Re:Ask HN: What Are You Working On? (March 2026)
by sersi on Monday March 09, 2026 @04:11AM
(#47306106)
I actually would really love that in a city planner. A game that actually simulates walkable cities versus car centric abominations and would adapt families strategies based on the availability of sidewalks, public transports and incentives.
Re:Ask HN: What Are You Working On? (March 2026)
by YesBox on Monday March 09, 2026 @10:25AM
(#47309550)
The limited transportation options is temporary (the game is launching into early access).
Both adults owning a car will be dynamic/based on the city once there are more transportation options.
I'll also be adding options so the player can control how difficult traffic management is.
Re:Ask HN: What Are You Working On? (March 2026)
by titanomachy on Monday March 09, 2026 @02:54PM
(#47313654)
Did you ever play cities: skylines? Keeping traffic manageable was a big part of the gameplay. Without good transit the roads would all gridlock regardless of how many lanes you add to the highways.
Re:Ask HN: What Are You Working On? (March 2026)
by iknowstuff on Monday March 09, 2026 @04:16PM
(#47314837)
Played it a ton! But they stuck with euclidean zoning from SimCity and most car trips in CS don't need parking - they just disappear if there's not enough surface parking for them. They also poof away when stuck in traffic too long (unless modded).
> Both adults in a family will now own a car. This is required since there are not other transportation options, and sidewalks are optional.
Is this temporary or are you planning to release it like this? SimCity leaned into euclidean zoning (separate industrial/residential/commercial zones) and pocketable cars which needed no parking, and thus failed to properly showcase how ugly car-centric cities actually are. I’m sure they did it because it made for an easy gameplay loop/balancing but I’d hope we could come up with more realistic and interesting mechanics in 2026