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Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:32AM (#19582292)
Game developers let themselves be exploited with low pay and unpaid overtime. They should grow a spine and say no to ridiculous work conditions. I am tired of hearing about it. They don’t need to unionize, they need to realize that they have a unique and valuable skill set. If we are talking specifically about programmers, we have the fortunate leverage to tell our employers to go piss up a rope with the weekly job offers we get.

Edit: grammar

Re:Making Video Games Is Not a Dream Job by maxehmookau on Friday April 05, 2019 @09:56AM (#19582494)
>They should grow a spine and say no to ridiculous work conditions.

YES! You're absolutely right!

> They don’t need to unionize.

Err... Why on earth not? That would literally be the definition of growing a spine and saying no to ridiculous work conditions but also having it be effective.

Re:Making Video Games Is Not a Dream Job by usefulcat on Friday April 05, 2019 @10:13AM (#19582672)
A big part of the root cause of sucky gamedev working conditions (and I'm speaking mainly about developers here, as that is what I have first hand experience with) is the fact that a lot of people just really want to work on games and choose to put up with it. This is especially true for developers; there are plenty of developer jobs out there that are nothing like your typical game studio, and the skills that game developers have are not so unique to that industry that they couldn't find work elsewhere if they wanted to.

So yes, unions are one way to try to solve that problem. But if you choose to advocate for that, just be aware that attempting to solve these problems via a union would result in trading one set of problems for another: you'd probably end up with better working conditions, at a cost of new, artificial barriers to entry for all those people who want to work in that industry. Maybe it would be worth it, I don't know, but given the root causes, it definitely seems like this tradeoff would exist.

Re:Making Video Games Is Not a Dream Job by moate on Friday April 05, 2019 @02:07PM (#19585378)
Unions do not exist to protect potential members, they exist to protect actual members. Saying "it's harder to break into the industry" isn't going to discourage someone already in the industry.

This actually does hit on the major difficulty in unionizing, which is that people want to make games. It seems fun. It feels rewarding to point to something bringing joy to your friends and family and go "I helped make that!" Because this feeling is so common, it's extremely easy to find someone to to do the job for less. If you're a cost minded manager (instead of a results minded manager) you might be willing to take on 3 dirt cheap juniors to do the work of one really expensive senior dev.

Re:Making Video Games Is Not a Dream Job by usefulcat on Saturday April 06, 2019 @05:46PM (#19593206)
> Unions do not exist to protect potential members, they exist to protect actual members.

Yes. Often (though not always) by increasing barriers to entry. Either directly, for example by requiring union membership, or indirectly, by increasing the cost of labor, which could mean that companies in the industry will higher fewer people in aggregate.

Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:58AM (#19582516)
I probably jumped the gun on the unionization part. I don’t know a lot about it but my impression of unions is not so bright. Maybe my ignorance is showing with that regard
Re:Making Video Games Is Not a Dream Job by maxehmookau on Friday April 05, 2019 @10:02AM (#19582566)
My knowledge of unions is based entirely on the UK. They allow groups of employees who are subject to poor conditions to group together and participate in collective bargaining. Most programmers in the UK are not a member of a union as pay is fairly high and conditions relatively good, but the majority of public-sector and a lot of private-sector workers are. Unionising would be an excellent first step for employees fighting back.

I see a lot of anti-union talk on HN, I don't think a lot of the criticism of unions I see here is fair.

Re:Making Video Games Is Not a Dream Job by hnarn on Friday April 05, 2019 @10:12AM (#19582655)
> I see a lot of anti-union talk on HN

That's because most people on HN are from the U.S. where a century of propaganda has convinced most people not only that poor people are lazy, but by extension that unions are evil, corrupt and lazy organizations infiltrated by organized crime. While this propaganda has a minority basis in reality in some cases, as all propaganda will have because propaganda can't be 100% fantasy and make-believe, it's an ignorant basis to take when discussing broad and general questions like unions as a concept.

If you ask someone from Spain or Germany about unions and attempt to explain why they're "evil" from the US perspective, I can guarantee you will be met with complete disbelief. Most people in Europe may not actively be a part of a union, but they normally recognize them as beneficial entities in the labor market, and as something that will help balance the scales against employers of normally vastly larger influence, both politically and economically.

Re:Making Video Games Is Not a Dream Job by magduf on Friday April 05, 2019 @10:39AM (#19582960)
>but by extension that unions are evil, corrupt and lazy organizations infiltrated by organized crime.

That's because, in the US, it's all true, historically. Auto unions were a big reason why Detroit's automakers were so uncompetitive against the Japanese automakers in the 80s; autoworkers got ridiculous pay for menial work, which is why Detroit moved a lot of their production to Mexico and Canada, and other automakers moved to Southern states where unions didn't exist.

The simple fact is that unions in the US in the latter half of the 20th century and beyond were nothing like unions in Germany, where by almost all accounts they seem to work out extremely well.

>Most people in Europe may not actively be a part of a union, but they normally recognize them as beneficial entities in the labor market

Yes, in Europe that's true. In America, it just hasn't been the case. It's just like public transit: in Germany, trains and subways are fantastic: they're inexpensive, clean, and efficient; whereas in America, they're an utter disaster: dirty, expensive, constant maintenance problems, and just a miserable experience. Try riding the subway in Munich, and then riding the subway in NYC or DC; there's just no comparison. The problem isn't that subways are bad, it's that subways in America are bad. Same goes for unions.

Re:Making Video Games Is Not a Dream Job by justin66 on Friday April 05, 2019 @10:58AM (#19583167)
We've had singularly successful industries like Hollywood rely on unions as well - SAG, WGA, IATSE, etc. Their work bears a lot more similarity to software development than the auto industry does, so hopefully that is food for thought.

It's fair enough to say that American auto unions (and very importantly, auto company management and ownership) would do well to model themselves after Germany's system. It's not a universal truth that all our unions are ineffective.

Re:Making Video Games Is Not a Dream Job by magduf on Wednesday April 10, 2019 @10:43AM (#19625151)
>It's fair enough to say that American auto unions (and very importantly, auto company management and ownership) would do well to model themselves after Germany's system.

You could say that about many different things: if we just did it like the Germans, everything would be better, right? But how exactly do you actually do that? We're not Germany. You could go to Zimbabwe or El Salvador and tell them the same thing ("just be like the Germans or Japanese and you won't have all these social problems!"), but that isn't realistic; if it was that easy, every country would be copying the Germans and Japanese.

As for a universal truth, I haven't seen any evidence yet that unions in America actually work well. In Germany, yes, but this isn't Germany.

Re:Making Video Games Is Not a Dream Job by hellllllllooo on Friday April 05, 2019 @01:59PM (#19585317)
Exactly. People on here treat companies with nuance and analyze their pros and cons but often with unions they get lumped into the all unions are bad bucket without considering what aspects of unionizing are good and bad with any real depth.

I could compare all companies to the worst examples too (e.g. all startups are Theranos) but that would never be taken seriously nor would it be fair yet somehow with unions that level of analysis is taken seriously.

Re:Making Video Games Is Not a Dream Job by systemBuilder on Friday April 05, 2019 @01:06PM (#19584648)
Auto Unions were blamed by corporate execs in the 1970s-2000s but the fact is the yen was undervalued at 250/dollar to 300/dollar in the 1980s up until 1999. Execs needed someone to blame or the board would fire their asses for not having the political connections to keep the car imports out..
Re:Making Video Games Is Not a Dream Job by magduf on Friday April 05, 2019 @02:30PM (#19585605)
The other big problem was that American cars at the time were poorly-designed, unreliable junk, and Japanese cars were great.
Re:Making Video Games Is Not a Dream Job by navigatesol on Friday April 05, 2019 @11:27AM (#19583457)
>which is why Detroit moved a lot of their production to Mexico and Canada

Well, I'm pretty sure those auto jobs in Canada were also high paying and unionized.

Source: I worked for one through University.

Re:Making Video Games Is Not a Dream Job by magduf on Friday April 05, 2019 @12:32PM (#19584210)
>Well, I'm pretty sure those auto jobs in Canada were also high paying and unionized.

That just supports my argument even more. It's not unions that are the problem, it's unions in America.

Re:Making Video Games Is Not a Dream Job by prophesi on Friday April 05, 2019 @01:13PM (#19584757)
Just a minor note: Our terrible public transit is due to our society revolving around the motto "a chicken in every pot and a car in every garage." In my city, you can find overpasses that were purposely designed to not let buses fit through to further emphasize how "terrible" public transit is, and how we all need our own car. Those with money & power then moved into the Suburbs, and thereby even more legislation was made to ease suburbian transit.
Re:Making Video Games Is Not a Dream Job by stevenwoo on Friday April 05, 2019 @11:50AM (#19583712)
Don't know if it is still true but almost everyone at Boeing is part of the union, my college co-op student peers in the 1980's said they had to join the union even as electrical or aerospace engineers to work for a semester.
Re:Making Video Games Is Not a Dream Job by Funes- on Friday April 05, 2019 @10:32AM (#19582885)
>If you ask someone from Spain or Germany about unions and attempt to explain why they're "evil" from the US perspective, I can guarantee you will be met with complete disbelief.

How can you possibly guarantee (no less!) what someone, regardless of where they come from, will say about any subject? You cannot complain about generalizations and broad statements, as in here:

>...a century of propaganda has convinced most people not only that poor people are lazy, but by extension that unions are evil, corrupt and lazy organizations infiltrated by organized crime.

And then try to fit reality into your own narrative at the same time without being a hypocrite.

I will tell you this, though: CCOO and UGT (the two major trade unions in Spain) are publicly funded, which I find absolutely wrong. Moreover, they tend to be incredibly incompetent and useless in most cases. Of course, I'm drawing from my own personal experience and others' accounts of their own.

Re:Making Video Games Is Not a Dream Job by gordaco on Friday April 05, 2019 @11:31AM (#19583503)
You can always join CGT [1]. They take tech workers seriously and they have presence on most tech companies.

Leave the more general, "politics" side of unions (calling for general strikes, and so on) to CCOO and UGT, and make use of another union to protect you when your company tries to abuse you. Also, if you're not satisfied with what the unions do, you can always the works council. A workmate of mine is in our company's works council and she isn't even part of any union.

Also, in my experience CCOO and UGT are not nearly as bad as the media paints them (again, I'm talking about what's going on at companies I've worked at). This may sound like a cliché, but really, there is an awful lot of propaganda against them because there are plenty of rich people interested in having an exploitable work force. The only real complain I have against CCOO and UGT is that they sometimes don't fight as hard as they should. But in many other cases they do. I've seen cases where these unions have successfully sued companies upon wrongful termination of workers, for example.

[1] https://www.cgtinformatica.org/

Re:Making Video Games Is Not a Dream Job by ggggtez on Friday April 05, 2019 @05:33PM (#19587247)
Are you arguing that most people don't think that poor people are lazy? In the context of this conversation, the poster is right about what most people believe.

https://www.google.com/amp/s/www.newsweek.com/why-are-people...

Re:Making Video Games Is Not a Dream Job by hnarn on Friday April 05, 2019 @02:47PM (#19585774)
Pointing out singular words when making an argument is just petulant, clearly I was speaking in general terms and referring to the general difference between the US and Europe. That anyone would claim that it's impossible to find someone with a pro-union opinion in the US is as nonsensical as saying you couldn't find one with an anti-union opinion in Europe. We're talking about hundreds of millions of people.

The main point of my comment, which I made very clear, was that specific examples of "bad unions" is not a helpful or constructive basis upon which to have an argument about the theoretical place of labour unions in a market, no more than you would base an argument about where to go for dinner in the nutritional value of a carrot.

Re:Making Video Games Is Not a Dream Job by radiator on Friday April 05, 2019 @12:21PM (#19584041)
+1, this is a political question and, as with every political question, there are of course plenty of different opinions in Europe about it.
Re:Making Video Games Is Not a Dream Job by jimmy1 on Friday April 05, 2019 @10:41AM (#19582980)
The easiest way to debunk your claim that it is purely propaganda is to give easy counter-examples. In this case, may I present to you New York's finest: The MTA and LIRR. where rampant abuse of the system is everywhere and somehow, amazingly, have one of the highest disability claim rates out of any group of workers in the country.

Either working for the MTA or LIRR is one of the most dangerous jobs in the country, or this is quite literally "organized crime"

And who could forget this story? Is this "25 years of propaganda"? https://nypost.com/2013/12/20/ex-lirr-union-boss-in-gravy-tr... https://nypost.com/2014/08/06/nearly-all-lirr-workers-have-d...

Anyways, not saying there aren't good, hard working people in unions out there, and they don't provide some functional value, but like anything in life they have become corrupted.

Unions can certainly succeed if the the employee side also has a vested interest in the success of the company just as much as the company has, and that balance is maintained. Then, you truly have a collective.

Re:Making Video Games Is Not a Dream Job by chrisco255 on Friday April 05, 2019 @11:33AM (#19583524)
An "employee owned organization" seems like a better alternative to unions, in my opinion.
Re:Making Video Games Is Not a Dream Job by jimmy1 on Friday April 05, 2019 @12:09PM (#19583905)
Really I don't think you need unions at all, at least not now in the information age. If all employees across various industries simply shared salary figures (adjusted for cost of living, of course, to be fair), it would have the same effect as most of the benefits of union membership. That knowledge by itself would be incredibly empowering. The late Alan Kruger pointed this out when reflecting on the famous "Card and Krueger" experiment.
Re:Making Video Games Is Not a Dream Job by hnarn on Friday April 05, 2019 @02:43PM (#19585727)
> An "employee owned organization" seems like a better alternative to unions, in my opinion.

This statement is completely and utterly nonsensical to anyone that has even a shallow understanding of the history of labour struggles and unionizing.

Re:Making Video Games Is Not a Dream Job by chrisco255 on Saturday April 06, 2019 @09:23AM (#19590593)
Oh I do understand the history. But with modern employment laws for overtime, safety, harassment, etc, workplace conditions are no longer an issue in the United States. In the meantime employee ownership aligns incentives l to operate efficiently and profitably.
Re:Making Video Games Is Not a Dream Job by megous on Friday April 05, 2019 @10:22AM (#19582764)
There are/were some excesses, though. And if you ask an european about (union supported) rubber rooms, s/he would also express some disbelief.

https://www.huffpost.com/entry/rubber-rooms-in-new-york-city... https://en.wikipedia.org/wiki/The_Rubber_Room

Re:Making Video Games Is Not a Dream Job by luiscleto on Friday April 05, 2019 @10:39AM (#19582965)
I'm from Portugal (where we've had somewhat similar experiences to Spain with the mentality for unions).

When I was young I believed they were good as it was what I was taught and fell in the socialist-leaning mentality of much of the country.

Having started to learn about economics, entering the industry, and seeing the arguments many people make for unionization have definitely led to me to swing much harder to the "unions are evil" side of the argument.

That said I do believe they are a double edged sword of sorts. When the only employer for a certain profession is the government for example (i.e. not driven by profits and losses, or not a part of a competitive market) unions can actually help make things fair and get a point across that otherwise would not be visible. But in general they are much less efficient than profits and losses in a competitive market and in those situations will lead to a decline in growth that you would otherwise not get.

Re:Making Video Games Is Not a Dream Job by jimcsharp on Friday April 05, 2019 @11:02AM (#19583208)
Unions are just reverse corporations. They cannot be any more good or evil than a corporation.
Re:Making Video Games Is Not a Dream Job by jtms on Friday April 05, 2019 @12:41PM (#19584354)
A reverse corporation of sorts, but with only a single source of revenue. A corporation is a collective that works together to produce something. A union, on the other hand, seeks to extract as much value as is possible/reasonable from the host organization, but not so much that they destroy it.
Re:Making Video Games Is Not a Dream Job by jimcsharp on Friday April 05, 2019 @02:07PM (#19585381)
I'm not sure if I'm being poe's law'd or this is going to turn into a recursive thread but... this is also describing a corporation:

> seeks to extract as much value as is possible/reasonable from the host organization, but not so much that they destroy it

Re:Making Video Games Is Not a Dream Job by jtms on Saturday April 06, 2019 @03:34AM (#19589730)
I guess my main points were that corporations differ in that their “host” is basically all of society and they must produce things of value or they die, but a union’s “host” is either a single corporation or industry and they do not directly produce things of value.
Re:Making Video Games Is Not a Dream Job by anoncake on Friday April 05, 2019 @01:35PM (#19585038)
Unions consume goods and use services to make a loss?
Re:Making Video Games Is Not a Dream Job by golergka on Friday April 05, 2019 @01:31PM (#19584992)
Well, as someone from Russia and before that, Soviet Union, despite having the polar opposite message in propaganda, I've seen it again and again to be exactly true. I haven't seen a single competent, able-bodied and hard-working man staying poor in my life. What I've seen though was a lot of laziness, entitlement and horrible work ethics.
Re:Making Video Games Is Not a Dream Job by legohead on Friday April 05, 2019 @01:01PM (#19584588)
I was part of a union and was even on the union board that did the bargaining. Bargaining was incredibly stressful and a really terrible experience. Each time it made me want to quit my job. You learn just how little the company actually cares about you. Then you can't help but let the other members of the union know, and morale plummets overall. This happens every year...

I'm lucky at my current job that my employer does care for the employees. We are paid well, have amazing benefits, they are open about earnings and such. I much prefer this scenario rather than a union, but I can totally get why some companies need a union -- companies that treat their employees terribly. I just feel bad that it has to be a thing at all :(

Re:Making Video Games Is Not a Dream Job by pjmlp on Friday April 05, 2019 @11:59AM (#19583797)
Additionally, in many European countries, union agreements affect the whole company, regardless from whom is actually an union member.

Which means IT also benefits from the work hours agreements that affect everyone, just to give a basic example.

Re:Making Video Games Is Not a Dream Job by jquery on Friday April 05, 2019 @12:18PM (#19584021)
I’m all in favor of private sector unions, because a union that is too greedy will kill its host. For the same reason I am against public sector unions, their host is the government and “killing” that results in severe consequences for all of us. Look at the pension crisis in several states.
Re:Making Video Games Is Not a Dream Job by glitchc on Friday April 05, 2019 @10:01AM (#19582548)
It's all the propaganda corporations have been feeding you about how evil unions are. The wage stagnation of employees and stratospheric rise in senior management pay can be directly correlated to the decline of unions in North America.
Re:Making Video Games Is Not a Dream Job by WillPostForFood on Friday April 05, 2019 @01:07PM (#19584669)
How can you tell you haven't been fooled by all the union propaganda about evil corporations are? Maybe the truth is in the middle? Unions died in the US by a mix of suicide and overreach. Unions are still glorified to kids as saving us from child labor (which they did!). The bulk of the negativity around unions comes from people old enough to observer the decline of the manufacturing industry. The unions weren't the cause but helped accelerate the decline.
Re:Making Video Games Is Not a Dream Job by diggan on Friday April 05, 2019 @10:03AM (#19582572)
Would be interesting to know exactly why you think (even if you know you don't know) unionization are not so good.

So far on HN, I've noticed that people from the US seems to not like the idea at all about unionization while people from EU (me included!) see unionization as something good that protect workers. I do know that efforts around unionization are very strong in Europe, and helpful for the workers. Maybe there was a previously unsuccessful attempt in the US and peoples impression comes from that?

Re:Making Video Games Is Not a Dream Job by umanwizard on Friday April 05, 2019 @10:15AM (#19582693)
It’s a combination of multiple reasons.

First, culturally, US Americans are much more individualist than most Europeans. (Obviously I am painting with broad strokes here, but it’s true in a general sense, on average). US Americans are somewhat less likely to feel solidarity or a sense of common cause with coworkers, and more likely to value the freedom to negotiate their contract on their own.

They are also much more likely to distrust large organizations and bureaucracy, sometimes to an extreme extent that would be puzzling to Western and Northern Europeans. Rather than being on their side, many would perceive the union as just one more large bureaucracy trying to screw them.

Third, there are many current examples of unions in the US that have made industries meaningfully less efficient. And highly-paid US Americans are less likely to see themselves as oppressed by their employers and more likely to see themselves as making common cause: after all, they have a common goal of making a lot of money. If my company, say, found it harder to fire low performers (an almost certain consequence of a union), it would be less efficient, make less profit, and be less able to pay me my current high salary.

I hope I’ve genuinely answered your question and given you some insight into the mindset without implying either side is right or wrong. Just different viewpoints...

Re:Making Video Games Is Not a Dream Job by boomlinde on Friday April 05, 2019 @01:11PM (#19584724)
Some sensible (IMHO) responses:

> US Americans are somewhat less likely to feel solidarity or a sense of common cause with coworkers, and more likely to value the freedom to negotiate their contract on their own.

No one is negotiating their contracts on their own. A negotiation requires at least two parties, and when it comes to negotiating employment terms, one party typically had no problem incorporating and using that to their advantage.

> They are also much more likely to distrust large organizations and bureaucracy, sometimes to an extreme extent that would be puzzling to Western and Northern Europeans.

Yet some of the largest and most powerful organizations in the world are US based. For a place where so many buy their food at large restaurant and store chains, buy their internet and phone plans from large national service providers, trust large organizations like Google or Facebook with information about their browsing and communication habits and depend on large credit organizations and banks, this just doesn't strike me as true. Large, bureaucratic organizations thrive in the US and people love them. Maybe not meaningfully more than in European countries and probably even less, but to call it an extreme distrust is a mischaracterization IMO.

> Third, there are many current examples of unions in the US that have made industries meaningfully less efficient.

IMO this is an important point, but in a country with the GDP per capita of the US I think that there is some margin to improve conditions in a lot of industries, of course at the expense of some very rich people. The problem is that consumers cover that margin instead of shareholders.

Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @10:20AM (#19582747)
Again, my perception might not be reality. I don't really like the idea that I have to pay some organization to protect my rights as an employee. I have heard of unions strong arming people to register with them as well. I believe we should have a unified front for healthy working conditions but something about being a card carrying union member rubs me the wrong way. Now I work for the hypothetical toxic employer and a union. What happens when my opinion deviates from the union? Or maybe I just have trust issues.
Re:Making Video Games Is Not a Dream Job by tomjohnneill on Friday April 05, 2019 @10:40AM (#19582972)
In the UK at least, there's also quite a few people working on 'reinventing the union' (e.g.: https://www.organise.org.uk/ [1]). There's definitely an element to which old-school unions aren't particularly well suited to the modern workplace.

For example, they don't work very well for freelancers/gig economy type jobs; and their traditional focus on job safety in factories/assembly lines doesn't really apply in the same way to programmers sitting at desks.

[1] I'm not affiliated with them, but have met the team, and they seem like smart people.

Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @10:11AM (#19582643)
“Maybe my ignorance is showing with that regard”

I commend you for saying this. Usually people just keep digging in and stick to their previous statement.

Re:Making Video Games Is Not a Dream Job by kcolford on Friday April 05, 2019 @10:04AM (#19582587)
This comment right here is why I love HN so much. Nowhere else on the internet do I see such civility and humility. Thank you for actively being a part of making this community so wonderful and inclusive.

Not to say that the mods don't work hard at this as well nor that there aren't others who contribute positively here. This is just such a perfect example that I'd like to draw attention to it.

Re:Making Video Games Is Not a Dream Job by root_axis on Friday April 05, 2019 @10:23AM (#19582786)
This is not unique to or typical of HN.
Re:Making Video Games Is Not a Dream Job by organizenow on Friday April 05, 2019 @11:15AM (#19583352)
Inclusive is an interesting way of putting it.
Re:Making Video Games Is Not a Dream Job by Deinos on Friday April 05, 2019 @10:24AM (#19582790)
I originally downvoted that comment, but removed it based on this comment. It takes a lot of character to admit making rash generalizations. Kudos!

Back on topic, I think unions are like anything else; if they are not well managed/maintained, they can become top heavy and easily corrupted. The key (much like any other organization) is consistent involvement from membership to keep the top honest... and move leaders along that don't have the organization's best interest at the forefront.

While unionization is the formalized structure of collective bargaining, there is nothing keeping these individuals away from collective bargaining without forming an official union to do so.

Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @10:47AM (#19583042)
> there is nothing keeping these individuals away from collective bargaining without forming an official union to do so.

I think this is the main reason why I just "don't get" unions. Why do we have to put a name to it? Trying to understand unions, I guess it provides some sort of legitimacy to the organization. Or perhaps unions are more efficient at bargaining multiple issues simultaneously. I guess I am just really hung up on paying a union money.

Re:Making Video Games Is Not a Dream Job by mixmastamyk on Friday April 05, 2019 @11:37AM (#19583572)
> Why do we have to put a name to it?

To set up a communications and decision-making structure.

> hung up on paying a union money.

Agreed.

Am open to unions, but their worst tendencies such as significant monetary collection and (everyday) work obstruction should be against the rules. Just as anti-employee corporate policy should as well.

Re:Making Video Games Is Not a Dream Job by nabnob on Friday April 05, 2019 @11:54AM (#19583753)
Because without putting a name to it, you don't have the same level of organization. If you have a group of workers who organize collectively but don't have a real organization with a leadership structure, how do you vote and decide what your goals are?

I know someone who's in a union as a mechanic. Her union dues are $50 and she gets fantastic benefits, that more than pay for the union dues.

Re:Making Video Games Is Not a Dream Job by meheleventyone on Friday April 05, 2019 @02:11PM (#19585418)
Probably because you end up reinventing unions from first principles. You start off with a group of employees organising together. Then they realise some of the things they need to do require money. Then they realise you need some contingency to pay for big expenses. Then you realise you can use your bargaining power to help members in other ways for example here unions offer lots of services, discounts and funds for things like education. We’ve also just been through a period of labour renegotiation with some strikes which has ultimately ended up with the government getting involved with promises of reform to resolve them.

Plus many countries have laws surrounding how unions can operate and protections for employees organising them. In a less enlightened society employers will just lay off anyone attempting to organise.

So in general Unions are typically formed explicitly because people have lots of existing evidence of the benefits.

Re:Making Video Games Is Not a Dream Job by chobeat on Friday April 05, 2019 @11:39AM (#19583607)
If you like weekends and holidays, you like unions.
Re:Making Video Games Is Not a Dream Job by merpnderp on Friday April 05, 2019 @10:35AM (#19582924)
If you have two people equally passionate and capable about doing a job, but one wants more money for fewer hours and the other is happy with less money for more hours, why should the more costly, less productive person get the job?
Re:Making Video Games Is Not a Dream Job by nf05papsjfVbc on Friday April 05, 2019 @10:57AM (#19583157)
Exactly! And of course this ought to go further and only the desperate are ultimately deserving of that job. They won't even demand safe working conditions. They'll be grateful for the opportunity. It's not slavery if the employer doesn't "own" that person.
Re:Making Video Games Is Not a Dream Job by merpnderp on Friday April 05, 2019 @02:47PM (#19585772)
I'd prefer our improvements and working conditions come through the political process. That way it remains fair across the board without the lucky few who make it into unions, which nearly always become a good 'ol boy network, handing out favors to someone's cousins first, or beating the crap out of people who dare to not join them.
Re:Making Video Games Is Not a Dream Job by tertius on Friday April 05, 2019 @10:14AM (#19582679)
Forming a union is not growing a spine. It's combining the wish of a spine with 100 others until you collectively have a spine.

I'm not against unions, but his suggestion is about the individual.

Re:Making Video Games Is Not a Dream Job by djsumdog on Friday April 05, 2019 @10:13AM (#19582666)
I was fired from a shop that made a game backend and asked workers to continually crunch, work long hours on salary with no overtime. There were some big bonuses, but it didn't make up for the bad planning and management.

I refused to work over 45 hours a week. I worked one 13 hour Sunday and said no to the 2nd one and was fired. Another dev/ops person left two weeks later.

The others: almost all of the team is still there, working over a year later, with the same crazy hours (80+ for 6~8 weeks at a time) and same constant crunch. I really really really wish I had at least used the word "union" in a meeting or e-mail while there, so I could claim I was fired based on trying to organize. I've even considered taking a day or two off, standing in front of the building and handing out unionization pamphlets, just to see if I could help make a change for the people left there.

Everyone else let themselves and continue to let themselves be exploited. I honestly don't understand why many of them haven't gotten new jobs yet. Do they not realize that type of work isn't normal? I've worked at a lot of places and maybe I can just see bad management when others can't?

Re:Making Video Games Is Not a Dream Job by usefulcat on Friday April 05, 2019 @10:41AM (#19582978)
> Do they not realize that type of work isn't normal? I've worked at a lot of places and maybe I can just see bad management when others can't?

As you can tell from the fact that they have chosen to stay there and keep doing it, they apparently don't mind it that much. Certainly not enough to leave anyway.

Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @10:25AM (#19582806)
I love your story! There is always a risk standing up for what you believe in. The fact they fired you over this shows their lack of respect for their employees. How long did it take you to find work after being fired?
Re:Making Video Games Is Not a Dream Job by djsumdog on Friday April 05, 2019 @11:33AM (#19583527)
I honestly didn't try very hard at first and I was trying to avoid job recruiters. I took two months off before even looking, so in total, I was out of work for five month.
Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @09:37AM (#19582328)
Having worked in the industry they believe it's necessary. I got yoked into a mandated long weekend and was laughed out of the room when I demanded a retrospective. Long hours is a failure, we should know what failed so it doesn't happen again. Their response? That's just the way it is in games. Absolutely zero desire or acknowledgement that it should be different.
Re:Making Video Games Is Not a Dream Job by vonseel on Friday April 05, 2019 @09:58AM (#19582512)
Long hours is a failure, we should know what failed so it doesn't happen again. Their response? That's just the way it is in games.

In my experience, that attitude is common and not limited to game developers or even programmers in general. American working culture tends to respect those who go above and beyond, or at least maintain the appearance of doing so.

Re:Making Video Games Is Not a Dream Job by djsumdog on Friday April 05, 2019 @10:14AM (#19582684)
I've only worked at two places that were like this and they were both shit shops. I think people who stay at these places don't understand it isn't by any means normal.
Re:Making Video Games Is Not a Dream Job by slothtrop on Friday April 05, 2019 @10:16AM (#19582705)
Sad that working free overtime is seen as a virtue
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:59AM (#19582529)
You hit the nail on the head!
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:41AM (#19582360)
It’s toxic culture at the leadership level. When my employer asks for some outrageous development on a compressed time schedule I speak my mind. Maybe that’s why most AAA games suck these days.
Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @09:46AM (#19582406)
In my experience it was the ic level. Leadership would say, what's a reasonable timeline for feature x. The engineers would spend two hours arguing that estimates are bullshit, then give a trivially small (and obviously wrong) estimate.

Leadership would say, are you sure? Engineers would basically flip them the bird and say yes. Then inevitably be late.

I get it, estimating is inexact. But there's a clear difference between "I broke this down into little tasks, and I think we're looking at x" and "implement multiplayer? Four days."

Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @10:14AM (#19582677)
That’s not my experience. When asked for an estimate you usually already know the politically correct number. I have never got away with giving the number I think will be realistic.
Re:Making Video Games Is Not a Dream Job by mixmastamyk on Friday April 05, 2019 @11:40AM (#19583615)
If you give an incorrect estimate, you'll be the one to blame at the end of the project. Remember estimates aren't promises, so better to deal with hurt feelings at the start of the project.
Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @11:47AM (#19583679)
The way it usually works is that I say it will take 12 months and the response is "we need it in 6". So I say "fine, we'll give it a go but I am not making any promises" and off we go.
Re:Making Video Games Is Not a Dream Job by mixmastamyk on Friday April 05, 2019 @11:50AM (#19583718)
The scope must then be cut, or the project careens into Fantasyland. That happens at some places understood, a sign of incompetent management.
Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @01:29PM (#19584972)
I think the game everybody is playing that it's easier to ask for more money when something is already half done than asking for the whole budget upfront. And you can also cut/adjust scope in the middle.
Re:Making Video Games Is Not a Dream Job by ido on Friday April 05, 2019 @09:59AM (#19582526)
A good project manager will wrestle a more realistic estimate from their developers before forwarding it to leadership.
Re:Making Video Games Is Not a Dream Job by gowld on Friday April 05, 2019 @10:11AM (#19582648)
A good PjM won't wrestle anything; they will measure.

https://www.joelonsoftware.com/2007/10/26/evidence-based-sch...

Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @10:07AM (#19582613)
If the engineers are obstinate in acting in bad faith, who consider the pm the enemy, there's only so much a pm can do.
Re:Making Video Games Is Not a Dream Job by whatshisface on Friday April 05, 2019 @09:51AM (#19582448)
Why wouldn't they give a trivially large (and very safe) estimate? Telling someone you will be finished tomorrow puts the onus on you to explain why your estimate was wrong.
Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @10:00AM (#19582543)
Great question. They have pet features. Features with long estimates are targets for being cut. Give a long estimate, you risk not being able to build your feature.

I once asked, how long to add analytics to your code? (I wrote a one line utility that could bundle up objects and fire them off for you.) The response was "three weeks per event". Guess which part of the code didn't have analytics.

Now, at some level this is leadership's fault. They own the culture, but many of the engineers I worked with in games were the least interested in being a part of a team I've ever seen.

Re:Making Video Games Is Not a Dream Job by midnightclubbed on Friday April 05, 2019 @10:34AM (#19582908)
This and so much this.

To elaborate on your point, say a programmer and a designer brainstorm an amazing new jetpack feature for the game. They spend a day (when they should be working on less interesting but planned features) on a quick first pass and show it to their PM.

The PM asks how long it will take to complete, they say 3 weeks (2 days of UI/UX time to add the fuel bar, a week to tweak the feel and mechanic, 2 days of FX artist time, 2 days of artist time to make the rocket pack model). The PM says that the feature is unplanned and that is too long, so they say they can cut some corners because they really want the feature in and its more interesting than working on their planned tasks. The PM agrees because he wants the team to be creative and take control and pride over how great their game is.

In the end the feature stays in and takes 2 months of development time since it requires modifications to world collision geometry, each selectable player needs a differently modeled jetpack to fit their geometry, a jetpack upgrade system is added, loot box unlockable color customization gets introduced, bots need to be able to fly too and so pathing and behaviors need extensive modification, a tutorial needs adding, sound effects need designing and adding, QA has to do a pass of finding everywhere in the world that the jetpack can be used to get out-of-bounds and to avoid gameplay trigger volumes, and someone has to triage and fix all those issues. And I realized I probably vastly underestimated... do we slip, missing being part of this quarters revenue and cancelling our ad-campaign or have we just pushed into development hell?

Re:Making Video Games Is Not a Dream Job by ryandrake on Friday April 05, 2019 @11:20AM (#19583394)
This is why grownup software companies have milestones like “requirements freeze” and “feature freeze”, and strong project management leadership who enforce these things. Adding or changing requirements mid-project (or mid-sprint, if that’s how you roll) is very often harmful to a software program’s success.
Re:Making Video Games Is Not a Dream Job by gowld on Friday April 05, 2019 @10:12AM (#19582662)
If the people you hire refuse to build what you hired them to build, and you insist on paying them anyway, you've got a lost cause.
Re:Making Video Games Is Not a Dream Job by philipov on Friday April 05, 2019 @09:53AM (#19582466)
Insecurity combined with spinelessness causes people to give the answer they think their superior wants. This is a response that is trained by managers using microaggression.
Re:Making Video Games Is Not a Dream Job by matwood on Friday April 05, 2019 @12:32PM (#19584203)
I've seen people put low estimates on things so they would be able to start something knowing that once started it was likely that we would continue working on it until completion.
Re:Making Video Games Is Not a Dream Job by Nasrudith on Friday April 05, 2019 @10:04AM (#19582582)
I think AAA scale in general leads to some of the "suckage" issues since the problems occur in all large productions. With the capital comes risk aversion and to recoup the costs they go more lowest common denominator in addition to coordination issues with large teams and scaling. Even less overtime intense efforts like live action movies show these flaws.

Now they certainly do have unique pathologies related to their "cheap" talent pool churn - the lack of experienced people leads to some shockingly bad mistakes reoccurring, and lack of attention to detail from passion often shows.

Later Civilizations (V and later) for instance often came out with some shoddy AI doing things like pathing algorithms clearly designed before they added the one military unitn one civilian unit per hex limit, spamming absurdly bad trade deals, or deciding the proper thing to do against a technologically advanced power who thanks to game mechanics gives research points for every technology they lack is embargo them over conquest of one militant city-state, making it even harder to catch up.

Re:Making Video Games Is Not a Dream Job by gowld on Friday April 05, 2019 @10:10AM (#19582633)
And earlier Civilizations had game-breaking exploitable bugs. People have been pining for the mythical good old days since the age of Pliny.
Re:Making Video Games Is Not a Dream Job by Nasrudith on Saturday April 06, 2019 @10:01PM (#19594314)
The issue isn't that they had flaws - it is that they had them despite the budget and man-hours involved showing 'they just didn't care' aspects.

Whereas the older ones did it with smaller teams and more constrained resources where seeking efficiency had some weird side effects - granted there were also plenty of 'shovelware' examples from the past.

Re:Making Video Games Is Not a Dream Job by gowld on Friday April 05, 2019 @10:09AM (#19582621)
> Maybe that’s why most AAA games suck these days.

This comment shows lack of historical perspective.

All of these complaints have been hot topics since before the term "AAA game" was invented.

AAA games "suck" (if they do, which the customer base's wallets seem to to think so) because they have gotten too good at making money even against their customers' stated preferences, not because they are bad at anything.

Re:Making Video Games Is Not a Dream Job by overgard on Friday April 05, 2019 @10:19AM (#19582736)
Popular and profitable isn’t always the same thing as good.
Re:Making Video Games Is Not a Dream Job by krageon on Friday April 05, 2019 @09:46AM (#19582403)
If you can still compensate or halt it by speaking your mind, your leadership still has a long way to slide down the toxicity scale.
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:51AM (#19582449)
You are right. And to be clear my current work environment is not toxic which is why I can do this as you said.
Re:Making Video Games Is Not a Dream Job by collyw on Friday April 05, 2019 @09:56AM (#19582496)
Isn't there an element of supply and demand to it - lots of gamers become programmers and want to work as games devs. Databases on the other hand aren't cool, but businesses need them.
Re:Making Video Games Is Not a Dream Job by pjc50 on Friday April 05, 2019 @10:08AM (#19582616)
The tech industry in general has a bit of a toxic machismo problem, but it seems to be far worse in games. Probably it's coupled to the wider culture there.
Re:Making Video Games Is Not a Dream Job by UnpossibleJim on Friday April 05, 2019 @11:12AM (#19583324)
LOL, WTF do machismo and the tech industry have to do with each other? That seems a bit of a stretch to try to connect two disparate topics into a connected "issue". I get the whole problem with Rockstar Games (if that was where you were pointing - I can only assume), but that was a singular studio. As someone who works in the game industry, and has for almost 20 years, that is not representative of the vast majority of game studios. Meek is the work you are looking for, when it comes to game studio employees, at least on the west coast. And that falls in line for most of my acquaintances in the tech industry in general. The only ones who approach "toxic masculinity" (and even then... a hard stretch) are the sales guys.
Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @04:26PM (#19586678)
I only spent ~3 years in the games industry on the west coast. I was surrounded by machismo and toxic masculinity from the engineers. It wasn't everyone, but it was definitely present to a non-trivial degree.
Re:Making Video Games Is Not a Dream Job by whatshisface on Friday April 05, 2019 @09:42AM (#19582368)
If they're wrong in thinking that it's necessary, then anyone who comes in with an enlightened view will put them out of business and take over the market.
Re:Making Video Games Is Not a Dream Job by jbattle on Friday April 05, 2019 @09:59AM (#19582538)
Game developers don't stay in business by being great places to work. They stay in business by staying afloat long enough to get one .. more .. game to market. I know Firaxis (makers of Civilization) has at least once laid off large parts of their development crew once the game is substantially complete.
Re:Making Video Games Is Not a Dream Job by Pfhreak on Friday April 05, 2019 @09:50AM (#19582446)
Some shops are doing well and are crunch free. Not sure at the AAA level yet, but definitely at the big indie level.
Re:Making Video Games Is Not a Dream Job by jtms on Friday April 05, 2019 @10:54AM (#19583128)
I’m glad to hear that seeing as “big indie” is where all the best gameplay innovation tends to come from. Many AAA titles are actually quite dull and repetitive affairs. They get wrapped in a super pretty and eye candy laden veneer so you don’t notice the underlying mechanics and gameplay are actually exactly the same as the previous 400 entries of whatever franchise
Re:Making Video Games Is Not a Dream Job by mailslot on Friday April 05, 2019 @11:29AM (#19583490)
Every game development job I’ve had has been terrible by any measure... but I still crave to go back.

It’s easy to put in long hours when everyone else does and you genuinely enjoy their company.

It’s easy to forgo pay, when you have equity.

You’re just never going to get the opportunity to work creatively with a talented team at Wells Fargo. It’s a totally different experience.

If you’re concerned about a work/life balance or compensation, it’s not for you. I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels.

Pay is decent, if you’re established and are at the top of your game.

Re:Making Video Games Is Not a Dream Job by moate on Friday April 05, 2019 @02:25PM (#19585546)
>>I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels.

Why? If the quality of the games stays the same, what benefit is there for the employees to work 20 hour days during crunch? How is that inherently "good"?

How would you make it better than "terrible by any measure"?

Re:Making Video Games Is Not a Dream Job by mailslot on Friday April 05, 2019 @05:45PM (#19587351)
How would gamers feel with 2x longer release cycles and higher cost and/or less features?

Lower profit and higher expenses is the only way, but given the risks of any ambitious title, small studios are nearly always flirting with bankruptcy as it is.

There’s no easy answer, but time to market and risk will suffer.

Re:Making Video Games Is Not a Dream Job by EliRivers on Friday April 05, 2019 @09:57AM (#19582511)
they need to realize that they have a unique and valuable skill set

The competition to be a low-paid drone in game development is huge; significantly more than in non game dev. The games industry is powered by huge numbers of low-experience software engineers. They get paid in glamour and the thrill of being able to tell their friends they work in games. They could leave and go somewhere else for more money, but they don't want more money as much as they want that glamour. I've seen it myself; people take low-paid QA jobs at games companies for the love of spending 12 hours a day following mind-numbing instructions, repetitively playtesting a greyscale wireframe without sound or graphics assets. For the glamour of it.

These people have skill sets that are unusual amongst the general population, but not in the realms of software engineering job candidates and even less so in games, where strongly talented people take Godawful jobs for the glamour of it.

Yes, there are highly skilled, experienced software engineers in the industry too, but they're not the ones being fucked over in huge numbers on a daily basis.

Re:Making Video Games Is Not a Dream Job by gowld on Friday April 05, 2019 @10:15AM (#19582696)
People say that, but what's the glamour? Do you have friends in AAA gamedev? Do you think that's cool? Do their parents? Their little brothers?

You know who is cool? the 2-3 people who designed and built Pac-Mac, or Legend of Zelda, or Braid, or Papers Please. Not the people making guns for Call of War 7 that's a clone of a dozen other AAA games.

Re:Making Video Games Is Not a Dream Job by EliRivers on Friday April 05, 2019 @11:40AM (#19583620)
You mean, do I know who you happen to think is cool, which pretty much by definition has to be a cultural and personal opinion? Good for you. Lots of people think working on big flashy modern AAA games is cool and glamourous. I don't. You don't. Presumably that's why we won't work for glamour in the games industry. Lots of people are prepared to work for glamour in the games industry; they think it's cool.
Re:Making Video Games Is Not a Dream Job by jtms on Friday April 05, 2019 @11:04AM (#19583223)
Yeah I think it’s cool that extremely powerful game engines are available for free to developers. There are many a reason why EA and others are taking a big hit, but the swell of really good games being produced by those 2-3 person teams has to be a big part of it. I haven’t played anything that could be considered AAA in quite some time (anything from FROM software being a very strong exception - I love their work)
Re:Making Video Games Is Not a Dream Job by endemic on Friday April 05, 2019 @10:38AM (#19582953)
Exactly. I thought I wanted to make games professionally for a long time, then realized that I'd just be a cog in the machine if I worked for a large company.
Re:Making Video Games Is Not a Dream Job by soup10 on Friday April 05, 2019 @12:32PM (#19584204)
working on a AAA game that everyone has heard of is going to get you more kudos than some hipster indie title(looking at you Papers Please)
Re:Making Video Games Is Not a Dream Job by Veen on Friday April 05, 2019 @10:10AM (#19582639)
> The competition to be a low-paid drone in game development is huge.

That's precisely why unionization is the best course of action. Game development companies aren't threatened if individual developers demand better treatment because they can be replaced by the next starry-eyed young dev seeking prestige and glamour. But if enough of them unionize and collectively bargain for better conditions, the industry has to listen.

Re:Making Video Games Is Not a Dream Job by EliRivers on Friday April 05, 2019 @11:38AM (#19583585)
In the absence of other protections (and frankly, even in the presence of other protections), I'm a fan of unionisation, but I am from outside the USA; I understand people inside the USA commonly have different opinions about unions.
Re:Making Video Games Is Not a Dream Job by bena on Friday April 05, 2019 @01:03PM (#19584614)
Yes. I see this a lot. There's a testing facility for one of the major studios nearby. Lots of people try to get jobs there and say they work at "X".

But it's all QA. So I'm like "Cool, so you make minimum wage running tests".

I mean, you may never see my name in lights, but I ain't hurting to pay the bills if you know what I mean.

Re:Making Video Games Is Not a Dream Job by Cthulhu_ on Friday April 05, 2019 @10:06AM (#19582601)
The main problem with the game industry - I believe - is that for a lot of people it's a dream job, which means the supply for people to work in the industry far outweights that of the demand - meaning, if you're not doing crunch time, there's ten others waiting in line to take over. This is I think the problem in a lot of big employers with dubious worker practices - think Amazon, Uber, etc. They get away with it because the people are easily replaced. They can just fire any Amazon worker who even thinks about joining a union. In the gaming industry, they can - and will, and have - replace a voice actor with one that isn't unionized. Because they can. Because if not everyone is in the union, it is powerless. Because if they can offer a job to someone not in the union, who is willing to get underpaid to just have a job, they will.
Re:Making Video Games Is Not a Dream Job by jamestenglish on Friday April 05, 2019 @11:36AM (#19583557)
This was my thought exactly! It is awfully pretentious to tell someone else what their "dream job" is. People value different things and there are a ton of people who value the ability to work on a game over better working conditions.

As a society we do want to protect people from exploitation, but a game developer is significantly different from the other 2 examples you used: amazon (I assume you meant warehouse) worker and uber driver. Those are low skill jobs so employers have all the leverage, I don't think many of them want to be an uber driver or warehouse worker.

Contrast that with a game dev, which is a very high skill job. They can take those skills into many other fields and make money, but they don't want to. Is that exploitation? I don't know, but it doesn't feel like it is to me.

Re:Making Video Games Is Not a Dream Job by Veen on Friday April 05, 2019 @10:05AM (#19582590)
Collective bargaining is the most effective way of "saying no to ridiculous work conditions". Unions are as imperfect as any human institution, but they serve a purpose.
Re:Making Video Games Is Not a Dream Job by sageabilly on Friday April 05, 2019 @09:36AM (#19582322)
If every single employer has the same work conditions, then what? If the state of the industry as a whole is low pay and unpaid overtime, then it's not like a developer can just go to a better job.
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:37AM (#19582335)
A developer can go make crud web applications like the rest of us. There are options to get out of it they just don’t want to take them. I don’t know if this rings true for graphics artists, game designers, etc. But a programmer who develops game code can probably write a web app too without too much struggle
Re:Making Video Games Is Not a Dream Job by ed312 on Friday April 05, 2019 @09:43AM (#19582379)
I did exactly what you described. Unfortunately there is an endless supply of fresh grads (and even very talented amateurs with no schooling) willing to work absolutely slave-like conditions to "live the dream".
Re:Making Video Games Is Not a Dream Job by iguy on Friday April 05, 2019 @09:52AM (#19582456)
This is also why being an aspiring actor comes with terrible pay, hours, conditions. And it doesn't seem likely to change. There's a long line of people who dream of trying, and they bid down the price at the auction.
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:47AM (#19582416)
Fair enough and 100% true. It almost feels like we need to police up the expectations of junior developers and teach them proper work life balance. But they are going to do what they are going to do I suppose.
Re:Making Video Games Is Not a Dream Job by CodeCube on Friday April 05, 2019 @09:58AM (#19582518)
This should absolutely be an expectation set early on ... I often wish that our industry had an apprenticeship model, so that our senior talent would invest in training newcomers. Coming from the IC level would remove a perverse incentive for employers who offer on-the-job training to teach them to be compliant early on.
Re:Making Video Games Is Not a Dream Job by collyw on Friday April 05, 2019 @09:59AM (#19582522)
Out if interest is writing games any more fun than writing web / database apps?
Re:Making Video Games Is Not a Dream Job by cableshaft on Friday April 05, 2019 @10:19AM (#19582739)
Yes and no. Some things are more fun, a lot of things feel about the same (solving logic issues or UI issues or database issues are just about the same no matter what subject it's about), some things are harder and more frustrating (debugging graphics issues can be very frustrating at times).

But I feel much, much more proud of the games I released than anything I've done outside of the games industry, even applications/services I've worked on that have been used by millions of people.

In corporate dev it just feels too much like I could have been replaced by just about anyone and those applications would have been basically the same, or only mattered for a few years before the company decided to throw everything out and rewrite everything, letting my old code disappear whereas with games my own ideas and creativity and how I determined the mechanics should feel and I have something at least partially unique to show for it after that people can go back and play decades later.

Games have their own problem, in that there's so many games out there that unless you've made a superhit, your game will fade to the point where probably no one is playing your game anymore anyway, in place of one of the hundreds of other games coming out all the time, but at least there are people out there that try to preserve as many games as they can, and there's a chance someone will run into your game, dust off the cobwebs, and share it in a video with the world, and a few more people will discover it and enjoy it.

Like for example I'm currently collecting and searching for obscure, fun puzzle games on the original Game Boy and Game Boy Color. All sorts of cool games there that probably only a handful of people in the world are playing right now.

A really cool surprise I can only find a couple of videos for online is Klustar for Game Boy Color. It's Tetris blocks coming in from all sides and you move a central mass around and rotate it, and try to make those blocks connect somewhere on that mass, which alters its shape, and make large squares to clear them and shrink your cluster, meanwhile some blocks slip past and land on the opposite edge of the board and stay there for the rest of the game, blocking you and other pieces, until eventually your cluster is too big and ungainly and oddly shaped that you can't place the blocks in good places anymore and all the pieces attach in bad spots and you fill up the board and the game ends. Really addicting. I don't know of another game like it out there right now. And probably no one is playing it. But at least I found it and I'm enjoying it.

Re:Making Video Games Is Not a Dream Job by terragon on Friday April 05, 2019 @10:03AM (#19582574)
In that case, you pay for it with a lower salary.

If that's not an acceptable tradeoff, you can always make your dream indie game on weekends.

Re:Making Video Games Is Not a Dream Job by jtms on Friday April 05, 2019 @11:10AM (#19583297)
I work as a freelance web dev and typically have a week (or even a month) between contracts to chase that indie game dev dream. It’s a tough juggling act, but it’s better than trying to moonlight
Re:Making Video Games Is Not a Dream Job by midnightclubbed on Friday April 05, 2019 @10:11AM (#19582644)
Not every employer has the same conditions, and even within a single employer there can be a wide variance of the work conditions (generally based on project and the mid-level management's competency).

The success of a studio does not seem to correlate with how poorly or well they treat their staff.

In CA overtime is always paid for more junior staff (QA, junior artists/designers) as there were a number of high profile lawsuits against games companies back in the early 2000s. For senior staff and most programmers the salaries are (in my experience) competitive with general development work outside of the Bay Area and FAANG space.

Re:Making Video Games Is Not a Dream Job by bubblewrap on Friday April 05, 2019 @09:59AM (#19582532)
The answer is, get a valuable skill set. If you are the only neurosurgeon in the world, and somebody needs a brain tumor removed, I'd like to see them try offer a minimum wage for the operation.

It's people's own responsibility to make themselves valuable. It's nice if some people offer pathways to becoming valuable (education, traineeships, whatever), but I don't see how anybody would be entitled to it. That would imply somebody would be responsible for delivering it, and who should that be? Why would anybody be responsible for it?

Re:Making Video Games Is Not a Dream Job by tathougies on Friday April 05, 2019 @02:35PM (#19585661)
Then don't be a game developer. Luckily, the skills are readily transferrable to all sorts of better paying specialties in software engineering
Re:Making Video Games Is Not a Dream Job by kabacha on Friday April 05, 2019 @09:38AM (#19582337)
Unions is a solution we got kinda nailed long time ago.
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:55AM (#19582480)
I’m not knowledgeable enough of unions to take an informed position on their merits. My impression was that unions are often an image of protection and nothing more. I could be wrong about that though.
Re:Making Video Games Is Not a Dream Job by reitanqild on Friday April 05, 2019 @10:05AM (#19582591)
Not unionized since unions cannot seem to stick to protecting my rights and always expands into supporting socialism and meddling with foreign policy.

That said my views on unions have become less negative: as someone pointed out - at least around here the construction companies with highest percentage of unionized workers are generally the most profitable ones year after year.

Why? I can only guess but I guess people work better when they know they are safe and also get a fair pay based on their work.

Re:Making Video Games Is Not a Dream Job by terryschiavo22 on Friday April 05, 2019 @12:09PM (#19583898)
Yeah, I can respect that. No one else seems to empathize with this stance though.

Unions are a tool for workers to come together and collectively negotiate working conditions and compensation with their company. That's it. Allowing Unions to collect fees such that they can donate to political blurs the original intent of the Union in the first place. I would support a bill banning Unions from donating to political causes so that we can all get back to remembering that Unions are a useful, narrow, and focused tool that does one thing super well.

Re:Making Video Games Is Not a Dream Job by jimbokun on Friday April 05, 2019 @10:30AM (#19582855)
"Not unionized since unions cannot seem to stick to protecting my rights and always expands into supporting socialism and meddling with foreign policy."

Seriously?

You honestly think your employer, who you support with your daily toil, does not contribute to any political causes you might find objectionable?

Re:Making Video Games Is Not a Dream Job by reitanqild on Friday April 05, 2019 @12:41PM (#19584345)
Their money. Their choice. I don't care as long as they aren't to annoying about it.

It's factored in when I accept my job.

I've worked for next to nothing to support causes I find worthy so I am allowed to hold opinions on this.

But with my money, I choose.

Re:Making Video Games Is Not a Dream Job by Scuds on Friday April 05, 2019 @10:52AM (#19583103)
A union can protect against scenarios where a studio hires a bunch of people, the publisher pulls funding, and they're all laid off several months later with no severance or healthcare or assistance.

Movie crews are constantly rolling on and off projects and are unionized. This is hardly a foreign concept.

Re:Making Video Games Is Not a Dream Job by georgeecollins on Friday April 05, 2019 @10:05AM (#19582588)
> they have a unique and valuable skill set.

They have a valuable skill set, but making big games takes large groups of testers, tool programmers, texture artists, etc. Who are talented but not unique.

Like movie productions, games depend on a lot of skilled labor. And like movie productions, they tend not to be steady employers. So like film production in the US, it makes a lot of sense to have guilds or unions to protect work situations. Maybe also to create a framework for long term benefits, though I guess that is more debatable.

Re:Making Video Games Is Not a Dream Job by lvturner on Friday April 05, 2019 @09:51AM (#19582454)
Very easy to say, a lot harder to do

Equally, finally leaving the games industry was one of the better things I did.

Re:Making Video Games Is Not a Dream Job by armagon on Friday April 05, 2019 @10:15AM (#19582692)
What is the best way to leave?

I look at the experience required on the 'Who is Hiring' threads and sigh -- how am I supposed to get two years' professional experience using a technology that has nothing to do with games, or, how do I pick which tech to invest my time in, given that everything seems to be changing so quickly?

Re:Making Video Games Is Not a Dream Job by pornel on Monday April 08, 2019 @02:28PM (#19607799)
I've moved from games to web development basically by winging it.

If you can code in C++, then becoming competent in JS/PHP/Python/Ruby is a matter of learning their syntax quirks and basics of the standard library. You don't have to worry about the framework-of-the-month churn. These things get popular because they're easy to pick up and well-documented.

Companies recognize that general programming knowledge is the hard part, and happily hire for it. Just avoid recruiters, as they're usually clueless keyword-matchers.

Re:Making Video Games Is Not a Dream Job by CydeWeys on Friday April 05, 2019 @10:43AM (#19583004)
If you're a good developer, and it seems like a lot of people leaving the games industry are, it's not hard. Study up on your Cracking the Coding Interview, HackerRank, Leetcode, and similar stuff, and then just interview for Software Engineer positions. On your resume, list your previous experience as something like "Software Engineer, EA Games, 2016-present" (and include the names of any big games you worked on that people might know and be impressed by).
Re:Making Video Games Is Not a Dream Job by ggregoire on Friday April 05, 2019 @12:34PM (#19584235)
This is necessary only if you apply to Google and co. Most companies will never ask you to reverse a binary tree. Especially if the company is not in the US.
Re:Making Video Games Is Not a Dream Job by umanwizard on Friday April 05, 2019 @11:18AM (#19583376)
Apply for a generalist position at a company that doesn’t hire for specific technologies (there are lots and lots of these, basically any of the big famous companies and a lot of smaller ones too).
Re:Making Video Games Is Not a Dream Job by CodeCube on Friday April 05, 2019 @09:56AM (#19582497)
same, unfortunately ... I loved my time in the game industry, but I also loved spending time (and more money achieved elsewhere) on my family.
Re:Making Video Games Is Not a Dream Job by platz on Friday April 05, 2019 @10:19AM (#19582743)
As long as individuals try to out-compete each other for desired positions, they won't form a block, in the form of a union, to achieve a common goal.

It's prisoner's dilemma.

Re:Making Video Games Is Not a Dream Job by _bxg1 on Friday April 05, 2019 @10:10AM (#19582642)
You know what happens when you're in a saturated job market and you "grow a spine and say no to ridiculous work conditions" without a union? You get fired.
Re:Making Video Games Is Not a Dream Job by kabacha on Friday April 05, 2019 @09:37AM (#19582330)
While you come off a bit rough on victim blaming you do have a point. Video-game developers should have formed a union long time ago but here we are.

I somewhat lack sympathy when the industry is clear as water about abuse like this yet people still go into it without precaution.

Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:45AM (#19582397)
Fair enough and you are probably right. I come from the position that you can only beat a dog so long before it bites back. But I feel like this could have been prevented if developers weren’t so enamored with the idea of developing games. Yeah it’s cool but it’s not cool enough to throw your dignity away.
Re:Making Video Games Is Not a Dream Job by hannasanarion on Friday April 05, 2019 @09:49AM (#19582441)
And so you kill the dog and get another. People who want to make games are not in short supply.
Re:Making Video Games Is Not a Dream Job by kabacha on Friday April 05, 2019 @10:10AM (#19582641)
Software engineering for video games is pretty darn complicated. Surely it must be hard to get hold of the next John Carmack or at least someone remotely close to that. Is demand for good talent really filled here?
Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @01:24PM (#19584893)
The whole talk about "talent" is bullshit. Big corps don't want John Carmacks. They want replaceable, predictable drones that do what they are told to do.
Re:Making Video Games Is Not a Dream Job by TimothyBJacobs on Friday April 05, 2019 @10:24AM (#19582788)
Game studios aren't filled with and don't need to be filled with hundreds of John Carmacks.
Re:Making Video Games Is Not a Dream Job by hannasanarion on Friday April 05, 2019 @10:24AM (#19582803)
If your "about-to-release crunch" involves building an entire engine from scratch with no help John Carmack style, you have much bigger problems.
Re:Making Video Games Is Not a Dream Job by lovetocode on Friday April 05, 2019 @09:52AM (#19582461)
Can’t argue with that.
Re:Making Video Games Is Not a Dream Job by maxxxxx on Friday April 05, 2019 @10:16AM (#19582702)
“ I come from the position that you can only beat a dog so long before it bites back. ”

If done right you can beat the dog for a very long time and if the dog actually bites back you get rid of it and get another one.

Re:Making Video Games Is Not a Dream Job by coldtea on Friday April 05, 2019 @10:39AM (#19582963)
>They don’t need to unionize, they need to realize that they have a unique and valuable skill set.

Without unionizing, even if all of current employed and poorly paid game developers realized this, there would be no shortage of people coming in to undercut them.

Re:Making Video Games Is Not a Dream Job by lotu on Friday April 05, 2019 @11:32AM (#19583512)
This is effectively how the game industry works. Young idealistic people get hired and work for a few years; and eventually realize this is shit deal burn out, quit and get replaced.
Re:Making Video Games Is Not a Dream Job by hn_throwaway_99 on Friday April 05, 2019 @10:51AM (#19583084)
Yeah, I'm surprised the parent comment is upvoted so highly. If they had a unique skill set they would be paid more. Supply is just greater than the demand, simple as that.
Re:Making Video Games Is Not a Dream Job by SonnyWortzik on Friday April 05, 2019 @11:42AM (#19583638)
In this highly competitive industry, you cannot expect someone to just stand up and demand to not be exploited when they can be simply fired and replaced within minutes. So no, it is not as simple as just growing a spine.
Re:Making Video Games Is Not a Dream Job by hellllllllooo on Friday April 05, 2019 @01:19PM (#19584825)
You don't seem to understand what a union is. It's a group of people getting together to "say no to ridiculous work conditions". A union is literally how you join together to say no when you don't have individual power. The level of straight up anti-union rethoric on here without really understanding what a good union does is revealing.
Re:Making Video Games Is Not a Dream Job by organizenow on Friday April 05, 2019 @11:14AM (#19583341)
No, they need a union. Leverage only works if everyone uses it, and collective bargaining is how that happens. If the word “union” bothers you then call it something else. Otherwise you get what we have now: highly mobile individuals able to pull themselves out of bad jobs as individuals, but otherwise unable to affect the industry as a whole.