It was quickly taken down and re-posted without any references to Yuzu, probably after a panicked email from legal.
https://www.pcgamer.com/valve-edits-steam-deck-trailer-to-re...
(now I'm awaiting legal action from Nintendo)
Edit: Awesome - great to know!
In the EU, reverse engineering is allowed by law if the reason for doing so is interoperability by the one who owns a license to the product in question.
"The authorisation of the rightholder shall not be required where reproduction of the code and translation of its form within the meaning of points (a) and (b) of Article 4(1) are indispensable to obtain the information necessary to achieve the interoperability of an independently created computer program with other programs, provided that the following conditions are met:
(a) those acts are performed by the licensee or by another person having a right to use a copy of a program, or on their behalf by a person authorised to do so;
(b) the information necessary to achieve interoperability has not previously been readily available to the persons referred to in point (a); and
(c) those acts are confined to the parts of the original program which are necessary in order to achieve interoperability."
More information: https://www.vidstromlabs.com/blog/the-legal-boundaries-of-re...
Same with ripping DVDs/Blu-rays, it's illegal to rip them anyway, so might as well just download them.
Especially now that they're suing emulator developers, it's almost unethical to buy Switch games anymore.
Now there should be some ground rule. When you buy something, it's supposed to be yours, and you should be allowed to do what you want with it, especially studying it and sharing the results of your study. Any rule that allows some big corporation to retain power over something that's supposed to be yours is serious overreach and should be shut down.
Now Nintendo does have a big problem here: without the exclusivity of their form factor (which is arguably difficult to improve upon[1]), all they have left is the exclusivity of their game library.
Wrong :)
You have a right to a private copy, but you don't have a right to circumvent copy protections to get that private copy.
So ripping a DVD is still illegal, despite the tax.
We're getting screwed :)
Since when? Do you remember which law? I don't recall anything like the DMCA being ported to French law.
> So ripping a DVD is still illegal, despite the tax.
I'm pretty sure it used to be legal.
Only if it doesn't have the CSS thing, which most commercial ones have.
Even though it's a silly protection, it still counts as a "protection" legally.
It's like that in Italy so I suppose it's the same in france https://www.gianluigibonanomi.com/diritto-copiare/
TL;DR: it's more complicated than I thought. First, the law was introduced in 2006, so before it, circumventing DRM and publishing how to do it was not a crime. (Of course, publishing copyrighted works with no proper authorisation was already a crime, regardless of DRM.)
Then for a brief time, circumventing DRM was outlawed. But fear of foreign monopolies (most notably Microsoft) and free software lobbying eventually had those articles amended, effectively exempting research and free software from any sanction. The exact limits of the current law are still fuzzy, but it seems pretty clear that using VLC to make copy of a DVD I own is 100% legal in France.
I think I still have most of the key memorized from back then.
So you can dump the cartridges and digital games you own, and the keys to run them.
Cause we all like Github.
Truly a problem of Nintendo's own petty making if even switch owners with a legitimate copy prefer to not run on their hardware.
You can also copy the saves off the console (or the emulated NAND you're supposed to create when hacking it) by running a different app (TegraExplorer) right from the bootloader. I had to do this when I messed up an update and my system wouldn't boot, but I hadn't backed up my saves in months.
I do wonder if anyone's attempted to get nintendo to respond to a subject access request in the EU to get their saves from their cloud service.
The detachable joycon with accelerometer control are a mechanic in some games (eg. Zelda crossbow aim). I would imagine this would be worse experience on steam deck.
Pretty much all the games I have played allowed to disable the motion controls. I think it counts towards accessibility. Personally I really dislike the whole motion control aspect so always turn them off. Zelda included.
I'm sure there are other tradeoffs as well. But would love it see what it's like on an emulator. Or maybe not, it might make running games on the original hardware feel terrible :)
I think motion control is the only option for Pokemon Let's Go.
I still prefer the switch for switch games myself.
Not all games are stable/playable/without glitches.
Mario Galaxy Wii + HD texture packs look like its from 2025 compared to the re-release on the Switch.
That simply isn’t true.
Downvotes don't make the statement magically more true.
So I went through the tribulations of setting it up on the Deck (pro tip: use EmuDeck, I didn't know about it back then).
I don't know about better, but for me it felt the same as the Switch! The only slight confusion thing was button labeling, but it's quick to get used to.
I'd also say the slightly bigger screen is nicer.
But yes, you can (and should!) run the popular titles such as Mario Odyssey and BotW/TotK.
But I'm not sure why this is so surprising, the steam deck is a Linux PC.
https://www.youtube.com/watch?v=rW4y8juFkOI
Of course not as easy as just buying the game outright and putting in the cartridge.
Reading comments like this I can almost understand Nintendos stance on emulation. Suing the emulator team is certainly not the right thing to do, but come on.
At least pay for the game if you are not paying for the console.
It course I would love to see this. I think Nintendo makes some very good games but have no interest in having specific physical hardware do end up not playing them.
There current lineup of mobile games are Mario Kart Tour, Animal Crossing Pocket Camp, Fire Emblem Heroes, Super Mario Run, and Pikmin Bloom. These have brought in over $1B in revenue, mostly from Fire Emblem.
Additionally, Nintendo is heavily involved in The Pokémon Company, so they saw the closed doors numbers of Pokemon Go.
I don't think it's crazy to think Nintendo will have a major presence outside of its own hardware in the future. Nintendo as a company always feels about two bad console cycles away from ruin. This feels doubly true with them putting handheld and console gaming into the same basket with Switch.
I also don't think it's crazy for Nintendo to decide that they can sell more games if they sell them on other platforms. In many ways the whole concept of a console exclusive is legacy thinking when the consoles had major architectural differences and porting was a major process.
Wine is not an emulator, and has nothing to do with projects as Yuzu, Dolphin, PCSX2 and others.
(if running out on ARM, there is still ARM to x86 emulation but that is just generic ARM to x86 emulation which has not that much to do with Yuzo per se)
Wine/Proton is a community implementation of the Windows APIs for Linux, it uses no Microsoft code nor needs any. It runs binaries that Valve already has permission to distribute (the games).
Lolol
other games are only as much of interest as it might be games which could end up on steam or games which show some issue with the emulation which could be used to improve proton
there is also the thing that proton or wine just barely count as emulation, they are a bit of emulation but mostly just providing compatible OS interfaces adaption (through Yuzu might but be that much different given how "mainstream" (but old) the switch hardware is)
Obviously a lot has changed since then. Now they do it to protect their own IP and investments.
The lockout chip is what made the "seal of quality" scheme feasible in the first place. If alternative games were widely available, Nintendo wouldn't have had nearly as much leverage to strongarm with.
Also, look at the timeline and the history behind Tengen which was essentially a company created by Atari specifically with the purpose of publishing their games on Nintendo and used essentially corporate espionage to get the underlying MPU used for the CIC logic that was a corporate secret. The actual lawsuits get filed a few years once Nintendo had enough evidence, but it was going on from the start of the lifespan of the console.
The NES was released in North America in late 1985. By 1987 there were commercially available games (from Tengen) that were playable without the permission of Nintendo. Tengen was not the only one or even the only method being used to break that console at that time.
And then there is Game Genie, which effectively can work around all of these problems. Sure, they included some logic to play nice and let the NES check the CIC again, but you can work around that with a game genie code itself! In the early days Game Genie and GameShark devices were well known for being vectors for piracy and they leaned into that.
*EDIT* This doesn't even get into the VAST array of devices that existed to clone cartridges or adapt floppy drives similar to how the Famicom did. At worst those required a stupid dummy cart to sit in them that never gets removed or the manufacturer did that for you and put a CIC in the device. Some used various attacks mentioned earlier to work around even having to do that.
Microsoft only has (de facto) control of the Microsoft Store.
nintendo doesnt have to make the switch open source to make it open, they just have to allow people to make whatever the hell they want for it, but their business model depends on it being locked down (closed)
Given all that this doesn't feel like a plea to let people publish their games. Just a thinly veiled port begging.
Even if they could, it wouldn't let them play switch games better. It doesn't solve the clear problem here that is the super technically minded people wanting to play Mario and Zelda in 4k/60.
"Open" doesn't mean "open source" although in the case of the Steam Deck, it is both (not including the Steam application, but as I mentioned you can use the Steam Deck for whatever you want including removing the Steam application, so it's not a requirement or a blocker. I know someone who installed their own Bazzite flavor that has Steam removed and only uses Lutris to install GOG games).
Also Steam Store's requirements are only for games listed in their store. As has been mentioned, this is not a requirement for running on the Steam Deck. This is in sharp contrast to Nintendo.
Microsoft doesn't seem to care (or it's legally dangerous to care). Nintendo does.
What are they supposed to do? Leave videos about piracy of their own IP untouched?
It baffles me how people believe they have a fundamental right to pirate Nintendo software without consequences.
Nintendo bring this in themselves with their own policies.
There are so many hardware platforms I can support, and one that hardly ever does sales and refuses to bring their games to other platforms is not that appealing.
I buy games on PC, I buy games on XB, I've even rebought some games between the platforms to play couch co-op with my kid.
Steam and XB have enough sales to make this an option, Nintendo on the other hand is adamant about wringing every last penny from you.
These days I don't have time for Nintendo's nonsense. They want to live in their walled garden, they can have it.
But you have time to play their games, apparently?
Is that piracy?
In 2022 Nintendo starting taking down Youtube videos showing Steam Decks running Switch games: https://www.resetera.com/threads/nintendo-started-blocking-v...
And last year went after Dolphin (GCN/Wii emulator) as soon as they announced plans to be listed on Steam: https://news.ycombinator.com/item?id=36090755 https://news.ycombinator.com/item?id=36100732