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Re:Making Video Games Is Not a Dream Job by justin66 on Friday April 05, 2019 @10:58AM (#19583167)
We've had singularly successful industries like Hollywood rely on unions as well - SAG, WGA, IATSE, etc. Their work bears a lot more similarity to software development than the auto industry does, so hopefully that is food for thought.

It's fair enough to say that American auto unions (and very importantly, auto company management and ownership) would do well to model themselves after Germany's system. It's not a universal truth that all our unions are ineffective.

Re:Making Video Games Is Not a Dream Job by magduf on Wednesday April 10, 2019 @10:43AM (#19625151)
>It's fair enough to say that American auto unions (and very importantly, auto company management and ownership) would do well to model themselves after Germany's system.

You could say that about many different things: if we just did it like the Germans, everything would be better, right? But how exactly do you actually do that? We're not Germany. You could go to Zimbabwe or El Salvador and tell them the same thing ("just be like the Germans or Japanese and you won't have all these social problems!"), but that isn't realistic; if it was that easy, every country would be copying the Germans and Japanese.

As for a universal truth, I haven't seen any evidence yet that unions in America actually work well. In Germany, yes, but this isn't Germany.

Re:Making Video Games Is Not a Dream Job by hellllllllooo on Friday April 05, 2019 @01:59PM (#19585317)
Exactly. People on here treat companies with nuance and analyze their pros and cons but often with unions they get lumped into the all unions are bad bucket without considering what aspects of unionizing are good and bad with any real depth.

I could compare all companies to the worst examples too (e.g. all startups are Theranos) but that would never be taken seriously nor would it be fair yet somehow with unions that level of analysis is taken seriously.