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Re:“Oculus removed the headset check from the DRM in Oculus ... by Splines on Friday June 24, 2016 @06:53PM (#11974124)
I'm not a huge fan of exclusives either, but (technical reasons aside) how is your example different?
Re:“Oculus removed the headset check from the DRM in Oculus ... by squeaky-clean on Friday June 24, 2016 @08:10PM (#11974475)
It actually takes effort to port a game to a different system or OS. I'm not a fan of exclusives either, but at least sometimes there is a real reason (we did not code the PS4/PC/Mac/Linux/Wii/PowerPC/32bit version), but this is an entirely artificial and arbitrary restriction.

Edit: technical reasons aside, I guess there is no difference. But at least one excuse can fall back on semi-technical reasons... This sort of exclusivity is purely for marketing and contractual reasons. It actually requires more effort to make the game exclusive than it does to make it multi "platform".

Re:“Oculus removed the headset check from the DRM in Oculus ... by dreamsofdragons on Friday June 24, 2016 @07:26PM (#11974285)
They compare like for like, a display.