Re:Google's ambitious push into gaming is floundering
by eru on Monday March 02, 2020 @04:55AM
(#22463041)
Oh, I was mostly interested in Stadia (but never played it), when I was looking to play some single player games that my local machine couldn't handle.
I wouldn't mind the occasional bad lag nearly as much as in a competitive multiplayer fast-reactions game.
Re:Google's ambitious push into gaming is floundering
by BiteCode_dev on Monday March 02, 2020 @05:52AM
(#22463315)
I guess you don't intend to play dark soul :)
Re:Google's ambitious push into gaming is floundering
by eru on Monday March 02, 2020 @06:55AM
(#22463647)
I can play that on the Nintendo Switch in my hand. No need for the extra graphics power.
I was thinking of eg XCOM 2.
Re:Google's ambitious push into gaming is floundering
by BiteCode_dev on Monday March 02, 2020 @12:51PM
(#22466800)
Yeah turn by turn is a perfect use case.
I've traveled in so many countries, and the ones with the best fiber in the world can't guaranty a stable ping for the entire day.
This is what makes so many online games frustrating. I played MOBAs for a long time, and there is nothing more irritating than losing because you didn't get an information at the right time.
Now a non multiplayer game is not real time, so you can put mitigation measures in place, but it can't fix everything, especially for games where the rhythm is important: plateformers, FPS, racing games, etc.
We put up with it in multi-players game because there is no alternative.
But are you going to tolerate than sometimes, randomly, you are going to die because the network had a spike in ping when playing Mario or Cod when you could play comfortably on your TV locally ?
Remember the joke: videos games don't make kids violent. The lag does.