> [Phil Spencer, head of Xbox:] [In] certain cases, we’ll pay for the full production cost of the game. Then they get all the retail opportunity on top of Game Pass. They can go sell it on PlayStation, on Steam, and on Xbox, and on Switch. For them, they’ve protected themselves from any downside risk.
https://www.theverge.com/21611412/microsoft-phil-spencer-int...
Source: gamedev who has heard from serveral devs who got offers.
https://twitter.com/RaveofRavendale/status/13094734056039096...
"With Nowhere Prophet, it was an interesting case because we were also launching on Xbox Game Pass at the same time, which had essentially already secured financial success for the console versions"
Not exclusive, still got a significant chunk of cash.
There might be a couple where Epic might have done that (kind of, I know they saved some games), but I don't think Microsoft funded any development for a gamepass game so far. (From a third party, not published by Microsoft.)
For an indie developer, this basically means worrying about whether the game will succeed a non-issue prior to launch.
For games coming to Game Pass? No.
Same for the EGS, it's not like they front all those games. (Most exclusivity is bought way later in the process.)
But the original comment is pretty much Windows Phone back then. To this day I have no idea why Microsoft was so cheap and didn't even try to get developers on their platform. Rip Lumias, some of you were some great devices.