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Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Sunday March 08, 2026 @09:33PM (#47303797)
I changed gears and moved into the video games industry at the end of 2021.

I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer:

- Watch what's happening inside buildings and design your own (optional)

- Change demand to a per-business level

- Bring the pixel art 3D render aesthetic back from the dead (e.g RollerCoaster Tycoon) [2]

I just updated my Steam page with some recent snapshots from my game. Im really happy with how the game is turning out!

[1] https://store.steampowered.com/app/2287430/Metropolis_1998/

[2] The art in my game is hand drawn though

Re:Ask HN: What Are You Working On? (March 2026) by adamgoodapp on Monday March 09, 2026 @12:10AM (#47304808)
Looks amazing, added to my wish list!
Re:Ask HN: What Are You Working On? (March 2026) by tarokun-io on Sunday March 08, 2026 @10:49PM (#47304335)
Metropolis 1998 looks beautiful! (and addictive!)

Will you do a native Linux release, or has it been tested with Proton?

Also, just from watching the video and screenshots in the Steam page, it seems like a crazy amount of work. Are you doing everything by yourself?

Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @11:12AM (#47310157)
Thanks :)

I'll be looking into porting during early access. I've heard the game runs on Linux with a compatibility layer though.

I do everything except the pixel art and buildings. It is a crazy amount of work!

Re:Ask HN: What Are You Working On? (March 2026) by Folcon on Sunday March 08, 2026 @11:14PM (#47304486)
Awesome to see your progress YesBox!

Didn't realise you'd swapped to isometric, it's looking fabulous!

Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @11:15AM (#47310181)
Thank you! Really appreciate it :)
Re:Ask HN: What Are You Working On? (March 2026) by herpdyderp on Sunday March 08, 2026 @10:25PM (#47304175)
I came across your game last year! Can't remember how. Any hopes of macOS support?
Re:Ask HN: What Are You Working On? (March 2026) by joriskok1 on Monday March 09, 2026 @02:14AM (#47305398)
Would buy it if it has mac support as well
Re:Ask HN: What Are You Working On? (March 2026) by zimpenfish on Monday March 09, 2026 @08:33AM (#47308239)
I'll throw a third (fourth, fifth because I know a couple of people who'd play this on Mac but who have no access to Linux or Windows) request for a Mac version on the pile.
Re:Ask HN: What Are You Working On? (March 2026) by wjr on Tuesday March 10, 2026 @04:40AM (#47320564)
+1 for request for Mac
Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @11:14AM (#47310178)
Not at launch, but I'll be looking into porting during early access! Everything in the game is cross-platform ready
Re:Ask HN: What Are You Working On? (March 2026) by 999900000999 on Sunday March 08, 2026 @09:44PM (#47303872)
Very very cool!

Did you roll your own engine, I know Godot has issues scaling past a certain number of simulations.

Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Sunday March 08, 2026 @10:23PM (#47304155)
Thanks! Yes, I created my own engine to maximize efficiency (where needed). I think it was the right choice for me.
Re:Ask HN: What Are You Working On? (March 2026) by Aeolun on Sunday March 08, 2026 @10:14PM (#47304091)
Cool! Isometric for the win :)
Re:Ask HN: What Are You Working On? (March 2026) by vldszn on Sunday March 08, 2026 @09:45PM (#47303885)
Looks amazing!
Re:Ask HN: What Are You Working On? (March 2026) by _el3m3n7 on Monday March 09, 2026 @12:48AM (#47304975)
Love the concept! I would love it even more if you could add support for SteamDeck/proton
Re:Ask HN: What Are You Working On? (March 2026) by smusamashah on Monday March 09, 2026 @01:11AM (#47305113)
I have been following you on twitter since I saw it. It looks amazing. Recently tried the demo. It is like under 50MB (the demo at least) which is insane these days. Placing building required construction of the building room by room which was tedious. I am sure some people will enjoy that. Will that be the core part of final game?
Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @10:29AM (#47309612)
Thanks! Designing your own buildings is optional. The game has a feature to place zones where buildings automatically grow, but will be limited to residential and office zones at early access launch.
Re:Ask HN: What Are You Working On? (March 2026) by nickandbro on Monday March 09, 2026 @01:23AM (#47305166)
very cool
Re:Ask HN: What Are You Working On? (March 2026) by asimovDev on Monday March 09, 2026 @03:12AM (#47305703)
The visuals are stunning, great work!
Re:Ask HN: What Are You Working On? (March 2026) by iknowstuff on Monday March 09, 2026 @03:15AM (#47305734)
So pretty. But:

> Both adults in a family will now own a car. This is required since there are not other transportation options, and sidewalks are optional.

Is this temporary or are you planning to release it like this? SimCity leaned into euclidean zoning (separate industrial/residential/commercial zones) and pocketable cars which needed no parking, and thus failed to properly showcase how ugly car-centric cities actually are. I’m sure they did it because it made for an easy gameplay loop/balancing but I’d hope we could come up with more realistic and interesting mechanics in 2026

Re:Ask HN: What Are You Working On? (March 2026) by sersi on Monday March 09, 2026 @04:11AM (#47306106)
I actually would really love that in a city planner. A game that actually simulates walkable cities versus car centric abominations and would adapt families strategies based on the availability of sidewalks, public transports and incentives.
Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @10:25AM (#47309550)
The limited transportation options is temporary (the game is launching into early access).

Both adults owning a car will be dynamic/based on the city once there are more transportation options.

I'll also be adding options so the player can control how difficult traffic management is.

Re:Ask HN: What Are You Working On? (March 2026) by titanomachy on Monday March 09, 2026 @02:54PM (#47313654)
Did you ever play cities: skylines? Keeping traffic manageable was a big part of the gameplay. Without good transit the roads would all gridlock regardless of how many lanes you add to the highways.
Re:Ask HN: What Are You Working On? (March 2026) by iknowstuff on Monday March 09, 2026 @04:16PM (#47314837)
Played it a ton! But they stuck with euclidean zoning from SimCity and most car trips in CS don't need parking - they just disappear if there's not enough surface parking for them. They also poof away when stuck in traffic too long (unless modded).
Re:Ask HN: What Are You Working On? (March 2026) by zorked on Monday March 09, 2026 @03:52AM (#47305978)
I only had to look at the first screenshot to think "yup, this was made for me, I am buying this".
Re:Ask HN: What Are You Working On? (March 2026) by zelphirkalt on Monday March 09, 2026 @04:54AM (#47306407)
Can you tell more about your background? Making a sim like this also crossed my mind many times, but I learned in the past, that without much of any art skills, I would have to use resources of others or hire someone to make the graphics and so on. In the times of me playing around with RPG maker it was the missing story that was the problem. So it seems often that one core aspect is missing, when wanting to make a game. How did you learn to fill that gap, learn how to get that skilled with making the graphics?
Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @11:04AM (#47310066)
My career background is software, but I've been a creative person my whole life.

Ive hired out help for the pixel art, and then I enhance everything with shaders (tech art).

If you're gonna make a game as an indie, you need to figure out ways to fill in your skill gaps. The competition is brutal. If you can't do it/dont have time to learn and do it, then the only other option is to hire out.

or

A lot of studios are formed from people (cofounders) who depart larger studios though, so if you really want to get into the industry, you could start there and network.

Re:Ask HN: What Are You Working On? (March 2026) by pjc50 on Monday March 09, 2026 @06:37AM (#47307252)
The aesthetic is so incredibly 1998. Reminds me not just of SimCity 2000 but the lesser played "A-Train", with its gentle day-night cycle.
Re:Ask HN: What Are You Working On? (March 2026) by gunju84 on Monday March 09, 2026 @06:54AM (#47307387)
Curious, What u used to do earlier ? before changing gears?
Re:Ask HN: What Are You Working On? (March 2026) by tr3ntg on Monday March 09, 2026 @07:03AM (#47307454)
Logged in to agree with all the other comments: this is so, so pretty. Will try the demo soon.
Re:Ask HN: What Are You Working On? (March 2026) by nanders on Monday March 09, 2026 @07:25AM (#47307617)
I am one of those who grew up with Sim City/Transport Tycoon. I will definitely try this when it's released and go back into nostalgia but with a modern touch. Adding it to my wishlist right now. Good luck with wrapping this up towards a release!
Re:Ask HN: What Are You Working On? (March 2026) by yreg on Monday March 09, 2026 @07:49AM (#47307829)
We really do need more new isometric grid based games. They are less realistic but it is _so_ satisfying to build in them.

I've commented on it before: https://news.ycombinator.com/item?id=39810716

Re:Ask HN: What Are You Working On? (March 2026) by holografix on Monday March 09, 2026 @07:56AM (#47307894)
Looking forward to the release!
Re:Ask HN: What Are You Working On? (March 2026) by badpun on Monday March 09, 2026 @08:23AM (#47308128)
I get a lot of "UFO: Enemy Unknown" vibe from the art.
Re:Ask HN: What Are You Working On? (March 2026) by strontian on Monday March 09, 2026 @11:30AM (#47310380)
wow, love the look of your game!
Re:Ask HN: What Are You Working On? (March 2026) by 2muchclout on Monday March 09, 2026 @11:37AM (#47310463)
This looks awesome! From the isometric perspective, how did you do the walls or vertical stuff in general? I have done a few game like that and always find it to be a struggle in 2D.
Re:Ask HN: What Are You Working On? (March 2026) by YesBox on Monday March 09, 2026 @12:25PM (#47311199)
Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned.

So like (C++):

   vector<uo_map<int, ObjStruct>>
Each vector element is a floor. You just need to move the sprite up in screen space to position it.

Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>

Re:Ask HN: What Are You Working On? (March 2026) by multisport on Monday March 09, 2026 @11:47AM (#47310616)
Looks very good!
Re:Ask HN: What Are You Working On? (March 2026) by jmole on Monday March 09, 2026 @12:20PM (#47311111)
Any chance you'll release on macOS/Linux?
Re:Ask HN: What Are You Working On? (March 2026) by nickzelei on Tuesday March 10, 2026 @10:37AM (#47323880)
Awesome! I’ve had this game on my wishlist for a while now. Just saw there is a demo, will have to check it out!!
Re:Ask HN: What Are You Working On? (March 2026) by vijaym2k6 on Tuesday March 10, 2026 @12:13PM (#47325215)
Damn, that looks nice!
Re:Ask HN: What Are You Working On? (March 2026) by cdaringe on Tuesday March 10, 2026 @12:38PM (#47325616)
Killer latte art