And earlier Civilizations had game-breaking exploitable bugs. People have been pining for the mythical good old days since the age of Pliny.
Re:Making Video Games Is Not a Dream Job
by Nasrudith on Saturday April 06, 2019 @10:01PM
(#19594314)
The issue isn't that they had flaws - it is that they had them despite the budget and man-hours involved showing 'they just didn't care' aspects.
Whereas the older ones did it with smaller teams and more constrained resources where seeking efficiency had some weird side effects - granted there were also plenty of 'shovelware' examples from the past.
Now they certainly do have unique pathologies related to their "cheap" talent pool churn - the lack of experienced people leads to some shockingly bad mistakes reoccurring, and lack of attention to detail from passion often shows.
Later Civilizations (V and later) for instance often came out with some shoddy AI doing things like pathing algorithms clearly designed before they added the one military unitn one civilian unit per hex limit, spamming absurdly bad trade deals, or deciding the proper thing to do against a technologically advanced power who thanks to game mechanics gives research points for every technology they lack is embargo them over conquest of one militant city-state, making it even harder to catch up.