News for hackers. Stuff that matters.
Re:Godot 4.0 will get a new lightmapper by _bxg1 on Saturday May 09, 2020 @05:52PM (#23128596)
Godot really seems to be taking off lately. It would be very exciting to see a true open-source competitor to Unity and Unreal. Unfortunately I think it'll be held back on that front until it supports console builds, but still, it's quite an impressive endeavor considering the size of the team and the funding model.
Re:Godot 4.0 will get a new lightmapper by noidexe on Saturday May 09, 2020 @09:58PM (#23129740)
> Unfortunately I think it'll be held back on that front until it supports console builds

I think the Godot devs have not been clear enough communicating about console support. There are export templates ready to use, up to date and fully working on different consoles. They just can't be offered as part of the open source engine due to legal reasons. That actually applies to other engines too. In the case of Unity, to build for Switch you need to download the required software from the Nintendo Developers portal and it's only accessible to you if you get approved as a developer. If Nintendo wishes to do the same with Godot they can do it know since there are no technical or legal impediments. Since Nintendo hasn't done it so far and the Godot team can't do it for legal reasons, it falls to third parties to do it. One of those is Lone Worlf Technology LLC, owned by one of the co-founders of the engine, so it's as official as it can get. If you don't want to work with them you now have a second option that's called Pineapple Works.

It's not like you have to pay a company to port your game to switch from scratch. I think many people get that idea.

Edit: orthography

Edit2: Just to clarify even further. If you check the process to build for switch using Unreal you'll see that the process is exactly the same as with Godot, the only difference being that in the case of Unreal it's the same company providing the base engine and the switch export tools. https://www.unrealengine.com/en-US/blog/launch-your-game-on-...

Re:Godot 4.0 will get a new lightmapper by AgentME on Sunday May 10, 2020 @12:08AM (#23130212)
>It's not like you have to pay a company to port your game to switch from scratch. I think many people get that idea.

Your reply is a really good one because I totally got this impression from the other replies here! So Godot isn't fundamentally incompatible with consoles, it's just the open source part of it that is.

Re:Godot 4.0 will get a new lightmapper by _bxg1 on Sunday May 10, 2020 @12:21AM (#23130260)
I think it's more just that you have to go grab the console piece separately, in the same way that Ubuntu can't include the mp3 codec as part of its distribution even though you can trivially go and install it yourself for free
Re:Godot 4.0 will get a new lightmapper by zanny on Sunday May 10, 2020 @01:26AM (#23130510)
The mp3 patent expired last year so you can now distribute mp3 libraries freely.

Of course there's still h264, aac, etc.

Re:Godot 4.0 will get a new lightmapper by _bxg1 on Saturday May 09, 2020 @10:34PM (#23129877)
That's great to know about, thank you!
Re:Godot 4.0 will get a new lightmapper by nightowl_games on Saturday May 09, 2020 @06:15PM (#23128715)
> I think it'll be held back on that front until it supports console builds

It likely won't ever directly support consoles. [1]

But yes Godot is awesome and Juan is doing an extremely large public good in terms of education. I've been a gamedev for half a decade and there's still so much to learn, and godot's code base serves as an amazing resource.

EDIT: link

(1): https://docs.godotengine.org/en/stable/tutorials/platform/co...

Re:Godot 4.0 will get a new lightmapper by rozab on Saturday May 09, 2020 @09:52PM (#23129719)
I don't quite understand so I'll just invoke Cunningham's Law: Why couldn't the SFC, or whatever foundation springs up to run things, publish binary blobs for making builds? I don't see why the open source nature of the project would be an obstacle.
Re:Godot 4.0 will get a new lightmapper by Mikeb85 on Saturday May 09, 2020 @10:30PM (#23129854)
The console makers require that developers sign an NDA before gaining access to their API.
Re:Godot 4.0 will get a new lightmapper by edflsafoiewq on Saturday May 09, 2020 @10:58PM (#23129978)
Why?
Re:Godot 4.0 will get a new lightmapper by Mikeb85 on Saturday May 09, 2020 @11:17PM (#23130046)
Why don't you ask them?

If I were to guess, I'd say it's to prevent both piracy as well as games being sold from 3rd party markets.

Re:Godot 4.0 will get a new lightmapper by franga2000 on Sunday May 10, 2020 @07:39AM (#23131877)
To make sure no one can make games for their platforms without their permission and agreeing to their terms. If the platform was open, anyone could make anything and sell it in any way they wanted - so how would they squeeze more money out of them for themselves?
Re:Godot 4.0 will get a new lightmapper by lukevp on Sunday May 10, 2020 @12:30PM (#23133881)
If you look at the history of consoles, many are sold at very thin margins, or even at a loss, not even including R&D, distribution, etc. just purely from a component cost standpoint. They recoup these costs using revenue from the game sales and the online play features. It’s not a squeezing money kind of thing. For example, the next gen of consoles is probably going to be in the $500 range, and includes pcie4 speed 1tb SSDs. I bought one of these for my new machine and it was about $200 alone. Add in the processor, ram, motherboard, case, optical drive, etc. and these systems are not making tons of profit.
Re:Godot 4.0 will get a new lightmapper by chrisseaton on Saturday May 09, 2020 @10:08PM (#23129773)
Presumably the console manufacturers would not allow this. They want more control than that and don't want licensees acting as a sort of sub-licensor and building things for people like this.

You have to sign agreements with the console manufacturers - they get to set any rules the market will support.

Re:Godot 4.0 will get a new lightmapper by rmvt on Saturday May 09, 2020 @06:47PM (#23128883)
as someone who just picked up godot i really hope they eventually reach a point where console support is feasible.
Re:Godot 4.0 will get a new lightmapper by nightowl_games on Saturday May 09, 2020 @06:52PM (#23128902)
I dont know if we're on the same page here. It isn't a question of engineering time. It's a legal problem. It's not going to become feasible in the way ordinary problems do.

There's a couple companies out there that will port your game to consoles for you. [1]

(1): http://www.lonewolftechnology.com/

Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @07:14PM (#23129012)
If Godot becomes big, you can bet vendors would contact Godot to include support for their systems (under NDA).
Re:Godot 4.0 will get a new lightmapper by CJKinni on Saturday May 09, 2020 @07:37PM (#23129123)
The issue here is that Godot isn't someone you can contact to support their systems. It's an open source project. They either add it to the source, which they can't because of NDAs, or they point you to companies who have a track record of porting and publishing Godot games on Switch, PS4 and Xbox One, which they are currently doing:

https://docs.godotengine.org/en/stable/tutorials/platform/co...

Re:Godot 4.0 will get a new lightmapper by bananaboy on Saturday May 09, 2020 @11:10PM (#23130016)
It's feasible that they could do the work themselves and only allow access to a branch or patches for console to folks who have signed the NDA. This is basically how Epic works with Unreal. The Unreal source code is available for anyone to look at on github, but it doesn't include any console-specific code.
Re:Godot 4.0 will get a new lightmapper by backpropaganda on Saturday May 09, 2020 @09:29PM (#23129618)
FNA, Monogame, Heaps, Kha, and many other open source engines have closed source forks supporting consoles.
Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @08:30PM (#23129349)
Open source projects can definitely be contacted in most cases (including Godot) and anybody can fork the project to support a given console. Vendors can publish such support under NDA.
Re:Godot 4.0 will get a new lightmapper by cycloptic on Saturday May 09, 2020 @08:39PM (#23129392)
Technically speaking, improvements to the Vulkan renderer like this are not beneficial to the two major consoles that do not bother supporting Vulkan. The console manufacturers need to get with the program if you want to have any chance of running cross-platform code on there. As long as most studios remain reliant on the small handful of middleware companies (Unreal, Unity) to supply these abstraction layers for them, then this likely won't change.

The Switch does support Vulkan but it still leads to the problem of the walled-garden and NDAs which has already been discussed here at length, and also prevents any further abstraction layers for consoles from being developed by anyone besides these approved middleware companies. If the open source aspect is important to you then I would suggest avoiding these walled-garden consoles completely.

Re:Godot 4.0 will get a new lightmapper by Arelius on Saturday May 09, 2020 @10:00PM (#23129749)
Lightmapping is mostly a bunch of higher-level infrastructure that is mostly portable between rendering APIs, there is often some additional amount of work that has to be done per API but I generally expect it to be minimal.

I don't think the console manufacturers have many incentives to work too hard on supporting these shared APIs. Their business models make it much more valuable to provide higher performing and more specialized code that works better on their console. And that price generally ends up being pretty small and well worth it for a team maintaining their own engine. And that math only becomes more insignificant the more teams are switching to the main engines such as Unity and Unreal.

Re:Godot 4.0 will get a new lightmapper by cycloptic on Sunday May 10, 2020 @05:54AM (#23131453)
Of course lightmapping is just one part, but the major focus of the 4.0 release is the entirety of the Vulkan backend. There is a lot more code there than just this.

I don't think your second paragraph is quite true and it's only because Vulkan is already supported on one of the consoles (Switch) and has been promoted by them for years as a way to make it easier for PC developers to port their games. There are also things like MoltenVK (which was a prime motivator for Vulkan support in Godot) that prove that there is some demand AND that other companies are willing to pay the expense of maintaining it, so it's not something that has to cut into their business model or mess with other products either.

Re:Godot 4.0 will get a new lightmapper by Arelius on Wednesday May 13, 2020 @06:27PM (#23172550)
I'm actually not sure if Switch has a shippable Vulkan back-end. They've been saying they have Vulkan support for years, but at least 2 years ago there was no Vulkan support to speak of.

Even if it is now finally supported, most of the game developers I know of are using the NVN backend.

Re:Godot 4.0 will get a new lightmapper by Mikeb85 on Saturday May 09, 2020 @10:33PM (#23129870)
You can publish to consoles with Godot. The issue is that the console makers don't give anyone access to their API without being officially licensed developers (and signing an NDA) so there's no public export templates. However there are several companies that help with this and I believe the Godot devs do as well if you can prove you're a licensed developer.
Re:Godot 4.0 will get a new lightmapper by georgeecollins on Saturday May 09, 2020 @08:38PM (#23129382)
Also, if there is enough of a market for it, someone can maintain a version of Godot as a company (like RedHat) and then you can use that version for consoles, although obviously at some cost. If Godot grows, that could be an interesting business for someone on HN.

I really like Godot. It's not as full featured as other engines but it feels very logical and clear.

Re:Godot 4.0 will get a new lightmapper by TAForObvReasons on Saturday May 09, 2020 @06:19PM (#23128732)
NDAs and other factors prohibit a truly open source release with direct support for official console APIs. Companies like http://lonewolftechnology.com/ help developers launch on consoles.

On the unofficial side, https://github.com/Stary2001/godot is a godot port that runs on the standard nintendo switch homebrew stack

Re:Godot 4.0 will get a new lightmapper by whateveracct on Saturday May 09, 2020 @06:27PM (#23128774)
So if I write some console APIs in my niche language (say, Haskell) and get that language building for said console..I can't share it with anyone? Or can I share it so long as the sharee also is NDA'd? (e.g. have a public stub repo where people with credentials can get free access to the private repo per NDA)
Re:Godot 4.0 will get a new lightmapper by mikekchar on Saturday May 09, 2020 @08:22PM (#23129319)
Remember that NDA stands for "Non Disclosure Agreement". That agreement could say anything. If you sign the agreement, then you are bound to it (assuming the agreement is legal). If you don't sign the agreement, then you aren't bound by it. If you manage to get your API working on a console without needing any help from the console producer, then there is no reason to sign an NDA. However, in many countries reverse engineering (even for the purpose of interoperability) is illegal... So this means that you have no way of getting your API working on the console without signing the NDA. The companies lobbying to make copyright law the way it is know exactly what they are doing...
Re:Godot 4.0 will get a new lightmapper by dmytroi on Saturday May 09, 2020 @06:34PM (#23128821)
You can only share them via private forums hosted by consoles parent companies, like siedev.net, developer.nintendo.com and similar. Direct sharing/selling of middleware/code between companies is usually fully forbidden.
Re:Godot 4.0 will get a new lightmapper by _bxg1 on Saturday May 09, 2020 @06:41PM (#23128858)
It's wild to me that even just the API would be so controlled. Is it not enough that they control signing of the software? Does this not shoot them in the foot when it comes to courting developers?
Re:Godot 4.0 will get a new lightmapper by bsanr2 on Saturday May 09, 2020 @06:51PM (#23128897)
Layman here, but IIUC it's the exact opposite. Nintendo in particular had massive problems with crapware and knockoff devs adopting the traditional 70s/80s PC game distribution paradigms, if you know what I mean. It was difficult to tell what was a genuine, high-quality purchase. Locking down development is apparently one of the reasons they won out over Atari. We're in a different world today, but 2/3rds of the major console market is Japanese, and the business culture there is supposedly very cautious about reapproaching things that have burnt the company in the past.
Re:Godot 4.0 will get a new lightmapper by _bxg1 on Saturday May 09, 2020 @08:37PM (#23129379)
That explains why they locked their platforms down, but it doesn't explain why they need to do that at the API level. They already totally control the storefronts and all software run on a console must be signed by them. That should be enough to prevent the Atari situation on its own.
Re:Godot 4.0 will get a new lightmapper by babuskov on Saturday May 09, 2020 @09:56PM (#23129731)
API lockdown is most probably to prevent crackers from learning enough about the system to create pirated copies of games.
Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @06:53PM (#23128908)
> 2/3rds of the major console market is Japanese

What do you mean?

Re:Godot 4.0 will get a new lightmapper by detaro on Saturday May 09, 2020 @06:54PM (#23128916)
There are 3 major console makers. Two of which are Japanese companies.
Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @07:17PM (#23129029)
Thanks! I feel it is strange to refer to that as “console market”.
Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @06:51PM (#23128898)
Each of them has a monopoly on the store for their platforms, so courting developers is not a high priority.

Specially small developers that would benefit from such free middleware...

Re:Godot 4.0 will get a new lightmapper by _bxg1 on Saturday May 09, 2020 @08:39PM (#23129386)
They compete with each other. Imagine how many indies one of the major consoles would draw by making it so much easier to develop.
Re:Godot 4.0 will get a new lightmapper by jfkebwjsbx on Saturday May 09, 2020 @09:07PM (#23129518)
The issue is the other way around.

The companies hold the gates to millions and millions of potential buyers. Indies want to sell in all of them and there is no other way for them to do so.

In addition, consider that most indies use Unity/UE, which already support the consoles, so vendors couldn't compete on ease of development even if they wanted.

If Godot was overwhelmingly used by indies, then yes, you could be right.

Re:Godot 4.0 will get a new lightmapper by babuskov on Saturday May 09, 2020 @09:59PM (#23129746)
Most indies already use Unity, which has support for all consoles. Most indies don't even know a single native API call. Unless the game needs something very special, they just use Unity API for everything.
Re:Godot 4.0 will get a new lightmapper by bathtub365 on Saturday May 09, 2020 @06:47PM (#23128886)
Consoles have huge potential audiences if you want to make money off your games.
Re:Godot 4.0 will get a new lightmapper by whateveracct on Saturday May 09, 2020 @08:34PM (#23129363)
So I guess I could share it on the private forums and link to it whenever someone is interested. Definitely a pain in the ass compared to even iOS as a walled garden.
Re:Godot 4.0 will get a new lightmapper by Arelius on Saturday May 09, 2020 @10:19PM (#23129811)
Generally speaking, NDAs are structured such that you are allowed to share information/code/whatever with anyone else who is also covered by an NDA with the same entity.

Considering that Epic, and Unity clearly share their console API code with developers with agreements with MS and Sony it's clear that this is the case (+ or - maybe some exceptions specified in the agreements)

Re:Godot 4.0 will get a new lightmapper by shmerl on Saturday May 09, 2020 @10:19PM (#23129812)
Console development is sickening with all the NDAs and such, so it's hard to combine their dinosaur approach with normal open development model. Console makers really should switch to the new century already and drop all their NDA garbage.
Re:Godot 4.0 will get a new lightmapper by zanny on Sunday May 10, 2020 @01:37AM (#23130544)
Video game consoles, especially modern ones (the Switch is an Nvidia Android tablet, the Xbone and PS4 are AMD NUCs) are fundamentally owner hostile devices. Their business model is to sell you a computer with crippled software and no ccontrol over it where programming for it requires NDA to get developer documentation.

They are a gross facimilie of computer. They waste what could be general usage hardware on restricted functionality all for the sake of maintaing total software control to extort maximum profits out of their userbase. And they can only get away with it by having their userbases - the audience they hold captive is pressure on game developers to have to submit to their rule to access their captive audience.

They are a middle men that parasitizes developers and gamers for the utility of "convenience" but its their market dominance that prevents less heinous alternatives from emerging. SteamOS was the closest we saw and even that Valve wasn't willing to invest that much into given its less profitable than the fully proprietary contemporaries.

Re:Godot 4.0 will get a new lightmapper by vvanders on Sunday May 10, 2020 @12:00PM (#23133607)
You're missing the fact that the lower costs of consoles(and support surrounding them) are subsidized by the restrictions that you're railing against.

Take the switch, if you wanted to sell it as an "open" platform my guess is Nintendo would have to price it $75-100 higher. That's a huge shift in what consumers are willing to buy and my guess is it would be a lot less successful as a platform.

Re:Godot 4.0 will get a new lightmapper by zanny on Sunday May 10, 2020 @01:54PM (#23134550)
The Switch is a direct successor in a line of Nvidia tablets that were regularly priced at $200-$250. That being said, I'm not sure about its profit margin.

But I know for a fact that since launch the Xbone and PS4 were profitable. They were never sold as a loss leader.

Especially now, after all 3 have been out for years, none are losing money. They are all profitable when sold and then infinite money machines by acting as a tax on developers and consumers.

Re:Godot 4.0 will get a new lightmapper by vvanders on Sunday May 10, 2020 @02:19PM (#23134738)
The NRE on consoles is pretty high, for the Nvidia tablets all the upfront costs of the OS have been fronted by Google and Nvidia hasn't been able to position their SoCs as a competitive processor given there have been almost no designs aside from their in-house products.

If wide open hardware and appstore was a recipe for success Android would be a clear winner. However if you want to ship a title where you get the most out of the platform and you can rely on the platform to be stable from both HW and SW perspective then curating that space seems to be a recipe for success.

It's be really neat if all the console hardware was wide open, however there's a bunch of hurdles there that tend to lead towards curated platforms being more successful.

Re:Godot 4.0 will get a new lightmapper by shmerl on Sunday May 10, 2020 @01:41PM (#23134443)
Yes, their business model is sick with anti-competitve tactics, DRM and other despicable methods that are all aimed against users and developers. NDA is just some cream on top of the pile of manure.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @01:38AM (#23130552)
Re:Godot 4.0 will get a new lightmapper by greggman3 on Sunday May 10, 2020 @07:49AM (#23131926)
Not really all that different from Apple. You're not allowed to develop for iOS/tvOS without an Apple Developer License and signing the TOS.
Re:Godot 4.0 will get a new lightmapper by RobertKerans on Sunday May 10, 2020 @05:45AM (#23131419)
Look, the tears of the world are a constant quantity. For each one who begins to weep somewhere else another stops. The same is true of the laugh. Let us not then speak ill of our console generation, it is not any unhappier than its predecessors. Let us not speak well of it either. Let us not speak of it at all.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @01:35AM (#23130539)
No thanks, we already have enough garbage on iOS, Play Store, Steam and HTML 5 gaming web sites.
Re:Godot 4.0 will get a new lightmapper by alpaca128 on Sunday May 10, 2020 @02:42AM (#23130756)
The consoles have enough garbage as well. Like "life of black tiger" which is a bad console port of a horrible mobile game. Its trailer is featured on the official PlayStation channel even though it's apparently using copyrighted background music without permission. Nobody knows why Sony allowed this all to happen.

But to be fair the Play Store definitely has more of such low-quality games.

Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @03:01AM (#23130836)
Yes, the quality net has holes in it, and since 1983 not all decisions were done correctly.

Yet it is still better than not having a net at all, leading to a bunch of "Hello World" games, half finished game demos, copy cats that dilute branding.

Alone on iOS there are around 3000 submissions per month on average, even taking around 50% away for updates, it still leaves us with an enormous amount of low quality games to triage, per month.

https://www.pocketgamer.biz/metrics/app-store/submissions/

Not even the modern variants of Crash!, YourSinclar, Amiga Format can keep up with such submission rate.

Re:Godot 4.0 will get a new lightmapper by cycloptic on Sunday May 10, 2020 @06:31AM (#23131599)
I don't buy that as a justification to create a walled-garden. Curation and quality control don't require locking everything down; it doesn't make the manual review process any less expensive.

What it does do is make it less expensive to exert total control over the associated branding. This might seem like a good thing for customers if this branding wasn't already for sale to the the highest bidder, but it is. The practice of hardware manufacturers paying for exclusives proves this.

Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @06:44AM (#23131633)
Yes it is, we are just back in 1983 in what concerns play stores.

https://en.wikipedia.org/wiki/Video_game_crash_of_1983

Game publishers love exclusives, it means there is no way copy cats land on the same medium.

For example, how Naughty Dog tried to turn Crash Bandicoot into Sony's mascot against Sega's Sonic.

"Crash Bandicoot Co-Creator Andy Gavin: Extended Interview"

https://www.youtube.com/watch?v=pSHj5UKSylk

It is ironic how disparate these kind of discussions on HN feel versus the general themes on game developer forums, magazines and conferences.

Same thing with APIs, on game developer universe "what cool things can I do with it", here "boo yet another way for the man to subjugate us".

Re:Godot 4.0 will get a new lightmapper by cycloptic on Sunday May 10, 2020 @06:55AM (#23131673)
The play store is not really relevant to what I was talking about because it is intentionally not curated. There will always be at least one place like this where the developers who can't afford the expensive fees to get on the curated stores will congregate. It also seems irrelevant to me to keep referring to the "crash of 1983" when that was very obviously caused by Atari having a monopoly, i.e. the exact opposite of there being an open market for hardware.

I personally have avoided many game development communities for exactly the reasons you describe — overly extreme fear of "copy cats" to the point of paranoia, coupled with way too much enthusiasm to adopt certain pieces of cargo-culted technology without considering the question of who will support it and for how long. I think Godot is a step in the right direction, but it will take these companies time to let go of these other APIs that cost them high prices just for the privilege of being able to read the documentation. They are not immune to these price dynamics.

Re:Godot 4.0 will get a new lightmapper by Supermancho on Wednesday May 13, 2020 @11:36PM (#23174980)
> should switch to the new century already and drop all their NDA garbage.

> we already have enough garbage

That's not an issue of NDAs but discovery (or lack of curation). NDAs may exist as a proxy for some companies, but that's still a separate issue that can be addressed in the vacuum.

Re:Godot 4.0 will get a new lightmapper by RussianCow on Sunday May 10, 2020 @02:48AM (#23130779)
Nobody is asking you to play the garbage. At least on those platforms you have the option to play whatever you want, unlike consoles where you can only play games that managed to secure a deal with the manufacturer.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @03:03AM (#23130845)
And yet people love to buy consoles, and game studios love to target them, go figure.

This is like complaining about what Apple allows or not on their platforms, if you are not happy give your money to someone else.

Re:Godot 4.0 will get a new lightmapper by shmerl on Sunday May 10, 2020 @01:38PM (#23134424)
Lock-in proponents like NDAs, I'm sure. No one else like this garbage.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @01:56PM (#23134565)
Some material to educate yourself about how things roll in the industry, instead of the usual rainbows and minibus speech.

https://www.gdcvault.com/

https://igda.org/

https://www.mcvuk.com/

https://www.gamesradar.com/edge/

https://rebootdevelop.com/

https://www.makinggames.biz/

https://dev.paxsite.com

https://igf.com/

https://www.assembly.org/

https://2020.revision-party.net

Now if you refuse to accept how things work fine, but then do something about it instead of cursing and trolling everyone that actually have experience in the industry.

I don't know, create an association, start a movement or something else.

If no one likes the garbage as you say, it won't be hard to get people to join your cause, after all it takes one person to change the world.

Re:Godot 4.0 will get a new lightmapper by shmerl on Sunday May 10, 2020 @01:58PM (#23134577)
From the previous discussions, it's pretty pointless to debate proper development practices with lock-in proponents. They don't get it or if they do, but they don't care, since they are after anti-user practices by design.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Sunday May 10, 2020 @02:13PM (#23134684)
To me it looks more like it isn't that easy to gather people to your cause as you affirm.

After all you argue against everyone like myself, with games development experience, as apparent in several games related forums on Reddit and who knows where else, and yet don't get anyone to pay attention.

Yes I am perfectly alright defending industry practices, try to offend me won't change anything on the games industry.

If you want to change anything start a revolution, writing comments is easy.

Re:Godot 4.0 will get a new lightmapper by shmerl on Sunday May 10, 2020 @02:21PM (#23134757)
I call anti-user practices what they are, instead of whitewashing this trash. Since you are defending them, don't be surprised.
Re:Godot 4.0 will get a new lightmapper by pjmlp on Monday May 11, 2020 @01:59AM (#23139270)
What keeps surprising me is how angry you are against the industry, and yet are unable to do anything useful to our society besides writing rants on online forums.

After all I would expect that with such energy we would have seen you at some GDC(E) teaching us the true path, leading the way out of the slavery from game development industry practices.

But no, we get rants on online forums instead.

Re:Godot 4.0 will get a new lightmapper by vkaku on Sunday May 10, 2020 @08:53AM (#23132236)
Open source and consoles won't mix unless they remove the licensing (they won't). Which is why the Unreal model keeps platforms modular and has a bot to sync code back to GH.

The reality of open source in games is we need more engine sponsors from the studios running those engines in order to keep development alive.

Console driven development should also come from the studios, and they should partner with GoDot to enable packs/modules/tools.

Blender successfully navigated this with the open movies project. The game engines need a similar model.

Re:Godot 4.0 will get a new lightmapper by Thaxll on Sunday May 10, 2020 @01:34AM (#23130533)
It's not just console support, 3d on Godot is bad compare to other engines. I mean it's really not on part for serious games. It's far far behind Unity and Unreal.
Re:Godot 4.0 will get a new lightmapper by hanoz on Saturday May 09, 2020 @07:07PM (#23128976)
You may as well stick with Unity and Unreal if you need support for console builds because from what I hear there's no point in waiting for Godot.
Re:Godot 4.0 will get a new lightmapper by microcolonel on Saturday May 09, 2020 @07:13PM (#23129010)
Re:Godot 4.0 will get a new lightmapper by swivelmaster on Saturday May 09, 2020 @07:33PM (#23129099)
You snuck a very good joke into this comment.
Re:Godot 4.0 will get a new lightmapper by cycloptic on Saturday May 09, 2020 @08:22PM (#23129320)
It's not a coincidence, this joke is actually the namesake of the project. https://godotengine.org/article/godot-history-images
Re:Godot 4.0 will get a new lightmapper by ludamad on Saturday May 09, 2020 @07:14PM (#23129011)
Or you use a company who specializes in this
Re:Godot 4.0 will get a new lightmapper by gameswithgo on Saturday May 09, 2020 @07:47PM (#23129171)
monogame can target a lot of consoles as well.
Re:Godot 4.0 will get a new lightmapper by guevara on Saturday May 09, 2020 @07:35PM (#23129113)
+1 for reference