Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by ViktorRay on Monday December 22, 2025 @03:42PM
(#46358795)
I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience.
Thank you to Vince Zampella and everyone else who worked on that game for those memories.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by Gracana on Monday December 22, 2025 @06:00PM
(#46360229)
Titanfall 2 is a really good one. Not something I expected to have such a strong emotional element. I didn't know Vince Zampella's name, but it is another project of his, so it seems fitting to recommend it here.
Hellblade: Senua's Sacrifice (the original, I haven't played the sequel) was crazy good. Gameplay-wise it's fine, but story wise it is one of the most emotionally intense games I have ever played. I recommend going into it spoiler-free. Look it up and see if it's something you're interested in, and if you want to play it, stop reading and play it.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by klardotsh on Monday December 22, 2025 @03:56PM
(#46358968)
Nothing in TFA or the NBC article linked by TFA provides enough information to conclude reckless homicide. All that is confirmed is a car leaving a roadway, crashing, and catching fire. What's your source for concluding reckless homicide?
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by bitwize on Monday December 22, 2025 @04:13PM
(#46359158)
I was like whoa, he was on BOTH the tentpole military-simulator-aspirant FPS franchises? That's like George Lucas being called over to work on Star Trek.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by tsunamifury on Monday December 22, 2025 @03:42PM
(#46358805)
Always funny to see how out of touch journalists describing a new 500k car as if it was priced like a family SUV (six figures, the running costs for most luxury SUVs)
This sort of reality denial propaganda (inflation isn’t real) that journalists have is incredibly annoying (former journalist myself)
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by dragonwriter on Monday December 22, 2025 @04:29PM
(#46359325)
> Always funny to see how out of touch journalists describing a new 500k car as if it was priced like a family SUV (six figures, the running costs for most luxury SUVs)
Always funny to see HN commenters treat "most luxury SUVs" as an equivalent class to "family SUVs" while making fun of “out of touch journalists” supposedly equating dissimilar vehicle classes.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by riazrizvi on Monday December 22, 2025 @03:49PM
(#46358880)
I‘m in the habit of speeding, I think it’s closely tied to the mental stresses you push yourself into, in sedentary, intellectual work. Thankfully I no longer own a car/motorcycle, and have other physical outlets now, to better balance it all out. I’m only here now myself at 55 through luck.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by switchbak on Monday December 22, 2025 @04:04PM
(#46359059)
No, I don’t think that’s it. Almost everyone one I associate with does similar kinds of work, and I don’t see that same willingness to expose them and others to undue risk like that.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by darubedarob on Tuesday December 23, 2025 @07:46AM
(#46364910)
He justified reckless driving by having a stressfull society that grinds you to paste during the day. And experiencing "danger" recalibrates that stress sensor stuck at 11. Thats why the project management crowd consistsof paragliders, riverrafters, pilots,rock-climbers and wingsuit flyers ir race car drivers. The danger is the one thing resetting body cortisol levels. Trying to educate that away is a foolish miss understanding of the human condition.https://en.wikipedia.org/wiki/Stress_hormone
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by vasco on Wednesday December 24, 2025 @03:39AM
(#46373691)
No, you wrote that, he said sedentary intellectual work = desk job. Your argument is quite different and applies to everyone living today. Which doesn't mean its right but its very different than an argument that places desk jobs as more likely to do it than other people.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by sublinear on Monday December 22, 2025 @05:05PM
(#46359703)
I agree those desires come from stress and that sedentary work can cause stress, but it's not the only or even primary stressor for many.
Working from home has forced me to be more deliberate with my free time and how I get away. I tend to choose exercise and am rarely in rush to where I'm going anymore.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by piva00 on Tuesday December 23, 2025 @05:28AM
(#46364127)
It's related to culture, a culture that normalises driving as a non-risky activity while also being very individualistic, a culture that requires you to drive from early age to have access to places, with minimal training and not very strict training requirements to be licenced.
A habit of speeding is created from a lack of consideration, it's an ignorant and dumb thing to do.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by mac-attack on Tuesday December 23, 2025 @07:32AM
(#46364798)
Aren't a disproportionate amount of high schoolers road fatalities? I think it's due to emotional immaturity, nihilism or an inability to tackle problems directly.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by randerson on Monday December 22, 2025 @07:17PM
(#46360893)
I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads.
A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp your perception of speed and distance.
Compare someone accelerating at full throttle through that tunnel in the Countach versus the 296. The 296 would reach 2-3x the speed the Lambo did by the time they reach the curve where he crashed. Human brains can't process and react to surprises 3x as fast as they could in 1983. Even if they could, at 2x the speed your braking distance increases 4x. No amount of traction control or electronic nannies can make up for this. Nor can the electronics bypass the laws of physics - I think for many they provide a false sense of security.
And while there have been huge improvements in passive safety too, they are tested at speeds like 40mph, not the 90mph+ it is estimated Vince's car was going. This is why Teslas have the highest crash safety ratings there is, while also have the highest rate of fatal accidents.
Not to take away from the tragedy that is Vince's death. I enjoyed many hours playing MoH and CoD as a youth and this is extremely sad news. But as a car enthusiast, I am using this as a sober reminder of how quickly things can go wrong at speed.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by joshu on Wednesday December 24, 2025 @04:24AM
(#46373977)
My point was more about how the cars perform when turning. Of course you will get in trouble with way too much acceleration.
The main problem with traction control etc is that they are ridiculously capable… until they aren’t. Minor things will cause you to lose it in a 1983 supercar that a modern car will just quietly fix. But nothing will save you if you floor it in the wrong place. Even a Miata without TC can have problems.
(I dailied a McLaren for a while, and at some point turned TC fully off on a track and promptly spun it at maybe 40 mph)
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by randerson on Wednesday December 24, 2025 @10:09AM
(#46376226)
Thanks for clarifying and agree with that.
Having owned a few Miatas I can attest that they spin if you're not careful on slippery surfaces. :) TC/DSC is a lifesafer particularly when driving at normal speeds.
Driving my NA (pre-TC) was a pleasure in part because it had so little grip and so little power, that it would let go progressively and at low enough speeds that I could always catch it and not risk a serious crash. Between the squealing of tires and the immense body roll, I always knew how much grip I had left to play with. I now drive a 911, and stability control stays on permanently because I'm not confident I'd always catch it if I accidentally give it too much power (or lift off too quickly) in a turn.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by anonzzzies on Monday December 22, 2025 @06:20PM
(#46360442)
I still rather drive (get driven) a modern tank like suv. Or truck/bus conversion. I see these young/hip people spend countless hours in the gym, spending 1000k+/mo on supplements etc to 'live forever' only to wrap themselves around a tree at a young age on some superbike or car.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by switchbak on Monday December 22, 2025 @03:59PM
(#46359017)
Provide a source and real evidence for your claim or STFU. This is extremely disrespectful to someone’s memory if they are not guilty of the things you flippantly accuse them of.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by swarnie on Tuesday December 23, 2025 @01:43AM
(#46363018)
> The single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound Ferrari veered off the road just after exiting a tunnel, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said.
> The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by switchbak on Thursday December 25, 2025 @09:26PM
(#46388654)
Ok, but no where do I see any credible claims of reckless speed or irresponsible driving. Without some evidence you’re just jumping to conclusions here.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by gesis on Monday December 22, 2025 @04:19PM
(#46359229)
The news report linked in the article has this to say:
> The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates. Details about the passenger's identity were not immediately available.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by bhouston on Monday December 22, 2025 @03:58PM
(#46358994)
A lot of high end cars get wrecked because (1) their owners want to drive them fast to test out what they paid for, and (2) their owners are not trained to drive high performance cars and (3) their owners drive them on public roads where there are a lot of hazards.
It isn't that different than the non-significant number of rich people that die in private aviation crashes (those that fly themselves, I think private jets are a lot safer.)
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by DennisP on Monday December 22, 2025 @04:18PM
(#46359226)
Yep. I started looking into sports cars recently, and the general consensus among enthusiasts seems to be that for public roads, if you're not going to drive at reckless speeds then you'll have more fun driving a slow car fast than driving a fast car slow. Fun handling with modest horsepower is the way to go, you can have a great time without exceeding normal road speeds.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by bayarearefugee on Monday December 22, 2025 @04:06PM
(#46359075)
Sometimes it is (4) their owners let a friend drive the car and the friend is not remotely equipped to handle the car at the speeds involved.
Not saying that's what happened here (I haven't seen any reporting on who was driving vs who was the passenger) but it is at least part of the reason Paul Walker is dead.
Of course, the owners themselves even if they are skilled drivers, shouldn't be driving outside of legal limits on public roads.
If you have an exotic sports car worth half a million dollars and you want to go crazy with it then rent a track, you can afford it.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by E39M5S62 on Monday December 22, 2025 @10:50PM
(#46362244)
Looks like the post was neutered, but this is another source. The speed of the car was well in excess of what the road conditions could tolerate. Horrible crash, but the fault can be placed squarely on the driver of the car.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by metabagel on Monday December 22, 2025 @05:21PM
(#46359859)
Road surface and consequently traction can vary (for example, gravel). It's important to stay well within margin. Once you lose traction at speed, it can be hard to get it back.
TL;DR take it to the track, where the road surface is well maintained.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by spike021 on Monday December 22, 2025 @07:44PM
(#46361085)
Technically yes but on any given track day there can still be gravel, weeds, rubber, bits of material from car body kits/aero, and even various liquids that have leaked.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by randerson on Monday December 22, 2025 @08:35PM
(#46361424)
If you do hit gravel/oil, tracks at least have runoff areas or soft barriers, and no oncoming traffic or cliffs to worry about.
Every track day I've attended required the cars to have been inspected for leaks and loose components. And they were quick to clean up any debris or oil.
Not that tracking cars is the safest hobby, but if someone is gonna drive like that regardless its far safer at a track than on public roads.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by spondyl on Monday December 22, 2025 @05:29PM
(#46359930)
RIP Vince. Whether you're a fan of FPS titles or not, the work of him and his teams have undoubtly helped to shape pop culture in some sense. One of my favourite games as a teenager (Battlefield: Bad Company 2) was arguably a reaction to his work (Call of Duty: Modern Warfare 2) so in that sense, Vince played some small part in making me who I am today, even if I'd never thought about it before
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by throwaway613745 on Monday December 22, 2025 @08:23PM
(#46361346)
Call of Duty 4: Modern Warfare is probably my second favorite FPS game after Doom 2. Nothing has ever really hit me since like the nuke scene did. The set-pieces in Modern Warfare and MW2 are some of the best single-player FPS gaming I’ve ever experienced.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by lofaszvanitt on Monday December 22, 2025 @10:29PM
(#46362125)
They started at Electronic Arts with MOH. They left EA and went to Activision. Under Infinity Ward they created MW2, which is maybe the only digestible COD game ever made. They got bored with ATVI by doing COD day and night. At the time the rumor was they wanted to make scifi games, but ATVI forbade them. So they formed Respawn and went back to EA. TitanFall 1-2 were just terrible games, and EA also botched the marketing (like they usually do when they didn't want a franchise to grow wings). And seemingly they were doing Battlefield at EA lately.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by cmehdy on Tuesday December 23, 2025 @02:13AM
(#46363143)
Titanfall 2 is a fantastic game with perhaps the best single player FPS campaign for fast FPS games, and a skill ceiling that's incredibly high in multiplayer which is still alive to this day. Did you mean to say "terrific" instead of terrible?
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by lofaszvanitt on Tuesday December 30, 2025 @12:25AM
(#46429850)
Story is just one part of the overall experience. Good is an exaggeration, but not braindead and bland is a good start. There are many like HL, Hexen, Heretic, Blood, NOLF, Bioshock, System shock 1 to name a few.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by asdff on Tuesday December 23, 2025 @03:49AM
(#46363611)
It is pretty obvious the cause, they are just doing their investigation. There is a video of it out there. I will describe it for sensitive people who might not want to actually see it. The car was going probably 100 mph out of a tunnel and understeered into a jersey barrier. The passenger was ejected still in the seat and the car caught fire a few seconds after impact. Bystanders managed to pull the passenger away from the wreck, then the video cut off.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by ta9000 on Tuesday December 23, 2025 @03:28AM
(#46363512)
Did you see the speed he was going on a public road? LA drivers are tired of these assholes driving recklessly. It’s gotten incredibly dangerous to drive especially at night after COVID.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by chakintosh on Tuesday December 23, 2025 @05:59AM
(#46364301)
Watched the crash video. Coming out of the tunnel way too hot, combination of speed and driver likely being blinded by the light caused him to drive straight out (likely understeer too) into the concrete barrier and strike at the right angle for it to completely peel the car like a tin can. Passenger was ejected while still attached to his seat (this isn't supposed to happen in a 600k car!!!)
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by chakintosh on Tuesday December 23, 2025 @10:36AM
(#46366151)
Still, I've seen crashes way worse but the chassis didn't disintegrate like that. I'm even inclined to say the speed with which they crashed was mid at best.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by AceyMan on Tuesday December 23, 2025 @07:57AM
(#46364980)
I drive this section of road 'spiritedly' myself¹, and I can attest that this particular spot is deceptive and can easily bite you. I wet my pants a couple of times by overcooking it (in both directions) before I finally got the hang of the proper entry speed, which is much lower than it looks approaching from either side.
Coming this direction, the tunnel makes it feel like you are going slower than you are due to the lack of passing references (trees, etc.). It's also downhill, so you are going faster than your foot/throttle angle makes it feel.
There is zero straight once you exit the tunnel; the turn begins immediately, and it is every so slightly off-camber; there is also, iirc, a little swell that unloads the weight just a little, which can be enough to matter. You need to stand on the brakes a couple of seconds before exiting the tunnel to get down to a navigable speed. The road surface is a little rough there; it's not lumpy or bumpy, but it's not butter smooth either.
Btw, it's not a 'concrete' wall, in the sense of something man-made: it's the granite face of the mountain formed as a result of cutting the roadway itself. It's easily visibly in Google Maps with satellite view enabled (keywords: Angeles Crest Tunnels).
411, my work buddy was riding his '24 Gold Wing around the forest (for the first time, based on my briefing) that afternoon and got stopped (coming from the ascending/opposite direction) by the road closure just a few hundred meters from the accident site as LEOs and Emergency responders had just secured the area.
¹- I rent sports cars through Turo a few times a year and take them up there for fun. Among this year's choices were a 2024 BMW M2 (6-speed) and a 2024 Corvette C8. [edit: formatting]
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by AceyMan on Tuesday December 23, 2025 @04:46PM
(#46369849)
> That seems to be a more recent thing. There is now a concrete barrier in front of the rock face.
Nodding thx for the correction. Understandably, I am not scanning the outside shoulder in this or any other technical section in the Angeles National Forest roadways. "Eyes on the road" is not just something your Dad would say when driving at speed on these (or any other) fast, twisty roads.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by rootusrootus on Tuesday December 23, 2025 @10:17AM
(#46365964)
> It's also downhill
Going downhill is usually when I'm most conservative. The margin for error is a lot lower than when you're driving uphill. Get a little loose and gravity makes the whole situation much worse instead of helping bleed off speed.
Re:Vince Zampella, Developer of Call of Duty and Battlefield...
by rootusrootus on Tuesday December 23, 2025 @06:52PM
(#46370906)
These days even regular cars are getting quite good at it. A couple cars ago I owned a 2018 Camaro SS 1LE. One day I was out dorking around on some twisty rural backroads -- and no, I do not break the lane markings, there are some limits to my madness -- and happened to glance down and notice that I was getting to the point where I was entering tight corners at 80 mph. That car had phenomenal handling, especially at that price point, but it scared me. The amount of potential energy that is being held in check between the suspension, tires, and road is pretty ridiculous at that pace. An unexpected patch of gravel on the road, an animal darting out, or some other asshat coming the other direction who is over the lane divider, and your odds of dying are remarkably high.
I settled for a much more sedate pace after that. And decided to focus on buying slower fun cars that aren't so inherently capable. Harder to get them up into that area of the physics equation where one unexpected variable becomes life threatening.
Thank you to Vince Zampella and everyone else who worked on that game for those memories.
Rest in peace
However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?
Hellblade: Senua's Sacrifice (the original, I haven't played the sequel) was crazy good. Gameplay-wise it's fine, but story wise it is one of the most emotionally intense games I have ever played. I recommend going into it spoiler-free. Look it up and see if it's something you're interested in, and if you want to play it, stop reading and play it.
If you are even slightly interested in celtic and germanic mythology and modern psychology, go for it.
RIP.
Maybe this should be his memory too
https://exclusivecarregistry.com/collection/zampella-collect...
https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...
He was driving recklessly.
https://en.wikipedia.org/wiki/Infinity_Ward
https://en.wikipedia.org/wiki/Respawn_Entertainment
The world lost a titan. No pun intended.
https://www.nbclosangeles.com/news/local/video-game-develope...
https://en.wikipedia.org/wiki/Ferrari_296
(shared for context around vehicle power and dynamics likely leading or contributing to the event)
This sort of reality denial propaganda (inflation isn’t real) that journalists have is incredibly annoying (former journalist myself)
Always funny to see HN commenters treat "most luxury SUVs" as an equivalent class to "family SUVs" while making fun of “out of touch journalists” supposedly equating dissimilar vehicle classes.
What does that have to do with inflation denial is a mystery.
Oh you know because I work at a desk and have to think.
One can only redirect the behaviour.
Working from home has forced me to be more deliberate with my free time and how I get away. I tend to choose exercise and am rarely in rush to where I'm going anymore.
A habit of speeding is created from a lack of consideration, it's an ignorant and dumb thing to do.
A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp your perception of speed and distance.
Compare someone accelerating at full throttle through that tunnel in the Countach versus the 296. The 296 would reach 2-3x the speed the Lambo did by the time they reach the curve where he crashed. Human brains can't process and react to surprises 3x as fast as they could in 1983. Even if they could, at 2x the speed your braking distance increases 4x. No amount of traction control or electronic nannies can make up for this. Nor can the electronics bypass the laws of physics - I think for many they provide a false sense of security.
And while there have been huge improvements in passive safety too, they are tested at speeds like 40mph, not the 90mph+ it is estimated Vince's car was going. This is why Teslas have the highest crash safety ratings there is, while also have the highest rate of fatal accidents.
Not to take away from the tragedy that is Vince's death. I enjoyed many hours playing MoH and CoD as a youth and this is extremely sad news. But as a car enthusiast, I am using this as a sober reminder of how quickly things can go wrong at speed.
The only equation that really matters here is KE=.5mv^2
The difference in danger between two arbitrary speeds is not linear. It is quadratic.
The main problem with traction control etc is that they are ridiculously capable… until they aren’t. Minor things will cause you to lose it in a 1983 supercar that a modern car will just quietly fix. But nothing will save you if you floor it in the wrong place. Even a Miata without TC can have problems.
(I dailied a McLaren for a while, and at some point turned TC fully off on a track and promptly spun it at maybe 40 mph)
Having owned a few Miatas I can attest that they spin if you're not careful on slippery surfaces. :) TC/DSC is a lifesafer particularly when driving at normal speeds.
Driving my NA (pre-TC) was a pleasure in part because it had so little grip and so little power, that it would let go progressively and at low enough speeds that I could always catch it and not risk a serious crash. Between the squealing of tires and the immense body roll, I always knew how much grip I had left to play with. I now drive a 911, and stability control stays on permanently because I'm not confident I'd always catch it if I accidentally give it too much power (or lift off too quickly) in a turn.
https://www.thedrive.com/news/37353/driver-turns-off-tractio...
> The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital
https://www.nbclosangeles.com/news/local/video-game-develope...
Starts with a car going way too fast, the middle bit if an Italian car being rapidly disassembled and it ends with a fireball.
> The driver, Zampella, was trapped in the ensuing car fire, the CHP said. He died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates. Details about the passenger's identity were not immediately available.
It isn't that different than the non-significant number of rich people that die in private aviation crashes (those that fly themselves, I think private jets are a lot safer.)
Not saying that's what happened here (I haven't seen any reporting on who was driving vs who was the passenger) but it is at least part of the reason Paul Walker is dead.
Of course, the owners themselves even if they are skilled drivers, shouldn't be driving outside of legal limits on public roads.
If you have an exotic sports car worth half a million dollars and you want to go crazy with it then rent a track, you can afford it.
https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...
https://www.indiatimes.com/trending/what-happened-to-vince-z...
His games were a significant part of my teenagehood, as I'm sure they were for many others. Thank you for all the memories Vince.
TL;DR take it to the track, where the road surface is well maintained.
Every track day I've attended required the cars to have been inspected for leaks and loose components. And they were quick to clean up any debris or oil.
Not that tracking cars is the safest hobby, but if someone is gonna drive like that regardless its far safer at a track than on public roads.
RIP Vince
PSA STOP RACING ON PUBLIC STREETS GO TO A TRACK.
Technically it isn't designed to handle someone fumbling it into a concrete barrier well beyond the speed limit.
3 kids, days before Christmas, passanger bopped too and DIAF while risking other road users for nothing.
Keep speeding to the tracks, reaper only knocks once.
Coming this direction, the tunnel makes it feel like you are going slower than you are due to the lack of passing references (trees, etc.). It's also downhill, so you are going faster than your foot/throttle angle makes it feel.
There is zero straight once you exit the tunnel; the turn begins immediately, and it is every so slightly off-camber; there is also, iirc, a little swell that unloads the weight just a little, which can be enough to matter. You need to stand on the brakes a couple of seconds before exiting the tunnel to get down to a navigable speed. The road surface is a little rough there; it's not lumpy or bumpy, but it's not butter smooth either.
Btw, it's not a 'concrete' wall, in the sense of something man-made: it's the granite face of the mountain formed as a result of cutting the roadway itself. It's easily visibly in Google Maps with satellite view enabled (keywords: Angeles Crest Tunnels).
411, my work buddy was riding his '24 Gold Wing around the forest (for the first time, based on my briefing) that afternoon and got stopped (coming from the ascending/opposite direction) by the road closure just a few hundred meters from the accident site as LEOs and Emergency responders had just secured the area.
¹- I rent sports cars through Turo a few times a year and take them up there for fun. Among this year's choices were a 2024 BMW M2 (6-speed) and a 2024 Corvette C8. [edit: formatting]
That seems to be a more recent thing. There is now a concrete barrier in front of the rock face.
Nodding thx for the correction. Understandably, I am not scanning the outside shoulder in this or any other technical section in the Angeles National Forest roadways. "Eyes on the road" is not just something your Dad would say when driving at speed on these (or any other) fast, twisty roads.
Going downhill is usually when I'm most conservative. The margin for error is a lot lower than when you're driving uphill. Get a little loose and gravity makes the whole situation much worse instead of helping bleed off speed.
It’s not a race track.
Broke ass (mentally poor is also a thing) motherfuckers driving rental supercars or daddy’s Ferrari at 100+ mph.
Imagine having millions of dollars and not being able to afford track day. Cheap ass, broke ass, losers. The whole lot.
I settled for a much more sedate pace after that. And decided to focus on buying slower fun cars that aren't so inherently capable. Harder to get them up into that area of the physics equation where one unexpected variable becomes life threatening.