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Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @06:49AM (#30191290)
You conveniently left out how Index is $999 + the cost of a gaming PC whereas Quest 2 is $300 with everything you need to play.

It's hard for me to hear your argument when you don't address the most obvious criticism.

Re:Facebook loses users for the first time by ChuckNorris89 on Thursday February 03, 2022 @07:03AM (#30191395)
>You conveniently left out how Index is $999 + the cost of a gaming PC

Plus the cable tethers and the need to bolt and wire up the IR lighthouses to your livingroom walls vs the Quest that you can slide into your backpack and take with you and play virtually anywhere indoors.

The simplicity, polish and ease of use of the Quest and its ecosystem really killed the tethered VR future regardless of much more high-end the hardware was, just how the iPhone simplicity and UX polish killed the Nokia and Blackberry power-houses.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193445)
The Quest is sold at a loss so that criticism is pretty unfair. Valve makes money out of the Index.
Re:Facebook loses users for the first time by namelessoracle on Thursday February 03, 2022 @11:02AM (#30194092)
Can you point to a current console platform that isnt sold at a loss? PS5 and Xbox X is sold at a loss. Switches aren't, and it's well known that they are underpowered for current gen. Steam Deck also by Valve is thought to be sold at a loss. https://www.nme.com/news/gaming-news/gabe-newell-says-steam-...

You are criticizing them for a industry standard practice. Make loss on the console, make it up with the software. With what they are doing with the Steam Deck it seems like they have learned a lesson about trying to make a profit on the hardware from their VR efforts.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:48PM (#30195836)
It's unfair to compare the setup experience because Valve has healthier margins? I'm not sure I follow.
Re:Facebook loses users for the first time by IggleSniggle on Thursday February 03, 2022 @08:24AM (#30192062)
Exactly. It’s hard not to make comparisons to the Nintendo approach with Occulus. Delivery a quirky one-of-kind experience moated by platform exclusives, banking on the experiences outweighing the under-delivery of cheap hardware.

But Valve has Alyx. Oculus tried to have a Mario in Lucky’s Tale, and Lucky is a super cute and appealing character, but gaming is older now. I had to look up the name of Lucky’s Tale to remember. Alyx has WAY more mindshare imho.

Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:14AM (#30193451)
The Quest 2 is also reportedly sold at a loss.
Re:Facebook loses users for the first time by kranke155 on Thursday February 03, 2022 @10:13AM (#30193432)
The Quest 2 is reportedly sold at a large loss for FB. So that’s a completely unfair comparison.

I wasn’t looking so much at cost as much as capability to innovate.

Re:Facebook loses users for the first time by bin_bash on Thursday February 03, 2022 @12:24PM (#30195416)
There's a lot of innovation that has to take place to get the price down and to have a unit that has everything inside the headset. In fact those are probably the 2 things that have to happen before mass adoption. There is never going to be a significant market for VR headsets that you have to hook up to a gaming PC.

The manufacturing cost for the Oculus has to be far less than the Index since Valve reportedly isn't making much off their headsets. For argument if we say Meta's costs are $400/headset and Valve $900/headset, that still makes the Index over twice as expensive and it still can't run anything without being tethered to an expensive PC!

I don't know how you could seriously try to argue that kind of price undercutting isn't "innovating".