News for hackers. Stuff that matters.
Re:Facebook loses users for the first time by j1elo on Thursday February 03, 2022 @08:03AM (#30191873)
> even those were balking at having to have FB accounts

It's been like what, 3 years? that I've been patiently waiting for the UE (or someone, in general) to mandate Facebook to remove mandatory account signup and tie-in, before buying an Oculus Quest (now 2). I don't care if this means I end up not buying and enjoying it at all in the end.

Sadly I guess just a minority have such firm positions when it comes to "vote with your wallet", so in the end the vote ends up being nothing more than a self-imposed punishment. But thankfully VR is just a very superfluous experience for now to be missing it, so I am fine with that.

Re:Facebook loses users for the first time by m4rtink on Thursday February 03, 2022 @11:22AM (#30194386)
This is the reason I backed the Lynx R1[0] headset instead of buying an Oculus - no way in hell I'm going to sign in to a Facebook account on a device with bazillion cameras for inside out tracking!

I'm sure many of the supporters of other independent VR hardware project (such as Simula VR[1]) are of the same opinion.

[0] https://www.lynx-r.com/

[1] https://simulavr.com/

Re:Facebook loses users for the first time by JauntTrooper on Thursday February 03, 2022 @08:36AM (#30192170)
Can you create a new account for the Oculus that isn't tied to anything or used for anything else?
Re:Facebook loses users for the first time by cfcosta on Thursday February 03, 2022 @09:17AM (#30192668)
I haven't tried as I started using an old fb account that i don't use anymore for nothing else, but if you still need a Facebook account to use it, you'll still have to give them heaps of data, including verifying your phone number.
Re:Facebook loses users for the first time by BbzzbB on Thursday February 03, 2022 @01:02PM (#30196087)
You don't anymore, you do need an account but doesn't have to be a Facebook one.