For reference when Microsoft/Epic approaches the studios for games on their platforms they front the entire development cost. Sometimes millions of dollars. Google is just cheap and won’t invest in their own platform.
Direct quote: "We were approached by the Stadia team," one prominent indie developer told me. "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent," they said. "That's the short of it."
https://www.businessinsider.com/why-are-so-few-games-on-goog...
I'm short on any attempt Google makes at being a media company.
It makes a real-world difference, there's no doubt about it. Hell, this is why governments issue arts funding. The return has virtually limitless potential in more than just the financial aspects. But it does take commitment, perseverance, and often, patience.
Despite these being crucial attributes to being a good developer, it's shocking how few (people and tech organizations) exhibit them.
They fail to understand that from the outside people don't see things Google does as sure bets.
I would also say "media company" is pretty broad. Will Google become a media infrastructure company? yes (they already are). Will they become a media platform? yes, (they already are). Anything more and it's probably spreading investment too thin, but those are substantial components to media.
Not everyone has low latency, high reliability fibre in their home, yet. If you have some crappy DSL or whatever then the experience isn’t great. Likewise if your WiFi signal is anything less than perfect!
And the people who do pay for the best internet connections are often those who don’t need Stadia, because they already have latest-generation consoles and gaming PCs?
We once had a Microsoft rep come visit us to get us to publish our upcoming mobile games for Windows Mobile Tablet notreallysurewhatwasthatanymore. When we asked what kind of support they were ready to provide, they offered to lend us a device for a few weeks.
Of course it's not representative of how things should happen, but for every big partnership or exclusive you read about, there's a dozen dumb wastes of time.
For games coming to Game Pass? No.
Same for the EGS, it's not like they front all those games. (Most exclusivity is bought way later in the process.)
But the original comment is pretty much Windows Phone back then. To this day I have no idea why Microsoft was so cheap and didn't even try to get developers on their platform. Rip Lumias, some of you were some great devices.
> [Phil Spencer, head of Xbox:] [In] certain cases, we’ll pay for the full production cost of the game. Then they get all the retail opportunity on top of Game Pass. They can go sell it on PlayStation, on Steam, and on Xbox, and on Switch. For them, they’ve protected themselves from any downside risk.
https://www.theverge.com/21611412/microsoft-phil-spencer-int...
Source: gamedev who has heard from serveral devs who got offers.
https://twitter.com/RaveofRavendale/status/13094734056039096...
"With Nowhere Prophet, it was an interesting case because we were also launching on Xbox Game Pass at the same time, which had essentially already secured financial success for the console versions"
Not exclusive, still got a significant chunk of cash.
There might be a couple where Epic might have done that (kind of, I know they saved some games), but I don't think Microsoft funded any development for a gamepass game so far. (From a third party, not published by Microsoft.)
For an indie developer, this basically means worrying about whether the game will succeed a non-issue prior to launch.
was that the end of the discussion? Was there, you know, pushback like "we want 10 devices each of the two most popular sizes, and exclusivity for xxx months, and, and..."
Or did everything just fizzle out after "well, we'll lend you the unit I have in the back of my car?"
>This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece.
> I don’t think it says much about the future of the platform one way or another.
We probably disagree here, but to me that's an ear piercing yell about the confidence Google puts into Stadia and its future.
This is so painfully misleading.
You're either describing situations where Microsoft or Epic have become the publisher for the game, or you're describing situations where extremely large titles are paid to exclusively release on a platform where they will then recoup costs from as the sales have to go through their platform.
2. Was the offer to be a timed exclusive like with Epic, or just to add integration for Stadia? I would assume the offers money to be very different depending on that.
3. Are we comparing similarly sized games? "one prominent indie developer" is kinda vague. Again not sure how comparable it is with Epic/Microsoft deals.
From a customer perspective, it gets the game on streaming, Xbox, and Windows PC.
The saddest part is, the technology works well. Really well. If Stadia had launched as a Netflix for games it would be very successful. Paying full price for individual games that stop existing as soon as Google gets bored? That's a dangerous investment my friend.
Why it can't spin these side projects off into their own companies to survive or die on their own merits I don't know.
They do sometimes. Niantic (Pokemon Go) used to be part of Google Maps (well, Geo) and they spun out completely.
Waymo is another spin off company.
The structure of Alphabet exists for this purpose.
Seems easy enough, unless I'm missing something here
They would only do that if the spinoff made them a noticeable amount of money. I suspect that is rarely the case.
He may have real musical talent, but he'll never put in the blood, sweat & tears for the band to make it big.
Also it’s clear that by getting rid of their reference developer they don’t have the appetite to dog food Stadia for themselves. There is a secondary and tertiary reason Apple and Microsoft write software for their platforms, it’s to 2) serve as a reference for other developers what is possible and 3) iron out the bugs in their SDKs.
Google doesn’t take that seriously and it shows us the Stadia is already starting to wind down.
Nobody is incentivized to point out the proverbial emperor has no clothes. Top execs have something they can point to as "innovation" for a few quarters. Lower leadership for the project has their kingdom expanded and probably comes out the other end better off career wise. I would imagine its most frustrating for the actual IC's and PM's who pour their lives into something that eventually just gets unceremoniously deprecated, but they get to cash some pretty good paychecks and it probably helps their careers as well.
Google does these half ass attempts with minimal risk. They could be a major player in cloud computing, IoT etc. Amazon is dominating these areas with Ring and AWS.
You need to ship and show user growth. You are effectively punished for making improvements and fixes that do not have a clear connection to user growth.
For gaming, I bet you could make a strong case that Google needs another hook into younger users who will stop using Google search the second their phone changes default search engines. Kind of an insurance policy.
The psychological profiles of users that could be built are also kinda terrifying. Hopefully that's not a part of the business case for Stadia.
Finally there's a case to be made for synergy with Youtube and its efforts to compete with Twitch.
1) Old-school Waterfall: evaluate, commit, and then build (Tesla, Apple, 2000s MSFT are examples)
2) Spray and Pray: build, evaluate, and then commit (Facebook, Amazon are examples)
Google is 2
You have to enable third parties to be successful. Steve Yegge's Google platform rant[0] discusses this topic in detail.
If your platform isn't popular then you need to provide incentives for developers to target it.
"Each of the people we spoke with, who asked to be granted anonymity due to ongoing employment in the video game industry, echoed this sentiment — and said Google simply wasn't offering enough money, in addition to several other concerns." [1]
The interviewed developers also have doubts about whether Stadia has a future.
"This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece." [1]
[0] https://gist.github.com/chitchcock/1281611
[1] https://www.businessinsider.com/why-are-so-few-games-on-goog...
As others have commented, it was pure hubris for Google (and Rick Osterloh) to believe they could just start a new game studio and use it to fuel growth of the Stadia streaming platform. Xbox surely would've died without Halo!
This "do it all myself" approach needs to start with building a massive user base upon which to lure other game developers and TV manufacturers - not the other way around. A telling sign is that the newest Google TV dongle doesn't yet support Stadia...
From a hardware technical standpoint, I think most TV manufacturers don't include a powerful enough SOC from which to run a Stadia app (e.g. a built-in Chromecast != Chromecast dongle). There's also some server-side compatibility issues that we're not aware of.
I wonder if there's a difference between making Stadia available via an app store and having it pre-installed or advertised as a core function of the device?
I think its probably some technical issue or they don't want to risk getting a bad reputation by supporting a wide list of semi-compatible devices.
A lot of them have pretty bad game mode latency, though, which isn't a problem with home consoles but start to become a problem once you add streaming latency. Then some of them have >10ms decode latency, and all of it starts to ramp up the delay.
The Android stuff seemed to suffer quite a bit from this early on, though they seem to have a handle on it now.
https://9to5google.com/2020/10/23/google-chrome-shopping-new....
Seriously though, I think Microsoft and Sony would scream the house down if Google made movements like this. They may not be monopoly holders in console gaming, but you think that would stop a suit like that being heard?
If I were Stadia's marketing chief, I'd
1. Bribe the TV manufacturers to include the Stadia app
2. Advertise that the TV includes _a game console_ during TV commercials.
3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller.
4. Have all the store demo units to auto stream Stadia playing video games and explicitly explain you don't need a xbox/playstation to play these games.
5. Buy out Witcher 3/Call of Duty 4/Project Cars 2/other older games and make them free for TVs with Stadia bundles.
Most smart TVs these days are more than fast enough to stream HD broadcast. I don't understand why Google doesn't push this.
Fiddling with my phone to play Stadia on my TV is pretty crumple some. It's just too much work for normal folks. People just want to turn on the TV and start playing.
Edit: I guess monopolistic abuse is a concern. However Sony and MS have their own streaming services. Google can just advertise 'play games with Stadia and Playstation Now and Xbox Cloud on your TV!' I am 100% if players switch to playing games on TV without game consoles, it hurts MS/Sony a lot more than to Google.