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Re:Google's ambitious push into gaming is floundering by Animats on Monday March 02, 2020 @12:04AM (#22461805)
"This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece."

That's a terrible reputation for any company to have.

In addition to Stadia, it seems to be killing off Improbable's Spatial OS, which is a back-end system for very large world MMOs. Originally, that had to run on Google Cloud. Three of the first games shut down, partly because the costs for that service are high. Nobody big is using it.

Re:Google's ambitious push into gaming is floundering by bartread on Monday March 02, 2020 @02:42AM (#22462463)
When Microsoft launched Xbox they suffered pretty terrible losses for a number of years but they always knew that was going to happen[1], and they were willing to accept it because they were playing the long game.

This worked out not only because Microsoft had the money but, critically, because they had the will to make Xbox a success. They resolved to slog through the years of losses, failures (anyone remember the Japan launch?), and missteps in order to build a successful business.

Whilst Google have the money, more than enough money, to do the same, I don't think they have the will.

From my own perspective, as a gaming enthusiast, Stadia simply isn't solving any problem that I have, and I don't believe it's going to be around long enough that I want to invest in it.

[1] I'm sure they would have preferred if it wasn't.

Re:Google's ambitious push into gaming is floundering by bakuninsbart on Monday March 02, 2020 @06:56AM (#22463650)
I have an incredibly good internet connection since I'm working from home, but because I only play like 2-4 hours a week I can't really justify investing in a very expensive gaming computer. I need a laptop for work, and investing in an extra platform just for those 4 hours? Stadia might be a very good compromise for me, and I think there are quite a few others like me out there, especially in the youngest generation who mostly use mobile in the first place.
Re:Google's ambitious push into gaming is floundering by jfkebwjsbx on Monday March 02, 2020 @07:09AM (#22463699)
"A very expensive gaming computer"

You already have a laptop/PC. A lot of gaming can be done with iGPUs so the cost for you would be zero.

If you really want to play big titles, then you are looking at a delta of 300$ (the price of a good GPU) for 5 years, which amounts to 5$ a month.

I don’t see why anybody who has already a computer would pay more money to vendor lock-in themselves into an online-only service, one-store-only, no-mods-allowed, Internet-quality-dependent service.

I can see the appeal for people that wasn’t into computers before that, though. But still, if I were in that case, I would choose a non-locked-in platform at all costs.

Re:Google's ambitious push into gaming is floundering by Shakahs on Monday March 02, 2020 @09:27AM (#22464673)
Where would that GPU go? My laptop doesn’t have a place for it, and doesn’t have the connections for an eGPU. A $300 delta would only be true if I had a desktop.

I use Paperspace + Parsec for a regular Windows cloud desktop so I’m not locked into anything and pay just a few dollars per month for my gaming.

Re:Google's ambitious push into gaming is floundering by thu2111 on Monday March 02, 2020 @10:55AM (#22465410)
Next to the laptop, believe it or not.

https://support.apple.com/en-us/HT208544

eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later

The key is to realise that modern cables coming out of laptops are basically extensions of the PCIe bus. The bandwidth through them is phenomenal. It's entirely feasible to run an external GPU.

However, you don't really need one. I am a casual gamer who uses my laptop (got an Xbox too though), and even with the embedded GPU strategy/city building/etc type games work fine and look great. The Mac isn't a good platform if you're a capital-G "Gamer" but if you just want some entertainment on long flights and the like it works just fine. Go grab Steam and off you go. I don't think I'll be using Stadia any time soon as a consequence.

Re:Google's ambitious push into gaming is floundering by aagha on Monday March 02, 2020 @01:31PM (#22467231)
God it's so frustrating to see posts like yours.

https://netmarketshare.com/operating-system-market-share.asp...

Re:Google's ambitious push into gaming is floundering by throwaway-9320 on Tuesday March 03, 2020 @03:10AM (#22472758)
Thunderbolt 3 based eGPU-s work very well on Windows-based machines, too.
Re:Google's ambitious push into gaming is floundering by aagha on Monday March 02, 2020 @01:29PM (#22467216)
I really dug Paperspace + Parsec when I was using it. Their support is also top-tier; very impressive.

I ended up having too many glitches and lost connections and eventually moved to Shadow.tech and been thrilled with their service (though it's more than a few $'s a month).

Re:Google's ambitious push into gaming is floundering by ev0lv on Monday March 02, 2020 @10:43AM (#22465307)
I think you are side-stepping OP's point in your response. The primary cost of a desktop is the GPU, everything else is pennies.
Re:Google's ambitious push into gaming is floundering by m-p-3 on Tuesday March 03, 2020 @08:44AM (#22474347)
I don't know, my new system costed me substantially more than the cost of the GPU. Those high-end CPUs aren't cheap.
Re:Google's ambitious push into gaming is floundering by mrguyorama on Monday March 02, 2020 @02:21PM (#22467795)
Nitpick: An RX 570 is like $150, and can do VR acceptably. A $500 build from 5 years ago can still play modern games. A super powerful laptop that most developers insist on having should also game just fine
Re:Google's ambitious push into gaming is floundering by hedora on Monday March 02, 2020 @10:42AM (#22465293)
I’m in a similar boat. Parsec seems to be the right solution:

https://blog.parsecgaming.com/a-seamless-cloud-gaming-experi...

You run a windows vm with a beefy gpu in the cloud, so anything that can run in windows is supported.

I’m definitely rooting for them. I don’t want to introduce a middleman that decides what games can and cannot be distributed.

Also, if parsec or paperspace or microsoft or steam go sideways, it’s easy enough for the industry to bypass them. That won’t be the case if one or two cloud vendors have monopolies over gaming hardware.

Re:Google's ambitious push into gaming is floundering by krisroadruck on Monday March 02, 2020 @07:10AM (#22463706)
Test before you commit. I just grabbed a 3 month free nvidia geforce now subscription which is same/similar in nature and within the first 30 minutes I knew it was a no-go. I've got Google Fiber Gigabit, and even with that the service was laggy and the fidelity was garbage. Thought it'd be a good way to stop plunking down $1000 on the latest Ti cards every 2-3 years, but alas I was completely unimpressed.
Re:Google's ambitious push into gaming is floundering by mmcconnell1618 on Monday March 02, 2020 @07:18AM (#22463739)
Nvidia doesn’t have the same global network that Google has built so Stadia may have different results for you. I have Fios fiber and my issues with Stadia are not performance related, it’s about the lack of content variety at this point.
Re:Google's ambitious push into gaming is floundering by krisroadruck on Tuesday March 03, 2020 @08:02AM (#22474073)
Yeah the reason I tested Nvidia instead of Stadia is because Nvidia lets you just use the games you already bought on steam. But you may have a point on performance. Not sure given the trade-offs in ownership that it represents a win either though. Maybe someone will get it right eventually, but for now I'll just stick with a local gaming rig. As hobbies go, even with my overbuilt and often refreshed setup, given the low cost of the games themselves and the number of hours I typically get out of each title I find interesting my dollar cost per hour of entertainment is still quite low compared to other hobbies. shrug
Re:Google's ambitious push into gaming is floundering by kiddico on Monday March 02, 2020 @10:24AM (#22465119)
I feel like there's a few more cost effective options than getting a $1000 card every few years lol.

Geforce now probably isn't it, but titans are overkill (unless you're also using them for work.)

Re:Google's ambitious push into gaming is floundering by krisroadruck on Tuesday March 03, 2020 @07:58AM (#22474046)
Titan != Ti. RTX 2080Ti is ~$1200 vs $2500 for the Titan RTX. One is aimed at gamers with too much money the other is geared towards serious professionals with too much money.
Re:Google's ambitious push into gaming is floundering by kiddico on Tuesday March 03, 2020 @09:58AM (#22474907)
I swear that said titans before. Or I'm losing it. (Probably the second)

Either way there are certainly options other than nvidia's most expensive consumer end card.

Re:Google's ambitious push into gaming is floundering by krisroadruck on Tuesday March 03, 2020 @10:04AM (#22474961)
No worries I got you point I was just being a bit nitpicky. It's true there are cheaper cards but I do like maxing out those settings. To me the main potential draw of a service like stadia or geforce now would be max current possible graphics without max graphics card purchase. Based on what is actually being delivered I am very likely not the target audience. Perhaps it's geared more for people who are deciding between a $400-$500 console or mid-range graphics card outlay or a $5/mo service.
Re:Google's ambitious push into gaming is floundering by tekknik on Tuesday March 03, 2020 @10:14AM (#22475031)
I have both gigabit internet and stadia pro and even still you get stutters and buffering problems. after spending a few hundred on games I canceled the service and simultaneously realized the money spent on games is lost.
Re:Google's ambitious push into gaming is floundering by sauntheninja on Monday March 02, 2020 @12:07PM (#22466288)
NVIDIA geforce now is available for free to play for one hour and is only 5 dollars if you want to play more it can stream your steam library games
Re:Google's ambitious push into gaming is floundering by Techies4Trump on Monday March 02, 2020 @05:32AM (#22463223)
I knew Stadia would fail when I first heard about the project. It's a gaming product built by people who clearly have no idea about gaming or typical domestic internet connections.

If they had done some basic market research they could have saved themselves a ton of money.

I have a Ps4 and recently tried out the PS4 now streaming service, and while it was nice to try, I would not subscribe because of one reason: to much lag. And I have a very good internet connection and ethernet connection. I also live in a city where there are datacenters which host service.

Even then the lag was unaccceptable to me and I wouldn't even call myself an avid gamer. I'm just a moderate gamer.

There's only a certain type of game that is feasible over a streaming service and that is slow-paced strategy type games, or adventure games. Anything that requires fast reactions who's work. Kids won't like it. Kids will demand a PS4 or PS5 from their parents.

Putting games like Doom on Stadia is pure idiocy. These are the wrong type of game to put on it.

In any case, it will certainly fail and be shut down pretty soon.

Re:Google's ambitious push into gaming is floundering by atq2119 on Monday March 02, 2020 @07:48AM (#22463899)
Don't underestimate the difference in scale between Google's network and whatever powers the other streaming services...

I'm bearish on streaming games as well, but if there's one company that has the potential and know-how to solve the hard problems, it's Google.

Re:Google's ambitious push into gaming is floundering by Techies4Trump on Monday March 02, 2020 @08:21AM (#22464118)
I'm sure Google has the edge in terms of technical know-how but launching a successful game streaming service is about so much more than getting pixels on a screen fast.

I think Stadia has come about 20 years too early. Cloud gaming makes sense, but the infrastructure isn't there yet.

Re:Google's ambitious push into gaming is floundering by test6554 on Monday March 02, 2020 @03:05AM (#22462565)
I already have a gaming PC at home and decent rigs in the places I frequent except the places where there is no internet at all. So it’s a no-go temporarily. But in 2 years when my current PC needs an upgrade. Maybe I take streaming services into account and don’t get that high-end graphics card.

But in 2 years it won’t be just Stadia in the games streaming game.

Re:Google's ambitious push into gaming is floundering by geraltofrivia on Monday March 02, 2020 @07:57AM (#22463956)
It already isn't. Nvidia Geforce Now lets me stream (some of) my prebought steam games. And its a pretty satisfying experience.

Their free tier isn't too bad, as of now, too. I see very little sense in buying something on Stadia, when I can buy it on steam and play at my desktop, or stream on my laptop.

Re:Google's ambitious push into gaming is floundering by arkh on Monday March 02, 2020 @03:51AM (#22462755)
> Stadia simply isn't solving any problem that I have

I see one specific market it could target: visual heavy "walking" simulators. Contemplative games where you don't care too much about input lag but having a powerful rendering hardware could add to the experience.

Re:Google's ambitious push into gaming is floundering by alexgmcm on Monday March 02, 2020 @04:02AM (#22462812)
I have Stadia. The input lag is negligible. Especially when using the Chromecast Ultra on the TV (it seems this has better support than the browser-based option on the PC).

Honestly, they nailed the 'hard part' - technically the platform is incredible, I can pick up the controller and be playing almost immediately with short loading times, no updates etc.

And then they screwed up the launch itself, all the marketing and failed to get a decent library of large games.

It might sort itself out though as they are set to launch the free version next month which will add many more players (so multiplayer without crossplay won't be dead) and equally there are some huge games down the line like Cyberpunk 2077 and Baldurs Gate 3.

I bought it because before I had a gaming PC but to upgrade it I'd have to replace the motherboard and practically every component - whereas with Stadia I can play on my PC with kb+m or on my TV with controller etc. depending on how I feel and it's easier to get in and play.

I hope they sort out the problems as I feel it has a lot of potential.

Re:Google's ambitious push into gaming is floundering by pjmlp on Monday March 02, 2020 @05:00AM (#22463071)
Apparently they also heavily botched the developer experience, when reading across some of the sources on the dev community.

Think Android NDK, just worse. At least that is what I get from those comments.

Re:Google's ambitious push into gaming is floundering by Mindwipe on Monday March 02, 2020 @06:09AM (#22463389)
Not giving Microsoft a few million dollars so the server backend was built on Windows instead of Linux was a catastrophic error.

It vastly increases the work required by devs for very little incentive.

If they launched and made a go of it? You could make a slow transition. But up front? Insane.

Re:Google's ambitious push into gaming is floundering by QuesnayJr on Monday March 02, 2020 @08:39AM (#22464269)
What reason to Microsoft have to play ball, though? They would be enabling competition with the XBox line.
Re:Google's ambitious push into gaming is floundering by nerdjon on Monday March 02, 2020 @10:23AM (#22465107)
Microsoft signed a deal with Sony to support their cloud initiatives for gaming, so clearly Microsoft does not see it as an issue.
Re:Google's ambitious push into gaming is floundering by sangnoir on Monday March 02, 2020 @10:42AM (#22465285)
It's possible Microsoft doesn't have an issue dealing with the incumbent, but won't help a challenger; the Play Station has outsold the XBox for the past 2 generations.
Re:Google's ambitious push into gaming is floundering by mlazos on Monday March 02, 2020 @11:16AM (#22465687)
The way I see it is the competition is happening anyway, why not make money from every major player in the market?
Re:Google's ambitious push into gaming is floundering by alasdair_ on Monday March 02, 2020 @07:07AM (#22463690)
> I have Stadia. The input lag is negligible.

I don’t see how this is possible if they are sending player input to a server somewhere with a 50ms ping. That’s a full twentieth of a second, not counting any lag at all from the server side.

I guess if you play an MMO or something that doesn’t care about lag it wouldn’t matter but I don’t see how you could play even a simple fighting game like Street Fighter 2 with that kind of lag, except at the most basic level.

Re:Google's ambitious push into gaming is floundering by buttersbrian on Monday March 02, 2020 @08:13AM (#22464055)
It really is negligible. The controller is a wifi controller connecting directly to the player's Stadia instance which helps combat latency.

As for a game like SF, I am not sure. They have MK on Stadia and I hear people enjoy it but I don't know what the latency is like.

Re:Google's ambitious push into gaming is floundering by hedora on Monday March 02, 2020 @10:47AM (#22465348)
I get 20 ms to paperspace (using it with parsec). The lag is good enough to play super meat boy.

This is with wifi hitting a local router, to a separate wifi access point, then wifi to my desktop. None of the network equipment is “gaming grade”.

FWIW: At 60 ms (due to a misconfiguration) super meat boy was unplayable.

Re:Google's ambitious push into gaming is floundering by atq2119 on Monday March 02, 2020 @07:47AM (#22463890)
It's Google. They seem to have hundreds or even thousands of edge data centers all over the world, and it's plausible they'd put Stadia servers into all of them. Which means that a decent fraction of the population will have ping times that are much lower.
Re:Google's ambitious push into gaming is floundering by pingyong on Monday March 02, 2020 @07:58AM (#22463968)
Most people do have 10-25 ms latency to their servers. Ping isn't the problem here though, the problem is that you have to download the frame. That just takes a while. Input lag is like 150 ms.

The reason some people think that is absolutely insane and ridiculous is simply perception. I switched from 100 Hz CRTs to 120, then 165 Hz LCDs. Console games to me are unplayable already. Obviously, Stadia in it's current form is entire useless to me, no matter what game I'm playing because it just feels bad.

However, people who mostly played 30 FPS console games their entire lives, can usually play on stadia perfectly fine. The input lag isn't that much worse.

Re:Google's ambitious push into gaming is floundering by seastonATccs on Monday March 02, 2020 @08:22AM (#22464128)
I got a Stadia though some re-seller partner program at work. Honestly it plays really well for me. I often forget I'm playing a game in a browser. The problem is lack of games and the controller on PC still has to be plugged in.
Re:Google's ambitious push into gaming is floundering by dwild on Monday March 02, 2020 @10:32AM (#22465198)
Geforce Now is free for 3 months, go try it and you'll see. Input lag is negligible. 50 ms is not representative either, it much less than that.
Re:Google's ambitious push into gaming is floundering by Techies4Trump on Monday March 02, 2020 @06:02AM (#22463351)
If Google want to get into gaming, they should have released a high-spec console with android OS, which could play existing android games, but also compete with PS4 and the upcoming PS5.

If they did that, they could offer cloud gaming as a niche service on that platform, to test the waters, meanwhile they are building up a solid user base.

Instead they decided to go all-in on unproven technology, launched with barely any games available and no clear path forward.

Re:Google's ambitious push into gaming is floundering by unlinked_dll on Monday March 02, 2020 @11:56AM (#22466150)
It's weird seeing comments like this in HN. The "proven" approach is just a less controversial way of lighting money on fire.

Google wasn't going "all in" on "unproven" technology. They were making a strategic investment in a new market segment using technologies and people that it already was an expert in rather than trying to follow the footsteps of competitors that have several decades lead on them. And they're not betting the bank on stadia. They could turn it off tomorrow and it wouldn't make a blip of difference to the health of the company.

Re:Google's ambitious push into gaming is floundering by lostgame on Monday March 02, 2020 @10:41AM (#22465282)
Wow. This is an absurdly valid point, that would’ve been the way to go.

It’s true that at this moment - I don’t even know what, other than the streaming side, Stadia is even based on.

Edit: Apparently it’s Debian and Vulkan? Because that’s what every game developer uses as their tool chain, right? eye roll

Re:Google's ambitious push into gaming is floundering by fragmede on Monday March 02, 2020 @03:05AM (#22462564)
How do you explain Windows Mobile?
Re:Google's ambitious push into gaming is floundering by notRobot on Monday March 02, 2020 @03:52AM (#22462767)
Microsoft supported Windows Phone for a long time after it was clear that it would never take off.

Microsoft is really good at supporting products it releases even if they don't take off, at least when it comes to software.

Re:Google's ambitious push into gaming is floundering by ocdtrekkie on Monday March 02, 2020 @07:56AM (#22463949)
Just got my last security update for my Windows Mobile phone two months ago. Years after they stopped making new phones and everyone considered the platform “dead”. Microsoft’s commitment to dead projects is pretty incredible, it’s probably the one huge strength they have. You know Microsoft will stick with their product regardless of its success.
Re:Google's ambitious push into gaming is floundering by htrp on Monday March 02, 2020 @09:10AM (#22464554)
backwards compatibility is Microsoft's motto
Re:Google's ambitious push into gaming is floundering by heja2009 on Monday March 02, 2020 @04:12AM (#22462857)
I think for Windows Mobile, their persistence and slowness made them fail. They kept trying to improve Windows CE based systems (not going to list all the renames) which were a very poor base to build on. When they finally decided to switch to a new OS/GUI they were slow and managed it badly. When it came out and they had good hardware as well they were way too late.
Re:Google's ambitious push into gaming is floundering by skc on Monday March 02, 2020 @03:55AM (#22462782)
Nobody can say that Microsoft didn't pour everything into Windows Mobile.

But by the time they finally had a really good OS, developer interest simply wasn't there anymore and a mobile platform lives or dies by it's app store.

Gaming is different because you have the advantage of being able to court and fund exclusive titles eg Halo and Gears of War

Re:Google's ambitious push into gaming is floundering by ralphstodomingo on Monday March 02, 2020 @03:53AM (#22462772)
The mobile platform is inherently different from desktop - what made the desktop OS flourish constrained their thinking when they went with Windows Mobile. Gaming, on the other hand... it's not like they weren't dealing with games on the desktop before Xbox. I remember reading somewhere that the Xbox is just a desktop PC in a different case, if you take a look at the components.
Re:Google's ambitious push into gaming is floundering by tinkthank on Monday March 02, 2020 @07:30AM (#22463797)
That's correct - the Xbox was about 95% COTS PC components. It had a Pentium 3, a Geforce 3 deriviative, 64MB DDR RAM, and a 8GB IDE HDD. Compare that to the PowerPC or MIPS processors and custom GPUs the competition was using at the time.
Re:Google's ambitious push into gaming is floundering by Polylactic_acid on Monday March 02, 2020 @12:53AM (#22462001)
Its so much worse in this case than other google services. Normally when google kills a service you just move to an alternative, no big deal. But now google is holding on to hundreds to thousands of your dollars in game purchases. They obviously wont keep running a server for you for free forever so eventually if you use stadia you will lose your games. Its just a matter of when.
Re:Google's ambitious push into gaming is floundering by Fr0styMatt88 on Monday March 02, 2020 @01:42AM (#22462212)
This is the thing that baffles me the most. You pay the full price for games you don't even own? At least with Steam there's the possibility of downloading your library in case Steam ever goes away for whatever reason.

The other thing is - they must, must be playing the multi-year long game here. Infrastructure around the world just isn't ready for game streaming.

Having said that, from what I hear GeForce Now is giving people a FAR better experience than Stadia.

Now that I think about it, why did they even rush Stadia out? I never got the impression anyone was dying to get their hands on it. They could have given it another year of polish at least and nobody would have complained, surely?

I'd love to hear Google's internal rationale for why they thought this pricing model was a good idea.

Re:Google's ambitious push into gaming is floundering by skocznymroczny on Monday March 02, 2020 @03:40AM (#22462719)
"At least with Steam there's the possibility of downloading your library in case Steam ever goes away for whatever reason."

Most games on Steam require activation through Steam servers, so unlikely. Also in case Steam went under, there would most likely be legal issues at play, preventing Steam from issuing any sort of no DRM fix.

Re:Google's ambitious push into gaming is floundering by jsjddbbwj on Monday March 02, 2020 @03:54AM (#22462778)
Cracking the steam DRM seems like a case of dropping a dll
Re:Google's ambitious push into gaming is floundering by Polylactic_acid on Monday March 02, 2020 @05:35PM (#22469802)
Yep, Pretty much everything on steam has a crack. You can't do this with streamed games.
Re:Google's ambitious push into gaming is floundering by RealStickman on Monday March 02, 2020 @03:47AM (#22462742)
The Steam DRM doesn't appear to be too terribly difficult to crack, considering there are so many cracks of steam games out there.
Re:Google's ambitious push into gaming is floundering by ansq on Monday March 02, 2020 @01:49AM (#22462244)
A few possible reasons:

1. You can't foresee competition, why give up early.

2. It's a big market, worth a shot even if it fails.

3. Someone thought the project would be good for their promotion. This happens more frequently than you might think :)

Re:Google's ambitious push into gaming is floundering by simonh on Monday March 02, 2020 @02:30AM (#22462407)
You’re probably right, but worth a shot even if it fails is a terrible reason. Not only will they screw over their customers, but they’ll get even more of a reputation for doing so than they have already.

If you keep on moving fast and breaking things, people who don’t like it when you break their stuff are going to think twice about trusting you.

Re:Google's ambitious push into gaming is floundering by htrp on Monday March 02, 2020 @09:14AM (#22464586)
Item 3.... Google's promotion process is heavily biased towards launching of new products
Re:Google's ambitious push into gaming is floundering by pingyong on Monday March 02, 2020 @08:04AM (#22463994)
>Now that I think about it, why did they even rush Stadia out?

The reason for that is as you say, they're playing the long game here. They know it won't make money, not today, not next year, not in 3 years. But in 10 years it could make billions. And getting actual user data and feedback early while you're building the architecture is probably worth a lot.

Re:Google's ambitious push into gaming is floundering by dwild on Monday March 02, 2020 @10:40AM (#22465274)
>At least with Steam there's the possibility of downloading your library in case Steam ever goes away for whatever reason.

It's also much cheaper in most case. In average I paid less than 5$ per game on Steam (and that include many full price games).

Re:Google's ambitious push into gaming is floundering by eru on Monday March 02, 2020 @02:10AM (#22462335)
I agree with most of what you say.

One thing: some pockets of the world do have good enough internet already, and they are only going to multiply.

Re:Google's ambitious push into gaming is floundering by BiteCode_dev on Monday March 02, 2020 @02:25AM (#22462390)
Even with the most amazing internet, there is nothing less reliable than a network.

I've traveled in so many countries, and the ones with the best fiber in the world can't guaranty a stable ping for the entire day.

This is what makes so many online games frustrating. I played MOBAs for a long time, and there is nothing more irritating than losing because you didn't get an information at the right time.

Now a non multiplayer game is not real time, so you can put mitigation measures in place, but it can't fix everything, especially for games where the rhythm is important: plateformers, FPS, racing games, etc.

We put up with it in multi-players game because there is no alternative.

But are you going to tolerate than sometimes, randomly, you are going to die because the network had a spike in ping when playing Mario or Cod when you could play comfortably on your TV locally ?

Remember the joke: videos games don't make kids violent. The lag does.

Re:Google's ambitious push into gaming is floundering by eru on Monday March 02, 2020 @04:55AM (#22463041)
Oh, I was mostly interested in Stadia (but never played it), when I was looking to play some single player games that my local machine couldn't handle.

I wouldn't mind the occasional bad lag nearly as much as in a competitive multiplayer fast-reactions game.

Re:Google's ambitious push into gaming is floundering by BiteCode_dev on Monday March 02, 2020 @05:52AM (#22463315)
I guess you don't intend to play dark soul :)
Re:Google's ambitious push into gaming is floundering by eru on Monday March 02, 2020 @06:55AM (#22463647)
I can play that on the Nintendo Switch in my hand. No need for the extra graphics power.

I was thinking of eg XCOM 2.

Re:Google's ambitious push into gaming is floundering by BiteCode_dev on Monday March 02, 2020 @12:51PM (#22466800)
Yeah turn by turn is a perfect use case.
Re:Google's ambitious push into gaming is floundering by tjpnz on Monday March 02, 2020 @01:45AM (#22462225)
It doesn't have to be that way either. Nvidia is offering a service which streams games you've already purchased off Steam et el. If their service shuts down you still get to keep your games.
Re:Google's ambitious push into gaming is floundering by hnick on Monday March 02, 2020 @02:45AM (#22462476)
Nvidia is already having issues with major publishers pulling games saying they don't have a license to install and use them that way. It'll be interesting to see how it plays out.
Re:Google's ambitious push into gaming is floundering by Polylactic_acid on Monday March 02, 2020 @05:38PM (#22469819)
I fail to see how it should be any different legally. If I pick up my pc and put it in a datacenter and stream the video output that would be perfectly fine.
Re:Google's ambitious push into gaming is floundering by hnick on Monday March 02, 2020 @06:17PM (#22470141)
In this case the game is already installed on the image/server belonging to Nvidia. Perhaps hundreds or thousands of times. And I suppose they did pay for those copies and the argument is that it's like you are just borrowing their PC to play a game. But I think the counter-argument is that this is more in the realms of "performance" similar to how you can't just buy a music CD and play it in a bar for an audience.

I have no idea what the legal ramifications really are, but I don't think there's anything morally wrong with the service they are providing. If companies really believed in the whole "selling a license" thing more of them would be willing to provide cross-platform copies for free once you own one instead of grabbing another sale.

Re:Google's ambitious push into gaming is floundering by disillusioned on Monday March 02, 2020 @01:58AM (#22462287)
I would _have_ to imagine that if this were the case, they would issue full refunds. It'd be inviting some class action cases and it's almost certainly a drop in the bucket for them anyway.
Re:Google's ambitious push into gaming is floundering by dx034 on Monday March 02, 2020 @02:09AM (#22462333)
Why full refunds? People have used the games. At most they'd offer partial refunds, and those could be much lower than what people hope for.
Re:Google's ambitious push into gaming is floundering by AnssiH on Monday March 02, 2020 @04:57AM (#22463052)
There is precedent: Microsoft issued full refunds for everyone that had bought digital books from them when they shut the store down last year.
Re:Google's ambitious push into gaming is floundering by ComodoHacker on Monday March 02, 2020 @02:46AM (#22462478)
It's even worse than that. Even if they add a download option, you can't be sure if any of your games will run on your hardware.

As a developer, you have an additional burden of testing on and optimizing for Google's hardware, which are apparently different from consumer hardware.

Re:Google's ambitious push into gaming is floundering by newbie578 on Monday March 02, 2020 @02:42AM (#22462460)
You are absolutely right, that is a horrible reputation to have, especially if you are a TECH company.

Oh how the mighty have fallen. Google which was an industry gold standard for innovation and job satisfaction has become anything but.

What I found most interesting is how Microsoft and Google have seemingly changed roles.

Microsoft was the old boring behemoth while Google was riding the front wave.

I guess complacency really is a silent killer.

I would really love to hear Brin's or Page's thoughts regarding the current Google

Re:Google's ambitious push into gaming is floundering by Animats on Monday March 02, 2020 @04:16AM (#22462872)
You are absolutely right, that is a horrible reputation to have, especially if you are a TECH company.

It's been worse. Google bought all those robotics companies a few years ago. Some, such as Bot and Dolly, had real customers, and the customers were cut off. All the companies they bought were silenced - no papers, no demos, nothing. People in robotics outside Google land thought Google must be doing something spectacular. No. Just a total botch with no plan. Google ended up dumping all those companies. Some just folded. Google basically trashed the advanced robotics industry.

At least Google isn't buying game companies and trashing them.

Re:Google's ambitious push into gaming is floundering by daemin on Monday March 02, 2020 @04:29AM (#22462931)
Didn't Google buy a game company recently to work entirely in-house? So not sure how long until they get shut down.

Though I think the game industry is kind of used to that by now. Big giants like EA, Activision, Microsoft, etc keep buying smaller studios and shutting them down after a few years and a few projects.

I kind of hope that isn't the case with the studios that Microsoft has purchased recently.

Re:Google's ambitious push into gaming is floundering by Mindwipe on Monday March 02, 2020 @06:14AM (#22463414)
More assembled a game studio themselves.

Although one suspects talent will start to flee very shortly.

Re:Google's ambitious push into gaming is floundering by ulfw on Monday March 02, 2020 @07:51AM (#22463921)
Most of them where bought so Andy Rubin has something other than Android to play with.
Re:Google's ambitious push into gaming is floundering by htrp on Monday March 02, 2020 @09:16AM (#22464602)
they stepped away and promoted Pichai
Re:Google's ambitious push into gaming is floundering by dijit on Monday March 02, 2020 @06:53AM (#22463629)
>That's a terrible reputation for any company to have.

Part of me wonders if this is due to the fact that google doesn't hire traditional sysadmins.

It might sound weird, because convention has become that you can "dev" your way out of "ops" and that SRE is the new hotness- but consider the fact that (as a gross generalisation) developers don't like maintaining stuff, it's much more beneficial for your own sanity and to present to management: new things! especially shiny things.

Sysadmins however think the opposite; how can we take $legacyThing and make it better, always the eye on maintenance and longevity. SRE's solve for reliability but not maintainability or longevity.

EDIT: guess I hit some peoples nerves, could someone elaborate on why?

Re:Google's ambitious push into gaming is floundering by seanhunter on Monday March 02, 2020 @07:44AM (#22463868)
I think it's likely to be a product of internal incentives and how these create a culture. I would be prepared to wager than it's much easier to get a promotion by working on a new hot thing than on maintaining or improving an existing thing.

Scroll forward a couple of years and you have a reputation for just abandoning existing things rather than improving them, because people individually maximise their own career advancement by migrating off difficult maintenance and improvement projects on to "new hotness" projects only to abandon them again later for an "even newer hotness".

Small organizations have an immune system that rejects bullshit like that but as orgs grow they institutionalize and it becomes harder and harder for them not to succumb.

Re:Google's ambitious push into gaming is floundering by hedora on Monday March 02, 2020 @11:12AM (#22465639)
I think your analysis of DevOps and SRE is spot on.

Most developers make terrible operators. Devops shops also sometimes shift release management and QA tasks onto developers.

Most developers are terrible at those roles too (and most are uninterested in learning them). I’m good (for a developer; mediocre-to-poor vs specialists) at some of the non-developer roles I mentioned, but I hate doing them, and am better at developing software anyway.

Continuous deployment “saves” the system by just throwing something over the wall at customers. This means you always meet the development metrics that get passed up to upper management.

SRE’s optimize for minimizing the number of pages generated by the monitoring system.

All of the positions that acted as customer advocates or considered long term development roadmap (beyond a few sprints) are eliminated in such shops, so even successful products end up being a flash in the pan. At best, they get too popular to shut down, and immediately stagnate.

I’ve seen this play out in multiple organizations from multiple different angles over the years.

Re:Google's ambitious push into gaming is floundering by griddleoctopus on Monday March 02, 2020 @06:17AM (#22463436)
I work at Improbable. Not an official comment, but we're an independent company and Google has no investment in us, though we do have a partnership with them, like we do with other companies like Tencent Cloud. We do support large MMOs, but our networking can handle lots of game types so we have a range of hosting methods - public cloud, bare metal, hybrid. AFAIK, the pricing for SpatialOS is comparable with other managed services for multiplayer - there are examples on our site. And we don't just do networking, we do co-dev, managed hosting, server orchestration, consulting, etc, etc. I guess go read our website if you want to know more?
Re:Google's ambitious push into gaming is floundering by Abishek_Muthian on Monday March 02, 2020 @01:51AM (#22462254)
Google should come forward with a 'Guaranteed to not shutdown for X years' or like LTS plan to save its reputation. Perhaps being open-source e.g. Flutter, gives them a excuse.
Re:Google's ambitious push into gaming is floundering by dredmorbius on Monday March 02, 2020 @05:24AM (#22463190)
Google stated that they were into Google+ "for the long haul", in October, 2014.

https://www.vox.com/2014/10/7/11631634/new-google-head-david...

A month earlier I'd suggested 4-5 years, earily on-mark:

https://web.archive.org/web/20190115022452/https://plus.goog...

(I'd made a few other predictions, but they were roughly in line with that. I insist it was a fluke.)

And it turns out that it was very nearly precisely five years later that the service folded.

This on what had been a "bet-the-company" effort in 2011:

https://www.zdnet.com/article/google-aims-to-subtract-users-...

Re:Google's ambitious push into gaming is floundering by Avamander on Monday March 02, 2020 @09:00AM (#22464464)
Killing Google+ was the worst reputation loss in my eyes. I understand that some people didn't like it, but I personally liked it for pictures and tech stuff (I think even Linus used it). Not to mention, it almost brought proper comments to YouTube, one could discuss properly. So close.

It was the only true competitor to FB, it would've needed to steal more features from Facebook but with G+'s touch, but nothing happened for years, they lost the vision to topple FB.

Re:Google's ambitious push into gaming is floundering by dredmorbius on Monday March 02, 2020 @09:33AM (#22464716)
Killing it in the way they did was painfully bad. No way I'll rely further on Google services, or recommend them to anyone.
Re:Google's ambitious push into gaming is floundering by Abishek_Muthian on Monday March 02, 2020 @12:00PM (#22466206)
A major security vulnerability in Google + was the nail on the coffin, If I remember correctly. May be they worried G+ was not worth sued over by EU.
Re:Google's ambitious push into gaming is floundering by dredmorbius on Monday March 02, 2020 @12:25PM (#22466481)
That was the stated reason.

Given the dissembling surrounding G+ from the very beginning, credibility of that rationale is ... low.

Re:Google's ambitious push into gaming is floundering by dredmorbius on Monday March 02, 2020 @10:38AM (#22465253)
s/earily/eerily/
Re:Google's ambitious push into gaming is floundering by onion2k on Monday March 02, 2020 @02:40AM (#22462448)
Google can't save their reputation with a marketing message. The only thing that would rebuild it is to not shut down any services for the couple of decades. They're not going to do that though, so Google is now effectively a 'short-term' products company as far as anything new goes.

For consumers that's fine. They understand the situation and approach Google products with that knowledge. Stadia is a good example.

The people who should be most wary of this policy are Googlers who are looking for a team to join.

Re:Google's ambitious push into gaming is floundering by daemin on Monday March 02, 2020 @04:33AM (#22462957)
I read this in an opinion piece that promotions and bonuses at Google are issued for launching things - products, face lifts, new features - not necessarily maintaining applications (maybe with the exception of search and advertising).

So taking that lens it's easy to see why so many new products are launched but then fall away and are killed, because the people involved can get their money and then move on to do other things. Also explains the constant user hostile redesigns of existing products.

To fix the reputation in this regard the internal reward structures would need to be changed so that building new things is the only way to get ahead.

Re:Google's ambitious push into gaming is floundering by praptak on Monday March 02, 2020 @03:17AM (#22462612)
"The people who should be most wary of this policy are Googlers who are looking for a team to join."

Only building new shiny things from scratch and never having to support them? Doesn't sound like a bad deal.

Re:Google's ambitious push into gaming is floundering by onion2k on Monday March 02, 2020 @03:55AM (#22462780)
At the start of my career I was all about the tech, and I would probably have agreed with you. But now, with around 23 years of building web things behind me, I've realised that what keeps me interested is the fact that tens of millions of people have found what I've contributed to useful and interesting. Without that I would have given up and got bored.

Most people (certainly everyone I've ever worked with) need to have positive external input and feedback on the work they do to drive them forward, and if you're not getting that and the feedback is repeatedly "Meh, it'll just be killed in a few years" it would eventually start to impact your confidence and ability to do good work.

Re:Google's ambitious push into gaming is floundering by Cthulhu_ on Monday March 02, 2020 @04:50AM (#22463015)
Given that it's Google, for Stadia they have the financial means to reimburse their customers (and buy out the game developers / publishers) if they want to shut it down - and it's heading that way fast.
Re:Google's ambitious push into gaming is floundering by Doubleslash on Monday March 02, 2020 @07:19AM (#22463745)
I feel the same. Google simply has no patience. Though they need that because they simply have no track-record in that industry. It's the same with Google Cloud. They have that huge global infrastructure essentially running their own internet, just with 4 times the bandwidth. They have piles of cash and it looks like they are running out of ideas of what to do with it. In 2018 they announced their 5 year plan to overtake Microsoft and possibly AWS in marketshare for public cloud computing. If they don't achieve that they said they'd simply stop putting money in this business and leave "partners" to fill the gap. To me that reads they'll effectively stop expanding GCP capabilities which would mean the end to that service. It's two years later and while GCP is certainly growing, so is the rest and their marketshare is still miniscule.
Re:Google's ambitious push into gaming is floundering by d4rti on Monday March 02, 2020 @07:24AM (#22463771)
Is is patience, or just the difficulty in being an appreciable portion of revenue vs the ads driven businesses (search/ads/gmail)?
Re:Google's ambitious push into gaming is floundering by banachtarski on Monday March 02, 2020 @04:22AM (#22462901)
Let’s not kid ourselves. Stadia aside, Improbable is obviously a vaporware company woefully out of their league with an absurd valuation from equally uninformed investors from softbank’s utter failure of a fund.
Re:Google's ambitious push into gaming is floundering by meheleventyone on Monday March 02, 2020 @05:22AM (#22463179)
I don't think they're quite that bad. The software itself exists and has shipped games and prototypes. I just don't see much market for it.
Re:Google's ambitious push into gaming is floundering by ulfw on Monday March 02, 2020 @07:49AM (#22463902)
Not surprising. I don't feel Google is setup to be a platform business (even though that's a lot of what they do!). Employee mindset isn't on keeping a platform running or improving but instead chasing the next-best-thing.

That's how you end up with x programming languages, y services and 1000 messaging/chat apps.

Re:Google's ambitious push into gaming is floundering by dirtydroog on Monday March 02, 2020 @06:27AM (#22463496)
As so that's what Improbable do. They're tried to hit me up on LinkedIn several times.
Re:Google's ambitious push into gaming is floundering by oh_sigh on Monday March 02, 2020 @01:18PM (#22467093)
It's really just a meme I hear on hn and the likes. I've never heard a "normal person" despair that Google cancels projects all the time.