Re:Making Video Games Is Not a Dream Job
by chrisco255 on Friday April 05, 2019 @11:33AM
(#19583524)
An "employee owned organization" seems like a better alternative to unions, in my opinion.
Really I don't think you need unions at all, at least not now in the information age. If all employees across various industries simply shared salary figures (adjusted for cost of living, of course, to be fair), it would have the same effect as most of the benefits of union membership. That knowledge by itself would be incredibly empowering. The late Alan Kruger pointed this out when reflecting on the famous "Card and Krueger" experiment.
> An "employee owned organization" seems like a better alternative to unions, in my opinion.
This statement is completely and utterly nonsensical to anyone that has even a shallow understanding of the history of labour struggles and unionizing.
Re:Making Video Games Is Not a Dream Job
by chrisco255 on Saturday April 06, 2019 @09:23AM
(#19590593)
Oh I do understand the history. But with modern employment laws for overtime, safety, harassment, etc, workplace conditions are no longer an issue in the United States. In the meantime employee ownership aligns incentives l to operate efficiently and profitably.
Either working for the MTA or LIRR is one of the most dangerous jobs in the country, or this is quite literally "organized crime"
And who could forget this story? Is this "25 years of propaganda"? https://nypost.com/2013/12/20/ex-lirr-union-boss-in-gravy-tr... https://nypost.com/2014/08/06/nearly-all-lirr-workers-have-d...
Anyways, not saying there aren't good, hard working people in unions out there, and they don't provide some functional value, but like anything in life they have become corrupted.
Unions can certainly succeed if the the employee side also has a vested interest in the success of the company just as much as the company has, and that balance is maintained. Then, you truly have a collective.