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A comment on Ask HN: What Are You Working On? (March 2026). Parent comment
So like (C++):
vector<uo_map<int, ObjStruct>>
Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>
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So like (C++):
Each vector element is a floor. You just need to move the sprite up in screen space to position it.Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>