these are incongruent.
> Who would engage in any kind of personal interaction with that?
tons of people do regularly. see https://playtracker.net/insight/game/2704 do note: not all vrchat users use VR everytime. but still the numbers arent insignificant. not to mention disabled people who cant participate in society as well as the average person, may want to experience a world where they can walk, go to the theater with their friends or swing around like spiderman.
as for fun games in vr? try pavlovVR, into the radius, until you fall, beat saber, legendary tales...
Racing sims especially. Many popular racing sims have great VR support, and a lot of them have very detailed textures (compared to the average VR game). Combine that with a good wheel and a structurally solid rig, and you really feel like you're driving an actual race car.
The downside is that it does take up significant space and requires extra hardware (wheel, pedals, rig, etc.), which is a dealbreaker for many (me included at the moment).
With a physical wheel then just simulating vision makes it true virtual reality for car driving.
Almost nothing else is like this though. Virtual reality swimming I think is the best example of why VR sucks in the general sense. The visual aspect is just a small aspect of the experience of swimming. We can't simulate any other aspect of it with VR goggles.
Simulating most real life experience is much closer to the problem of swimming than the problem of driving a car.
I've had some basic exercise and lots of fun with "Until You Fall" on the Index.