:32AM (#30232802)
> But Apple's premium will probably be upwards of $1000

Yes, for sure. And I think that's a part of the reason they haven't released a VR headset yet. Give it a few years (maybe 5?) and there will be enough entertainment value and other utlity from a headset, especially if the ergonomics get better, which they will.

Re:Facebook loses users for the first time by lelanthran on Friday February 04, 2022 @09:18AM (#30206999)
> Obviously they will sell at a premium, but they will make it affordable for average people in developed countries, just like with the iPhone.

There's a huge difference between selling a phone which is a status symbol and a VR set that has to have actual utility (entertainment, etc).

People pay more for iPhones even in Africa because it's a status symbol - only the rich can afford them.

Re:Facebook loses users for the first time by shafyy on Sunday February 06, 2022 @09:31AM (#30232787)
The iPhone is hardly a status symbol in Western countries...
Re:Facebook loses users for the first time by ketzo on Thursday February 03, 2022 @12:07PM (#30195104)
iPhones are great hardware, sold far above cost, that are very much mainstream and changed the shape of the entire product field.

Apple's VR doesn't have to compete with the Quest on price if their product is that much better. Which, hey - it's Apple. They might be able to pull that off.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:49PM (#30200740)
iPhones are mainstream and market leader in the US, yes.

In every other region not so much. Here in Western Europe they are far from market leading, though still able to be considered 'mainstream'. But due to the inflation and lack of salary increases here since the 2007 crisis, most people go for midrangers now, and the iPhone SE is not attractive at all (old design, no oled screen). Just looking around on the subway I would see nothing but cheap Chinese phones now, most of the iPhones are from tourists.

Re:Facebook loses users for the first time by pantalaimon on Thursday February 03, 2022 @01:09PM (#30196179)
VR is all about content, I don’t see how Apple could deliver there.
Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:09PM (#30195135)
s/VR/Smartphones/g and you could've logically written this in 2006 when people thought $200 was an obscene amount to pay for a phone.

I'm bullish on Oculus since I think they'll get the software and exclusives right (also I have one and I'm impressed by it) but I don't think Apple being an upmarket brand is going to slow them down at all.

Re:Facebook loses users for the first time by GekkePrutser on Thursday February 03, 2022 @06:46PM (#30200716)
Exactly, but $200 was a lot back then because the platform hadn't proven itself yet.

Tthe first iPhone cost $499, and they even dropped the price of the $599 iPhone after a few months to $399, in a pretty unprecedented move by Apple. The price was clearly too high for a market that had not yet proven its value. VR is in the same situation as the modern smartphone was back then.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @06:57PM (#30200814)
IMO it was the 3G iPhone that was the one that mattered and that was only $199 with contract. The original iPhone was like a weird alpha prototype. There was no reason not to get the contract at the time because AT&T was the only company you could use an iPhone on anyways
Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:18AM (#30193503)
Pretty sure the Quest loses money, or it used to. It was way underpriced for what it offers.

Carmack has also left Oculus, hasn’t he?

Re:Facebook loses users for the first time by dbish on Thursday February 03, 2022 @11:55AM (#30194926)
Carmack is still part time, which is like full time for mortals :)
Re:Facebook loses users for the first time by arbitrary_name on Thursday February 03, 2022 @11:03AM (#30194107)
No, he remains as an external advisor
Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @10:53AM (#30193977)
Occulus is a feature complete product that people can pick up, buy, and use. You dont have to own a desktop computer. Its the single most affordable VR option on the market right now. I saw plenty of parents buy them for their kids last Christmas. (The lack of PS5s and Xboxes probably helped that as a fallback choice)

Valve's stuff isnt really superior for most users for what you get for your price point. There price point for entry is TEN TIMES what Occulus is, and I've used both headsets. Yes Valve is better. It's NOT 10x better. Maybe not even 2x better. And if you want to play Half Life Alyx, the cheapest way to do that is to buy an Occulus and hook it up to your computer. Valve has effectively put themselves in the luxury sports car lane when it comes to VR.

Occulus and Sony's VR for Playstation seems to be the actual entry points for most people when it comes to VR. And Valve isnt even really positioning themselves as a competitor to Occulus sense Steam VR has Occulus support. They seem to be fine wiht letting Occulus be the entry point sku and Steam VR being what people do when they go further down the ecosystem of what is currently the VR niche hobby.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:44PM (#30195775)
*Oculus

You seem to know what you're talking about but it's really hard to take it seriously when you misspell the company's name.

Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @02:11PM (#30197198)
Its technically Meta Rift 2 now :)
Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @05:08PM (#30199705)
...you're deliberately trolling now aren't you
Re:Facebook loses users for the first time by grumbel on Thursday February 03, 2022 @08:47AM (#30192307)
> Virtually all the innovation in VR was made by Valve, the only innovation Facebook has added is inside out tracking.

That hasn't been true for a long while. Having a room-scale VR system back in 2016 certainly made Valve look quite a bit ahead of Oculus's "Rift is a sitting experience, have an Xbox controller" disaster.

But these days Oculus is far ahead, they are constantly adding new features (AR, hand tracking, wireless, standalone, 2D app integration, etc), while SteamVR is still mostly the same as it was back in 2016. At the moment SteamVR is barely even usable and full of bugs (resolution and input settings regularly disappear).

That's not to say that Oculus is the only one innovating, Microsoft's WMR Portal was a great attempt at bringing the Desktop into VR and they were the first ones with 6DOF tracking in a standalone headset. Some of the AR pass-through stuff, that Quest2 has just added, could be done on Daydream years ago.

But Daydream is dead, WMR seems to be on life support and SteamVR isn't getting any improvements either, all while Facebook went full throttle and is pumping out new VR features every few months. The only one that might have a chance at competing with Facebook's VR effort at this point is Sony with PSVR2 and maybe Apple, but their VR doesn't seem to not be aiming at the mass market.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:20AM (#30193526)
The Quest has a ton of features, sure.

But: . I don’t see a lot of apps using many of these features at all.

. I don’t think VR will ever win the consumer space. I’ve been working on it for half a decade now, and I don’t know anyone who regularly uses their headset for entertainment. Party trick? Sure. Everyday use to watch a Vr film or play a VR game? Not really. I own a headset myself and I barely use it.

VR is a productivity and industrial tool, that’s where the true user adoption is. FB is fundamentally misdirected, and the sooner people get that the sooner they’ll realise there’s nothing there at the end of the rainbow for Zuck.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:37PM (#30195644)
Aren't they? https://www.nytimes.com/2021/08/19/technology/facebooks-new-...

They've got enough people working on this I don't see how they can't work on gaming and work at the same time.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @04:17PM (#30199006)
Sure business applications are cool. But the hassle of using a headset vs a simple Zoom call? They’d have to build some great conferencing features in there. It’s possible.
Re:Facebook loses users for the first time by cma on Thursday February 03, 2022 @08:22AM (#30192046)
> the only innovation Facebook has added is inside out tracking.

Microsoft was first to this in the consumer space with WMR

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:15AM (#30193470)
Sure, true but afaik it was the Quest ecosystem that really sold to consumers a very good experience. I never experienced the WMR stuff but I heard mixed reviews.