Re:The looming software kill-switch lurking in aging Playsta...
by grawprog on Thursday April 15, 2021 @09:43PM
(#26828415)
When I worked with CNC machines, one of the most interesting, pretty scary and surprising errors came from a dying CMOS battery. Having only ever dealt with such things in video game carts before, I was unpleasantly surprised when I learned the machines used battery powered RAM to store every single one of their internal settings, as in, if the battery died, it went back to even worse than factory default with literally no way to fix this once the battery died other than to have someone.from Minnesota come and recalibrate the entire machine.
We had about a week according to the error. We made a frantic search with various local suppliers, managed to secure a compatible battery, then I had to go on a hunt for the battery deep inside the console of the machine. Once I popped the battery out, I had two minutes to get the new one in before shit went FUBAR. It was a bit stressful.
Apparently the batteries had about a 7-8 year lifespan, the machine was about 8 years old. Nowhere in the maintenance manuals was it mentioned this may be a problem some day. The only info about this was an obscure error code.
Even the machine manufacturer technical support didn't know what was going on until they brought in one of the more experienced techs to talk to me.
Re:The looming software kill-switch lurking in aging Playsta...
by nonbirithm on Thursday April 15, 2021 @03:38PM
(#26825207)
I think it is most interesting that the PS3 was designed with the limitation of the CMOS battery in mind. As in, it was acceptable for the battery to run out in 15 years even with the network requirement. Maybe it was because the PS3 was one of the first consoles with a hard dependency on an internet service, and nobody bothered to look far enough into the future for the new implications. When someone thinks about a future where the PS6 exists, the conversation inevitably shifts back to the PS5, because the former is not perceived as an inevitability.
15 years, in the long-term span of things, doesn't seem like that long of a time period. It only sounds like it because we don't live that long, so 15 years is a significant portion of our lives, sometimes even a third of it or less.
Whenever an entertainer or someone reaches their N-year anniversary, I'm reminded that their career might not even last five more years, especially the ones whose youth or lack of it influences managerial decisions.
Opening Twitch, there were now zero streamers playing some games that were released only 6 years ago, even for big releases like the previous Smash Brothers. They still had a count of over 100,000 subscribers.
It really solidifies how transient a lot of human culture is. Games are shipped, money is made (or not), some of the titles are caught on the filter, the rest are forgotten.
Most likely, there were dozens of developers that poured out their heart and soul for some of those titles. Some of them might have had to suffer through crunch or the working environments of burakku kaisha with the cost of a lasting mental and/or physical toll. It's parts interesting and disheartening to think that some of their legacy will only ever have the lifespan of a CMOS battery.
In a world where emulation was illegal, I wonder if Sony would truly be comfortable with watching the last aging PS3 rust away and letting the console become nothing more than a footnote in the history books, one that future generations would only be able to imagine experiencing, despite the technological capability for preservation being right in front of them the whole time. Maybe that's how little value the experience as a whole would carry to them. People move on, and there are always shiny new ideas to think of.
Re:The looming software kill-switch lurking in aging Playsta...
by userbinator on Thursday April 15, 2021 @03:49PM
(#26825326)
I'm less familiar with the Sony side, but the NES and the original gameboy are still quite popular, which does make one wonder whether the newer stuff is purposely designed to be short-lived, or if there's a natural aversion to it --- if we're talking about entertainment in general, then even music several hundred years old is still enjoyed today.
Re:The looming software kill-switch lurking in aging Playsta...
by l-lousy on Thursday April 15, 2021 @08:40AM
(#26819710)
Would it really be that costly for Sony to keep whatever NTP-esque server they have running? Sure, shut down the storefront, but an endpoint to check the time must cost peanuts for them to run....
Re:The looming software kill-switch lurking in aging Playsta...
by bombcar on Thursday April 15, 2021 @08:42AM
(#26819731)
The problem is it’s a tiny bit of maintenance that has to be justified for an unsupported system.
The better way is to factor out the time check/set and make it independent and identical across all systems - they they can close the older store but the newer one continues to reply correctly.
(Though it’s likely signed by certificates and will die when the PS3 root certs no longer get updates).
Re:The looming software kill-switch lurking in aging Playsta...
by deergomoo on Thursday April 15, 2021 @09:48AM
(#26820450)
> Sure, shut down the storefront
To be honest, I still don't understand why they needed to shut the storefront. They still need to host the games so people can access the titles they've paid for, and I would imagine that makes up the bulk of the cost.
The only reason that makes sense to me is that they have plans to shut the entire thing down, including access to purchased games, x years down the line. It's probably much easier to get away with that if even the newest purchase being removed is however many years old.
Not that that stopped Nintendo, they took everything down for the original Wii, purchases and all.
Re:The looming software kill-switch lurking in aging Playsta...
by batty_alex on Thursday April 15, 2021 @10:27AM
(#26820902)
> To be honest, I still don't understand why they needed to shut the storefront.
I'd guess the cost of maintaining contracts to distribute licenses for games that publishers otherwise don't want to sell anymore.
> Not that that stopped Nintendo, they took everything down for the original Wii, purchases and all.
Yeah, this one was heart-breaking. A lot of my friends started getting real leery of digital purchases after the Wii debacle. At least the X360/PS3/Vita/Wii/WiiU have been cracked wide-open and the modding community can keep them going at this point - we've still got that to hold onto. The PS4, on the other hand...
Re:The looming software kill-switch lurking in aging Playsta...
by progforlyfe on Thursday April 15, 2021 @12:49PM
(#26822958)
Yep. There is always plans to shut the whole thing down eventually, for console stores (the exception maybe being Microsoft?)
But you have to do it in phases to manage the negative feedback. If someone purchases a game on Day 1, you definitely don't want to kill download access on Day 2. So the only way to cleanly phase out is to first shut down any new purchases. Then you have a ~4-5 year window for people to play those games and hopefully give an upper bound for when they won't care about them anymore.
Re:The looming software kill-switch lurking in aging Playsta...
by Red_Leaves_Flyy on Thursday April 15, 2021 @09:54AM
(#26820530)
Thank God the internet never forgets. Wii games are awesome for small get togethers or rainy weekends. I'd pay a few hundred for a remade wii that has every wii game on it. Last I checked the vast majority of wii games clocks in under a tb, iirc. If I'm right storage wouldn't even be an issue as a 1tb sad is under $100, and the tech specs are equally light. The remaining problem is rights holders strangling the market to sell today's fidget spinner games.
Re:The looming software kill-switch lurking in aging Playsta...
by Wowfunhappy on Thursday April 15, 2021 @11:38AM
(#26821777)
“I’d pay ~$300 minus the cost of hardware in exchange for thousands of games, including timeless masterpieces like Metroid Prime and Mario Galaxy, many of which sold for $50 individually less than a decade ago and cost millions of dollars to develop.”
Don’t get me wrong, I’d buy that too.
But if it happened, I’d be more than a little scared about the viability of game development moving forward, particularly for the artfully-crafted single player experiences I enjoy and care about. More scared than I already am.
Nintendo would much rather port Mario Galaxy to their new hardware and sell it as part of a much smaller bundle. And as far as I’m concerned, that game is great and they have every right to continue charging top-dollar for it.
Re:The looming software kill-switch lurking in aging Playsta...
by criddell on Thursday April 15, 2021 @12:54PM
(#26823034)
I wonder how far out the expiration dates are? Surely they must all expire within a year or two? Can you get a time-limited game and say you want it for 50 years?
If Sony can't hold up their end of the deal with software license holders, then they need to work out a deal with the software company. It shouldn't involve end users at all.
Re:The looming software kill-switch lurking in aging Playsta...
by falcolas on Thursday April 15, 2021 @09:01AM
(#26819917)
It’s not the clock that’s the problem, it’s the license checks. I’m guessing here, but I imagine they’re tied to a time for validity, and the clock discrepancy triggers a remote verification.
Re:The looming software kill-switch lurking in aging Playsta...
by duckfang on Thursday April 15, 2021 @11:11AM
(#26821428)
Sure, the article is about PS3 and PS4, but this scope really covers all digital "assets" that you "buy" (for various definitions of buy).
The more we see, purchases involving proprietary software/firmware are increasingly turning from actual purchases to horrific rental agreements. And those rentals aren't stated in clear language - you find out when you try to exert your rights... and you cannot. And many of these times, has arbitrary and pointless (for the human) internet "requirements" solely for the purpose of locking people they don't want out, and by tying people in a terrible forced ecosystem.
Until we have a buyer's rights of ownership with regards to embedded software, I cannot willingly purchase anything that requires forced internet, administered by myself, and/or completely software reloadable by myself or someone I hire.
And because of the extreme inherent controls that manufacturers try to retain control, that's why I recommend piracy. Piracy is the only real way to retain your money and retain control, cause I'm sure as hell not going to spend money on stuff that can be simply YOINKED away at their whim.
Re:The looming software kill-switch lurking in aging Playsta...
by nottorp on Thursday April 15, 2021 @11:39AM
(#26821789)
This is worse actually. Buying games on disc like any self respecting collector won't save you from this problem, because your console will stop working.
Anyway, Sony are complete idiots WRT to online. Back when the PS4 was new, setting it manually to use Google's DNS instead of whatever was built in improved download speeds by a large factor.
Also, when they launched in Europe they had PSN available for like 3 countries, so everyone else told them they're in the UK and called it a day. Now they have separate account systems for most regions, but the *holes don't allow you to change your existing account's region to your home country.
Re:The looming software kill-switch lurking in aging Playsta...
by falcolas on Thursday April 15, 2021 @11:10AM
(#26821409)
In some newer systems (the Nintendo Switch) there are hardware fuses they blow with each update. Their software won't work if the appropriate fuse is already blown.
Re:The looming software kill-switch lurking in aging Playsta...
by jsheard on Thursday April 15, 2021 @10:10AM
(#26820706)
The PS4 firmware is encrypted with a per-console key embedded in the CPU, so to downgrade you would need a copy of the old firmware taken from the same console.
Technically you can downgrade to exploitable firmware but only if the system had exploitable firmware in the first place, and had its firmware backed up, before being updated.
Re:The looming software kill-switch lurking in aging Playsta...
by schmorptron on Thursday April 15, 2021 @10:09AM
(#26820696)
Don't know about the ps3 but the xbox one has efuses that get blown with most firmware update and prevent downgrading in any form, don't know whether any workaround has been found yet
Re:The looming software kill-switch lurking in aging Playsta...
by iandanforth on Thursday April 15, 2021 @09:22PM
(#26828264)
That's not helpful. Yes I read the article, and yes I get there is a "solution", that wasn't my question. I want to know if the option I suggested is viable.
Re:The looming software kill-switch lurking in aging Playsta...
by jerf on Thursday April 15, 2021 @09:36AM
(#26820300)
How hard is jailbreaking your PS3 nowadays? Asking here because I don't know which search results to trust across all the years of results that come up. A link to blessed, known-current instructions would be worth an upvote from me.
It's still my bluray player. I've never been too worried about it, but if it's going to half-brick itself it's hard to justify not jailbreaking it at this point.
Re:The looming software kill-switch lurking in aging Playsta...
by garaetjjte on Thursday April 15, 2021 @09:59AM
(#26820583)
See here [0]. Generally on firmware 3.55 or older CFW can be installed directly. On consoles that came from factory with 3.55 or older but were updated CFW can be installed using PS3Xploit. Consoles that came with 3.56 or newer cannot be fully jailbroken, but some homebrew features can be utilized on OFW through PS3HEN [1]
Re:The looming software kill-switch lurking in aging Playsta...
by breakingcups on Friday April 16, 2021 @08:19AM
(#26832944)
This reminds me of some arcade games that had a "Suicide battery" onboard as a form of DRM.
A security key was embedded in these arcade board's processors which could correctly decode the rom. The key was backed by a battery. If the battery ran out, the key was lost forever so it was much harder for pirates to copy the rom.
Re:The looming software kill-switch lurking in aging Playsta...
by ed25519FUUU on Thursday April 15, 2021 @10:24AM
(#26820870)
I’d like to see an abandonware passed in the USA that says when a piece of hardware or software becomes abandoned and unsupported, the creator must open the system up completely.
Re:The looming software kill-switch lurking in aging Playsta...
by duckfang on Thursday April 15, 2021 @11:22AM
(#26821562)
And the unfortunate "solution" to that is the following.
Thing = $399
Plastic case of $thing = $1000
And I only wish I were kidding. I've seen plenty of things put out for washers, dryers, stoves, refrigerators, and vehicles that have that sort of insane "might as well buy it new" pricing schemes.
Re:The looming software kill-switch lurking in aging Playsta...
by ed25519FUUU on Thursday April 15, 2021 @02:24PM
(#26824326)
Planned obsolescence is one of those things I think future generations will look back on with regret, like dumping industrial waste into rivers and waterways (a common practice during the time period).
Re:The looming software kill-switch lurking in aging Playsta...
by userbinator on Thursday April 15, 2021 @09:33AM
(#26820250)
In a more niche area, some test equipment has this problem too, where the calibration data is stored in battery-backed RAM. To avoid having to do an expensive and difficult recalibration, changing the battery before it dies is done by either putting a new one in parallel temporarily, or with the unit powered on.
Re:The looming software kill-switch lurking in aging Playsta...
by city41 on Thursday April 15, 2021 @10:23AM
(#26820866)
Capcom's CPS2 system is essentially the same, a battery keeps decryption keys in RAM, used to decrypt the game so it can be played. This used to make owning CPS2 games a real headache, but the community has now completely nullified the issue.
Re:The looming software kill-switch lurking in aging Playsta...
by sokoloff on Thursday April 15, 2021 @11:01AM
(#26821305)
On test equipment (and many older CRT projectors) these are typically lithium batteries embedded within the package of a non-volatile SRAM IC (often Dallas Semi) rather than an easily replaceable coin cell. There are zero exposed coin cells, not one, not two.
Re:The looming software kill-switch lurking in aging Playsta...
by 101001001001 on Thursday April 15, 2021 @02:08PM
(#26824104)
We should thank Sony for creating a practical incentive for people to engage in the enjoyable hobby of reverse engineering, jail breaking and firmware hacking.
Re:The looming software kill-switch lurking in aging Playsta...
by bluesquared on Thursday April 15, 2021 @08:48AM
(#26819783)
As an embedded hardware engineer working on yearly quantities in the low thousands who doesn't have to focus on unit cost quite as much as Sony, maybe a bit naive in this area? I've been using supercapacitors instead of batteries for my RTCs. Mainly to avoid service calls for dead batteries in hard-to-service products. I haven't done the math, but my engineering sense tells me that the added cost of the supercapacitor is more than evened out by the cost of batteries over the life of the product + service calls. Not quite applicable to consumer electronics, I suppose.
This smacks of poor coordination/planning rather than planned obsolescence, though for some "suits" the side effect is a beneficial one?
Re:The looming software kill-switch lurking in aging Playsta...
by beeforpork on Thursday April 15, 2021 @09:36AM
(#26820291)
According to the specs, the supercaps may also fail within 10 to 20 years due to lifetime issues. They do not last forever and have a significantly lower lifetime than normal caps.
I've actually opted for batteries for very small currents (µA range) because the battery lifetime is about the same as supercap lifetime, so why bother with a charging circuit?
Two batteries would be nice. Or a battery plus a (normal) cap backup that lasts a week or so (or at least the time it takes to change the battery).
Re:The looming software kill-switch lurking in aging Playsta...
by MertsA on Thursday April 15, 2021 @06:32PM
(#26827006)
I had a phone system for a small office fail a few years back. We called a service company out and one of the first things he checked was a supercapacitor on one of the processing cards in the system that keeps some volatile memory stored through a power outage. Sure enough it had failed and in a few minutes he had it desoldered and replaced with a new supercap, he already had plenty on hand in the truck. I figured at the very least they would have swapped the card as a whole and maybe refurbish the failed one later on but due to the common failure of that supercapacitor they just always replaced it onsite. If that phone system had been designed to maintain that memory with a lithium primary battery instead it could have even been a user serviceable component.
Re:The looming software kill-switch lurking in aging Playsta...
by KMnO4 on Thursday April 15, 2021 @09:03AM
(#26819938)
> that the added cost of the supercapacitor
Anything made in the millions of units per year is value engineered to death. Even if the cost is only $0.10 more that will really add up. I’m not sure the cost is offset when the repairs are out of warranty.
Re:The looming software kill-switch lurking in aging Playsta...
by dfox on Thursday April 15, 2021 @09:32AM
(#26820242)
I think that consoles (at least in first few hardware revision of given generation) are in somewhat special category. The hardware strongly looks like the engineering was primarily optimized optimized for time to market (see for example the amount of EMC shielding in both Xbox One and Series, which strongly suggest that the design target was to minimize the time spent on EMC (pre)conformance testing while ignoring the price of the thing).
Re:The looming software kill-switch lurking in aging Playsta...
by DavidPeiffer on Thursday April 15, 2021 @09:22AM
(#26820132)
True, but it's the difference between making a single product that's identical and consistent, versus a made-to-order item. Inevitably when making a single high volume product, engineering decisions are made which reduce the envelope of theoretical potential capability compared made-to-order.
Right now I can go to the store and grab a console. If I'm not alright with a car on the lot of a dealer, I'm selecting exactly what I want, paying a bunch more, and waiting many weeks to take delivery. It's hugely more complicated from a manufacturing and supply chain standpoint - simply a different operating model.
Re:The looming software kill-switch lurking in aging Playsta...
by iso1631 on Thursday April 15, 2021 @02:49PM
(#26824644)
I'd love to know who would willingly pay $234.65 for a console with "value engineed" nickle and diming rather than paying $238.87 for a few decent components
You don't decide to buy an xbox rather than a playstation because it's 5 bucks cheaper.
Re:The looming software kill-switch lurking in aging Playsta...
by kingsuper20 on Thursday April 15, 2021 @10:59AM
(#26821274)
>This smacks of poor coordination/planning rather than planned obsolescence,
I expect they get super-special company plaques at the awards ceremony for pulling a machine screw out of the design so 'beneficial' will be driven by a spreadsheet showing the warranty end-date.
I bought a PS3 to do Cell development and got the BSOD a little over a year later, it's practically the only electronics product I've had outright fail on me so Sony is still on my enemies list.
Re:The looming software kill-switch lurking in aging Playsta...
by SilasX on Thursday April 15, 2021 @10:31AM
(#26820976)
Guess it was a smart call for me to stick to playing Dance Dance Revolution on my old PS2 (unaffected by this and not connected to the internet).
Though I did have a time issue when I looked at the exercise feature, which started thinking it was back to the year 2000 (even though I had played in 2008 before taking a long break). That didn't otherwise affect gameplay though.
Re:The looming software kill-switch lurking in aging Playsta...
by xacky on Thursday April 15, 2021 @10:22AM
(#26820849)
A similar problem is when Microsoft took down the update and activation servers for Windows XP. Hacks and phone activation sometimes work, but it is a problem for people who need XP.
Re:The looming software kill-switch lurking in aging Playsta...
by debug-desperado on Thursday April 15, 2021 @01:11PM
(#26823281)
Think I will shift all multiplatform console game purchases to Microsoft after this incident. They seem to have a reasonable backwards-compatibility story figured out.
At this point I'm pretty sure the only thing holding off OG Xbox and Xbox 360 compatibility on Xbox One / Series consoles is publisher approval. With the possible exception of Kinect games, I expect virtually every game on Xbox One and later to be supported as long as MS makes console hardware.
Re:The looming software kill-switch lurking in aging Playsta...
by AlphaGeekZulu on Thursday April 15, 2021 @09:13AM
(#26820044)
Wouldn't it be possible to replace the internal battery while bridging it with an external power source? How would the device know, that the battery was exchanged?
Re:The looming software kill-switch lurking in aging Playsta...
by JoeAltmaier on Thursday April 15, 2021 @11:44AM
(#26821876)
Did I read this right: This is an imaginary problem (doesn't exist now) that requires Sony to shut down a server they haven't shut down and didn't say they were going to shut down?
Sure lots of computers depend on lots of things. My windows update will probably cause trouble if Microsoft goes away. But its not really news, or unexpected.
Re:The looming software kill-switch lurking in aging Playsta...
by pricechild on Thursday April 15, 2021 @11:47AM
(#26821912)
I think it's the opposite.
I understand that if Sony go ahead with server shutdowns, there's a risk that when your PS3/4 battery fails and is replaced, you still won't be able to play games you've paid for offline.
This danger isn't imaginary. I hope they push out a firmware update that makes it possible to ignore this kill switch should they ever decide to shut the servers down.
Re:The looming software kill-switch lurking in aging Playsta...
by luxuryballs on Thursday April 15, 2021 @10:38AM
(#26821049)
Did they confirm that this shutdown also includes that? It’s entirely possible they can float this endpoint on some current backend and this will just go retire on an island with the Y2K bug.
Re:The looming software kill-switch lurking in aging Playsta...
by drewzero1 on Thursday April 15, 2021 @03:02PM
(#26824795)
I'm wondering about this as well with the recent news of PSN's impending shutdown. I mainly use my PS3 for watching Netflix (besides occasionally playing Skyrim and Red Dead) and I'm wondering if I'll need to start using my HTPC for that instead.
We had about a week according to the error. We made a frantic search with various local suppliers, managed to secure a compatible battery, then I had to go on a hunt for the battery deep inside the console of the machine. Once I popped the battery out, I had two minutes to get the new one in before shit went FUBAR. It was a bit stressful.
Apparently the batteries had about a 7-8 year lifespan, the machine was about 8 years old. Nowhere in the maintenance manuals was it mentioned this may be a problem some day. The only info about this was an obscure error code.
Even the machine manufacturer technical support didn't know what was going on until they brought in one of the more experienced techs to talk to me.
15 years, in the long-term span of things, doesn't seem like that long of a time period. It only sounds like it because we don't live that long, so 15 years is a significant portion of our lives, sometimes even a third of it or less.
Whenever an entertainer or someone reaches their N-year anniversary, I'm reminded that their career might not even last five more years, especially the ones whose youth or lack of it influences managerial decisions.
Opening Twitch, there were now zero streamers playing some games that were released only 6 years ago, even for big releases like the previous Smash Brothers. They still had a count of over 100,000 subscribers.
It really solidifies how transient a lot of human culture is. Games are shipped, money is made (or not), some of the titles are caught on the filter, the rest are forgotten.
Most likely, there were dozens of developers that poured out their heart and soul for some of those titles. Some of them might have had to suffer through crunch or the working environments of burakku kaisha with the cost of a lasting mental and/or physical toll. It's parts interesting and disheartening to think that some of their legacy will only ever have the lifespan of a CMOS battery.
In a world where emulation was illegal, I wonder if Sony would truly be comfortable with watching the last aging PS3 rust away and letting the console become nothing more than a footnote in the history books, one that future generations would only be able to imagine experiencing, despite the technological capability for preservation being right in front of them the whole time. Maybe that's how little value the experience as a whole would carry to them. People move on, and there are always shiny new ideas to think of.
The better way is to factor out the time check/set and make it independent and identical across all systems - they they can close the older store but the newer one continues to reply correctly.
(Though it’s likely signed by certificates and will die when the PS3 root certs no longer get updates).
To be honest, I still don't understand why they needed to shut the storefront. They still need to host the games so people can access the titles they've paid for, and I would imagine that makes up the bulk of the cost.
The only reason that makes sense to me is that they have plans to shut the entire thing down, including access to purchased games, x years down the line. It's probably much easier to get away with that if even the newest purchase being removed is however many years old.
Not that that stopped Nintendo, they took everything down for the original Wii, purchases and all.
I'd guess the cost of maintaining contracts to distribute licenses for games that publishers otherwise don't want to sell anymore.
> Not that that stopped Nintendo, they took everything down for the original Wii, purchases and all.
Yeah, this one was heart-breaking. A lot of my friends started getting real leery of digital purchases after the Wii debacle. At least the X360/PS3/Vita/Wii/WiiU have been cracked wide-open and the modding community can keep them going at this point - we've still got that to hold onto. The PS4, on the other hand...
But you have to do it in phases to manage the negative feedback. If someone purchases a game on Day 1, you definitely don't want to kill download access on Day 2. So the only way to cleanly phase out is to first shut down any new purchases. Then you have a ~4-5 year window for people to play those games and hopefully give an upper bound for when they won't care about them anymore.
Don’t get me wrong, I’d buy that too.
But if it happened, I’d be more than a little scared about the viability of game development moving forward, particularly for the artfully-crafted single player experiences I enjoy and care about. More scared than I already am.
Nintendo would much rather port Mario Galaxy to their new hardware and sell it as part of a much smaller bundle. And as far as I’m concerned, that game is great and they have every right to continue charging top-dollar for it.
If Sony can't hold up their end of the deal with software license holders, then they need to work out a deal with the software company. It shouldn't involve end users at all.
https://www.playstation.com/en-us/support/hardware/ps3/syste...
I’ve never done it myself, but I’ve heard anecdotally that the Mac OS 9 ntp servers are still running...
The more we see, purchases involving proprietary software/firmware are increasingly turning from actual purchases to horrific rental agreements. And those rentals aren't stated in clear language - you find out when you try to exert your rights... and you cannot. And many of these times, has arbitrary and pointless (for the human) internet "requirements" solely for the purpose of locking people they don't want out, and by tying people in a terrible forced ecosystem.
Until we have a buyer's rights of ownership with regards to embedded software, I cannot willingly purchase anything that requires forced internet, administered by myself, and/or completely software reloadable by myself or someone I hire.
And because of the extreme inherent controls that manufacturers try to retain control, that's why I recommend piracy. Piracy is the only real way to retain your money and retain control, cause I'm sure as hell not going to spend money on stuff that can be simply YOINKED away at their whim.
Anyway, Sony are complete idiots WRT to online. Back when the PS4 was new, setting it manually to use Google's DNS instead of whatever was built in improved download speeds by a large factor.
Also, when they launched in Europe they had PSN available for like 3 countries, so everyone else told them they're in the UK and called it a day. Now they have separate account systems for most regions, but the *holes don't allow you to change your existing account's region to your home country.
The current last exploitable PS4 FW is 7.55 released in August 2020, if you updated to 8.00 or newer you're SOL for now
Technically you can downgrade to exploitable firmware but only if the system had exploitable firmware in the first place, and had its firmware backed up, before being updated.
It's still my bluray player. I've never been too worried about it, but if it's going to half-brick itself it's hard to justify not jailbreaking it at this point.
[0] https://www.reddit.com/r/ps3homebrew/wiki/index [1] https://www.psx-place.com/threads/update-4-87-ps3hen-v3-0-2-...
[1] https://www.reddit.com/r/ps3homebrew/wiki/how_to_hack
[2] http://ps3xploit.com
A security key was embedded in these arcade board's processors which could correctly decode the rom. The key was backed by a battery. If the battery ran out, the key was lost forever so it was much harder for pirates to copy the rom.
See also: https://en.wikipedia.org/wiki/CP_System_II https://hackaday.com/2016/09/15/desuiciding-capcom-arcade-bo...
Thing = $399
Plastic case of $thing = $1000
And I only wish I were kidding. I've seen plenty of things put out for washers, dryers, stoves, refrigerators, and vehicles that have that sort of insane "might as well buy it new" pricing schemes.
https://en.wikipedia.org/wiki/CP_System_II
This smacks of poor coordination/planning rather than planned obsolescence, though for some "suits" the side effect is a beneficial one?
I've actually opted for batteries for very small currents (µA range) because the battery lifetime is about the same as supercap lifetime, so why bother with a charging circuit?
Two batteries would be nice. Or a battery plus a (normal) cap backup that lasts a week or so (or at least the time it takes to change the battery).
Anything made in the millions of units per year is value engineered to death. Even if the cost is only $0.10 more that will really add up. I’m not sure the cost is offset when the repairs are out of warranty.
Right now I can go to the store and grab a console. If I'm not alright with a car on the lot of a dealer, I'm selecting exactly what I want, paying a bunch more, and waiting many weeks to take delivery. It's hugely more complicated from a manufacturing and supply chain standpoint - simply a different operating model.
You don't decide to buy an xbox rather than a playstation because it's 5 bucks cheaper.
I expect they get super-special company plaques at the awards ceremony for pulling a machine screw out of the design so 'beneficial' will be driven by a spreadsheet showing the warranty end-date.
I bought a PS3 to do Cell development and got the BSOD a little over a year later, it's practically the only electronics product I've had outright fail on me so Sony is still on my enemies list.
Though I did have a time issue when I looked at the exercise feature, which started thinking it was back to the year 2000 (even though I had played in 2008 before taking a long break). That didn't otherwise affect gameplay though.
At this point I'm pretty sure the only thing holding off OG Xbox and Xbox 360 compatibility on Xbox One / Series consoles is publisher approval. With the possible exception of Kinect games, I expect virtually every game on Xbox One and later to be supported as long as MS makes console hardware.
Sure lots of computers depend on lots of things. My windows update will probably cause trouble if Microsoft goes away. But its not really news, or unexpected.
I understand that if Sony go ahead with server shutdowns, there's a risk that when your PS3/4 battery fails and is replaced, you still won't be able to play games you've paid for offline.
https://www.pcinvasion.com/ubisoft-is-shutting-down-servers-...
https://forums.ubisoft.com/showthread.php/1241617-Online-Ser...
This danger isn't imaginary. I hope they push out a firmware update that makes it possible to ignore this kill switch should they ever decide to shut the servers down.
Which is why I only play games from GOG or games on my Game Cube and only drink pure grain alcohol and rainwater.