News for hackers. Stuff that matters.
Re:“Oculus removed the headset check from the DRM in Oculus ... by gthtjtkt on Friday June 24, 2016 @01:32PM (#11971755)
They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store...

They're only doing the "right" thing because they have no choice. They couldn't pump enough money into third party development to make up for the ill will they'd garnered with this exclusivity DRM, especially not with companies like Valve doing the complete opposite -- giving money to third party devs with no exclusivity deals whatsoever.

Turns out some developers can't be bought[1]. Who'da thunk it?

1. https://www.reddit.com/r/Vive/comments/4nxpnq/fuck_facebook_... (For the sake of fairness, it was a time-limited exclusivity offer that was made to the Serious Sam devs, but an exclusivity offer nonetheless.)

Re:“Oculus removed the headset check from the DRM in Oculus ... by Klathmon on Friday June 24, 2016 @02:00PM (#11971984)
I never got the quest for punishment for actions like this.

They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around.

Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) do.

Re:“Oculus removed the headset check from the DRM in Oculus ... by johnward on Friday June 24, 2016 @02:23PM (#11972172)
If you don't continue to punish them it sends the message that it's OK to do bad things if you back pedal. This is basically Facebook's strategy on everything including privacy.

Let's say they want to implement some new feature that they know will impact user privacy. They push two steps further than that they really want. Then when users backlash, Facebook takes one step back. Everyone is happy and Facebook gets more than they originally intended. Rinse. Repeat.

Re:“Oculus removed the headset check from the DRM in Oculus ... by marknutter on Friday June 24, 2016 @04:30PM (#11973213)
No, it sends a message that you shouldn't bother with the customers you can't please no matter what you do, and just focus on the ones who don't get so emotional about stuff like this.
Re:“Oculus removed the headset check from the DRM in Oculus ... by michaelmrose on Friday June 24, 2016 @11:08PM (#11975009)
How hard is it not to try to embrace extend extinguish the VR headset market. How can you possibly conflate those who aren't pleased with scummy companies manipulative nonsense with "can't please no matter what you do".

Its actually relatively easy to please most people. Make something worthwhile, take their money, fix it when it breaks.

It usually becomes complicated because people want to give people as little as possible, rake them over the coals as hard as possible and blame someone else when it breaks.

Re:“Oculus removed the headset check from the DRM in Oculus ... by chrischen on Friday June 24, 2016 @05:18PM (#11973551)
We keep punishing because we're still not satisfied, and because we can't catch their wrong doing all the time so we punish them to detract from their aggregate gains from wrong-doing.
Re:“Oculus removed the headset check from the DRM in Oculus ... by corysama on Friday June 24, 2016 @05:45PM (#11973744)
So, you punish them for their assumed transgressions. That's rather medieval of you.
Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Friday June 24, 2016 @06:38PM (#11974033)
The transgressions are not assumed. All they've done is reverted a small piece of DRM that was leading to piracy. They have not opened up their store at all. It's still completely closed to non-Oculus hardware.

Perhaps you're missing context to understand why people are upset. Oculus has went so far as to actually pay developers of open, non-exclusive VR games to restrict their games to the Rift and Touch only, either indefinitely or for a period of at least six months. These are games that were already in development. In one case, people had even pre-ordered Giant Cop for the Vive through the Humble Bundle, but Oculus purchased timed exclusivity rights for the game afterwards.

It's a really nasty situation, and Oculus deserves every bit of criticism they've received. This reversal of a tiny piece of their overall exclusivity strategy does not in any way diminish or undo everything else they've been doing. In fact, it's completely irrelevant for anyone who wasn't planning on pirating content.

Re:“Oculus removed the headset check from the DRM in Oculus ... by abiox on Friday June 24, 2016 @08:29PM (#11974556)
> They have not opened up their store at all. It's still completely closed to non-Oculus hardware.

i don't follow this VR stuff; why should Oculus do that?

Re:“Oculus removed the headset check from the DRM in Oculus ... by BigJono on Friday June 24, 2016 @09:48PM (#11974799)
Because it's anti-consumer and it stifles innovation. It's the same problem with console exclusives. It allows a company to release an inferior hardware product and crush the market by using other people's software offerings, rather than have to compete on the hardware front.
Re:“Oculus removed the headset check from the DRM in Oculus ... by reitanqild on Saturday June 25, 2016 @02:33AM (#11975479)
Same reasons why nvidia shouldn't pay anyone to make sure a game won't run on ATi cards?
Re:“Oculus removed the headset check from the DRM in Oculus ... by corysama on Friday June 24, 2016 @08:14PM (#11974491)
Everything you've listed is well publicized and I'm quite unhappy about. "because we can't catch their wrong doing all the time" made it sound like you assumed there was even more that we have not caught, so let's keep punishing them based on that assumption.
Re:“Oculus removed the headset check from the DRM in Oculus ... by towelrod on Friday June 24, 2016 @10:29PM (#11974910)
The person you are responding to never said "because we can't catch their wrong doing all the time"
Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Saturday June 25, 2016 @12:52AM (#11975285)
I'm not the person who wrote that.
Re:“Oculus removed the headset check from the DRM in Oculus ... by davvolun on Sunday June 26, 2016 @07:28AM (#11980345)
Are 'punitive damages' medieval? If Oculus takes anti-consumer measures, then reverses course and consumers jump back on board as if nothing ever happened, why wouldn't they re-enact those measures once they have the leverage to do so? If HTC does capture the lion's share of the market, and they see there were no long-term consequences to enacting those anti-consumer measures, why wouldn't HTC do the same?

These companies aren't your friend. As is always stated, they exist to make money, whether that's in the best interest of the consumer or not. That's capitalism, that's fine. Certainly in this space, I don't think anyone is realistically arguing that there is some better method (would the R&D emerge to create and market VR in a communist society? Seems unlikely to me). That doesn't justify not taking punitive action against anti-consumer businesses/actions (Facebook, e.g.); for the system to work, consumers need to be avidly pro-consumer.

Re:“Oculus removed the headset check from the DRM in Oculus ... by tetrep on Friday June 24, 2016 @02:18PM (#11972130)
I think for this it is twofold:

1. They're only doing this because of the community reaction/outrage. I want to be able to trust a company to at least appear to have my interests in mind, I don't want to have to be ever vigilant, ready to "freak out" whenever they do something bad in order for them to respond and actually fix it. They're showing that they only care that we noticed them doing shitty things, not that they're actually concerned about doing shitty things.

2. They are not in anyway apologetic for what they've done. They don't see their previous actions as a bad thing, they just see them as undesirable given community reaction. A key component to conflict resolution is not perpetrating in the future, which generally requires at least an acknowledgement of past problems, how can I trust an entity that has solved a problem that it does not even recognize it as a problem in the first place?

Both of these issues make me extremely distrustful towards the company as they both indicate a high likelihood of screwing customers over in the future.

Re:“Oculus removed the headset check from the DRM in Oculus ... by orclev on Friday June 24, 2016 @03:21PM (#11972646)
Well, they recognize a problem, the community and them just disagree on what the problem was. The community views the problem as exclusivity deals. Oculus/Facebook see the problem as bad PR causing them to miss out on exclusivity deals they'd like to make and ineffective DRM (to be clear it isn't the DRM that they view as the problem, but that it was apparently too easy to bypass the DRM). Oculus "fixed" the problem by removing the DRM check (which wasn't doing much anyway), which they're hoping will also clear up that little PR issue. Once people forget about all this and they build up their market dominance a bit more, they'll take another swing at exclusivity deals in the hope that they'll be big enough to force the developers they want into it despite the community backlash it will cause.
Re:“Oculus removed the headset check from the DRM in Oculus ... by zeta0134 on Friday June 24, 2016 @03:59PM (#11972951)
The thing that bugs me about the whole thing is, the headset check does nothing for the fundamental implementation of the exclusivity deal. If I buy it through the Oculus store, then Oculus still gets their cut. After that, it really doesn't matter which headset I play the game on. The deal was still a success. I gave them money, and even did it on the storefront they sold the game on. What's the big deal?

I still think exclusivity deals are a bit bogus to begin with, but I think a perfectly reasonable compromise is to be exclusive to a particular storefront, but not a particular device. If another device shows up with the right capabilities, and the community is willing to do the leg work to port my legitimately purchased game to it? Awesome! Rah rah community, you've just expanded my potential market considerably, for no effort on my part.

The only real advantage I can see for a developer to be exclusive to hardware at this point is to cut down on development costs in the first place. The hardware platforms are emerging, very different, and not always compatible, even if it seems like they would be on the surface. So I can understand the reservations against wanting to code for or support more than one complicated VR setup. But if anything, it's been shown that the VR community right now is chock full of enthusiasts and tech--savvy people who will happily take a stab at those sorts of complicated ports all on their own. I think it's important that they have the freedom to do just that.

Re:“Oculus removed the headset check from the DRM in Oculus ... by rincebrain on Friday June 24, 2016 @05:16PM (#11973535)
The entire reason for the exclusivity is to drive sales of their hardware.

If they need to sell 500 units of hardware or 5000 games to break even on a given investment, and selling that hardware also increases the odds that you'll purchase other exclusives from their store once you've sunk the cost, there's plenty of motivation to do it, even if you don't end up buying most of the exclusive games.

(Note that I am not weighing in on the ethics of this, just remarking that there is a legitimate business reason to do it.)

Re:“Oculus removed the headset check from the DRM in Oculus ... by ethbro on Friday June 24, 2016 @10:56PM (#11974979)
Or, essentially, PC gamers would rather not trade control and cash for simplicity like console games have.
Re:“Oculus removed the headset check from the DRM in Oculus ... by romanows on Friday June 24, 2016 @05:18PM (#11973552)
It's not just the storefront, Oculus sells headsets too. But even more than making money right now on software and hardware, they want to capture the emerging VR market, dominate it for years, and make even bigger profits when the market has grown up.
Re:“Oculus removed the headset check from the DRM in Oculus ... by marknutter on Friday June 24, 2016 @04:22PM (#11973138)
> They're only doing this because of the community reaction/outrage.

Well duh. If the community was delighted about it or didn't care then was it really a bad thing? What do you expect a company to do, get everything right the first time no matter what, or suffer punishment? It seems they're damned if they do and damned if they don't.

Re:“Oculus removed the headset check from the DRM in Oculus ... by icelancer on Friday June 24, 2016 @04:27PM (#11973189)
I expect Palmer to come out and issue a public statement about how they violated the trust of their consumers, the lessons they've learned, and what steps they are now taking to mend the relationship that they've damaged.

Just like, you know, how you'd treat another human being you hurt.

Re:“Oculus removed the headset check from the DRM in Oculus ... by seanp2k2 on Friday June 24, 2016 @04:36PM (#11973260)
Companies are people, but they're the kind of people whose only concern in "life" is increasing shareholder value.

Agreed that I'd rather get a Vive once there are some games out that I care about playing on it.

Re:“Oculus removed the headset check from the DRM in Oculus ... by burke on Friday June 24, 2016 @02:02PM (#11972005)
> Continuing to "punish" them for something they fixed only sends the message that the fix was pointless

It also sends a message to other companies that things like this aren't forgiven easily, whether or not that's the immediate intent.

Re:“Oculus removed the headset check from the DRM in Oculus ... by dawnerd on Friday June 24, 2016 @02:04PM (#11972016)
As a consumer it's a trust issue. How can I trust that they wont try to sneak this in some time in the future?
Re:“Oculus removed the headset check from the DRM in Oculus ... by SteveNuts on Friday June 24, 2016 @02:20PM (#11972142)
> How can I trust that they wont try to sneak this in some time in the future?

They will. They'll just have to do it more slowly than they thought.

Re:“Oculus removed the headset check from the DRM in Oculus ... by sgarman on Friday June 24, 2016 @02:13PM (#11972092)
I think a "hey we messed up" would go a long way.
Re:“Oculus removed the headset check from the DRM in Oculus ... by daveguy on Friday June 24, 2016 @03:26PM (#11972687)
That won't happen because to them the only thing they messed up was the execution.
Re:“Oculus removed the headset check from the DRM in Oculus ... by eeeeeeeeeeeee on Friday June 24, 2016 @02:09PM (#11972066)
Companies shouldn't be able to get away with things until a critical mass of complaints begins to affect their reputation and revenue. Because they will continue to make poor decisions for the consumer until they get slapped hard enough publicly to stop it.

Brand loyalty means something for a reason. Oculus squandered a lot of community trust here and that doesn't instantly return by reversing the poor decision. They knew what they were doing and they did it anyway and didn't stop until public pressure became too much to ignore.

Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Friday June 24, 2016 @02:44PM (#11972341)
They haven't fixed the problem. They just removed one particular bit of DRM because it was immediately thwarted and then led to piracy of their content. It's still the case that the Oculus store is completely closed off to all non-Oculus hardware without using third-party hacks.

Ultimately, though, it's about trust more than punishment. Oculus lost mine. And now they'll have to actively work to regain it. This one rather tiny move is not sufficient.

Re:“Oculus removed the headset check from the DRM in Oculus ... by haydenlee on Friday June 24, 2016 @04:49PM (#11973357)
All non-Oculus hardware... aside from GearVR, Samsung's HMD.
Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Friday June 24, 2016 @05:38PM (#11973705)
Gear VR is actually an Oculus product:

https://www.oculus.com/en-us/gear-vr/

Re:“Oculus removed the headset check from the DRM in Oculus ... by egeozcan on Friday June 24, 2016 @02:20PM (#11972146)
What do you think about these cases I made up:

"I am sorry officer, I realized that you were coming after me to detain me for stealing. There's no need! I'll just put these back."

"I've been bullying all other kids since years. I've realized that's why nobody wants me as their friend. I will cease the bullying immediately and I'm sure they'll invite me to the big party tomorrow."

Re:“Oculus removed the headset check from the DRM in Oculus ... by FeepingCreature on Friday June 24, 2016 @03:08PM (#11972528)
Let's compromise.

I hope that Oculus still gets some shit for attempting to lockdown their ecosystem. But less so than before this.

Re:“Oculus removed the headset check from the DRM in Oculus ... by seanp2k2 on Friday June 24, 2016 @04:40PM (#11973295)
What's funny here to me at least is how they could come out with a comprehensive statement about how they got off on the wrong foot and screwed over their early adopters, broke promises about DRM, etc and win back a lot of support. The only reason which I can imagine they're not doing exactly this right now is because they're planning on doing the same types of things in the future.
Re:“Oculus removed the headset check from the DRM in Oculus ... by FatAmerican on Friday June 24, 2016 @06:13PM (#11973915)
We don't all look at corporations like our own children: "sure they screwed up but as long as the fix it all is forgiven." We look at corporations as full grown adults who only get one real chance. Think about all the strategy that went into the DRM change, there was a lot of thought behind the decision, which revealed true long term intentions. This was not a momentary temper tantrum, this was premeditated. You can expect something similar to happen in the future with the rift. Worst case...Rift proves the market and does a whole bunch of R/D that 2nd or 3d generation suppliers can capitalize on. I will not be purchasing a Rift, ever.
Re:“Oculus removed the headset check from the DRM in Oculus ... by cbsmith on Friday June 24, 2016 @02:07PM (#11972046)
The general rule of thumb is that trust is easier to lose than to establish, and that punishment should far exceed the crime. Absent that, the "ask forgiveness" strategy tends to take hold, requiring relentless vigilance and generally wasting everyone's time.
Re:“Oculus removed the headset check from the DRM in Oculus ... by JohnTHaller on Friday June 24, 2016 @02:35PM (#11972267)
When you do a bad thing, stopping that bad thing when being called on it doesn't mean everything is suddenly fine again. You still get punished. Your reputation still suffers. And people will be less likely to trust you.
Re:“Oculus removed the headset check from the DRM in Oculus ... by Zikes on Friday June 24, 2016 @02:13PM (#11972091)
They destroyed their customer's trust.

This isn't "punishment", it's the free market in action.

Re:“Oculus removed the headset check from the DRM in Oculus ... by tdb7893 on Friday June 24, 2016 @02:10PM (#11972071)
Firstly companies that have done this before will do this again. Also companies respond to incentives so it’s important to heavily disincentivize things that you really do not like. This level of douchebaggery I think merits needs some consequences
Re:“Oculus removed the headset check from the DRM in Oculus ... by lostlogin on Friday June 24, 2016 @02:37PM (#11972289)
Never mentioning the poor behaviour doesn't reinforce the message. When you teach a child you have a continual need to do this, "I don't want a fuss like Saturday when we do this, I want you to behave, like yesterday" then ideally get them to say what's they are going to do. Corporations are clearly like young children in my mind.
Re:“Oculus removed the headset check from the DRM in Oculus ... by gthtjtkt on Friday June 24, 2016 @02:19PM (#11972137)
Why would you trust a company when you know they only care about you to the extent that it affects their bottom line?

Especially a company like Facebook. Have we forgotten the Free Basics debacle already?

Re:“Oculus removed the headset check from the DRM in Oculus ... by imron on Friday June 24, 2016 @08:13PM (#11974484)
Not to mention how poorly they treated early supporters after the buyout

You're kidding right? Oculus was very generous to early supporters. Name one other Kickstarter project that shipped backers the full retail version of the finished product in addition to their original purchase.

Yeah there was a slight delay, but really, original backers came out pretty good on the deal.

Disclosure: I was an early backer. My free retail Rift arrived a couple of weeks ago, and I'm happy.

Re:“Oculus removed the headset check from the DRM in Oculus ... by faide on Friday June 24, 2016 @02:37PM (#11972279)
I don't understand the exclusivity outrage. It seems entirely fair to me for a platform holder to expect something in return for funding development of a game.

Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?

Re:“Oculus removed the headset check from the DRM in Oculus ... by mklim on Friday June 24, 2016 @02:52PM (#11972398)
VR headsets aren't platforms in their own right with their own operating systems like consoles are, they're hardware peripherals. It would be like a company refusing to launch their game unless it detected the "right" controller plugged in to the computer. All of the game's code is being executed by the PC itself--that's why a shim like this was almost instantly thrown up to allow Oculus Store games to be played on the Vive, all they needed to do was translate the I/O from the Vive to the protocol that the game was expecting from a Rift. It's along the same lines as x360ce, a wrapper that lets you use any gamepad you want with games that only have official support for Xbox Controllers.

There are real differences in the Rift/Vive systems right now in terms of what they're capable of (Vive has touch controllers, Rift won't get them until a few months down the road), but hardcoding a check into your DRM that makes sure that you're using the correctly branded headset is just asinine. There's no real differences between the headsets themselves that justify it, it's just artificially trying to cut out competition.

Re:“Oculus removed the headset check from the DRM in Oculus ... by caconym_ on Friday June 24, 2016 @03:05PM (#11972510)
All other things being equal, hardware exclusivity is terrible for consumers. Oculus is free to do whatever they want, "fair" or not, and consumers are free to vote with their wallets in return.

I think people have been particularly vocal here because a) the exclusivity ship sailed for consoles decades ago while the VR market is fresh, b) because the market for 1st-gen VR is mostly early adopters who pay attention to these things and have strong opinions, and c) because Oculus have seemingly been saying one thing and doing another.

Re:“Oculus removed the headset check from the DRM in Oculus ... by CaptSpify on Friday June 24, 2016 @03:13PM (#11972567)
Exclusivity has been horrible for consumers in the console market. Speaking for myself, I'd like to put my foot down and say "No, you aren't going to pull the same crap here". I personally really want VR, which means I want it done right. I fear that if it starts off on the wrong foot, it won't get anywhere.
Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Friday June 24, 2016 @02:46PM (#11972354)
Many people have batted many eyes about that. Those people typically are big fans of PC gaming, which happens to be the audience that Oculus is targeting. So Oculus is targeting the demographic amongst gamers which is the most opposed to exclusives.

By the way, Valve is supplying quite a bit of funding to VR developers as well but is somehow managing to do it without requiring exclusivity. At the very least, Oculus could require store exclusivity but not hardware exclusivity.

Finally, just because one demographic has gotten used to it (console gamers) doesn't mean it's right. Many folks understand the dangers of exclusives, and they want to prevent that from creeping into PC gaming.

Re:“Oculus removed the headset check from the DRM in Oculus ... by serge2k on Friday June 24, 2016 @02:55PM (#11972424)
> but is somehow managing to do it without requiring exclusivity. At the very least, Oculus could require store exclusivity but not hardware exclusivity.

Their massive share of teh PC gaming market via steam gives them more freedom.

Re:“Oculus removed the headset check from the DRM in Oculus ... by sergiosgc on Saturday June 25, 2016 @09:57AM (#11976325)
Their massive share is the result of many years of operating fairly, while navigating the dangerous waters of drm. Valve built a lot of trust, and they are capitalizing on it.

That is, they behaved like they this even when they were not kings of the market, so the reasoning behind this is more akin to company culture than it is to market strategy.

Re:“Oculus removed the headset check from the DRM in Oculus ... by ekimekim on Friday June 24, 2016 @02:48PM (#11972371)
People have gotten used to it in the console market, but to PC gamers the idea of being locked out of games based on your hardware is new.

This just goes to show why it's important to take a stand now, before we internalise this new, worse state of affairs and stop being outraged.

Re:“Oculus removed the headset check from the DRM in Oculus ... by squeaky-clean on Friday June 24, 2016 @04:26PM (#11973180)
This isn't "Halo is Exclusive to Xbox only". It's "Halo is exclusive to Samsung 4k Ultra HD TVs".
Re:“Oculus removed the headset check from the DRM in Oculus ... by Splines on Friday June 24, 2016 @06:53PM (#11974124)
I'm not a huge fan of exclusives either, but (technical reasons aside) how is your example different?
Re:“Oculus removed the headset check from the DRM in Oculus ... by squeaky-clean on Friday June 24, 2016 @08:10PM (#11974475)
It actually takes effort to port a game to a different system or OS. I'm not a fan of exclusives either, but at least sometimes there is a real reason (we did not code the PS4/PC/Mac/Linux/Wii/PowerPC/32bit version), but this is an entirely artificial and arbitrary restriction.

Edit: technical reasons aside, I guess there is no difference. But at least one excuse can fall back on semi-technical reasons... This sort of exclusivity is purely for marketing and contractual reasons. It actually requires more effort to make the game exclusive than it does to make it multi "platform".

Re:“Oculus removed the headset check from the DRM in Oculus ... by dreamsofdragons on Friday June 24, 2016 @07:26PM (#11974285)
They compare like for like, a display.
Re:“Oculus removed the headset check from the DRM in Oculus ... by BHSPitMonkey on Friday June 24, 2016 @02:49PM (#11972382)
Oculus leadership have been adamantly vocal since the Kickstarter days that they would never inhibit interoperability with competing HMDs.
Re:“Oculus removed the headset check from the DRM in Oculus ... by pavanky on Friday June 24, 2016 @02:45PM (#11972348)
Because rift is not a freaking console. It is just a new way to display a game that is running on a PC.
Re:“Oculus removed the headset check from the DRM in Oculus ... by faide on Friday June 24, 2016 @02:56PM (#11972427)
It's hardly a peripheral though. VR games are incompatible with traditional displays, and the development requirements are quite a bit more strict (low latency, high framerate).

It's quite a stretch to say that VR is "just a new way to display a game," in my opinion.

Re:“Oculus removed the headset check from the DRM in Oculus ... by mklim on Friday June 24, 2016 @03:00PM (#11972465)
It's an extremely complicated peripheral, but it's still a peripheral. It's a monitor with an intricate tracking system that allows it to tell the PC powering it its exact location and orientation within a limited area. Playing a VR game is nothing like playing a game on a 3D monitor, it feels like you've been transported to another dimension, but the hardware itself isn't doing anything to execute the game and is still "just" a peripheral like a keyboard, monitor, or gamepad. It's just being fed what it should display by the PC and feeding the PC back information about its location and orientation. That's why Oculus initially needed to put a hardware check into their DRM to block shims like this, there's no real technical reason you can't use one in place of the other once you translate its I/O.
Re:“Oculus removed the headset check from the DRM in Oculus ... by toast0 on Saturday June 25, 2016 @12:42PM (#11976909)
Vr games work fine with traditional displays, I've seen plenty of screenshots on my traditional display. It isn't pleasant or immersive that WA, of course.
Re:“Oculus removed the headset check from the DRM in Oculus ... by mklim on Saturday June 25, 2016 @02:32PM (#11977389)
Some games purposely designed for both or originally designed for monitors and then ported to VR might be able to, but the vast majority of them are going to rely on the headset's position in real life to move the player character in the game. If it's developed for the Vive or Touch it'll also rely on motion controllers to interact with the game world. You could look at the game on the monitor, but you'd have no way to move or actually do anything in the game.
Re:“Oculus removed the headset check from the DRM in Oculus ... by ldehaan on Friday June 24, 2016 @06:10PM (#11973897)
it's a display, there are outputs of location data to the computer but they don't come from the headset, they come from other peripherals.

if I then plug the display into my video card; then that makes it a head mounted monitor with drivers to output data specific to that display.

Re:“Oculus removed the headset check from the DRM in Oculus ... by sp332 on Friday June 24, 2016 @03:13PM (#11972565)
People complain about console exclusives all the time. It's kind of receded into the noise floor, but they're still there.
Re:“Oculus removed the headset check from the DRM in Oculus ... by chrischen on Friday June 24, 2016 @05:19PM (#11973558)
And it's entirely fair for me, and others, to be outraged at this tactic.
Re:“Oculus removed the headset check from the DRM in Oculus ... by wmeredith on Friday June 24, 2016 @04:09PM (#11973043)
How do people not yet know Facebook's true intentions? They are incredibly untrustworthy. They've shown this time and again.
Re:“Oculus removed the headset check from the DRM in Oculus ... by onewaystreet on Friday June 24, 2016 @02:38PM (#11972295)
> Especially not with companies like Valve doing the complete opposite giving money to third party devs with no exclusivity deals whatsoever.

Valve forces devs that take their money to have their game on Steam until they have paid back the loan. That's not exclusivity but it's also not no-strings. Valve has an agenda just like Oculus.

Re:“Oculus removed the headset check from the DRM in Oculus ... by nilkn on Friday June 24, 2016 @02:54PM (#11972420)
But that's considerably more reasonable than asking that the developer completely lock out 50% (or more) of their potential customer base.

And it's not quite a loan. It's prepaid Steam revenue.

Re:“Oculus removed the headset check from the DRM in Oculus ... by whamlastxmas on Friday June 24, 2016 @02:41PM (#11972315)
Is money ever no-strings? It seems perfectly reasonable how Valve does it.
Re:“Oculus removed the headset check from the DRM in Oculus ... by jpgvm on Saturday June 25, 2016 @02:02AM (#11975422)
To be fair it's pretty dumb given Steam's current market position to not release on Steam. Given that is unlikely to change the "strings" on this deal really don't seem that bad. There is nothing stopping you from also publishing on Oculus store (if they allow non-exclusives) in addition to SteamVR.

The only thing that would make it nasty is if there is nasty clauses in the case you are unable to meet the prepaid Steam revenue. However I don't know the answer to that.

Re:“Oculus removed the headset check from the DRM in Oculus ... by rtkwe on Friday June 24, 2016 @03:33PM (#11972742)
> stocking Rifts on retail shelves before they'd fulfilled orders for all backers

That I'm not so annoyed with. Their retail contracts would have had set due dates with penalties for breaching them. The backer headsets were giveaways right? They weren't promised when they originally ran the Kickstarter as I recall.

Re:“Oculus removed the headset check from the DRM in Oculus ... by chrisdbaldwin on Friday June 24, 2016 @05:26PM (#11973612)
It wasn't just Kickstarter giveaways, but all pre-order sales. They severely underestimated volume iirc.
Re:“Oculus removed the headset check from the DRM in Oculus ... by empath75 on Friday June 24, 2016 @05:56PM (#11973815)
People who care about this stuff are a tiny fraction of the market that oculus is going for. I don't think the vast majority of potential VR customers have even heard of VR yet, let alone are following the valve/oculus nonsense.
Re:“Oculus removed the headset check from the DRM in Oculus ... by ldehaan on Friday June 24, 2016 @06:00PM (#11973837)
you must not know many gamers. I think you're talking about your average joe, but average joes who play video games are still gamers and know about this stuff because it's important to them.

as far as never heard of VR... what planet are you on :D VR has been around since we could fit screens on our heads, like crt style. edit: spelling

Re:“Oculus removed the headset check from the DRM in Oculus ... by smaddox on Friday June 24, 2016 @11:00PM (#11974991)
I bought the Dev Kit 1, but with the move to include DRM, combined with the fact that the Vive seems to better in every way except for Audio, I really don't see myself buying the retail Rift.
Re:“Oculus removed the headset check from the DRM in Oculus ... by randyrand on Friday June 24, 2016 @05:52PM (#11973783)
> Facebook's true intentions

To make money. Woah!! A business trying to make money!!! How dare them!!

Re:“Oculus removed the headset check from the DRM in Oculus ... by ldehaan on Friday June 24, 2016 @06:05PM (#11973865)
yeah but you can be a nice company that actually cares about people, and takes really good care of their customers and still make money. you can also be a company of douche cookies and make money, but that lowers our collective trust, goodwill and happiness.
Re:“Oculus removed the headset check from the DRM in Oculus ... by randyrand on Friday June 24, 2016 @06:41PM (#11974060)
It really depends on the market conditions.
Re:“Oculus removed the headset check from the DRM in Oculus ... by orbitingpluto on Friday June 24, 2016 @07:46PM (#11974382)
No it doesn't.

That's like arguing it was okay to cheat on your wife because of the state of the relationship. It's a douche thing to do either way.

Re:“Oculus removed the headset check from the DRM in Oculus ... by randyrand on Monday June 27, 2016 @02:45PM (#11988436)
Thats a bad anaolgy.

If the market you're in is very competitive, and all the customers buy from "mean companies" just because they're cheaper,

then being nice, if it's expensive, will run you out of business.

The airline industry is very similar to this.